Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 6 of 7 1 2 3 4 5 6 7
#4540254 - 10/10/20 05:35 PM Re: 2K11-M1 KRUG-M1 (SA-4B Ganef) ***** [Re: Hpasp]  
Joined: Sep 2011
Posts: 2,010
piston79 Offline
Member
piston79  Offline
Member

Joined: Sep 2011
Posts: 2,010
Originally Posted by Hpasp
Originally Posted by piston79
Is it nnormal, when the target is in full tracking and switch off the transmitter - to have on display killing zones and point of impact?


Yes, that is from the analogue computer. (used first time in the KRUG)

Originally Posted by piston79
Also, still when SNR is hit, the game terminated (that was reported as a bug by someone before...


That is, how it was designed.

If a KRUG SNR is hit, that is also terminal for its crew.
(You are sitting right below the antenna)
[Linked Image]





Inline advert (2nd and 3rd post)

#4549538 - 12/23/20 04:35 PM Re: 2K11-M1 KRUG-M1 (SA-4B Ganef) [Re: Hpasp]  
Joined: Aug 2020
Posts: 29
Jammer5236 Offline
Junior Member
Jammer5236  Offline
Junior Member

Joined: Aug 2020
Posts: 29
Strange behavior of the circle in the Vietnamese scenario: when capturing some aircraft with a given noise interference during their "dive"to the ground, the range scale goes to the right until it stops at a given range (the target is closed by interference), the bottom line is that the "dive" in height is displayed as a sharp departure into the Range...When hitting a target (with the same natural behavior, the target disappears)is this correct or not?( I know that the target parameters can be viewed via DHV) All this creates an incomprehensible situation with the defeat of the target)) Are there any people here who have played Vietnamese scripts on it? Sorry for google translate.

Last edited by Jammer5236; 12/23/20 04:46 PM.
#4549544 - 12/23/20 05:15 PM Re: 2K11-M1 KRUG-M1 (SA-4B Ganef) [Re: Hpasp]  
Joined: Aug 2020
Posts: 29
Jammer5236 Offline
Junior Member
Jammer5236  Offline
Junior Member

Joined: Aug 2020
Posts: 29
Just if he dives sharply it should be displayed on the DHV only in height but not in range on K81-8 (the k81-8 range Indicator should remain unchanged at this moment IMHO just seems more logical: just like that, it's impossible to fly from 40 km range to 110 in 3 seconds)) unless there's a warp drive)))

#4550572 - 01/03/21 06:35 PM Re: 2K11-M1 KRUG-M1 (SA-4B Ganef) [Re: Jammer5236]  
Joined: Sep 2011
Posts: 2,010
piston79 Offline
Member
piston79  Offline
Member

Joined: Sep 2011
Posts: 2,010
Originally Posted by Jammer5236
Just if he dives sharply it should be displayed on the DHV only in height but not in range on K81-8 (the k81-8 range Indicator should remain unchanged at this moment IMHO just seems more logical: just like that, it's impossible to fly from 40 km range to 110 in 3 seconds)) unless there's a warp drive)))



When the range is not known, the system calculated it by simple trigonometry. Thus if you put range/height at given elevation angle it would calculate it according that change....

#4550625 - 01/04/21 09:17 AM Re: 2K11-M1 KRUG-M1 (SA-4B Ganef) [Re: Hpasp]  
Joined: Aug 2020
Posts: 29
Jammer5236 Offline
Junior Member
Jammer5236  Offline
Junior Member

Joined: Aug 2020
Posts: 29
Interesting... Okay thank you.

#4550689 - 01/04/21 07:16 PM Re: 2K11-M1 KRUG-M1 (SA-4B Ganef) [Re: Jammer5236]  
Joined: Sep 2011
Posts: 2,010
piston79 Offline
Member
piston79  Offline
Member

Joined: Sep 2011
Posts: 2,010
Originally Posted by Jammer5236
Interesting... Okay thank you.


Just set the distance and height at expected tracks of the B052's..

It will be clear for you if you check the Tu-154 topic or just check how SA-2E T/T I-87V mode works..

