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#3571487 - 05/12/12 03:09 AM Re: DayZ [Re: Mace71]  
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Vertigo1 Offline
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Zeta Aquilae System
This vid had me laughing...



"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong remedies." - Groucho Marx

“One of the great mistakes is to judge policies and programs by their intentions rather than their results.” -Milton Friedman

Quem Deus vult perdere, prius dementat
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#3571508 - 05/12/12 04:24 AM Re: DayZ [Re: Mace71]  
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sparks50 Offline
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#3571554 - 05/12/12 06:49 AM Re: DayZ [Re: Mace71]  
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kludger Offline
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Haha those guys are hilarious.

For me it's not the zombies I fear... it's the other humans, they are so hard to trust and predict:



This game/mod really makes me think about how I would handle this situation in real life, probably become a paranoid hermit.


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#3571613 - 05/12/12 12:50 PM Re: DayZ [Re: Mace71]  
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Mace71 Offline
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I lost all my stuff last night!!!!

I was NE of the NW airfield but at the last moment decide not to risk getting sniped so I headed east, being stealthy, stopping at treelines checking my map and compass often so I always knew where I was...then moving out from one treeline in the middle of nowhere - BANG! One shot and I am dead so must have been sniped....

My language would have made a sailor blush lol. So I started again at noob coast and immediately got shot at by someone with a Makarov, so a new starter too. He hit me once but I ran off and healed up but could hear him going after everyone like he was playing COD DM.

Managed to move to the military base a Balota and got an AKM, food and drink after being attacked twice more on the way by other new spawners!! This mod is getting more people in but I think they think it's another game.


Antec 902 | Intel i7 920 2.66Ghz OC'd to 3.40GHz | MSI GeForce GTX 660 Black Knight 2048MB GDDR5 | Corsair 6GB DDR3 | Coolermaster V8 CPU Cooler | W7 64

"There is only one way to avoid criticism: do nothing, say nothing and be nothing." Aristotle
#3571640 - 05/12/12 01:49 PM Re: DayZ [Re: Mace71]  
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Charlie_SB Offline
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I'm on my second complete steam download trying to get the mod working. First time I didn't do a complete re-install and ran into the "files have been deleted"-problem. Now it's just a hour left until I can attempt a third application of DayZ. The good thing is that I've probably used up all my pirate language. Arma is like owning a british sportscar, one hour of terrific driving followed by days of frustrating tinkering. Good thing both have active communities...

-C-

#3571648 - 05/12/12 02:21 PM Re: DayZ [Re: Vertigo1]  
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bogusheadbox Offline
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Originally Posted By: Vertigo1
This vid had me laughing...



I watched all 5 videos last night. It was very interesting

I think the videos show well how the games mechanics change your game play.

They start off as a large co-op group - all bravado and running everywhere picking off the zombies as they come. So brave they run headlong into the first swarm and the bravado is replaced by squeels.

As their ammo depletes the seriousness comes in and the game changes to one of foraging. Their numbers decrease and as that happnes you see them changing again. running for their lives, getting split up, leaving the hapless behind (especially if that one person is being chased by 5 or more zombies).

Game then moves from foraging to survival as all but the last few rounds are gone and they are forced to find more but only finding zombies along the way. as the last few baracade themselves in a tower, they have no way to escape, only food and water.

Then it changes again as they are rescued by a former team mate who stumbles into the same area (i think it was an ingame 40 minute wait) and clears out the zombies beneath them. they join up, and discuss that the other group they were with are now hunting humans for food and ammo. you can see the distrust building and their play style changing to meet the need.

They are back to foraging but this time realising that stealth works very well and you can get quite close to zombies if you are quiet. then they start encountering more players. Previously they were happy to yell out to other players and introduce, now introductions are down behind the barrel of a gun, cautiosly with back up in a flanking position.

