#3633909 - 08/28/12 09:30 AM
Re: Improvements/modification requests
[Re: Alien_MasterMynd]
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Joined: Dec 2009
Posts: 2,665
Hpasp
Senior Member
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Senior Member
Joined: Dec 2009
Posts: 2,665
Hungary, Europe
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Yes, it is a solution, but - have it somewhere else means garbage on disk and can cause problems during backup or so. The second solution means you also have to run everything else as administrator to delete them from SAMSIM directory.
But the main goal is to have them saved in separate directories immediately (you select directory in a moment of saving) and not to be involved in additional steps :-) Its included into the last exe version. (925.3) http://www.mediafire.com/?gs2r4scgyqd6uq5
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#3646955 - 09/19/12 06:05 PM
SAMSim keyboard control
[Re: Alien_MasterMynd]
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Joined: Dec 2009
Posts: 2,665
Hpasp
Senior Member
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Senior Member
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Posts: 2,665
Hungary, Europe
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There is a discussion started on the Hungarian forum about adding keyboard control for the SAMSim. http://forum.index.hu/Article/showArticle?t=9120320&la=121363403We envision adding UP,DOWN,LEFT,RIGHT, FURTHER,CLOSER,FIRE,EMISSION-ON/OFF. What is your idea? What keys would be preferred by you?
Last edited by Hpasp; 09/19/12 06:13 PM.
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#3646979 - 09/19/12 06:36 PM
Re: SAMSim keyboard control
[Re: Hpasp]
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Joined: Apr 2012
Posts: 916
farokh
farokh
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farokh
Member
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I-RAN
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hmmmm, i would be prefer creating several keys for locking replaced by right click, for example : lock azimuth = f10 / lock elevation = f12 / lock boresight = f11 PS: NEW idea hpasp... could u create one user interface about connecting joystick or flight stick for take a best effective on sam sim controlling ??? example: move joystick to the right & left (azimuth) / move joystick to the up & down (elevation) I swear to God it was my best idea
Last edited by milang; 09/20/12 09:36 AM.
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#3647406 - 09/20/12 08:22 AM
Re: SAMSim keyboard control
[Re: Alien_MasterMynd]
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Joined: Sep 2011
Posts: 120
montieris
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Member
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baltics
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First idea was to ask for; UI window where user can set his own buttons. for keys i would try; UP,DOWN,LEFT,RIGHT,- arrow buttons FIRE,- p EMISSION-ON/OFF. - space and yea, external controller would be great for personal SAM cockpit project
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#3648504 - 09/21/12 07:29 PM
Re: Improvements/modification requests
[Re: Hpasp]
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Joined: Jun 2011
Posts: 68
Vympel
Junior Member
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Junior Member
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Posts: 68
Jugoslavija
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"1/2 (above letters) - Elevation"
Could you describe it? I do not understand...
Space - Fire <- this is decided already I meant 1 and 2 number keys on the left side of the keyboard, not the ones on numerical keyb.
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#3648508 - 09/21/12 07:33 PM
Re: Improvements/modification requests
[Re: Alien_MasterMynd]
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Joined: Dec 2009
Posts: 2,665
Hpasp
Senior Member
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Senior Member
Joined: Dec 2009
Posts: 2,665
Hungary, Europe
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Hungarian forum ideas...
Keypad:
1-7 Epsilon movement 4 Epsilon lock 2-8 Range movement 5 Range lock 3-9 Beta movement 6 Beta lock SPACE fire High voltage ???
Last edited by Hpasp; 09/21/12 07:33 PM.
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#3648568 - 09/21/12 08:48 PM
Re: Improvements/modification requests
[Re: Hpasp]
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Joined: Jun 2011
Posts: 68
Vympel
Junior Member
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Junior Member
Joined: Jun 2011
Posts: 68
Jugoslavija
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Hungarian forum ideas...
Keypad:
1-7 Epsilon movement 4 Epsilon lock 2-8 Range movement 5 Range lock 3-9 Beta movement 6 Beta lock SPACE fire High voltage ??? This is good, but pretty uncomfortable. May I suggest an alternative: 1-3 Epsilon movement 2 Epslion lock 4-6 Range movement 5 Range lock 7-9 Beta movement 8 Beta lock Space Fire 0 High voltage IMHO this would feel much better.
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#3648580 - 09/21/12 09:10 PM
Re: Improvements/modification requests
[Re: Alien_MasterMynd]
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Joined: Apr 2012
Posts: 916
farokh
farokh
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farokh
Member
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I-RAN
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hpasp... ... all of us had a personal idea and favorite key pad i guess best way to control it...= create one user interface for sam sim until each user set favorite key on user interface controller .... maybe one guy like me or others, wants to set joystick button's for sam sim like KUB sam system included with one joystick in tracking panel in real life
Last edited by milang; 09/22/12 07:07 AM.
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#3655723 - 10/03/12 07:47 PM
Re: Improvements/modification requests
[Re: CooLDoG]
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Joined: Dec 2009
Posts: 2,665
Hpasp
Senior Member
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Senior Member
Joined: Dec 2009
Posts: 2,665
Hungary, Europe
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Would it be possible for the user to set the controls in some sort of configuration file or dialog? That way we don't have to pick and choose!
Also, what if you want to fire a specific missile? You would need multiple fire buttons, right? It is getting more-and-more complex, so I put this idea aside for a while, and go back reading Shilka manuals... ... this is the most crazies docuset I've ever faced. They have 15(!!!) pieces of 200 pages books.
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#3655787 - 10/03/12 09:20 PM
Re: Improvements/modification requests
[Re: CooLDoG]
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Joined: Apr 2012
Posts: 916
farokh
farokh
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farokh
Member
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Posts: 916
I-RAN
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Would it be possible for the user to set the controls in some sort of configuration file or dialog? That way we don't have to pick and choose!
Also, what if you want to fire a specific missile? You would need multiple fire buttons, right? mmm. i think for doing professional tactics with sam simulator , immediately we need multiple fire buttons
Last edited by milang; 10/03/12 09:22 PM.
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#3656297 - 10/04/12 03:56 PM
Re: Improvements/modification requests
[Re: farokh]
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Joined: Aug 2012
Posts: 763
WhoCares
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Member
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... Also, what if you want to fire a specific missile? You would need multiple fire buttons, right? mmm. i think for doing professional tactics with sam simulator , immediately we need multiple fire buttons Problem is, it does not always work like that. Depending on the system we sometimes have individual buttons per missile/launch vehicle (SA-2 & SA-5), while in others we have a selector switch to select the individual missile/launch vehicle (SA-3 & SA-4; and failing to do so may result in nothing happening, as the selected missile can't be launched because it is obstructed by the radar). So in some systems you can have multiple fire buttons, while in others you have to model the selector switch. Going to be difficult to model this. And you would also need some kind of mechanism to emulate buttons, multi-value switches, dials,... And preferably for each modeled SAM system its own definition. Talking about professional procedures, I'd also consider it unrealistic if you could operate all functions from a single view, e.g. fire the missile from the tracking radar view. I'd assume the more realistic procedure would be that the tracking radar operator calls out that the target is locked, the next guy reports target parameters like direction, speed and altitude, and the commander (depending on situation and ROE also including to ask for confirmation/permission from higher up) may issue the fire command. As such, I consider "changing seats" as we do it now a substitute for going through such operation procedures.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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