#4551008 - 01/06/21 06:56 PM Re: 2K11-M1 KRUG-M1 (SA-4B Ganef) [Re: Hpasp]  
Joined: Aug 2020
Posts: 29
Jammer5236 Offline
Junior Member
Jammer5236  Offline
Junior Member

Joined: Aug 2020
Posts: 29
Well, in general, it is so clear how it works... And another question: why when you turn on the " ПИ " mode after the launch of the rocket, the station switches to continuous illumination of the target? Although "ПИ" mode is enabled, shouldn't it light up periodically? (the accuracy drops accordingly, and the missile may not hit at all) is this how it should be? I apologize for being a little annoying, only this simulator, except for this forum, there is no one else to ask...

#4551012 - 01/06/21 07:37 PM Re: 2K11-M1 KRUG-M1 (SA-4B Ganef) [Re: Jammer5236]  
Joined: Sep 2011
Posts: 2,010
piston79 Offline
Member
piston79  Offline
Member

Joined: Sep 2011
Posts: 2,010
Originally Posted by Jammer5236
Well, in general, it is so clear how it works... And another question: why when you turn on the " ПИ " mode after the launch of the rocket, the station switches to continuous illumination of the target? Although "ПИ" mode is enabled, shouldn't it light up periodically? (the accuracy drops accordingly, and the missile may not hit at all) is this how it should be? I apologize for being a little annoying, only this simulator, except for this forum, there is no one else to ask...



You're not annoying at all..
Those modes are working before missile starts... As in SA-2/3/8 after launch you need to transmit a steering commands to missile anyway.... So EMCON is gone and no need to blink....

Last edited by piston79; 01/06/21 07:37 PM.
#4551115 - 01/07/21 09:05 AM Re: 2K11-M1 KRUG-M1 (SA-4B Ganef) [Re: Hpasp]  
Joined: Aug 2020
Posts: 29
Jammer5236 Offline
Junior Member
Jammer5236  Offline
Junior Member

Joined: Aug 2020
Posts: 29
I thought that it is not necessary, thank you I will know

#4551274 - 01/07/21 09:48 PM Re: 2K11-M1 KRUG-M1 (SA-4B Ganef) [Re: Jammer5236]  
Joined: Sep 2011
Posts: 2,010
piston79 Offline
Member
piston79  Offline
Member

Joined: Sep 2011
Posts: 2,010
Originally Posted by Jammer5236
I thought that it is not necessary, thank you I will know


Anytime... Still SA-4 and especially SA-8 and Shilka are not my favorite and sometimes I could not answer, but I'll do my best...

Sadly Hpasp is not writing here anymore....

#4552027 - 01/12/21 07:50 PM Re: 2K11-M1 KRUG-M1 (SA-4B Ganef) [Re: Jammer5236]  
Joined: Sep 2011
Posts: 2,010
piston79 Offline
Member
piston79  Offline
Member

Joined: Sep 2011
Posts: 2,010
Originally Posted by Jammer5236
I thought that it is not necessary, thank you I will know


Did you managed to kill B-52 with SA-4B?

#4552081 - 01/13/21 08:44 AM Re: 2K11-M1 KRUG-M1 (SA-4B Ganef) [Re: Hpasp]  
Joined: Aug 2020
Posts: 29
Jammer5236 Offline
Junior Member
Jammer5236  Offline
Junior Member

Joined: Aug 2020
Posts: 29
It's hard)) But it's actually possible. yep

Attached Files
#4552083 - 01/13/21 08:51 AM Re: 2K11-M1 KRUG-M1 (SA-4B Ganef) [Re: Hpasp]  
Joined: Aug 2020
Posts: 29
Jammer5236 Offline
Junior Member
Jammer5236  Offline
Junior Member

Joined: Aug 2020
Posts: 29
It's hard to identify targets... EVERYTHING IS COVERED BY JAMMING!!)) Well, maybe there will be targets without jamming, but probably you will not have time to fire at them))))... mycomputer ))

#4552104 - 01/13/21 01:48 PM Re: 2K11-M1 KRUG-M1 (SA-4B Ganef) [Re: Jammer5236]  
Joined: Sep 2011
Posts: 2,010
piston79 Offline
Member
piston79  Offline
Member

Joined: Sep 2011
Posts: 2,010
Originally Posted by Jammer5236
It's hard)) But it's actually possible. yep


Well, according to your AAR, you're pretty good.... You could share your work sequence if you like...

