#3617939 - 08/01/12 09:25 AM
Re: SAM Simulator
[Re: piston79]
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Joined: Apr 2012
Posts: 916
farokh
farokh
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farokh
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Posts: 916
I-RAN
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nice ps: mr.hpasp could u creat one PDF about how we can run from anti radiation missile in sam simulator??? in tripoli scenario i realy tidid for swich up my antenna and transmiter use invincible mode! yeaah piston i like this mode...! with this mode i hit one agm-88 harm in tripoli but..... i remember 3 harm hit me and 4th harm hit by me any way...: i read some where about operation allied forces about col. dani zoltan! i read col.dani zoltan never loose even 1 system by harm! is it right??? if this news was true: (col. zoltan dani god of sa-3)
Last edited by milang; 08/01/12 09:32 AM.
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#3618034 - 08/01/12 01:52 PM
Re: SAM Simulator
[Re: farokh]
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Joined: Nov 2011
Posts: 62
Zoky
Junior Member
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Serbia
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any way...: i read some where about operation allied forces about col. dani zoltan! i read col.dani zoltan never loose even 1 system by harm! is it right??? if this news was true: (col. zoltan dani god of sa-3) It's true
By reading this post you agree that i'm not responsible for any of your reckless actions
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#3618083 - 08/01/12 02:51 PM
Re: SAM Simulator
[Re: P47Thunderbolt]
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Joined: Sep 2011
Posts: 2,011
piston79
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When using the SA-4 in El Dorado Canyon with invulnerable mode selected, I have the SNR active continuously. When the first HARM hits, the simulation automatically exits to the after action report. This behavior does not occur with the other SAM systems when invulnerable mode is selected. Think someone else also mentioned... Should be a bug... Also when shooting against P-15 on Ustka, missiles droped down into the sea, don't know why...
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#3618312 - 08/01/12 07:50 PM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Dec 2003
Posts: 6,893
GrayGhost
Hotshot
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Hpasp seems to be right on this one, the -50 seems to be some sort of lens or other type of reflector, creating a larger RCS than the aircraft and thus seducing the missile away, or at least moving the reflection centroid behind the aircraft.
-- 44th VFW
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#3618379 - 08/01/12 09:34 PM
Re: SAM Simulator
[Re: GrayGhost]
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Joined: Dec 2001
Posts: 4,840
ricnunes
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Portugal
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Hpasp seems to be right on this one, the -50 seems to be some sort of lens or other type of reflector, creating a larger RCS than the aircraft and thus seducing the missile away, or at least moving the reflection centroid behind the aircraft. I still don't think so and I still believe that the AN/ALE-50 acts as active jammer. Here's another "evidence" that seems to confirm that the AN/ALE-50 acts or can act as a jammer. The source is in this book: http://books.google.pt/books?id=Y8kePYFK...ing&f=false There you can read: "It (the ALE-50) is a repeater jammer which repeats the received signal at a higher power level" In the same entry it also states that the ALE-50 Decoy Operation mode is: RF and ACTIVE. This same book/link also have an entry on the more advanced AN/ALE-55.
Last edited by ricnunes; 08/01/12 09:35 PM.
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#3618856 - 08/02/12 04:27 PM
Re: SAM Simulator
[Re: piston79]
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Joined: Dec 2009
Posts: 2,665
Hpasp
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Hungary, Europe
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Hi, someone for SA-4 against low targets... I cannot hit at all.... KRUG is not suited against low altitude targets. Minimum target altitude is 250~150m
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#3618877 - 08/02/12 04:50 PM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Sep 2011
Posts: 2,011
piston79
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KRUG is not suited against low altitude targets. Minimum target altitude is 250~150m Practice target: P-15 2K11 KRUG-M1 00:30, Practice target P-15 launched 00:01:39, Missile launched Target distance: 24km Target azimuth: 329° Target elevation: 0° Target altitude: 171mMissile guidance method: 1/2 (Half Lead)
Last edited by piston79; 08/02/12 04:50 PM.
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#3618925 - 08/02/12 05:49 PM
Re: SAM Simulator
[Re: piston79]
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Joined: Dec 2009
Posts: 2,665
Hpasp
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KRUG is not suited against low altitude targets. Minimum target altitude is 250~150m Practice target: P-15 2K11 KRUG-M1 00:30, Practice target P-15 launched 00:01:39, Missile launched Target distance: 24km Target azimuth: 329° Target elevation: 0° Target altitude: 171mMissile guidance method: 1/2 (Half Lead) Dear Comrade, Please describe the reasoning behind your missile guidance method selection. The KRUG is missing the K method, so it can easily guide the missile into the ground. The firing manual states: If the target is less 500m, it can be fired only at 18km If the target is less 250m, it can be fired only at 14km You are warned to this situation by a YELLOW h<5 lamp. Also be aware, that the P-15 changes its altitude during flight. (Even Patriots failed to intercept it in Kuwait.)
