#3582061 - 05/29/12 12:03 PM
Re: VBS2 v.2.0 preview on BIS youtube
[Re: Wicked]
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Joined: Jan 2005
Posts: 15,827
Mace71
Dread pirate Mace
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Dread pirate Mace
Veteran
Joined: Jan 2005
Posts: 15,827
Darlington, UK.
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I'm certain they keep ARMA2 buggy so VBS looks better lol
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#3582606 - 05/30/12 08:36 AM
Re: VBS2 v.2.0 preview on BIS youtube
[Re: 104th_Moa]
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Joined: Jul 2007
Posts: 465
Mastiff
"just do it"
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"just do it"
Member
Joined: Jul 2007
Posts: 465
EL Centro, Cailfornia
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Thanks for the link Wicked. Great to see how VBS is progressing.
@MaceUK33: "I'm certain they keep ARMA2 buggy so VBS looks better lol"
Well, you get what you pay for. Militaries pay much more for VBS2 than we do for ARMA2, and usually the consumer versions have better graphics (Arma3 will possibly look better), since the effort for military versions of things is usually elsewhere (eg. better FAC/JTAC stuff, ability to put classified data in the databases etc).
ps. the goodness of Arma2 also translates into Iron Front 1944, which was released last weekend. Check it out if you have a spare $26 lying around.
yeap but looks like no more steam support for it either; I tried to update with that patch and the Steam keys dont work with iron front patch.
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#3583465 - 05/31/12 06:12 PM
Re: VBS2 v.2.0 preview on BIS youtube
[Re: 104th_Moa]
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Joined: Feb 2012
Posts: 4
Divide_By_Zero
Junior Member
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Junior Member
Joined: Feb 2012
Posts: 4
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@MaceUK33: "I'm certain they keep ARMA2 buggy so VBS looks better lol"
Well, you get what you pay for. Militaries pay much more for VBS2 than we do for ARMA2 ....
Nah, I'm with Mace on this one. From a programming and design standpoint, most of the features in that VBS trailer wouldn't be at all difficult to implement into ARMA as well. In essence, what's being demonstrated is that a ton of things which are clearly possible within the RV engine are being deliberately withheld from ARMA in order to create an artificial market. It's like when CPU manufacturers take a chip and then deliberately underclock it, so they can sell the non-downgraded one at a premium. Or, when game developers withhold content from the gold release, so that they can sell it as DLC later. It's not quite on the same level of bad, but it's still a disingenuous strategy on BIS' part. Take the grenade throw mechanic that was shown. It's something not un-commoon to many other shooters, but in ARMA we are still handicapped with a horrible grenade throw UI that makes grenades worse than useless in CQB (where they are needed the most). Just earlier this week I was musing to myself that if we don't see a grenade arc graphic in ARMA 3, I'm going to try and mod it in. "Guess BIS either lacks the imagination or haven't seen how other shooters have used such UI," I thought to myself. Nope. Not only are they fully aware of these kinds of UI, but have already coded one into VBS. Chances of seeing it in A3? Or, let's recall how last year a significant number of people were asking on the BIS forums for a realistic wounding system to be implemented in A3. The reply was, "Nope. Too difficult." And, yet here it is in VBS. Sorry, but it's clearly not too much for the RV engine to handle. And, let's be honest, why would it be? This VBS demonstration is mosty showing the commercial ARMA consumer that in many ways we are NOT getting what we've paid for.
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#3584841 - 06/02/12 04:12 PM
Re: VBS2 v.2.0 preview on BIS youtube
[Re: Wicked]
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Joined: Sep 2010
Posts: 27
sparks50
Junior Member
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Junior Member
Joined: Sep 2010
Posts: 27
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Divide_By_Zero: I'm not sure what your credentials are to judge the difficulty of transferring different features between the different projects are. Keep in mind that they are being developed in different studios, with VBS coming from BIA. Fundamental code can be different and represent a challenge in moving features over.
Also, its not like the the US Armed forces could just jump over to Arma if they felt like that would give them more realism. VBS is about much more than cool features like body armor and Javelin simulation. Its about delivering a complete package of training formed around the needs of the soldier.
We all want more shared features between VBS and Arma, but its more realistic to think that the potential of work in implementing features into Arma is being weighted up against what would make the game sell more in the mainstream market(which is BIs focus, as they are already selling well in the hardcore market).
These are different products intended for different uses, unlike the variation of CPUs in your example, which is intended for the same use.
Last edited by sparks50; 06/02/12 04:28 PM.
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