#4552235 - 01/14/21 12:19 PM Re: 2K11-M1 KRUG-M1 (SA-4B Ganef) [Re: Hpasp]  
Joined: Aug 2020
Posts: 29
Jammer5236 Offline
Junior Member
Jammer5236  Offline
Junior Member

Joined: Aug 2020
Posts: 29
No, I don't have time now, maybe someday)))

#4559613 - 03/12/21 04:43 PM Re: 2K11-M1 KRUG-M1 (SA-4B Ganef) [Re: Hpasp]  
Joined: Aug 2020
Posts: 29
Jammer5236 Offline
Junior Member
Jammer5236  Offline
Junior Member

Joined: Aug 2020
Posts: 29
A few more questions about "Круг":

1) stealth targets are visible as a dot yes from a distance (21-17 km) when tracked the target is visible, but it seems that the radar sees it, and the missile does not see it(I read the instructions, I know that the missile is controlled by commands from the SNR)it self-destructs, even if the target is visible and in the tracked (error?): as it approaches, it disappears, although it should not! rather the opposite...(there is nothing more effective than C-125..) IMHO...
2)noise jamming F-111... When the target is attacked, it is impossible to hit it... with their speed...(Libyan second scenario)
3)SOC shows noise jamming in the SM / DM range... When playing for the С-75МК \ M3, noise jamming occurs only in the SM-range (bug?)
when launching a missile according to the Libyan scenario on an SR-71 aircraft, the aircraft gains altitude when launching...(?) although the shooting was conducted without the transmitter turned on, it is not clear what the range is? (in the С-75, only the DM jamming is visible, here the target puts the noise jamming in two bands) or the height?
4)in some scenarios, it is impossible to shoot down anyone at all... When such complexes were included in the scenarios, were they tested on these scenarios?(I understand, of course, that there is no 100% chance of knocking everything)) Maybe I'm doing something wrong... are there any ways?))
5)In the Balkan scenarios, the rocket always goes to the "decoy"... Isn't it disposable? When tracking such a target, the range screen "flashes": both the target and the "decoy" are visible, it would seem that the range is set and the target is visible, but still the missile hits the "decoy"!
6) Some aircraft causing noise jamming are only visible when the transmitter is turned on. (Libyan and Balkan scenarios)

It's all about the "Круг", I don't know yet whether this is correct or not in relation to the "Круг". Thank you in advance
Sorry for the translation.... I hope that it will be clear...

Last edited by Jammer5236; 03/12/21 04:45 PM.
#4559696 - 03/13/21 06:29 AM Re: 2K11-M1 KRUG-M1 (SA-4B Ganef) [Re: Jammer5236]  
Joined: Sep 2011
Posts: 2,010
piston79 Offline
Member
piston79  Offline
Member

Joined: Sep 2011
Posts: 2,010
Originally Posted by Jammer5236
A few more questions about "Круг":

1) stealth targets are visible as a dot yes from a distance (21-17 km) when tracked the target is visible, but it seems that the radar sees it, and the missile does not see it(I read the instructions, I know that the missile is controlled by commands from the SNR)it self-destructs, even if the target is visible and in the tracked (error?): as it approaches, it disappears, although it should not! rather the opposite...(there is nothing more effective than C-125..) IMHO...


which mission is that>?


Quote
2)noise jamming F-111... When the target is attacked, it is impossible to hit it... with their speed...(Libyan second scenario)


some AAR/3D AAR?

Quote
3)SOC shows noise jamming in the SM / DM range... When playing for the С-75МК \ M3, noise jamming occurs only in the SM-range (bug?)
when launching a missile according to the Libyan scenario on an SR-71 aircraft, the aircraft gains altitude when launching...(?) although the shooting was conducted without the transmitter turned on, it is not clear what the range is? (in the С-75, only the DM jamming is visible, here the target puts the noise jamming in two bands) or the height?


Because P-18 is in meter length wave band.... "Long track" is in decimeter length wave band.... SR-71 does not change altitude.... you just lost the range measurement, so the system starts calculate trigonometricaly the height of the target based on last known distance to it (before jamming)... Same as SA-2...


Quote
4)in some scenarios, it is impossible to shoot down anyone at all... When such complexes were included in the scenarios, were they tested on these scenarios?(I understand, of course, that there is no 100% chance of knocking everything)) Maybe I'm doing something wrong... are there any ways?))


Be more specific...


