#3640139 - 09/07/12 02:52 PM
Re: ZSU-23-4V1 Shilka
[Re: Hpasp]
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Joined: Dec 2009
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Hpasp
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I have one qouestion??? Arm missile can knock out shilka ????
Yes, and it detonates approximately 1m above your head, killing the crew instantly (by spraying them with hot Tungsten fragments)... ... on the positive side: - Your 23mm bullets are flying above Mach3, right from the end of your barrel, no acceleration phase. - Your 23mm bullets are reaching maximum range within 5.5sec. - Your 23mm bullets can kill targets, while your radar is switched off. - You have 2000 bullets, and that is enough for a more than 30s sustained fire (4 tubes parallel). - OFZT bullets are deadly, even one hit can be catastrophic. Maximum range and altitude of the bullets are ~5km. Effective range is 2,5km, altitude is 2km. (over it the ammo dispersion is getting too big) Maximum displayed range of the radar is 20km. 23x151B OFZT (inert - training) ammunition, with 1l of Coca Cola, and a matchbox. 
Last edited by Hpasp; 09/07/12 02:56 PM.
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#3640153 - 09/07/12 03:12 PM
Re: ZSU-23-4V1 Shilka
[Re: Mdore]
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Hpasp
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If you put the Shilka in your sim, will you be doing a radar only simulation, I guess we can pretend it's nighttime, or will there be optical engagements too? Shilka has 6 operation modes, and the sim will simulate two of them (mode 1, and 3) 1. Aerial target tracking with RPK in three coordinates2. Aerial or ground target tracking with optics, and RPK is measuring range only 3. Memory mode. (tracking target with last known parameters)4. Aerial target tracking with optics only 5. Ground target tracking with optics only 6. Emergency mode (full manual target tracking )
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#3640157 - 09/07/12 03:19 PM
Re: ZSU-23-4V1 Shilka
[Re: Hpasp]
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Hpasp
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Commander's workplace... ... with the heavy (180kg) 1A7 SRP mechanical fire control system
Last edited by Hpasp; 09/07/12 03:21 PM.
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#3640216 - 09/07/12 04:37 PM
Re: ZSU-23-4V1 Shilka
[Re: Hpasp]
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Joined: Dec 2009
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Hpasp
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Question, and that Shilka can knock down as an example?
F-15, F-16, it can not bring down the well in any way, and SR-71, too, can not it exactly!
In general, it is desirable to read the documentation already!
Training is planned to be in the Hungarian firing range of, Dregelypalank against small remote controlled planes, called "Meteor". N48.045308°, E19.041069° Here a Strela hits it... http://www.peaceful.hu/Store/Meteor3.wmv...and a longer clip: http://www.peaceful.hu/peaceful_albums/Videos/100_37_7.wmvWartime situations will certainly include: Operations El Dorado Canyon (Tripoli) and Egypt.
Last edited by Hpasp; 09/07/12 05:05 PM.
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#3640230 - 09/07/12 05:01 PM
Re: ZSU-23-4V1 Shilka
[Re: Hpasp]
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Joined: Apr 2012
Posts: 916
farokh
farokh
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farokh
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hpasp... could u explain about ashuluk target with shilka???? we have ashuluk on sam sim with shilka like other system's? or ashuluk training with shilka is a different ???  shilka is a mobilr anti air system... could u create one feature (choose situation in map ! one drive option for driving shilka :D) this is possible or impossible feature????
Last edited by milang; 09/07/12 05:02 PM.
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#3640263 - 09/07/12 05:25 PM
Re: ZSU-23-4V1 Shilka
[Re: farokh]
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Hpasp
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23x151B OFZT (inert - training) ammunition, with 1l of Coca Cola, and a matchbox.  O my god..... Until now. I never ever seen one bullet like this...... The OFZT (HEI-T, High Explosive Incendiary Tracer) interior is quite complex...  ...compared to the BZT (API-T, Armor Piercing Incendiary Tracer). After each three OFZT ammunitions, one BZT is loaded into the ammo belt. So.... I see that system in iran air deffense but all of them is disable.... i dont know why! Air defense usualy using from sky guard and some static ZSU Of course in iran and iraq war .... Iraqian shilka created a big hell for iranian f-4 phantoms and f-5 tigers While NATO is routinely facing SAM's, they still choose to avoid AAA's, with a good reason...
Last edited by Hpasp; 09/07/12 07:47 PM.
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#3640293 - 09/07/12 05:59 PM
Re: ZSU-23-4V1 Shilka
[Re: Hpasp]
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Joined: Apr 2012
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farokh
farokh
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farokh
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wow,,, amazing system... deadly bullet's... awesome barrel's  ps:could you set determine release date?please....  between witch months we can touch it on sam simulator?..... PS-2: shilka can tracking how many speed of target ??? 700m/s ? or lower either higher?
Last edited by milang; 09/07/12 06:07 PM.
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#3640331 - 09/07/12 06:46 PM
Re: ZSU-23-4V1 Shilka
[Re: farokh]
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Hpasp
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wow,,, amazing system... deadly bullet's... awesome barrel's  ps:could you set determine release date?please....  between witch months we can touch it on sam simulator?..... I hope release during the end of this year, but no promises... PS-2: shilka can tracking how many speed of target ??? 700m/s ? or lower either higher? Please note, that pilot guided plane maximum speeds... Mach1 at 0m Mach2 at ~10km Mach3 at ~20km Shilka could engage Mach1.5 targets.
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#3640334 - 09/07/12 06:50 PM
Re: ZSU-23-4V1 Shilka
[Re: Hpasp]
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Joined: Apr 2012
Posts: 916
farokh
farokh
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farokh
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If you put the Shilka in your sim, will you be doing a radar only simulation, I guess we can pretend it's nighttime, or will there be optical engagements too? Shilka has 6 operation modes, and the sim will simulate two of them (mode 1, and 3) 1. Aerial target tracking with RPK in three coordinates2. Aerial or ground target tracking with optics, and RPK is measuring range only 3. Memory mode. (tracking target with last known parameters)4. Aerial target tracking with optics only 5. Ground target tracking with optics only 6. Emergency mode (full manual target tracking ) what is 6th operation mode??? shilka's crews use optic tracking again in this mode?? the end of my post : i guess we get closer to Ripen soviet union sam's archive of course after KUB Be simulated almost of famous soviet sam system's simulated and then... at far future hpasp could change to future plan with new generation system like s-300 famous pmu
Last edited by milang; 09/07/12 07:02 PM.
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#3640564 - 09/08/12 04:56 AM
Re: ZSU-23-4V1 Shilka
[Re: jazjar]
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Joined: Dec 2009
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Hpasp
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Hmm... Could you give us a basic "Theory of Operation" overview? Tell us about the different modes that the radar can operate in, like the search modes, the target track modes, etc. Is the angle officer's scope for acquisition and lock up in beta and epsilon, and the range officer's for delta? I'm still learning it (from an ex Shilka teacher, and the exCommander of Dregelypalank firing range), and reading manuals... ... but basically it is very close to KRUG. Angle officer is locking it in Epsilon/Beta.  Range officer lock the target in range... Than the Mechanical Calculator will calculate impact point, and when the "Est Dannie" ("Have Data") lamp illuminates, the Commander or the Angle officer fires a burst. Burst length is depending on the target type.
Last edited by Hpasp; 09/08/12 04:58 AM.
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Hey hey
by Stormtrooper. 12/02/23 12:54 AM
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