Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 67 of 78 1 2 65 66 67 68 69 77 78
#3584223 - 06/01/12 05:56 PM Re: ROF Campaign Released ***** [Re: PatrickAWilson]  
Joined: Jun 2005
Posts: 2,271
Sluggish Controls Offline
Member
Sluggish Controls  Offline
Member

Joined: Jun 2005
Posts: 2,271
Hong Kong
Howdy All,

How does that work? Simple install over previous version and how to retain ongoing campaign? Previous version is my first install. Enjoying every minute of it so wish not to break it.
Obviously, I'm all new to RoF and the Campaign Generator.

Cheers,
Slug


"Major Burns isn't saying much of anything, Sir. I think he's formulating the answer..." - Radar - M*A*S*H
Inline advert (2nd and 3rd post)

#3584225 - 06/01/12 06:02 PM Re: ROF Campaign Released [Re: Sluggish Controls]  
Joined: Jan 2007
Posts: 793
PatrickAWilson Offline
Member
PatrickAWilson  Offline
Member

Joined: Jan 2007
Posts: 793
Tx
Yes, just install over. It does not overwrite your campaign files and the latest version is backwards compatible.

Do check your configuration settings after you are done, but they should also stay. The way that I do things is that there is a master config file with defaults and then there is your user config file, which overrides the defaults with your settings. The user config file is not overwritten, so your previous settings should stick.

#3584239 - 06/01/12 06:21 PM Re: ROF Campaign Released [Re: PatrickAWilson]  
Joined: Jun 2005
Posts: 2,271
Sluggish Controls Offline
Member
Sluggish Controls  Offline
Member

Joined: Jun 2005
Posts: 2,271
Hong Kong
Thx for the quick clarification.

Cheers,
Slug


"Major Burns isn't saying much of anything, Sir. I think he's formulating the answer..." - Radar - M*A*S*H
#3584255 - 06/01/12 06:42 PM Re: ROF Campaign Released [Re: PatrickAWilson]  
Joined: May 2007
Posts: 177
Gremlin_WoH Offline
Wings Of Honor
Gremlin_WoH  Offline
Wings Of Honor
Member

Joined: May 2007
Posts: 177
Germany
RoFCampaign 10.5 has been sent to me by Pat and is now downloadable at Wings of Honor -> http://www.wingsofhonour.com/forums/ipboard/index.php?/files/file/8-rofcampaign/

Cheers

Gremlin


Gremlin_WoH

Wings Of Honor - Where Combat Simulation Begins!
Your W.W.I Flight Sim Resource: News, Forums, Links, Downloads ...
#3584795 - 06/02/12 02:51 PM Re: ROF Campaign Released [Re: PatrickAWilson]  
Joined: Jan 2001
Posts: 2,674
Barkhorn1x Offline
Senior Member
Barkhorn1x  Offline
Senior Member

Joined: Jan 2001
Posts: 2,674
Davie, FL
Thanks for the new version Pat.


"It is useless for the sheep to pass resolutions in favor of vegetarianism, while the wolf remains of a different opinion."--- William Ralph Inge

"The ORIGINAL Barkhorn"
#3587540 - 06/07/12 02:15 AM Re: ROF Campaign Released [Re: PatrickAWilson]  
Joined: Jun 2010
Posts: 615
RoFfan Offline
Member
RoFfan  Offline
Member

Joined: Jun 2010
Posts: 615
Is this a bug? I have a campaign with 10.5 where *every* kill claim for my pilot is denied. These are aircraft that I literally blow up 50-100 yards in front of my face.

At first I thought it was just bad luck, but after ten denied claims in a row I think something is amiss.

#3587569 - 06/07/12 03:21 AM Re: ROF Campaign Released [Re: PatrickAWilson]  
Joined: Nov 2008
Posts: 218
Jetguy06 Offline
Member
Jetguy06  Offline
Member

Joined: Nov 2008
Posts: 218
Plaquemine, La, US
Hey guys. Another quick question.

I just installed (unzipped/pasted) the Campaign Generator into Rise of Flight, but haven't tried to play it yet for one reason. I'm worried that this campaign will overwrite the stock Careers that I have. Is this so, or can I play both?

Sorry if this question's been asked/answered before... I just cant' see scrolling through 133 pages searching for it. Thanks guys!!


"A thousand flights mean a thousand landings. Somehow you always have to come down, one way or another. And then one day it will be for the last time."

Heinz Knoke
#3587597 - 06/07/12 06:15 AM Re: ROF Campaign Released [Re: PatrickAWilson]  
Joined: Feb 2005
Posts: 1,263
elephant Offline
Member
elephant  Offline
Member

Joined: Feb 2005
Posts: 1,263
Patras-Greece
No, RoF Campaign has nothing to do with RoF Career mode.
It works outside your main game.
After configuring RoF Campaign you start a Career and it generates single missions in your game.
After actually playing each mission you exit game by quitting or minimizing,
update your Career status in RoF Campaign and generate a new mission...and so on.