Quote

5)In the Balkan scenarios, the rocket always goes to the "decoy"... Isn't it disposable? When tracking such a target, the range screen "flashes": both the target and the "decoy" are visible, it would seem that the range is set and the target is visible, but still the missile hits the "decoy"!


Try to attack only targets in a head-on direction, thus the missile's radiofuse must be triggered by the real target.... I'll check it too, but not sure could I have time till Monday, as I need to travel now...

Quote

6) Some aircraft causing noise jamming are only visible when the transmitter is turned on. (Libyan and Balkan scenarios)


That's correct... Jammers only worked under enemy transmission, thus denying enemy of passive noise jamming tracking of the target (like in LB II)....



Last edited by piston79; 03/13/21 06:29 AM.
#4559704 - 03/13/21 08:59 AM Re: 2K11-M1 KRUG-M1 (SA-4B Ganef) [Re: Hpasp]  
Joined: Aug 2020
Posts: 29
Jammer5236 Offline
Junior Member
Jammer5236  Offline
Junior Member

Joined: Aug 2020
Posts: 29
1)ashuluk firing range,and first serbian scenario.
4)Vietnam scenarios:SR-71 bomb damage assessment one,two,
Lybia scenarios:SR-71 bomb damage assessment,F-111 strike(second scenario)
5,2)here is AAR only here and the Libyan scenario and Serbian, 3D AAR I attach for some reason I can not...
3,6)thank you for your answers.

Attached Files
#4559727 - 03/13/21 01:54 PM Re: 2K11-M1 KRUG-M1 (SA-4B Ganef) [Re: Jammer5236]  
Joined: Sep 2011
Posts: 2,010
piston79 Offline
Member
piston79  Offline
Member

Joined: Sep 2011
Posts: 2,010
Originally Posted by Jammer5236
1)ashuluk firing range,and first serbian scenario.


Well, I never ever got a stealth with SA-4 in Serbia.... I'll try on Ashuluk
Quote


4)Vietnam scenarios:SR-71 bomb damage assessment one,two,
Lybia scenarios:SR-71 bomb damage assessment,F-111 strike(second scenario)



Well, have in mind, that success is depending about the position of your site. Also over Hanoi, SR-71 is in a turn, so your destruction zone is changing... My personal advice about Vietnam is to launch your missile slightly before point of impact got inside the destruction zone.... In Libya SR-71 didn't ever got near enough to be killed.... Have in mind that those a real situation, not an arcade game....

Cannot comment about F-111, gotta try it...

Quote

5,2)here is AAR only here and the Libyan scenario and Serbian, 3D AAR I attach for some reason I can not...


You could, if you change .gpx to .txt.... Or just upload them anywhere... like mediafire.com.


Quote
3,6)thank you for your answers.


Hpasp is much better in that... Hope I could help too...

#4559747 - 03/13/21 05:08 PM Re: 2K11-M1 KRUG-M1 (SA-4B Ganef) [Re: Hpasp]  
Joined: Aug 2020
Posts: 29
Jammer5236 Offline
Junior Member
Jammer5236  Offline
Junior Member

Joined: Aug 2020
Posts: 29
I understand that the scenarios are historical, that it is difficult(or even impossible) to shoot it down due to its high speed and jamming (Vietnam), or that it just touches the target area (Libya)... Okay, I'll try again....
https://www.mediafire.com/file/2k3ukox92riru3i/3DAAR-2021-03-13_13-43-58.gpx/file
https://www.mediafire.com/file/rhsmn437poa9fyt/3DAAR-2021-03-13_21-21-08.gpx/file
Here (I accidentally erased the Libyan script, did it all over again)

Page 6 of 7 1 2 3 4 5 6 7

Moderated by  RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
CD WOFF
by Britisheh. 03/28/24 08:05 PM
Carnival Cruise Ship Fire....... Again
by F4UDash4. 03/26/24 05:58 PM
Baltimore Bridge Collapse
by F4UDash4. 03/26/24 05:51 PM
The Oldest WWII Veterans
by F4UDash4. 03/24/24 09:21 PM
They got fired after this.
by Wigean. 03/20/24 08:19 PM
Grown ups joke time
by NoFlyBoy. 03/18/24 10:34 PM
Anyone Heard from Nimits?
by F4UDash4. 03/18/24 10:01 PM
RIP Gemini/Apollo astronaut Tom Stafford
by semmern. 03/18/24 02:14 PM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0