#3630639 - 08/21/12 10:32 PM
Re: Counter Strike Global Operations...
[Re: Magnum]
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Joined: Jan 2009
Posts: 4,737
FearlessFrog
Senior Member
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Senior Member
Joined: Jan 2009
Posts: 4,737
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There's a lot of skill involved for sure, and tactics (more individually), but a lot of the games are played without a conscious team plan (other than someone yelling 'Storm mid!' now and again). I love the game, and am getting a serious CS addiction with GO, but it's not the same as a good ArmA or even BF3 squad-play. A lot of kills are reactions, or rather using ears and map knowledge well. It's not a criticism, it's just what it is - a glorious pure shooter.
Disclaimer: I just play Dust2 / Casual (outside a Clan) and can't pull myself away from that - so maybe other maps/modes are less individual..
Last edited by FearlessFrog; 08/21/12 10:41 PM.
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#3630700 - 08/22/12 12:27 AM
Re: Counter Strike Global Operations...
[Re: FearlessFrog]
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Joined: Jul 2006
Posts: 556
shadylurker
Member
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Member
Joined: Jul 2006
Posts: 556
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There's a lot of skill involved for sure, and tactics (more individually), but a lot of the games are played without a conscious team plan (other than someone yelling 'Storm mid!' now and again). I love the game, and am getting a serious CS addiction with GO, but it's not the same as a good ArmA or even BF3 squad-play. A lot of kills are reactions, or rather using ears and map knowledge well. It's not a criticism, it's just what it is - a glorious pure shooter.
Disclaimer: I just play Dust2 / Casual (outside a Clan) and can't pull myself away from that - so maybe other maps/modes are less individual..
yea pub's are pretty random. However In match play / people that know what to do / voice it's for sure reaction/action in a different sense...A flash at a certain doorway followed by a flood of teammates throwing frags in certain directions. My best description of what it is with a real team is rainbow 6 at full speed. I remember playing a match with some random internet friends for the first time; I don't think I saw what was going on after 7 seconds in the match, because these people had a plan. And the plan was to make us blind, haha. I would love it if SimHQ would jump on, join a team, and ruin some peoples lives via video games. Aside from that, (sorry to rant) the number one skill to have is to be aiming where you think the enemy (well their head) will be before you go around that corner. second tip is to flash flash flash and don't lose your momentum or the team is done, especially for the terrorist. last tip, short burst, or single shot.
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#3630730 - 08/22/12 01:43 AM
Re: Counter Strike Global Operations...
[Re: Magnum]
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Joined: Aug 2007
Posts: 1,188
Gunnyhighway
Move, Strike, Protect
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Move, Strike, Protect
Member
Joined: Aug 2007
Posts: 1,188
San Diego, CA
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The graphics are awsome. The Ballistic , Physics and Rof of some weapon i.e. UMP45 are discutable. In CS source, a great feature was that one or two bullets could bring you down. So, even if there was no iron sights there was still somehow, a touch of reality. I am sorry to announce that this touch is gone. It is now like BAT2,3,4 etc... you need more than one shot in the head to kill someome, as illustrated in the weapon training part of the game. I am overall disapointed that the spirit of the original CS has not been transfered. There are now not many features seperating that game from any other shooter out there. SIGH!!! Today, I read a lot of players comments that they were falling back to CS Source, which I will since the same maps with awsome graphics are available in CS:S. See my post "Counter Strike Global Offensive: Apetizers available. http://simhq.com/forum/ubbthreads.php/topics/3606909/Counter_Strike_Global_Offensiv.html#Post3606909
Fluctuat Nec Mergitur
This is not the bars that keep the Tiger in the cage, this is the space between the bars.
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#3630780 - 08/22/12 03:45 AM
Re: Counter Strike Global Operations...
[Re: Magnum]
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Joined: Aug 2007
Posts: 1,188
Gunnyhighway
Move, Strike, Protect
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Move, Strike, Protect
Member
Joined: Aug 2007
Posts: 1,188
San Diego, CA
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There was always 2 mode in CS, Hostage or bomb diffusion.
