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#3600211 - 07/01/12 07:32 PM Head tracking with YEI-3 Space Sensor + Unreal development kit  
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MedinaES Offline
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MedinaES  Offline
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Destination Unknown...
Looks promising.

Inline advert (2nd and 3rd post)

#3600401 - 07/02/12 03:37 AM Re: Head tracking with YEI-3 Space Sensor + Unreal development kit [Re: MedinaES]  
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Dervish Offline
Hotshot
Dervish  Offline
Hotshot

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the future...no more monitors


FTX Global
#3600405 - 07/02/12 03:47 AM Re: Head tracking with YEI-3 Space Sensor + Unreal development kit [Re: MedinaES]  
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Master Offline
meh
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meh
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the only problems I have with stuff like that is they try to do everything. You cant wear high end surround sound headphones with a unit like that and I can guarantee those speakers are going to be crap.

#3600452 - 07/02/12 05:59 AM Re: Head tracking with YEI-3 Space Sensor + Unreal development kit [Re: MedinaES]  
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777 Studios - Jason Offline
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777 Studios - Jason  Offline
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Southern California or Moscow
Lame. Been done before. Never going to fly.

Jason

#3600526 - 07/02/12 09:44 AM Re: Head tracking with YEI-3 Space Sensor + Unreal development kit [Re: MedinaES]  
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RSColonel_131st Offline
Lifer
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Vienna, 2nd rock left.
Unless they find a seriously good display tech that does this nope, it's not gonna work. IMO the distance between screens and eyes is simple not enough to provide for easy focusing.

#3600847 - 07/02/12 09:58 PM Re: Head tracking with YEI-3 Space Sensor + Unreal development kit [Re: MedinaES]  
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Zippo Offline
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TrackIR without the IR = no line of sight problems or ambient/background light interference. I will monitor this....nice job.

Edit: I am referring to the the sensor only, not the sensor/HMZ-T1 combo

Last edited by Zippo; 07/03/12 10:27 PM.
#3601324 - 07/03/12 07:16 PM Re: Head tracking with YEI-3 Space Sensor + Unreal development kit [Re: MedinaES]  
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MedinaES Offline
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MedinaES  Offline
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Destination Unknown...
If the technology improves making it lighter with better displays. I think has to be a blast.
I read somewhere that John Carmack was working on something like that?!.

#3601339 - 07/03/12 07:43 PM Re: Head tracking with YEI-3 Space Sensor + Unreal development kit [Re: MedinaES]  
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adlabs6 Offline
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The displays will need to be excellent.

I remember this unit from nearly 20 years ago, that framerate would give me a headache:


And I bought one of these things. It wasn't 3D at all, just a single LCD behind a sheet magnifier. Image was low resolution, the menu optioned on an SNES game were often unreadable. Fit was very uncomfortable.



WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
#3604752 - 07/10/12 07:13 PM Re: Head tracking with YEI-3 Space Sensor + Unreal development kit [Re: Zippo]  
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RoadKillGrill Offline
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Hi guys, sorry for the bump but I seen my video got posted here and thought I'd check out the site and say hi. attack

Originally Posted By: 777 Studios - Jason
Lame. Been done before. Never going to fly.

It already flies :p http://youtu.be/rK6BAqctcRk?t=1m24s

Originally Posted By: Zippo
TrackIR without the IR = no line of sight problems or ambient/background light interference. I will monitor this....nice job.


Pretty much, that wasn't the initially the motivation for doing this but after posting this video I have gotten multiple requests for trying to make this emulate TrackIR.

The headset was a medium of displaying the capability of headtracking, not a limitation.
Here is another video attaching one of the wireless sensors to a hat


On trying to get this working in existing games I already got it working in Arma2 with 2dof(look left/right and up/down) using the sensors built in HID joystick emulation. It worked better than I expected I will be posting up a video some time this week hopefully. I will try more games and better integration as I get free time. I really want to try this in a racing game, I've been working with these sensors over a year and didn't think about doing this with them til recently.

#3604916 - 07/11/12 01:50 AM Re: Head tracking with YEI-3 Space Sensor + Unreal development kit [Re: MedinaES]  
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kaa Offline
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kaa  Offline
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France
How do you see your keyboard, your joystick or your mouse ?

Last edited by kaa; 07/11/12 01:50 AM.

"Anyone can shoot you down if you don't see him coming but it takes a wonderfully good Hun to bag a Camel if you're expecting him."
Tom Cundall.
#3604922 - 07/11/12 02:42 AM Re: Head tracking with YEI-3 Space Sensor + Unreal development kit [Re: 777 Studios - Jason]  
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777 Studios - Jason Offline
Senior Member
777 Studios - Jason  Offline
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Posts: 3,257
Southern California or Moscow
Let me clarify. Not going to fly in retail. Fishbowl VR (TrackIR, Kinect etc.)is nothing new and is the only way it will be successful. The VR goggle thing, not going to be successful.

Jason

#3605913 - 07/12/12 06:22 PM Re: Head tracking with YEI-3 Space Sensor + Unreal development kit [Re: 777 Studios - Jason]  
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RoadKillGrill Offline
Junior Member
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Posts: 6
Ohio
Its already selling as an AHRS/IMU.

Using the 3-Space Sensors for head tracking in games is a side project and personal interest more than a product at the moment.

Originally there was a inquiry about the possibility getting head tracking for VR headset in UDK using a 3-Space Sensor. I have worked with Unreal before and was personally curious about trying this so I wrote a small script to get the orientation data from the sensor into UDK. The results looked nice enough that I posted the video and source code. The thought of trying this on existing games didn't occur to me until looking at some of the feedback from the video.


Moderated by  RacerGT 

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