#3602231 - 07/05/12 06:20 PM
Re: New Combined Arms Screenshots (32 images)
[Re: citizen guod]
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Joined: Nov 1999
Posts: 1,060
Talon
Member
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Member
Joined: Nov 1999
Posts: 1,060
Tampa, FL USA
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At first glance I thought I was looking at Steel Beasts Pro. This could in effect be an alternative to SB Pro, IMHO.
I've always been a fan of the electronic battlefield as it was envisioned by Spectrum Holobyte. Now it looks like our dreams will be finally realized. Here's hoping someone decides to model a Tornado (in the spirit of that golden oldie).
Gotta say, I love the direction DCS is headed.
--T
Last edited by Talon; 07/05/12 06:21 PM.
Support simulation in the classroom.
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#3602236 - 07/05/12 06:33 PM
Re: New Combined Arms Screenshots (32 images)
[Re: citizen guod]
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Joined: Jan 2000
Posts: 485
Wags
Member
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Member
Joined: Jan 2000
Posts: 485
Ahwatukee, AZ. USA
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Just to manage expectations, please do not expect ground vehicle control to be at the level of SB Pro. In this first iteration, it would be more akin to the Battlefield series. However, where it dramatically differs from BF3 is operational scale, inclusion of online JTAC controllers (an outgrowth of some of our military projects), interaction with DCS air units, indirect fire systems, and the 2D Command Map. While 1st person control of many ground units is possible, it will not be possible yet to act as a FPS leg unit.
While the first release of CA will be a big step for us in the direction of the digital battlefield, it is just the first step and there are many areas we plan on fleshing out in coming years (control of AI air and naval units, FPS role, higher detail terrain, different types of artillery rounds, improved dust and smoke, etc.).
Thanks
Last edited by Wags; 07/05/12 06:39 PM.
Matt Wagner Producer, TFC/Eagle Dynamics
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#3602237 - 07/05/12 06:33 PM
Re: New Combined Arms Screenshots (32 images)
[Re: citizen guod]
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Joined: Nov 2004
Posts: 17,632
SkateZilla
Skate Zilla Graphics
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Skate Zilla Graphics
Veteran
Joined: Nov 2004
Posts: 17,632
Virginia Beach, VA
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HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro, Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133, 2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ., 3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals Intensity Pro 10-Bit, TrackIR 4 Pro, WD Black 1.5TB, WD Black 640GB, Samsung 850 500GB, My Book 4TB
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#3602239 - 07/05/12 06:39 PM
Re: New Combined Arms Screenshots (32 images)
[Re: trindade]
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Joined: Sep 2000
Posts: 22,095
citizen guod
Lifer
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Lifer
Joined: Sep 2000
Posts: 22,095
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I have A-10C. What do I do to become part of this? +1 Edit: I guess the answer is here: http://www.digitalcombatsimulator.com/en/news/ EinsteinEP and Magnum are doing a feature on capabilities in land and air, and how A-10 and Combined Arms work together.
Wisdom is knowing what's enough
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#3602245 - 07/05/12 06:51 PM
Re: New Combined Arms Screenshots (32 images)
[Re: citizen guod]
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Joined: Mar 2006
Posts: 2,896
bogusheadbox
Opinionated Aussie Bloke
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Opinionated Aussie Bloke
Senior Member
Joined: Mar 2006
Posts: 2,896
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Wags, if your could indulge me.
I know the vehicles will be "simplistic" in comparison to DCS craft. But will key elements of these vehicles have correct items like engagement times and cycles. With a Surface2air asset, will (though the systems simplistic) simulate a corect time to attack simulating detection times, IFF times, and weapon deployment times.
Also, i am really keen to know more about the asset tracking and will this involve the creating of supply lines limiting available ordinance at a base. E.g. At the moment, any craft can load up on max effective weapons. so if 15 warthogs spawn in with max mavericks and all crash on take off and spawn again with max mavericks, will they deplete a current store of availble weapons thus limiting others to different ordinance until resupply?
Just interested in how it will work.
Fighterops...
The only TRUE Stealth crowd funded game.
Devs said there was stuff there, but you just couldn't see it.
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#3602254 - 07/05/12 07:07 PM
Re: New Combined Arms Screenshots (32 images)
[Re: citizen guod]
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Joined: Nov 2004
Posts: 3,109
TankHunter
Misanthropic Peon
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Misanthropic Peon
Senior Member
Joined: Nov 2004
Posts: 3,109
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It could be entertaining, but it is no SB Pro. It does not appear to have much in terms of FCS.
l'Audace, toujours l'audace
I don’t have pet peeves; I have major, psychotic hatreds. - George Carlin
Even if you have a crown and sit at a throne In the end you will have nothing Even if you are destined for great riches In the end you will return to the dust
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#3602263 - 07/05/12 07:33 PM
Re: New Combined Arms Screenshots (32 images)
[Re: citizen guod]
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Joined: Jun 2006
Posts: 58
tusler
Junior Member
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Junior Member
Joined: Jun 2006
Posts: 58
Hemet California
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I can't wait to get in a mobile SAM , go to the edge of the forest next to the battle and tag some A10's and the KA50 will not have a hope . At least the first time I fire, if they spot my position after that...the story might not have a good ending for me
If I had a crew chief my sim-race car would be fast too. In All the Fun...Don't forget to ask Jesus to Save You before it's too late!