Last edited by Hpasp; 08/02/12 06:00 PM.
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#3618939 - 08/02/12 06:09 PM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Dec 2009
Posts: 2,665
Hpasp
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Hungary, Europe
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Great article about Operation Odyssey Dawn and Unified Protector! (2011 Libya) In 2011, a US and NATO-led air campaign attacked various military targets in Libya in support of anti-Qaddafi elements seeking to overthrow the Libyan ruler. Close analysis of the targets struck and the resultant effects on the Libyan military provide insight into the planning and execution of future military efforts designed to aid internal actors revolting against existing governments.http://www.mediafire.com/view/?drugcs234vi6ky8
Last edited by Hpasp; 08/02/12 06:48 PM.
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#3618944 - 08/02/12 06:18 PM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Sep 2011
Posts: 2,011
piston79
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Dear Comrade, Please describe the reasoning behind your missile guidance method selection. The KRUG is missing the K method, so it can easily guide the missile into the ground. The firing manual states: If the target is less 500m, it can be fired only at 18km If the target is less 250m, it can be fired only at 14km You are warned to this situation by a YELLOW h<5 lamp. Also be aware, that the P-15 changes its altitude during flight. (Even Patriots failed to intercept it in Kuwait.) 1. Same with T/T. 2. All missiles fail to fly over 8 km distance.
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#3618961 - 08/02/12 07:07 PM
Re: SAM Simulator
[Re: piston79]
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Joined: Apr 2012
Posts: 916
farokh
farokh
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farokh
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1. Same with T/T. 2. All missiles fail to fly over 8 km distance.
i test it piston.... step by step with different launch distance! i guess u launched missile very soon try again! mayhap it work fine... report after action Ustka training ground.
Practice target: P-15
2K11 KRUG-M1
00:30, Practice target P-15 launched
00:01:09, Missile launched Target distance: 27km Target azimuth: 340° Target elevation: 0° Target altitude: 243m Missile guidance method: 1/2 (Half Lead)
00:01:46, Missile launched Target distance: 20km Target azimuth: 336° Target elevation: 0° Target altitude: 161m Missile guidance method: TT (Three Point)
00:02:07, Missile launched Target distance: 14km Target azimuth: 350° Target elevation: 1° Target altitude: 281m Missile guidance method: 1/2 (Half Lead)
00:02:23, Missile launched Target distance: 10km Target azimuth: 352° Target elevation: 1° Target altitude: 285m Missile guidance method: TT (Three Point)
00:02:33, Missile exploded Practice target P-15 killed by SAM. (miss distance: 47m)
Total, SNR On Air Time: 2min 0sec
Last edited by milang; 08/02/12 08:24 PM.
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#3619114 - 08/02/12 11:06 PM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Apr 2012
Posts: 916
farokh
farokh
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farokh
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I-RAN
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Thanks, Milang... Probably not my SAM, though... dont give up soldier you are who shoted down f-14 in lybia dear piston.... i guess u choose one hard training level! when im trainin with p-15 from 2 times ,1 time im loose its normal.... just try and watch your distance! when p-15 come to 10km from u... u have to launch your missile! if 10km change to 8 .. u loose also of 10km change to 12 u loose! keep your eyes at 10km
Last edited by milang; 08/03/12 08:08 AM.
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#3619290 - 08/03/12 07:26 AM
Re: SAM Simulator
[Re: Lieste]
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Joined: Sep 2011
Posts: 2,011
piston79
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Still that bl**dy bug with the velocity 'point' not agreeing with the scale displayed... Yep... I cannot understand the mechanics of this thing either... Hpasp told us that when missile approaches the target, the SIM does measurements more frequently (on every 1/100 of the second, compared to 1/10 of the second if I remembered right), so this creates those peaks in the 3D AAR, but I cannot understand why...
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#3619297 - 08/03/12 07:47 AM
Re: SAM Simulator
[Re: piston79]
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Joined: Apr 2012
Posts: 635
Alien_MasterMynd
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Czech Republic
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Yep... I cannot understand the mechanics of this thing either... Hpasp told us that when missile approaches the target, the SIM does measurements more frequently (on every 1/100 of the second, compared to 1/10 of the second if I remembered right), so this creates those peaks in the 3D AAR, but I cannot understand why...
This makes sense - the closer to target, the more precision is needed. I have seen a graph of K1 and K2 commands at Neva system - from launch to hit. As the missile gets closer, frequency of commands dramatically increases.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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