Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 3 of 3 1 2 3
#3637084 - 09/03/12 03:19 AM Re: The Music of TFX (and other gibberish)... [Re: MarkG]  
Joined: Dec 2003
Posts: 12,488
MarkG Offline
Veteran
MarkG  Offline
Veteran

Joined: Dec 2003
Posts: 12,488
The Bayou
Howdy, Pescador! cheers

Ever since cutting the spines out of my EF2000 Manual and Strategy Guide from Dogsbody, I've been using the Manual and Guide I bought from you. Whoever did the spiral bound on that Guide did a great job!

The only game I play consistently anymore is the original Age of Empires. I usually play Egyptian, add 5 or 6 other civilizations, conquest, standard resources, gigantic random map, small islands. I have AoE 2 and 3 with more than enough PC to play them, but like with my collection of Need for Speeds, I keep going back to the original game. I occasionally play through the original shareware version of DOOM (one minus the hardest setting).

I also try to fly at least one F-19 mission an evening, if just for ideas and inspiration.

I am definitely a retro gamer if I can be called a gamer at all!

EF2000, one fine example of a finished spit-polished game! And a great example of doing more with less, IMO. My only complaint is that it was already moving away from DOS-era immersion like TFX's Base Commander giving praise or chewing butt (even dismissing you if you screw up badly enough), and the newspaper flashes. Also the walk-throughs.

Ever seen the elaborate walk-throughs of JetFighter 3? Freggin' incredible...really!

EF2000 ends with the typical sterile "War Won/Lost" splash screens. I'd rather be taunted by the Pravda, or maybe having CNN/BBC updates throughout a campaign. Not by a Typhoon style real-life broadcaster, those videos look really nice but are too static (repeated). I mean a DOS-era low-res cartoonish looking screen with moving mouth and subtitles, allowing "speech" to be far more dynamic to the situation.

I do applaud Typhoon for featuring politically incorrect nukes (watch the closing "War Lost" cut-scene, Iceland gets nuked in a top-down graphic, and then it's a 3D wasteland), but I want to see mushrooms in their 3D glory! I want to feel an emotional "Oh crap!" when I lose the war (and possibly the world).

Oh, I'm ranting when I should be graphing inequalities.

Inline advert (2nd and 3rd post)

#3637143 - 09/03/12 06:05 AM Re: The Music of TFX (and other gibberish)... [Re: MarkG]  
Joined: Feb 2001
Posts: 2,830
mikew Offline
Senior Member
mikew  Offline
Senior Member

Joined: Feb 2001
Posts: 2,830
UK
Originally Posted By: MarkG

That video looks really nice! At the very least if I fail with an F-19/F-117A remake (which I won't because I've obsessed about it since the late-'90s), I just might one day be able to participate in some of those deeper TAW threads.

I made my first gray-scale terrain height-map today, woohoo!

That video doesn't really do it justice. It looks absolutely orgasmic at 2560x1600 and 60fps. Think 1998 style graphics but rendered with DX9. smile

The ambition is to be able to handle the datafiles from TFX as well as EF2000/TAW, so it sounds like we're on a parallel course to your F-19.

#3637320 - 09/03/12 02:31 PM Re: The Music of TFX (and other gibberish)... [Re: MarkG]  
Joined: Dec 2003
Posts: 12,488
MarkG Offline
Veteran
MarkG  Offline
Veteran

Joined: Dec 2003
Posts: 12,488
The Bayou
mikew, that truly does look outstanding! And there will always be a place on my harddrive for TAW as it has so many features I enjoy that my game will probably never have (i.e. air-to-air combat, with one exception). But I'm not so sure "we're on a parallel course".

Here's what I'm going to do:

Over the next day or two as I have time I'm going to type out my hand-written design document which is painfully detailed (defines almost every single aspect of my game, from cockpit design to campaign mechanics to key-ins), and I'll post it on a new thread. I wrote a GDD on the advice of the many Kindle books I've read on Indie game development. I've been meaning to get this done anyway, before I get heavily into coding.

#3639147 - 09/05/12 08:15 PM Re: The Music of TFX (and other gibberish)... [Re: MarkG]  
Joined: Feb 2001
Posts: 2,830
mikew Offline
Senior Member
mikew  Offline
Senior Member

Joined: Feb 2001
Posts: 2,830
UK
If anyone is interested, we now have a viewer for models used in EF2000/ADF/TAW.
Details can be found here:
http://community.combatsim.com/topic/260...20#entry5145388

Useful for seeing the pace of development between 1995 and 1997, of which this ZSU-23-4 is an example. smile

Page 3 of 3 1 2 3

Moderated by  RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Actors portraying US Presidents
by PanzerMeyer. 04/19/24 12:19 PM
Dickey Betts was 80
by Rick_Rawlings. 04/19/24 01:11 AM
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
Grumman Wildcat unique landing gear
by Coot. 04/17/24 03:54 PM
Peter Higgs was 94
by Rick_Rawlings. 04/17/24 12:28 AM
Whitey Herzog was 92
by F4UDash4. 04/16/24 04:41 PM
Anyone can tell me what this is?
by NoFlyBoy. 04/16/24 04:10 PM
10 Years ago MV Sewol
by wormfood. 04/15/24 08:25 PM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0