#3633642 - 08/27/12 08:12 PM
Suggestions + Ideas { SAM SIMULATOR }
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Joined: Apr 2012
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farokh
farokh
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farokh
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i creat this topic for all member's about design and talk about Suggestions + Ideas for better develop for sam simulator at future you guy's u can say everything in your mind about adding more object and feature to sam simulator maybe at future developer use from your idea and your Suggestions
Last edited by milang; 08/27/12 10:26 PM.
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#3633645 - 08/27/12 08:16 PM
Re: Suggestions + Ideas (sam simulator)
[Re: farokh]
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Joined: Apr 2012
Posts: 916
farokh
farokh
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farokh
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as a first person who want to say on Suggestions about future..... why at almost scenario's when i launch my missile... target just diving to earth for run my missile!!!!i think in real life one fighter pilot use different Maneuver's at different position!maybe hpasp can add some more way of run (method Maneuver's) from missile with add more feature's to sam simulator aircraft!
Last edited by milang; 08/27/12 10:07 PM.
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#3633862 - 08/28/12 05:05 AM
Re: Suggestions + Ideas { SAM SIMULATOR }
[Re: Vympel]
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piston79
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I wish we had a keyboard hotkey for turning SNR on and off. +1... As per Milang's idea - yes it would be more real, but probably not possible on Visual Basic...
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#3634145 - 08/28/12 06:04 PM
Re: Suggestions + Ideas { SAM SIMULATOR }
[Re: piston79]
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farokh
farokh
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farokh
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As per Milang's idea - yes it would be more real, but probably not possible on Visual Basic... mmmm, are u sure piston 100 per 100 ? when developer could write lines of code for aircraft when i launch missile that fighter's like f-4 or f-105 diving to earthso hpasp could create little more norm randomize coding for (different run method) from missile! u want say : in visual basic 6 developer only could add one code for each aicraft for run from missile !!!!!!
Last edited by milang; 08/28/12 06:08 PM.
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#3634163 - 08/28/12 06:50 PM
Re: Suggestions + Ideas (sam simulator)
[Re: farokh]
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Joined: Dec 2009
Posts: 2,665
Hpasp
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as a first person who want to say on Suggestions about future..... why at almost scenario's when i launch my missile... target just diving to earth for run my missile!!!!i think in real life one fighter pilot use different Maneuver's at different position!maybe hpasp can add some more way of run (method Maneuver's) from missile with add more feature's to sam simulator aircraft! Diving to the Earth is still the Best kinematic tactic against launched single digit SAM's, and I see no point for our targets, to try less effective ones. Even during OAF, it was used against 3/250rd in a situation not depicted in SAMSIM. on the other side... ... planes of the IAF at the Egyptian scenario, U-2 / B-52 / SR-71 / or AN/ALE-50 towing F-16 aircrafts never does it.
Last edited by Hpasp; 08/28/12 06:59 PM.
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#3634207 - 08/28/12 08:14 PM
Re: Suggestions + Ideas (sam simulator)
[Re: Hpasp]
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Joined: Apr 2012
Posts: 916
farokh
farokh
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farokh
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Diving to the Earth is still the Best kinematic tactic against launched single digit SAM's, and I see no point for our targets, to try less effective ones. Even during OAF, it was used against 3/250rd in a situation not depicted in SAMSIM. on the other side... ... planes of the IAF at the Egyptian scenario, U-2 / B-52 / SR-71 / or AN/ALE-50 towing F-16 aircrafts never does it. in your eyes .... only diving to earth is enough for sam simulator realistic to the swich? so why in OAF when our launch missile to f-16cj or f-16cg he do not show any reflex? maybe they reason is armed with decoy pod but that u-2 and b-52 and that f-18 on libya looks like flyable sculpturesque on air... without no feeling any sam missile incoming!!!!!!.....
Last edited by milang; 08/28/12 09:06 PM.