WOFF UE, BOC member, Albatros pilot.

#3587842 - 06/07/12 05:10 PM Re: ROF Campaign Released [Re: RoFfan]  
Joined: Jan 2007
Posts: 793
PatrickAWilson Offline
Member
PatrickAWilson  Offline
Member

Joined: Jan 2007
Posts: 793
Tx
Originally Posted By: RoFfan
Is this a bug? I have a campaign with 10.5 where *every* kill claim for my pilot is denied. These are aircraft that I literally blow up 50-100 yards in front of my face.

At first I thought it was just bad luck, but after ten denied claims in a row I think something is amiss.


I can look into it but I would need some data:
1. Your campaign file.
2. The mission file.
3. The mission result file set.

My problem is limited time. I tested it and it worked for me. However, that does not mean that I got everything. It is possible that the way that you are scoring is generating log entries that I am not accounting for. Especially if they are blowing up in front of you. I'm a lousy shot and have a tough time recreating that smile.

#3587918 - 06/07/12 07:41 PM Re: ROF Campaign Released [Re: PatrickAWilson]  
Joined: Jun 2005
Posts: 8,213
Trooper117 Offline
Hotshot
Trooper117  Offline
Hotshot

Joined: Jun 2005
Posts: 8,213
UK
A quick question on the mission report files.. I'm starting to get alot of them now clogging up my data folder.
Is it ok to delete these? or must they remain in place?

#3587959 - 06/07/12 09:28 PM Re: ROF Campaign Released [Re: Trooper117]  
Joined: Jan 2007
Posts: 793
PatrickAWilson Offline
Member
PatrickAWilson  Offline
Member

Joined: Jan 2007
Posts: 793
Tx
Once the mission results have been logged they can be deleted.

#3587987 - 06/07/12 10:41 PM Re: ROF Campaign Released [Re: PatrickAWilson]  
Joined: Jun 2005
Posts: 8,213
Trooper117 Offline
Hotshot
Trooper117  Offline
Hotshot

Joined: Jun 2005
Posts: 8,213
UK
Many thanks Pat..

#3588241 - 06/08/12 11:03 AM Re: ROF Campaign Released [Re: PatrickAWilson]  
Joined: Dec 2000
Posts: 3,118
Brigstock Offline
Senior Member
Brigstock  Offline
Senior Member

Joined: Dec 2000
Posts: 3,118
London, England
There is an option in the config section to delete the log files after parsing

Of course that only deletes the mission logs from a PWCG mission.

The unfortunate side effect of having logging set in the startup config is that you produce log files every time you fly

Last edited by Brigstock; 06/08/12 11:06 AM.
#3588280 - 06/08/12 01:04 PM Re: ROF Campaign Released [Re: PatrickAWilson]  
Joined: Jun 2005
Posts: 8,213
Trooper117 Offline
Hotshot
Trooper117  Offline
Hotshot

Joined: Jun 2005
Posts: 8,213
UK
Cheers Brigs!

#3588581 - 06/08/12 08:59 PM Re: ROF Campaign Released [Re: PatrickAWilson]  
Joined: Mar 2004
Posts: 599
arjisme Offline
Member
arjisme  Offline
Member

Joined: Mar 2004
Posts: 599
Plano, TX
I just attempted to fly a new mission generated with v10.5 but it failed to launch the mission. I click the Start Mission button in RoF, it goes briefly to the loading screen, then returns to the RoF hangar. Looking around in the RoF folders, I found a MissionIntegrityErrors file in the data folder. It mentions a duplicate object id and a number of objects with entity numbers that were exceeded.

I zipped up the mission and associated PWCG information here:

Mission error

If there is additional information you need, please let me know.

#3589686 - 06/11/12 02:46 AM Re: ROF Campaign Released [Re: PatrickAWilson]  
Joined: Jan 2007
Posts: 793
PatrickAWilson Offline
Member
PatrickAWilson  Offline
Member

Joined: Jan 2007
Posts: 793
Tx
Got the files. I'll take a look. Thanks for posting.

#3590438 - 06/12/12 11:36 AM Re: ROF Campaign Released [Re: PatrickAWilson]  
Joined: Dec 2000
Posts: 3,118
Brigstock Offline
Senior Member
Brigstock  Offline
Senior Member

Joined: Dec 2000
Posts: 3,118
London, England
Pat

I found a bug with the airfield at "Cachy".
It's set as "501" in the Airfields.rofcampaign file, when it is in fact an allied field.


