#3607008 - 07/14/12 06:56 PM
Re: Do you think BOM will be well done?
[Re: cheesehawk]
|
Joined: Aug 2010
Posts: 1,614
theOden
Member
|
Member
Joined: Aug 2010
Posts: 1,614
|
This is not the same MG that has earned its old reputation.. This, should be plastered all over banana forums. Also, when logging in a bettyvoice should repeat it 7 times in a row.
|
|
#3607077 - 07/14/12 10:04 PM
Re: Do you think BOM will be well done?
[Re: BKHZ_Furbs]
|
Joined: Dec 2002
Posts: 4,024
Chivas
Senior Member
|
Senior Member
Joined: Dec 2002
Posts: 4,024
B.C. Canada
|
If they are up to their necks in alligators and fighting for their jobs as you say Chivas, why would you decide to move buildings and delay important work? didn't they move last year? And telling us about the move as a excuse for no update in a Friday update?? No idea why they would change offices again, and its not likely it was their decision. I understand why it would delay any patch work unless the movers were able to move the coders, sitting at their desks, with long extension cords. Its just more fodder for the conspiracy theorists. I'm treating it as good news, as it suggests the development will stay in business for atleast another month or two. If the beancounters were going to shut them down soon they certainly wouldn't have incurred the expense of moving them now.
Intel core I7 4790K @ 4.4 Asus Maximus Hero VII Motherboard 16 gigs DDR3 2133 EVGA GTX980Ti Oculus Rift LG 37" LCD BLack Mamba III Joystick Cougar Throttle/X55 Throttle/Saitek Levers Saitek Pro Rudder pedals Voice Activation Controls
|
|
#3608329 - 07/17/12 05:20 AM
Re: Do you think BOM will be well done?
[Re: Aero]
|
Joined: May 2010
Posts: 67
BodyBag
Junior Member
|
Junior Member
Joined: May 2010
Posts: 67
Denmark
|
I must say though, that if they folded and the engine source code just ended up in some archive somewhere never to be seen again, that would be a tremendous shame and a waste of great potential. I don't think so. Some of that code must be close to 10 years old now and are prob. the reason why it can't fully use multiple CPU-cores or modern GPU's. Even after 18 mdr. of patching, they haven't solved the basic problem with stutter and lack of performance, and they prob. never will. Now the team are producing weak beta-"patches" that don't do much, and can only raise performance in the game by removing objects and weaken the graphics. The team should have either started from scratch with a re-write of the whole engine, or had the balls to close the project down. They are flogging a dead horse now, and they know it. Don't expect some miracle or a major break-through in this sim,- they are several years too late. Cheers,
"In politics, stupidity is not a handicap" - Napoleon Bonaparte -
|
|
#3608348 - 07/17/12 06:50 AM
Re: Do you think BOM will be well done?
[Re: BodyBag]
|
Joined: Aug 2010
Posts: 1,614
theOden
Member
|
Member
Joined: Aug 2010
Posts: 1,614
|
.. Now the team are producing weak beta-"patches" that don't do much, and can only raise performance in the game by removing objects and weaken the graphics. .. This, and the obvious fact they don't keep track of changes/new features in the code (for you people not working with programming - this is a dead sure way to totally lose code-control in a short timeframe) makes me think this code-base should be put away and never be shown to anyone to avoid programmers jump from a high bridge screaming "oh no! my eyes my eyes!".
|
|
#3608496 - 07/17/12 02:54 PM
Re: Do you think BOM will be well done?
[Re: theOden]
|
Joined: Nov 2001
Posts: 3,214
Avimimus
Two-speed Five-Blade Fan
|
Two-speed Five-Blade Fan
Senior Member
Joined: Nov 2001
Posts: 3,214
Canada
|
.. Now the team are producing weak beta-"patches" that don't do much, and can only raise performance in the game by removing objects and weaken the graphics. .. This, and the obvious fact they don't keep track of changes/new features in the code (for you people not working with programming - this is a dead sure way to totally lose code-control in a short timeframe) makes me think this code-base should be put away and never be shown to anyone to avoid programmers jump from a high bridge screaming "oh no! my eyes my eyes!". They undoubtedly have internal change logs and code documentation - they aren't complete amateurs. The only evidence against this is that they don't want to post their detailed internal documents for public consumption (and intend to tidy them up first - at the same time they write the readme for the official release). Seriously?
|
|
#3608500 - 07/17/12 02:58 PM
Re: Do you think BOM will be well done?
