#3611058 - 07/21/12 03:37 PM
Re: To those for whom CLOD is fixed...
[Re: swampyankee]
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Joined: Apr 2005
Posts: 2,818
BKHZ_Furbs
Senior Member
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Senior Member
Joined: Apr 2005
Posts: 2,818
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(tumbleweed and sound of the wind) CLOD is not fixed for anyone, the issues are game issues, although generally better hardware will run the sim better. I dont really have FPS problems anymore. i have stutters down low with trees on but as the trees cause the awful LOD problem ive turned them off. The in flight CTD have stopped for me since the first "alpha patch" though i still get CTD's in the GUI. My specs... i72600k@4.7 8GB RAM Nvidia 580 Win7
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#3611079 - 07/21/12 04:33 PM
Re: To those for whom CLOD is fixed...
[Re: BKHZ_Furbs]
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Joined: Feb 2001
Posts: 1,680
ATAG_Snapper
Member
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Member
Joined: Feb 2001
Posts: 1,680
Kitchener, Ontario, Canada
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Ditto to Furbs. My gameplay is mostly online, although I did purchase the Disastersoft "Wick vs Dundee" campaign which is excellent. I'm waiting 'til the devs fix the AI Menu Commands so it can be played properly with my AI wingmen. As Furbs mentioned, this is a gameplay issue; technically this campaign runs very well on my system. Key to running Cliffs of Dover as well as it can be at this point is a good video card and lots of RAM. From what I've gathered, a fast video card with 2 or even 3 Gigs of VRAM is optimal to reduce "stutters", although my earlier Nvidia GTX 560 Ti did quite well with 1.2 Gigs of VRAM, with some setting turned down to Medium. Best to have Win 7 64 bits as your OS, with 6 Gigs or more to handle both the sim itself (which is only a 32 bit software) and the myriad of background programs Win 7 loves to run in order to make our lives richer and more fulfilling. A quad CPU is best. Mine is a bit old and slow at 2.67 MHz , but running Task Manager on a second monitor while flying CoD the 4 cores don't seem max'd out. Gateway has seen to protect me from myself, and won't give me access to my BIOS to overclock my CPU a bit. Curses on them. Obviously a faster CPU can only be good. The 680 vid card is a rip snorter and runs very cool vs my former 560 Ti card. Better value for the $$ is the newer 670 card. Cheaper with almost the same performance. This autumn should bring even faster cards with more VRAM, probably the same for ATI. Very goodresults have been reported with ATI's new 79XX series. [shameless ATAG plug ON] Online our ATAG Server has been giving very good gameplay; even better as of last night with our designer ATAG_Wolf's newest mission creation: "Channel Command". It's blowing our minds with menu-selected Objective Generators for both bomber and fighter pilots, lots of random/surprise targets, more clouds w good frame rates, high-flying enemy AI bomber formations with rewards to both sides if you knock 'em out/defend them.....and penalties if you don't. Or just log in for 15 minutes to simply kill something! LOL [shameless ATAG plug OFF] That's my 2 cents!
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HP Omen Laptop 15, AMD Ryzen 5 5600H 16 GB DDR4 RAM, NVIDIA GeForce RTX 3060 Laptop GPU 6 GB VRAM Win 11 64 bit, Nvidia GeForce Driver ver 512.95, TrackIR 5, Gear Falcon Trim Box, Gear Falcon Throttle Quadrant, TM16000 joystick, TM Warthog HOTAS, CH Quadrant, Saitek Pro Combat rudder pedals
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#3611091 - 07/21/12 05:00 PM
Re: To those for whom CLOD is fixed...
[Re: swampyankee]
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Joined: Aug 2010
Posts: 1,614
theOden
Member
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Member
Joined: Aug 2010
Posts: 1,614
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Try disabling shadows and Land Shading, seems to be the major killer according to this good post of SG1 Lud: http://forum.1cpublishing.eu/showpost.php?p=443746&postcount=16Personally I have no performance issues (except dust particles on runway), it's more a gameplay/stability issue now (raging noise at my 6-clock suddenly in MP for instance, gamekiller) and AI X-wing roll-rate (fixed in last alpha/beta/ceasar patch but I had to go back to latest release/steam version to stop screaming hebrew curses from my balcony).
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#3611417 - 07/22/12 09:44 AM
Re: To those for whom CLOD is fixed...
[Re: swampyankee]
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Joined: Oct 2010
Posts: 2,231
HogDriver
Retired Flight Simmer
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Retired Flight Simmer
Member
Joined: Oct 2010
Posts: 2,231
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I don't play very often, and when I do, it's usually just quick missions, but the game runs fine for me. Specs in my sig.
Couldn't say for sure how well it runs with a sky full of aircraft or over London though.
I refuse to buy a flight sim that I have no interest in playing, on the off chance that MAYBE someday they'll make the one I really want to play.
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#3611657 - 07/22/12 07:23 PM
Re: To those for whom CLOD is fixed...