You can see meeting others is very risky indeed even to the point the group in the video stalk another group for quite some time to ensure a postive encouter (either by force or peace)

Looks like a marvelous game, and makes me wich i had Arma 2!!!

I enjoyed the videos so much, i am wanting more. !!


Fighterops...

The only TRUE Stealth crowd funded game.

Devs said there was stuff there, but you just couldn't see it.
#3571664 - 05/12/12 03:09 PM Re: DayZ [Re: Mace71]  
Joined: Mar 2007
Posts: 421
Spyder512 Offline
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Franklinville, New Jersey
Anyone know if it's possible to have a second character? I have one where me and a buddy are trying to play together, but he doesn't have a ton of time to play, so I'd like to have a second character I can use to play on my own. I tried using a new in-game profile but I still spawned in-game with the same character... any ideas?

#3571697 - 05/12/12 04:08 PM Re: DayZ [Re: Zorg12]  
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meh
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Originally Posted By: Zorg12
As for the annoying movement indoors, there's a mod called STmovement that fixes that. I think it's part of ACE? They should add that to the mod. Maybe you can use the mod on the Dayz servers, I don't know. http://www.youtube.com/watch?v=EMsRa-7Zb0U


It isnt signed for the dayz mod so you can not use it.

#3571710 - 05/12/12 04:31 PM Re: DayZ [Re: Mace71]  
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DeadMeat Offline
Professional Meat Shield
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I finally got to play for a while last night, and now I'm hooked. Do you guys want to meet up on TS some time and try and join up in game? Might increase our chance of survival.


I've come to realize that many adults act more childish than most children.

#3571802 - 05/12/12 07:13 PM Re: DayZ [Re: Mace71]  
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Snail Offline
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Played for a bit. found some good stuff, then it just turns into a scavenger hunt for food and water...ie survival...ie a chore, not fun.

Bored with it. No point beyond the immediate, no real goals to go for long term.

#3571816 - 05/12/12 07:37 PM Re: DayZ [Re: Spyder512]  
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Jeevz Offline
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Clermont, FL
Originally Posted By: Spyder512
Anyone know if it's possible to have a second character? I have one where me and a buddy are trying to play together, but he doesn't have a ton of time to play, so I'd like to have a second character I can use to play on my own. I tried using a new in-game profile but I still spawned in-game with the same character... any ideas?


Characters are linked to your CD key so unless you have a second copy of CO then no, no second char.


Commence to Jigglin'
#3571817 - 05/12/12 07:38 PM Re: DayZ [Re: Snail]  
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Jeevz Offline
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Originally Posted By: Snail
Played for a bit. found some good stuff, then it just turns into a scavenger hunt for food and water...ie survival...ie a chore, not fun.

Bored with it. No point beyond the immediate, no real goals to go for long term.


In a sandbox you have to learn how to make your own goals.


Commence to Jigglin'
#3571838 - 05/12/12 08:19 PM Re: DayZ [Re: Snail]  
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Mace71 Offline
Dread pirate Mace
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Originally Posted By: Snail
Played for a bit. found some good stuff, then it just turns into a scavenger hunt for food and water...ie survival...ie a chore, not fun.

Bored with it. No point beyond the immediate, no real goals to go for long term.


Erm, it's a survival game. The game is to stay alive but if you need missions and telling where to go all the time then it's not for you.


Antec 902 | Intel i7 920 2.66Ghz OC'd to 3.40GHz | MSI GeForce GTX 660 Black Knight 2048MB GDDR5 | Corsair 6GB DDR3 | Coolermaster V8 CPU Cooler | W7 64

"There is only one way to avoid criticism: do nothing, say nothing and be nothing." Aristotle
#3571888 - 05/12/12 10:32 PM Re: DayZ [Re: Mace71]  
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Looks interesting - maybe a candidate for a TS SimHQ game night? Circle the wagons!