[Re: BodyBag]
|
Joined: Nov 2001
Posts: 3,214
Avimimus
Two-speed Five-Blade Fan
|
Two-speed Five-Blade Fan
Senior Member
Joined: Nov 2001
Posts: 3,214
Canada
|
I must say though, that if they folded and the engine source code just ended up in some archive somewhere never to be seen again, that would be a tremendous shame and a waste of great potential. I don't think so. Some of that code must be close to 10 years old now and are prob. the reason why it can't fully use multiple CPU-cores or modern GPU's. Even after 18 mdr. of patching, they haven't solved the basic problem with stutter and lack of performance, and they prob. never will. Now the team are producing weak beta-"patches" that don't do much, and can only raise performance in the game by removing objects and weaken the graphics. The team should have either started from scratch with a re-write of the whole engine, or had the balls to close the project down. They are flogging a dead horse now, and they know it. Don't expect some miracle or a major break-through in this sim,- they are several years too late. Cheers, That is exactly what they did - start from scratch. The original SoW engine had a considerable amount of legacy code. The new engine was a rapid re-write from scratch in a new progamming language. It appears that the graphics engine has been re-coded at least three times. See: http://en.wikipedia.org/wiki/Software_crisisAlso, it makes sense to remove features while they are being worked on and then to gradually re-integrate them into the code. This is why you do object based programming in the first place... it is also how they are able to quantify what parts of the graphics engine use up the most resources and need optimising.
|
|
#3608864 - 07/17/12 11:13 PM
Re: Do you think BOM will be well done?
[Re: FlatSpinMan]
|
Joined: Dec 2002
Posts: 4,024
Chivas
Senior Member
|
Senior Member
Joined: Dec 2002
Posts: 4,024
B.C. Canada
|
The code certainly isn't too old. How good it is another matter. In the original IL-2 game engine everything was massed toghether making it difficult to find, repair, update, and add to This time they descided to Modulize the new game engine, where each major part would have its own module, ie the graphic module. This should make it easier to find, fix, update, and add too. This in theory would allow them to update the code and add new features as hardware capablilities increased over many years. Unfortunatley they still don't have it working properly yet. This one of the few times I have anything good to say about beancounters as they have shown more respect for the devlopments future than many in the community.
Intel core I7 4790K @ 4.4 Asus Maximus Hero VII Motherboard 16 gigs DDR3 2133 EVGA GTX980Ti Oculus Rift LG 37" LCD BLack Mamba III Joystick Cougar Throttle/X55 Throttle/Saitek Levers Saitek Pro Rudder pedals Voice Activation Controls
|
|
#3609226 - 07/18/12 03:54 PM
Re: Do you think BOM will be well done?
[Re: Chivas]
|
Joined: Aug 2010
Posts: 1,614
theOden
Member
|
Member
Joined: Aug 2010
Posts: 1,614
|
.. This should make it easier to find, fix, update, and add to. .. :lol:
|
|
#3609291 - 07/18/12 05:42 PM
Re: Do you think BOM will be well done?
[Re: theOden]
|
Joined: Dec 2002
Posts: 4,024
Chivas
Senior Member
|
Senior Member
Joined: Dec 2002
Posts: 4,024
B.C. Canada
|
.. This should make it easier to find, fix, update, and add to. .. :lol: Its always difficult to type something is such a way people can't dissect it to suit their negative agendas. I should have said. If and when the game engine is "finished and working" it should be easier to find, fix, update, and add too. When the sim is "finished" all bets will be calculated. If it fails the negative crowd will be "Prophets" for awhile as the forums die, but until then their just "Whingers" too impatient to judge the final product.
Last edited by Chivas; 07/18/12 05:43 PM.
Intel core I7 4790K @ 4.4 Asus Maximus Hero VII Motherboard 16 gigs DDR3 2133 EVGA GTX980Ti Oculus Rift LG 37" LCD BLack Mamba III Joystick Cougar Throttle/X55 Throttle/Saitek Levers Saitek Pro Rudder pedals Voice Activation Controls
|
|
#3609328 - 07/18/12 06:37 PM
Re: Do you think BOM will be well done?
[Re: FlatSpinMan]
|
Joined: May 2006
Posts: 1,088
SlipBall
disillusioned
|
disillusioned
Member
Joined: May 2006
Posts: 1,088
East Coast U.S.A.
|
There is simply no way that the Il-2 brand is going to fail or go away...it may take another year or even two to get it right, but it will certainly happen...people need to upgrade their systems along the way, when feasible for them to do so.
Post composed with speech to text, it woks grape!
Clod OEM screenshots & videos of Eu release..So I fly the original game because I am a off-liner and the game's AI was broken after the last good patch, game version 1.0.13954 GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
|
|
#3609514 - 07/19/12 12:09 AM
Re: Do you think BOM will be well done?
[Re: BKHZ_Furbs]
|
Joined: Dec 2002
Posts: 4,024
Chivas
Senior Member
|
Senior Member
Joined: Dec 2002
Posts: 4,024
B.C. Canada
|
Im going to win the lotto Saturday and then get hit by lightning. See Chivas, i can do it too. There is very little chance you'll win the lotto or get hit by lightning, while there is maybe a fifty percent chance the IL-2 game engine will fly. The people with the money (investors) are still betting that its quite possible. Thank goodness Debbie Downers fifty dollar investment didn't entitle her to a vote.
Intel core I7 4790K @ 4.4 Asus Maximus Hero VII Motherboard 16 gigs DDR3 2133 EVGA GTX980Ti Oculus Rift LG 37" LCD BLack Mamba III Joystick Cougar Throttle/X55 Throttle/Saitek Levers Saitek Pro Rudder pedals Voice Activation Controls
|
|
|
|