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#3602280 - 07/05/12 08:18 PM
Re: New Combined Arms Screenshots (32 images)
[Re: citizen guod]
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Joined: Dec 2010
Posts: 2,654
trindade
Mach2 Club
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Mach2 Club
Senior Member
Joined: Dec 2010
Posts: 2,654
Portugal
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I have A-10C. What do I do to become part of this? +1 Edit: I guess the answer is here: http://www.digitalcombatsimulator.com/en/news/ EinsteinEP and Magnum are doing a feature on capabilities in land and air, and how A-10 and Combined Arms work together.
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#3602281 - 07/05/12 08:18 PM
Re: New Combined Arms Screenshots (32 images)
[Re: bogusheadbox]
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Joined: Dec 2003
Posts: 6,892
GrayGhost
Hotshot
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Hotshot
Joined: Dec 2003
Posts: 6,892
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I'm not Wags, but I can probably answer some of that for you with the caveat that stuff isn't final yet, AFAIK. The reaction time required for various SAM systems depends on detection capability (how many radar sweeps do I need to call something a track?), to operators having to track the target, to missile gyros spinning up, etc. Since the modeling of these SAMs is fairly simple (plus, they're small rapid-reaction SAMs, I believe the larger SAMs will not be playable), you will not have to deal with all this, so in that respect, engagement times should be shorter for a player. IFF isn't a real factor here. This much you can probably glean from the screenshots anyway. I know the vehicles will be "simplistic" in comparison to DCS craft. But will key elements of these vehicles have correct items like engagement times and cycles. With a Surface2air asset, will (though the systems simplistic) simulate a corect time to attack simulating detection times, IFF times, and weapon deployment times. I think the intent is to accomplish as you describe, but for now, no comment - ED will properly explain the feature when it is completed. Also, i am really keen to know more about the asset tracking and will this involve the creating of supply lines limiting available ordinance at a base. E.g. At the moment, any craft can load up on max effective weapons. so if 15 warthogs spawn in with max mavericks and all crash on take off and spawn again with max mavericks, will they deplete a current store of availble weapons thus limiting others to different ordinance until resupply?
Just interested in how it will work.
Last edited by GrayGhost; 07/05/12 08:20 PM.
-- 44th VFW
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#3602306 - 07/05/12 09:29 PM
Re: New Combined Arms Screenshots (32 images)
[Re: citizen guod]
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Joined: May 2009
Posts: 1,496
Genbrien
Stick to the plan man!
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Stick to the plan man!
Member
Joined: May 2009
Posts: 1,496
Quebec, Canada
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is there a difference in speed if you drive on road compare to fields/grass ?
Is there something like in Wargame: European Escalation to tell the ground unit to drive by road instead of direct point to point ?
XBL/PSN/others: genbrien Mobo: Asus P8P67 deluxe Monitor: Samsung 23'' 1920*1080 CPU: i7 2600k@ 4.8Ghz Keyboard: Logitech G15 GPU:GTX 980 Strix Mouse: G700s PSU: Corsair TX750w Gaming Devices: Saitek X55, TrackIr5 RAM: Mushkin 2x4gb ddr2 9-9-9-24 @1600mhz Case: Cooler Master 690 SSD: Intel X25m 80gb
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#3602310 - 07/05/12 09:41 PM
Re: New Combined Arms Screenshots (32 images)
[Re: Genbrien]
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Joined: Aug 2011
Posts: 583
3instein
Member
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Member
Joined: Aug 2011
Posts: 583
Falkirk,Scotland
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is there a difference in speed if you drive on road compare to fields/grass ?
Is there something like in Wargame: European Escalation to tell the ground unit to drive by road instead of direct point to point ? When routing ground forces, you can either set multiple waypoints to reach an end destination, or command units to follow roads. Taken from here- http://www.digitalcombatsimulator.com/en/series/combined_arms/ Mick.
"An appeaser is someone who feeds the crocodile hoping he will be eaten last"
Winston Churchill
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#3602362 - 07/06/12 12:11 AM
Re: New Combined Arms Screenshots (32 images)
[Re: Genbrien]
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Joined: Aug 2011
Posts: 583
3instein
Member
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Member
Joined: Aug 2011
Posts: 583
Falkirk,Scotland
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guess I skipped that line... and what about speed ? According to the ED forums,you can set your speed,formation and route,you can see this when you look at the screenshot of the map view,but how this will be done I'm not so sure. Mick.
"An appeaser is someone who feeds the crocodile hoping he will be eaten last"
Winston Churchill
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#3602395 - 07/06/12 03:08 AM
Re: New Combined Arms Screenshots (32 images)
[Re: citizen guod]
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Joined: May 2009
Posts: 1,496
Genbrien
Stick to the plan man!
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Stick to the plan man!
Member
Joined: May 2009
Posts: 1,496
Quebec, Canada
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I was talking if units are rolling on dirt/grass/fields are they rolling slower than on roads
XBL/PSN/others: genbrien Mobo: Asus P8P67 deluxe Monitor: Samsung 23'' 1920*1080 CPU: i7 2600k@ 4.8Ghz Keyboard: Logitech G15 GPU:GTX 980 Strix Mouse: G700s PSU: Corsair TX750w Gaming Devices: Saitek X55, TrackIr5 RAM: Mushkin 2x4gb ddr2 9-9-9-24 @1600mhz Case: Cooler Master 690 SSD: Intel X25m 80gb
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#3602978 - 07/07/12 02:02 PM
Re: New Combined Arms Screenshots (32 images)
[Re: shadowze]
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Joined: Oct 2011
Posts: 356
CTR69
Member
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Member
Joined: Oct 2011
Posts: 356
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I wonder what will come first CA beta being released OR BS1 -> BS2 "upgrade" people being included in the DCS World beta ? Getting the World out of beta, me thinks
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