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#3634372 - 08/29/12 01:32 AM
Re: Suggestions + Ideas (sam simulator)
[Re: farokh]
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Joined: Dec 2001
Posts: 4,840
ricnunes
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I already posted this sugestion here in this forum, but since the objective of this thread is to post sugestions and I haven't post any here, here's my sugestion:
-> A what-if present day (or near future) war scenario set in Korea, where the player controls North Korean SAM systems. Preferably, I would like to see similar scenarios to what we have in Falcon4 campaign but instead of flying fighter aircraft (F-16) the player would control North Korean SAM systems. Nevertheless I would be happy if this or these scenarios were random (enemy aircraft would spawn randomly of have a random chance of spawning). IMO, such kind of scenario would be great because: 1- North Korea is probably the only country that current fields ALL the SAM systems currently modeled in SAM simulator (SA-2, SA-3, SA-4 and SA-5). So with these scenarios a player would be able to play with any SAM system modeled in SAM Simulator in a realistic and believable scenario. 2- For example, It would allow the player to control the SA-4 SAM in a realistic and believable scenario. It's possible to play with the SA-4 in current war scenarios but this is not realistic since none the countries modeled in the combat scenarios (North Vietnam, Egypt, Lybia and Serbia) ever used the SA-4. 3- A random scenario would be repeatable/playable as opposed several time and always "feel diferent" compared to a scenario that's always the same. 4- North Korea if I'm not mistake employs an Integrated Air Defense System (IADS) which gives the player a rare occasion of using an Integrated Air Defense System in a realistic looking combat scenario. 5- The player would face a very modern and extremelly well equiped foe (USAF, USN, USMC and South Korean Air Force) armed with the lastest weaponry such as HARM missiles which would make this scenario EXTREMELLY challenging but since the player would have an IADS at his disposal, he would or could have a better chance of having sucess (compared with Lybia or Serbia scenarios for example). 6- Since this scenario is a "what-if" there's no need for such an extensive research that I'm sure current real scenarios of SAM simulator must have had and at the same time giving the mission editor/designer some room for mission design "creativity" and/or "freedom" (such as random scenarios for example).
Well, my 2 cents anyway....
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#3635248 - 08/30/12 06:13 PM
Re: Suggestions + Ideas (sam simulator)
[Re: farokh]
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Joined: Sep 2011
Posts: 2,011
piston79
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Diving to the Earth is still the Best kinematic tactic against launched single digit SAM's, and I see no point for our targets, to try less effective ones. Even during OAF, it was used against 3/250rd in a situation not depicted in SAMSIM. on the other side... ... planes of the IAF at the Egyptian scenario, U-2 / B-52 / SR-71 / or AN/ALE-50 towing F-16 aircrafts never does it. in your eyes .... only diving to earth is enough for sam simulator realistic to the swich? Launch warning Equipment that took on U.S. planes, allows the pilot to make better use of the so-called "standard" anti-missile maneuver or maneuver before the point of the meeting. He lay in the fact that at a distance of about 8-10 km from the rocket pilot produced a sharp pitch up for 2-3 seconds, and then translating the plane into a dive with maximum overload. The missile did not have time to work out the bugs guidance and passed the mark.
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#3635339 - 08/30/12 08:12 PM
Re: Suggestions + Ideas (sam simulator)
[Re: piston79]
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Joined: Dec 2009
Posts: 2,665
Hpasp
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Launch warning Equipment that took on U.S. planes, allows the pilot to make better use of the so-called "standard" anti-missile maneuver or maneuver before the point of the meeting. He lay in the fact that at a distance of about 8-10 km from the rocket pilot produced a sharp pitch up for 2-3 seconds, and then translating the plane into a dive with maximum overload. The missile did not have time to work out the bugs guidance and passed the mark.
Dear all... ... here we know much more, than Janes/Wiki sources ever tell about Soviet SAM systems. This maneuver is stupid. (except optical tracking) You should know by heart, how missile guidance (UPR/TT/K) is calculated, and should recognize the outcome of a short pitch up/down tactic... ... SAM missile hit right on the spot. Please do not repeat myths ... ... we are more serious here.
Last edited by Hpasp; 08/31/12 11:52 AM.
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#3635358 - 08/30/12 08:48 PM
Re: Suggestions + Ideas (sam simulator)
[Re: farokh]
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Joined: Sep 2011
Posts: 2,011
piston79
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#3635379 - 08/30/12 09:23 PM
Re: Suggestions + Ideas (sam simulator)
[Re: Hpasp]
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Joined: Dec 2001
Posts: 4,840
ricnunes
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Dear all... ... here we know much more, than Janes/Wiki sources ever tell about Soviet SAM systems.
Don't get me wrong, but putting Janes and Wikipedia in the same basket (of "non-reliable" military information sources) isn't accurate! While I do agree that the information in wikipedia must be taken with a "grain of salt" and while there's the chance that some sporadic information may not be 100% accurate regarding Jane's, afterall ANY information source doesn't matter where it comes from is prone to errors/inacuracies, but the "level of accuracy" between Wikipedia and Janes is definitly not the same and I would say that the level of accuracy regarding Jane's information is VERY HIGH afterall it's a know FACT that Jane's information is used by some real military forces and intelligence agencies.
