#3584239 - 06/01/12 06:21 PM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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Joined: Jun 2005
Posts: 2,271
Sluggish Controls
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Member
Joined: Jun 2005
Posts: 2,271
Hong Kong
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Thx for the quick clarification.
Cheers, Slug
"Major Burns isn't saying much of anything, Sir. I think he's formulating the answer..." - Radar - M*A*S*H
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#3584795 - 06/02/12 02:51 PM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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Joined: Jan 2001
Posts: 2,674
Barkhorn1x
Senior Member
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Senior Member
Joined: Jan 2001
Posts: 2,674
Davie, FL
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Thanks for the new version Pat.
"It is useless for the sheep to pass resolutions in favor of vegetarianism, while the wolf remains of a different opinion."--- William Ralph Inge
"The ORIGINAL Barkhorn"
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#3587569 - 06/07/12 03:21 AM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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Joined: Nov 2008
Posts: 218
Jetguy06
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Member
Joined: Nov 2008
Posts: 218
Plaquemine, La, US
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Hey guys. Another quick question.
I just installed (unzipped/pasted) the Campaign Generator into Rise of Flight, but haven't tried to play it yet for one reason. I'm worried that this campaign will overwrite the stock Careers that I have. Is this so, or can I play both?
Sorry if this question's been asked/answered before... I just cant' see scrolling through 133 pages searching for it. Thanks guys!!
"A thousand flights mean a thousand landings. Somehow you always have to come down, one way or another. And then one day it will be for the last time."
Heinz Knoke
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#3587597 - 06/07/12 06:15 AM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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Joined: Feb 2005
Posts: 1,263
elephant
Member
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Member
Joined: Feb 2005
Posts: 1,263
Patras-Greece
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No, RoF Campaign has nothing to do with RoF Career mode. It works outside your main game. After configuring RoF Campaign you start a Career and it generates single missions in your game. After actually playing each mission you exit game by quitting or minimizing, update your Career status in RoF Campaign and generate a new mission...and so on.
WOFF UE, BOC member, Albatros pilot.
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#3587842 - 06/07/12 05:10 PM
Re: ROF Campaign Released
[Re: RoFfan]
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Joined: Jan 2007
Posts: 793
PatrickAWilson
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Member
Joined: Jan 2007
Posts: 793
Tx
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Is this a bug? I have a campaign with 10.5 where *every* kill claim for my pilot is denied. These are aircraft that I literally blow up 50-100 yards in front of my face.
At first I thought it was just bad luck, but after ten denied claims in a row I think something is amiss. I can look into it but I would need some data: 1. Your campaign file. 2. The mission file. 3. The mission result file set. My problem is limited time. I tested it and it worked for me. However, that does not mean that I got everything. It is possible that the way that you are scoring is generating log entries that I am not accounting for. Especially if they are blowing up in front of you. I'm a lousy shot and have a tough time recreating that .
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#3588581 - 06/08/12 08:59 PM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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Joined: Mar 2004
Posts: 599
arjisme
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Member
Joined: Mar 2004
Posts: 599
Plano, TX
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I just attempted to fly a new mission generated with v10.5 but it failed to launch the mission. I click the Start Mission button in RoF, it goes briefly to the loading screen, then returns to the RoF hangar. Looking around in the RoF folders, I found a MissionIntegrityErrors file in the data folder. It mentions a duplicate object id and a number of objects with entity numbers that were exceeded. I zipped up the mission and associated PWCG information here: Mission error If there is additional information you need, please let me know.
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#3590493 - 06/12/12 01:26 PM
Re: ROF Campaign Released
[Re: Brigstock]
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Joined: Jan 2007
Posts: 793
PatrickAWilson
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Member
Joined: Jan 2007
Posts: 793
Tx
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I need some help with changes and new features. I would appreciate anything that folks can provide.
There are some bug reports about missing cities. The problem appears to be that my "database" (it's really just a mission file with all of the cities and bases included) is old and incomplete. I am looking for a way to update it. Easiest is to simply get the objects into a mission file, but I'm not really sure how to do that. When I open my editor and look under "groups" it is empty. Any ideas as to the best way to regenerate fixed locations?
There was a request for hand signals. Can somebody provide a mission file where this happens?
Are there any good examples of recon and artillery spot missions? In RoFCampaign these are handled by fly-bys or circle patterns, but the game has since been updated to make them real missions. I would like to make better use of in gmae capabilities to make these mission types more interesting.
Summary: 1. Mission file with fixed ground objects (bases and cities). 2. Mission file where hand signals are used. 3. Mission file with recon. 4. Mission file with arty spot.
Brigstock: issue noted. Thanks.
Last edited by PatrickAWilson; 06/12/12 01:27 PM.
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#3590557 - 06/12/12 03:19 PM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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Joined: Jan 2007
Posts: 839
Laser
Member
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Member
Joined: Jan 2007
Posts: 839
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There are some bug reports about missing cities. The problem appears to be that my "database" (it's really just a mission file with all of the cities and bases included) is old and incomplete. I am looking for a way to update it. Easiest is to simply get the objects into a mission file, but I'm not really sure how to do that. When I open my editor and look under "groups" it is empty. Any ideas as to the best way to regenerate fixed locations?
I'm not on my home computer, but perhaps you are looking for the Templates folder, (one level up in the folder hierarchy, i think) which contains all the objects for each map. Are there any good examples of recon and artillery spot missions? In RoFCampaign these are handled by fly-bys or circle patterns, but the game has since been updated to make them real missions. I would like to make better use of in gmae capabilities to make these mission types more interesting.
For photo recon, these practice missions are available (perhaps you know about them, but i saw they aren't set as sticky, so who knows): http://riseofflight.com/Forum/viewtopic.php?f=49&t=20814Two very good threads, but in French, about how to use photo recon and artillery gfx objects, are made by Richy here: 1. http://www.efg-squadron.com/forums/viewtopic.php?id=34482. http://www.efg-squadron.com/forums/viewtopic.php?id=3446(i think google chrome, or translate.google.com can make them readable enough, unless of course you know French)
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