#3571927 - 05/13/12 12:16 AM Re: DayZ [Re: FearlessFrog]  
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Vertigo1 Offline
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Originally Posted By: FearlessFrog
Looks interesting - maybe a candidate for a TS SimHQ game night? Circle the wagons!


I think it would be infinitely better to play in a group.


"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong remedies." - Groucho Marx

“One of the great mistakes is to judge policies and programs by their intentions rather than their results.” -Milton Friedman

Quem Deus vult perdere, prius dementat
#3571930 - 05/13/12 12:27 AM Re: DayZ [Re: Jeevz]  
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Vertigo1 Offline
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Zeta Aquilae System
Originally Posted By: Jeevz
Originally Posted By: Snail
Played for a bit. found some good stuff, then it just turns into a scavenger hunt for food and water...ie survival...ie a chore, not fun.

Bored with it. No point beyond the immediate, no real goals to go for long term.


In a sandbox you have to learn how to make your own goals.


There are a few things you can do beyond survival, like collect parts to repair a car or helicopter for use in the world. It would be cool if they added more things along those lines eventually.


"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong remedies." - Groucho Marx

“One of the great mistakes is to judge policies and programs by their intentions rather than their results.” -Milton Friedman

Quem Deus vult perdere, prius dementat
#3572021 - 05/13/12 05:28 AM Re: DayZ [Re: Mace71]  
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HogDriver Offline
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I can't see myself liking it much. Between the olympic sprinter zombies and other players just out to grief, I just don't see it. It's a shame because otherwise I'd definitely be interested.


I refuse to buy a flight sim that I have no interest in playing, on the off chance that MAYBE someday they'll make the one I really want to play.

#3572032 - 05/13/12 05:59 AM Re: DayZ [Re: Mace71]  
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meh
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I thought the same.... but then I found a group of 4 guys and then 12 hours went by... I am hooked. Great great great mod!

#3572044 - 05/13/12 06:58 AM Re: DayZ [Re: HogDriver]  
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kludger Offline
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Originally Posted By: HogDriver
I can't see myself liking it much. Between the olympic sprinter zombies and other players just out to grief, I just don't see it. It's a shame because otherwise I'd definitely be interested.


The fast running zombies are just like the ones in "28 days later" I suspect that may be the inspiration, I don't think they should slow them down otherwise the zombies wouldn't be nearly as dangerous.

After a couple of good recent experiences the last couple of sessions meeting up with friendly survivors, this last session I saw two dudes fighting some zombies in the dark by a road flare and I joined in to help them and once the zombies were dead one of the dudes snuck up behind me and executed me, good thing I didn't have much gear... back to being paranoid of douchebags, good reminder not to trust groups until I follow and observe them for a while to see how they handle it when they run into other survivors, then I can either join them or try to execute them as bandits.

For me the potentially good and bad human interaction is very interesting in itself, usually in MP games I know who is on my team or not and there is not this trust/distrust situation, very cool.

For me the main thing I dislike is the 1:1 time with the server localtime, being out here on the West Coast and where most of the servers with great ping are 3 hours ahead in ET, most of the time when I can play after dinner the servers are already heading into night time which lasts too long and is very hard to play, as can be seen by the number of people leaving the servers when dark night sets in. Hopefully at some point they will allow accelerated day/night cycles or not so dark when the moon isn't out.

Last edited by kludger; 05/13/12 08:01 AM.

i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#3572062 - 05/13/12 10:28 AM Re: DayZ [Re: Mace71]  
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Charlie_SB Offline
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I'm torn between the good and the bad. I dislike the feel of movement in arma2, in my opinion the attempt to make getting prone or strafing realistic has made the controls clunky. This combined with warping highspeed zombies sometimes makes this mod frustrating. The possibility to exit the game and re-start where you were is fantastic though. I usually only have 45 minutes or so to play so if I had to re-spawn each time it would be a no-go.

At least I now have a tent, rifle and hunting knife so I can move on north. Being stuck in a city is really bad for the health.

-C-

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