#3635920 - 08/31/12 08:27 PM
Re: Suggestions + Ideas (sam simulator)
[Re: farokh]
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Posts: 8,152
Cat
Egyptian Mau
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Egyptian Mau
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Somewhere....over the Rainbow
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Guys...let's ramp down the emotion, please.
Thanks.
Miao, Cat
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#3637377 - 09/03/12 03:45 PM
Re: Suggestions + Ideas (sam simulator)
[Re: piston79]
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Joined: Dec 2009
Posts: 2,665
Hpasp
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As we have confirmed information about using "DVINA" in OAF (at least they give it a try), I suggest you to put OAF in the historical scenarios for "DVINA"....
I believe that LGB's must be vissible from SNR's, also... So far, no bombs are simulated, but I will give it a thought. Dvina was never used operationally during OAF, the 6/250 was far from using it.
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#3637397 - 09/03/12 04:15 PM
Re: Suggestions + Ideas (sam simulator)
[Re: Hpasp]
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Joined: Sep 2011
Posts: 2,010
piston79
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So far, no bombs are simulated, but I will give it a thought.
I could send you some test data for S-75 and S-125 against bombs (Walleye?)... Dvina was never used operationally during OAF, the 6/250 was far from using it.
How far? She was on a wartime position....
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#3637450 - 09/03/12 05:14 PM
Re: Suggestions + Ideas (sam simulator)
[Re: piston79]
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Joined: Dec 2009
Posts: 2,665
Hpasp
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So far, no bombs are simulated, but I will give it a thought.
I could send you some test data for S-75 and S-125 against bombs (Walleye?)... Dvina was never used operationally during OAF, the 6/250 was far from using it.
How far? She was on a wartime position.... The 6/250rd PVO was a Neva SAM Battery, located in Smederevo before OAF. They launched 2-2 Neva missiles against 1-1 targets during the 7th and 23rd day of the war. (probably they scored some AN/ALE-50's) During the 26th day of the war, while they tracked a target from their Lipe firing position they suffered a direct HARM hit, followed by an LGB bombing on their location. (typical DEAD attack) 2 soldiers died during the attack, ( Robert Lajcak 31 years old, and Blagoja Radic 38 years old) RIP... ... and 4 was injured. The battery Neva SAM equipment was destroyed beyond repair. The shaken crew was given the task of reactivating one of the ancient SA-75MK Dvina (SA-2F) system from the Aviation Museum. This activity was taken place in the Simanovci firing position. On the 50th day of the war, their equipment was bombed again, destroying the Dvina PAA cabin (Fan Song-F) with a direct LGB hit. That antique equipment was pretty far from battle ready, when it was destroyed, but at least this time, nobody was hurt.
Last edited by Hpasp; 09/03/12 07:50 PM.
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#3638360 - 09/04/12 08:09 PM
Re: Suggestions + Ideas (sam simulator)
[Re: farokh]
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Joined: Apr 2012
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farokh
farokh
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farokh
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I-RAN
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Hpasp we cant work very correctly with sa-5 gammon because ashuluk tarining target is very limited for sa-5 gammon! also that few scenarios is realy limited for get high performance from sa-5 gammon! hpasp please... create one object for sa-5 gammon like ashuluk target until user can set distance and flight path of ashuluk target ...example: mission (scenario editor).for get high performance from sa-5 gammon.. user's need BIG map for test all of feature's PS:this idea is realy logical because one virtual FCO when using sa-5 gammon he need BIG map because sa-5 have a BIG kill zone this plan is realy important than develop one new system, even KUB or better.........
Last edited by milang; 09/04/12 08:20 PM.
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#3644714 - 09/15/12 01:04 PM
Re: Suggestions + Ideas { SAM SIMULATOR }
[Re: farokh]
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Joined: Aug 2012
Posts: 763
WhoCares
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I wonder whether it would be possible to get details of the available missiles in-game. A way would be to add the site layout that is currently in the manuals also as screen in-game, and the missile launchers may have the equipped missile and the linked channel as mouse-over pop-up information.