[Re: swampyankee]
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Joined: Sep 2008
Posts: 50
gprr
Junior Member
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Junior Member
Joined: Sep 2008
Posts: 50
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Hello Guyz Normaly, talking performance means, calling the resolution numbers,Found lot of posts including here that nothing like this is mentiond...... Mine is 1920x1200 with WIN7 64, I7 920@3.92, HD5870 2GB VRAM (UB video disabled)and it is full with low frames over cities an more iven on "Medium" settings. (not to mention the killer blow of poor FFB functionality) So please state your resolution,Otherwise your report is almost meaningless. GP
Last edited by gprr; 07/22/12 07:26 PM.
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#3611807 - 07/23/12 01:38 AM
Re: To those for whom CLOD is fixed...
[Re: swampyankee]
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Joined: Dec 2001
Posts: 541
CaptCanada
Member
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Member
Joined: Dec 2001
Posts: 541
Cold Lake Alberta Canada
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Hi Guys,
Well, since upgrading to a MSI TWin Frozr 680GTX, CLOD has run extremely smoothly with all details pretty much maxed out. I haven't played online yet, so can't say how smooth that is, but offline play has been pretty nice, compared to my Crossfire 5770's.
Don
Intel I5 2500K Asus P8P67Pro mobo MSI GTX680 Twin Frozr 12G DDR3 1600 Thermaltake 750watt power supply Windows 7 Home Premium 64bit Creative X-FI Extreme Audio Logitech 540 Speakers Saitek X52 HOTAS,Flight Yoke system
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#3611999 - 07/23/12 12:44 PM
Re: To those for whom CLOD is fixed...
[Re: swampyankee]
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Joined: Nov 2007
Posts: 4,612
KRT_Bong
It's KRT not Kurt
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It's KRT not Kurt
Senior Member
Joined: Nov 2007
Posts: 4,612
Sarasota, Florida
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I haven't been playing much but when I do I don't have any real issues and I have everything set on high, specs are in my sig..
Windows 10 Pro Gigabyte 970A DS3P FX AMD FX6300 Vishera 3.5 Ghz ASUS STRIX GeForce GTX 970 Overclocked 4 GB DDR5 16Gb Patriot Viper 3 RAM DDR3 1866Mhz Onikuma Gaming Headset (has annoying blue lights I don't use)
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#3612993 - 07/24/12 11:21 PM
Re: To those for whom CLOD is fixed...
[Re: swampyankee]
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Joined: Dec 2002
Posts: 4,024
Chivas
Senior Member
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Senior Member
Joined: Dec 2002
Posts: 4,024
B.C. Canada
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Hmmm, the more answers that appear the more it seems to be all over the boards. Sounds like it's hit or miss for no particular reason.
Oh well, I can wait till the seas quiet down, or this forum goes into obscurity, whichever comes first. The sim isn't fixed by any stretch of the imagination. This latest beta patch is designed to fix most of the stability issues so that the majority of the simmers with average systems will be able to run the sim. The beta patch has caused some Launcher exe problems on my system, but it is a "beta" patch so we will have to wait and see how the official patch stands up. Before this latest "beta" patch I never experienced any CTD's or Launcher problems. People with above average highly optimized systems seem to run the sim quite well. By highly optimized I'm saying defraged with limited background programs running ,etc. If the developers can optimize the game engine with this patch I think the devs will be able to stay in business to continue fixing the gameplay issues and carry on with the addons. If this patch fails, there would be no point in continuing development as a majority of simmers wouldn't be able to play it and the developers wouldn't have the fps headroom to add AA, AF, and many other resource hungry features.
Intel core I7 4790K @ 4.4 Asus Maximus Hero VII Motherboard 16 gigs DDR3 2133 EVGA GTX980Ti Oculus Rift LG 37" LCD BLack Mamba III Joystick Cougar Throttle/X55 Throttle/Saitek Levers Saitek Pro Rudder pedals Voice Activation Controls
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#3614926 - 07/27/12 04:45 PM
Re: To those for whom CLOD is fixed...
[Re: HeinKill]
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Joined: Dec 2002
Posts: 4,024
Chivas
Senior Member
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Senior Member
Joined: Dec 2002
Posts: 4,024
B.C. Canada
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Current (un-beta-patched) version works fine for me on medium-hi gfx settings on my modest rig: asus G75, core i7, 4GB ram, GeForce GTX 550m w 2GB vRAM. For larger furballs (32+ aircraft, lots of ground objects) I need to turn off grass and dial down the trees.
Have to admit I've lost a bit of interest lately and am waiting to see if the patch helps things. I got a bit disheartened when trying to design a mission which involved 12 squadrons (over 100 aircraft, though never all in player view at the same time) and it reduced the game to a chugging slideshow. You know there are probs with the code if aircraft and objects which aren't even being animated on screen are causing framerates to tank.
I'll get back to it if/when the game is optimised or my hardware catches up!
H There is still hope as long as the devs keep optimizing. When the sim first came out I built a mission with well over a hundered aircraft in the air with few issues, although I never put alot of ground objects in.
Intel core I7 4790K @ 4.4 Asus Maximus Hero VII Motherboard 16 gigs DDR3 2133 EVGA GTX980Ti Oculus Rift LG 37" LCD BLack Mamba III Joystick Cougar Throttle/X55 Throttle/Saitek Levers Saitek Pro Rudder pedals Voice Activation Controls
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