the only problems I have with stuff like that is they try to do everything. You cant wear high end surround sound headphones with a unit like that and I can guarantee those speakers are going to be crap.
Unless they find a seriously good display tech that does this nope, it's not gonna work. IMO the distance between screens and eyes is simple not enough to provide for easy focusing.
#3600847 - 07/02/1209:58 PMRe: Head tracking with YEI-3 Space Sensor + Unreal development kit
[Re: MedinaES]
If the technology improves making it lighter with better displays. I think has to be a blast. I read somewhere that John Carmack was working on something like that?!.
#3601339 - 07/03/1207:43 PMRe: Head tracking with YEI-3 Space Sensor + Unreal development kit
[Re: MedinaES]
I remember this unit from nearly 20 years ago, that framerate would give me a headache:
And I bought one of these things. It wasn't 3D at all, just a single LCD behind a sheet magnifier. Image was low resolution, the menu optioned on an SNES game were often unreadable. Fit was very uncomfortable.
WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
#3604752 - 07/10/1207:13 PMRe: Head tracking with YEI-3 Space Sensor + Unreal development kit
[Re: Zippo]
Joined: Jul 2012 Posts: 6RoadKillGrill
Junior Member
TrackIR without the IR = no line of sight problems or ambient/background light interference. I will monitor this....nice job.
Pretty much, that wasn't the initially the motivation for doing this but after posting this video I have gotten multiple requests for trying to make this emulate TrackIR.
The headset was a medium of displaying the capability of headtracking, not a limitation. Here is another video attaching one of the wireless sensors to a hat
On trying to get this working in existing games I already got it working in Arma2 with 2dof(look left/right and up/down) using the sensors built in HID joystick emulation. It worked better than I expected I will be posting up a video some time this week hopefully. I will try more games and better integration as I get free time. I really want to try this in a racing game, I've been working with these sensors over a year and didn't think about doing this with them til recently.
#3604916 - 07/11/1201:50 AMRe: Head tracking with YEI-3 Space Sensor + Unreal development kit
[Re: MedinaES]
Let me clarify. Not going to fly in retail. Fishbowl VR (TrackIR, Kinect etc.)is nothing new and is the only way it will be successful. The VR goggle thing, not going to be successful.
Using the 3-Space Sensors for head tracking in games is a side project and personal interest more than a product at the moment.
Originally there was a inquiry about the possibility getting head tracking for VR headset in UDK using a 3-Space Sensor. I have worked with Unreal before and was personally curious about trying this so I wrote a small script to get the orientation data from the sensor into UDK. The results looked nice enough that I posted the video and source code. The thought of trying this on existing games didn't occur to me until looking at some of the feedback from the video.