Oh, and I love spreadsheets - I'd love to have a spreadsheet of all the missiles with their different characteristics, range, speed, altitude, power-up time, time till overheating, .... Offline, of course, as a separate part of the documentation...
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#3644718 - 09/15/12 01:08 PM
Re: Suggestions + Ideas { SAM SIMULATOR }
[Re: WhoCares]
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farokh
farokh
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farokh
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I wonder whether it would be possible to get details of the available missiles in-game.
dear whocares sam simulator is not a game all of factor u need u can see on after action report!
Last edited by milang; 09/15/12 01:09 PM.
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#3644746 - 09/15/12 02:04 PM
Re: Suggestions + Ideas { SAM SIMULATOR }
[Re: farokh]
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WhoCares
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Not to derail the topic, but in the context that I "operate" this simulation it is a game that I enjoy in my spare time - that might be different if you use it in a professional context, for training purposes, ... In that case the simulation is used as a tool. Simulation to me just describes the characteristic of a game, as in it tries to provide a realistic representation of systems with realistic controls, in a realistic environment. As opposed to normal/arcade games that give over-simplified/simplistic/unrealistic systems and unrealistic environments. So, "Simulation" is just a sub-category of "Games". Regarding the topic, the AAR is a bit late when I need to know which missile I have equipped on my launchers. But that was under the impression that I might mix the loadout, at least in training, but it seems I can't. So I will just have to pay more attention to its loadout when I select a SAM site. But I'd still love to have a spreadsheet to quickly look up the characteristics
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#3659827 - 10/09/12 08:46 PM
Re: Suggestions + Ideas { SAM SIMULATOR }
[Re: farokh]
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Joined: Jan 2012
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Architrav
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Austria
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In a less serious manner: I just remembered that when I first heard about SAMSIM I was kidding "Well, and how does it integrate into VATSIM"
Last edited by Architrav; 10/09/12 08:51 PM.
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#3662598 - 10/14/12 09:13 AM
Re: Suggestions + Ideas { SAM SIMULATOR }
[Re: farokh]
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farokh
farokh
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farokh
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HPASP..... AS I KNOW , 1280*1024 RESOLUTION AROUND FEW YEARS AGO WAS A FAMOUS RESOLUTION BUT NOW, IN THIS YEAR .... FAMOUS RESOLUTION IS A 1920*1080 ... COULD YOU CREATE 2 FULL SCREEN OPTION FOR SAMSIM??? 1280*1024 AND 1920*1080
Last edited by milang; 10/14/12 09:17 AM.
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#3675566 - 11/05/12 09:16 AM
Re: Suggestions + Ideas { SAM SIMULATOR }
[Re: Architrav]
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Hpasp
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Hungary, Europe
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What I would really like to see is a dual monitor option, but that is probably near impossible - nearly no programs support that. That would not be impossible to be done, just it would heavily suffer on performance. (currently only the visible screen is refreshed, in case of multi monitor support, all screens had to be refreshed, all time) Im also not sure, if anybody has 9 monitors for a Vega setup.
Last edited by Hpasp; 11/05/12 09:18 AM.
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#3681743 - 11/14/12 11:02 AM
Re: Suggestions + Ideas { SAM SIMULATOR }
[Re: farokh]
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Joined: Apr 2012
Posts: 916
farokh
farokh
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farokh
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I-RAN
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dear hpasp... before publish new version on samsim... could u create one manual ashuluk site for sa-5 gammon? all of systems in sam sim had a ideal position in ashuluk target but sa-5 has no enough space for fighting and all of ashuluk target launching from under 150KM but vega's kill zone is 200
Last edited by milang; 11/14/12 11:06 AM.
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#3681763 - 11/14/12 12:22 PM
Re: Suggestions + Ideas { SAM SIMULATOR }
[Re: Alien_MasterMynd]
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Joined: Apr 2012
Posts: 916
farokh
farokh
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farokh
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I-RAN
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almost sa-5 ashuluk's target should launch from out of kill zone not near to launcher!
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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