Now we have the freedom to use 142 maps for custom mission creation.
Comanche gold - 93 maps,
Armored Fist 2 - 14 maps,
Delta Force 1 - 35 maps.
But in the beginning we had only 10 mission loaded in CG mission editor at all
The first step was
DavidC99 idea to exchange the maps in the mission file subsequently,
then
flogger83 shared his great idea to insert maps directly in the mission editor
and the last challenge was how to put objects in map which can not
be inserted in the mission editor for example maps from Delta Force 1
There is an indirect way which is suitable for every map.
You will need Gimp - a freeware image viewer/editor.
http://www.gimp.org/downloads/Why Gimp ? - because Gimp also like CG mission editor
gives the coordinates of every one pixel from the map.
1. get the desired color map and open it with Gimp 1024x1024 pixels
2. create with Gimp a new big white map 8192x8192 pixels and put a
grid over it from 64 squares - 1024x1024 pixels each
3. full all 64 squares with the first color map
now when you move the mouse pointer over the big grid - Gimp shows
the coordinates of the pointer in the lower left corner.
4. open a new mission in CG mission editor and now
when you move the mouse pointer over the map - the editor shows
the coordinates of the pointer in the lower side in the middle.
notice that when you open a new map in CG mission editor
the initial sguare is always 4rth square by X and 4th square by Y in the big grid.
so find the same square in the big grid of the Gimp map and then
both maps will use the same coordinates.
5. choose the place of the object in the first map in Gimp grid and get it's coordinates,
then place the same object with the same coordinates in the second map in the mission editor.
object coordinates in Gimp opened desired map are : 3316 X ; 3423 Y
object coordinates in mission editor are the same : 3317 X ; 3423 Y
After you place all objects and waypoints you have to save the user mission file
and then you have to open it and replace the mission editor map with the desired map.
with few words you choose objects positions in project map then transfer them in mission editor map then create a mission file and at last
you replace the mission editor map in the mission file with the project map .ufo :-)