Edit: Related to this, Jasta 30 are reported to be stationed at cachy late in the war
Airfield
{
Name = "Cachy";
Region = "Flanders";
StartDate = 11/10/1918;
}

Setting Cachy back to an allied base, means Jasta 30 now appear as friendly in a campaign going past 11/10/18

Last edited by Brigstock; 06/12/12 11:50 AM.
#3590493 - 06/12/12 01:26 PM Re: ROF Campaign Released [Re: Brigstock]  
Joined: Jan 2007
Posts: 793
PatrickAWilson Offline
Member
PatrickAWilson  Offline
Member

Joined: Jan 2007
Posts: 793
Tx
I need some help with changes and new features. I would appreciate anything that folks can provide.

There are some bug reports about missing cities. The problem appears to be that my "database" (it's really just a mission file with all of the cities and bases included) is old and incomplete. I am looking for a way to update it. Easiest is to simply get the objects into a mission file, but I'm not really sure how to do that. When I open my editor and look under "groups" it is empty. Any ideas as to the best way to regenerate fixed locations?

There was a request for hand signals. Can somebody provide a mission file where this happens?

Are there any good examples of recon and artillery spot missions? In RoFCampaign these are handled by fly-bys or circle patterns, but the game has since been updated to make them real missions. I would like to make better use of in gmae capabilities to make these mission types more interesting.

Summary:
1. Mission file with fixed ground objects (bases and cities).
2. Mission file where hand signals are used.
3. Mission file with recon.
4. Mission file with arty spot.

Brigstock: issue noted. Thanks.

Last edited by PatrickAWilson; 06/12/12 01:27 PM.
#3590557 - 06/12/12 03:19 PM Re: ROF Campaign Released [Re: PatrickAWilson]  
Joined: Jan 2007
Posts: 839
Laser Offline
Member
Laser  Offline
Member

Joined: Jan 2007
Posts: 839
Originally Posted By: PatrickAWilson


There are some bug reports about missing cities. The problem appears to be that my "database" (it's really just a mission file with all of the cities and bases included) is old and incomplete. I am looking for a way to update it. Easiest is to simply get the objects into a mission file, but I'm not really sure how to do that. When I open my editor and look under "groups" it is empty. Any ideas as to the best way to regenerate fixed locations?



I'm not on my home computer, but perhaps you are looking for the Templates folder, (one level up in the folder hierarchy, i think) which contains all the objects for each map.

Quote:

Are there any good examples of recon and artillery spot missions? In RoFCampaign these are handled by fly-bys or circle patterns, but the game has since been updated to make them real missions. I would like to make better use of in gmae capabilities to make these mission types more interesting.


For photo recon, these practice missions are available (perhaps you know about them, but i saw they aren't set as sticky, so who knows):

http://riseofflight.com/Forum/viewtopic.php?f=49&t=20814

Two very good threads, but in French, about how to use photo recon and artillery gfx objects, are made by Richy here:

1. http://www.efg-squadron.com/forums/viewtopic.php?id=3448
2. http://www.efg-squadron.com/forums/viewtopic.php?id=3446

(i think google chrome, or translate.google.com can make them readable enough, unless of course you know French)

#3590569 - 06/12/12 03:32 PM Re: ROF Campaign Released [Re: PatrickAWilson]  
Joined: Dec 2000
Posts: 3,118
Brigstock Offline
Senior Member
Brigstock  Offline
Senior Member

Joined: Dec 2000
Posts: 3,118
London, England
Aren't hand signals controlled by command MCU's.
As in the command "take off" makes the lead pilot signal take off, "formation" command makes the pilot gesture what formation.
AFAIK PWCG already does that due to the fact it has the take off and formation commands in there.

For more in game gestures you'll need to add more commands, ie "Attack", but that'll mean adding more complex triggers like check zones to the missions.

For the missing cities the only way I know is to add the base groups located in the template folder in RoF. You'll find a ArtyCorrection Mission in there too.

Page 67 of 78 1 2 65 66 67 68 69 77 78

Moderated by  RacerGT, Wklink 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Carnival Cruise Ship Fire....... Again
by F4UDash4. 03/26/24 05:58 PM
Baltimore Bridge Collapse
by F4UDash4. 03/26/24 05:51 PM
The Oldest WWII Veterans
by F4UDash4. 03/24/24 09:21 PM
They got fired after this.
by Wigean. 03/20/24 08:19 PM
Grown ups joke time
by NoFlyBoy. 03/18/24 10:34 PM
Anyone Heard from Nimits?
by F4UDash4. 03/18/24 10:01 PM
RIP Gemini/Apollo astronaut Tom Stafford
by semmern. 03/18/24 02:14 PM
10 years after 3/8/2014
by NoFlyBoy. 03/17/24 10:25 AM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0