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#3635622 - 08/31/12 09:42 AM
Re: Suggestions + Ideas (sam simulator)
[Re: ricnunes]
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Joined: Apr 2012
Posts: 916
farokh
farokh
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farokh
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Don't get me wrong, but putting Janes and Wikipedia in the same basket (of "non-reliable" military information sources) isn't accurate! While I do agree that the information in wikipedia must be taken with a "grain of salt" and while there's the chance that some sporadic information may not be 100% accurate regarding Jane's, afterall ANY information source doesn't matter where it comes from is prone to errors/inacuracies, but the "level of accuracy" between Wikipedia and Janes is definitly not the same and I would say that the level of accuracy regarding Jane's information is VERY HIGH afterall it's a know FACT that Jane's information is used by some real military forces and intelligence agencies. ok... guys please slow down every one in here have a personal idea & personal information and personal style we have to respect to all of guys ... at different situation janes and wiki give good info to user. and at different situation hpasp with sam simulator give good info to user. but i choose hpasp with sam simulator info, because this knowledge is FunctionalPS: hpasp create realistic simulator for better Injection info to user mind ... this idea it was great .. but one website like wiki or other do not have any way to Injection data very well ... info on website's good only for beginners
Last edited by milang; 08/31/12 01:46 PM.
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#3635709 - 08/31/12 01:41 PM
Re: Suggestions + Ideas (sam simulator)
[Re: Hpasp]
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Joined: Apr 2012
Posts: 916
farokh
farokh
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farokh
Member
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Posts: 916
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Diving to the Earth is still the Best kinematic tactic against launched single digit SAM's, and I see no point for our targets, to try less effective ones. Even during OAF, it was used against 3/250rd in a situation not depicted in SAMSIM. on the other side... ... planes of the IAF at the Egyptian scenario, U-2 / B-52 / SR-71 / or AN/ALE-50 towing F-16 aircrafts never does it. mr.hpasp... why in OAF scenario some aircraft like f-15C when i launch missile to him... f-15c do not show any diving to me ? also that b-52 and u-2 ..... maybe f-15c over OAF and b-52's over vietnam during fly used mp3 player
Last edited by milang; 08/31/12 02:56 PM.
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#3635761 - 08/31/12 02:56 PM
Re: Suggestions + Ideas (sam simulator)
[Re: farokh]
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Joined: Dec 2001
Posts: 4,840
ricnunes
Senior Member
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Senior Member
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Don't get me wrong, but putting Janes and Wikipedia in the same basket (of "non-reliable" military information sources) isn't accurate! While I do agree that the information in wikipedia must be taken with a "grain of salt" and while there's the chance that some sporadic information may not be 100% accurate regarding Jane's, afterall ANY information source doesn't matter where it comes from is prone to errors/inacuracies, but the "level of accuracy" between Wikipedia and Janes is definitly not the same and I would say that the level of accuracy regarding Jane's information is VERY HIGH afterall it's a know FACT that Jane's information is used by some real military forces and intelligence agencies. ok... guys please slow down every one in here have a personal idea & personal information and personal style we have to respect to all of guys ... at different situation janes and wiki give good info to user. and at different situation hpasp with sam simulator give good info to user. but i choose hpasp with sam simulator info, because this knowledge is FunctionalPS: hpasp create realistic simulator for better Injection info to user mind ... this idea it was great .. but one website like wiki or other do not have any way to Injection data very well ... info on website's good only for beginners I'm NOT saying that Jane's information/sources are better or more reliable than Hpasp information/sources or vice versa for that matter. What I'm saying is that Jane's information/sources ARE BETTER than Wikipedia! Hpasp hinted that Jane's and Wikipedia information and sources "level of accuracy" are similar which is NOT true and this isn't just a personal oppinion but it's a FACT!
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#3635852 - 08/31/12 06:33 PM
Re: Suggestions + Ideas (sam simulator)
[Re: Hpasp]
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Joined: Sep 2011
Posts: 2,011
piston79
Member
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Dear all... ... here we know much more, than Janes/Wiki sources ever tell about Soviet SAM systems. [You should know by heart, how missile guidance (UPR/TT/K) is calculated, and should recognize the outcome of a short pitch up/down tactic... ... SAM missile hit right on the spot. Please do not repeat myths ... ... we are more serious here. As I stated before, no Wiki/Janes statement used... Could you get a bit more detailed about your comment? I believe such a maneuver could be succesful against UPR guided missile. Personnaly I think that 75 series are pretty succesful system (not forgeting it was just the "mobile" analog of S-25 "Berkut", designed for defending against strategic bombers)... The fact they traded speed against G-capabilities in 5Ya23 just confirms some shortcommings in the design against maneuvering targets...
Last edited by piston79; 08/31/12 09:25 PM.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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