The damage multiplier is not tied to modes, it is the same for entire game and is tied to the weapon you use.
What do you mean by "a lot of 1.6ers never liked it for "feeling wrong"". They never liked what?
Fluctuat Nec Mergitur
This is not the bars that keep the Tiger in the cage, this is the space between the bars.
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#3630800 - 08/22/12 05:11 AM
Re: Counter Strike Global Operations...
[Re: Magnum]
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Joined: Aug 2007
Posts: 1,188
Gunnyhighway
Move, Strike, Protect
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Move, Strike, Protect
Member
Joined: Aug 2007
Posts: 1,188
San Diego, CA
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I never got to that level either.
Fluctuat Nec Mergitur
This is not the bars that keep the Tiger in the cage, this is the space between the bars.
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#3631102 - 08/22/12 08:34 PM
Re: Counter Strike Global Operations...
[Re: Magnum]
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Joined: Aug 2003
Posts: 10,952
Jeevz
Duke of URL
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Duke of URL
Veteran
Joined: Aug 2003
Posts: 10,952
Clermont, FL
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It's really fun, I never played 1.6 and only played source a little so I'm a bit of a CS nub but it's nice to play an old school style shooter again, so tired of COD rehashes over and over.
Commence to Jigglin'
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#3631226 - 08/23/12 01:48 AM
Re: Counter Strike Global Operations...
[Re: Magnum]
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Joined: Jan 2003
Posts: 28,506
Magnum
Lifer
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Lifer
Joined: Jan 2003
Posts: 28,506
Naples, Florida
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Fun game, but starting to annoy me.... I'm carring the bomb and say "got the bomb, clear Bravo", no one does, and say it again and again, someone says, "don't you know CS is really just team deathmatch", lol. and some of the hit detection/area is F'ed up...
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#3631245 - 08/23/12 02:21 AM
Re: Counter Strike Global Operations...
[Re: Magnum]
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Joined: Jan 2009
Posts: 4,737
FearlessFrog
Senior Member
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Senior Member
Joined: Jan 2009
Posts: 4,737
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Yeah, it's random on who you'll get. Sometimes it's hard to leave the voip thing on with some players that are pretty odd lol The hit detection is strange, but it's deceiving on how the bullet spread goes - the aim point stays still always (unlike most shooters) but the bullets actually climb up as the recoil clicks in. It usually means that people tend to aim for mid-body mass, and then the bullets 'climb up' and get a head-shot. If you crouch for stability then ironically you'll get head-shot a bit more. The AK and M4 single first shot is deadly, but after that I'm finding it crazy spray time - with the bullets hard to see. I spent a round or two experimenting with a wall at different distances - it helps show where the bullets are really going, as it sure ain't the aim point I've also seen a few 1 vs 1 new players rotating around each other on full auto, guns blazing away with neither of them hitting anything from about 5 feet out - they think their bullets are going where the aim sight is, but they've climbed up about a foot above the enemies head once they left the trigger down for too long. The real pros (not me, I'm fairly useless) spend a lot of time climbing the mouse down to concentrate fire
Last edited by FearlessFrog; 08/23/12 02:30 AM.
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#3631247 - 08/23/12 02:31 AM
Re: Counter Strike Global Operations...
[Re: Magnum]
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Joined: Aug 2003
Posts: 10,952
Jeevz
Duke of URL
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Duke of URL
Veteran
Joined: Aug 2003
Posts: 10,952
Clermont, FL
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I would advise switching to the static, classic crosshair. That way it's easier to remember (for me anyway) that the crosshair only marks the center of the screen, after that it's up to you to control the recoil by learning how much to pull the mouse down for each shot after the first. Every gun is different so it helps to stick with one or two on each side until you get the hang of them. I would recommend the cheaper (famas, galil) and more expensive (ak, m4) ARs as the ones to really get to know.
Commence to Jigglin'
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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