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#3570502 - 05/10/12 02:33 PM DayZ  
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Mace71 Offline
Dread pirate Mace
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Jeevz told me about this mod, called DayZ, for ARMA2 OA which is currently still in Alpha but a lot better than most AAA games.

You have the whole island of Chernarus to wander around and up 50 human players to play with or against depending on how you want to play, and AI zombies that multiply as the real-time game progresses. It is highly realistic and has a full night/day cycle to match where the server is hosted. You have a certain amount of blood (your health really) and if you are attacked, shot, don't eat or drink you lose blood and must bandage, eat/drink to stay alive.

You start with a Makarov and 5 mags, a water bottle (fillable), a tin of beans, flares and your humanity....

Scavenge (or kill) for food, water, weapons, ammo, car/helo parts to stay alive. Just like in The Walking Dead, the zombies aren't the worst things in the game, your fellow players are. If you murder someone you lose humanity and become a bandit and wear different clothing and other players will shoot you on sight. You can kill a bandit without consequence though.

It really is a battle to survive and no matter what server you go on you have a saved player file and you will always start where you ended last time with all the equipment you had.

I am a bandit at the moment. I was trying to head north to get away from the bandit ridden cities in the south and had managed to scavenge a watch and an AKS-74 with a Kobra sight and 3 mags. Moving north I heard someone behind me, turned and there was a player stood looking at me, pistol outstretched, well I put 5 rounds into him just by shock of seeing him behind me and killed him. I became a bandit ( smile ) and looted his body. Found a backpack (bigger than my patrol pack), 6 AK mags, a 1911 and 5 mags, water, chem lights, a compass (best of all that was!), map, food, cans of drink and loads more stuff which fitted into my newly looted backpack smile

He was furious on the chat lol, but he did come up behind me and did feel like he was trailing me. Just a little glimpse into the great mod.

Thanks for the heads up Jeevz.


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#3570530 - 05/10/12 03:21 PM Re: DayZ [Re: Mace71]  
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meh
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The zombies move too fast and there is no hand to hand combat that I can see so when you run out of ammo you are basically dead. Add to that the fact that going indoors is a study in frustrations (your gun prevents you from turning near a wall) and I have a really hard time enjoying the game.

Even if they could slow the zombies down a bit it would make it more playable.

#3570542 - 05/10/12 03:39 PM Re: DayZ [Re: Mace71]  
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Zorg12 Offline
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As for the annoying movement indoors, there's a mod called STmovement that fixes that. I think it's part of ACE? They should add that to the mod. Maybe you can use the mod on the Dayz servers, I don't know. http://www.youtube.com/watch?v=EMsRa-7Zb0U


I will ignore all ideas for new works and engines of war, the invention of which has reached its limits and for whose improvement I see no further hope.

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#3570560 - 05/10/12 04:21 PM Re: DayZ [Re: Mace71]  
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#3570656 - 05/10/12 06:46 PM Re: DayZ [Re: Zorg12]  
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meh
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Originally Posted By: Zorg12
As for the annoying movement indoors, there's a mod called STmovement that fixes that. I think it's part of ACE? They should add that to the mod. Maybe you can use the mod on the Dayz servers, I don't know. http://www.youtube.com/watch?v=EMsRa-7Zb0U


I will have to try that.

#3570668 - 05/10/12 07:03 PM Re: DayZ [Re: Mace71]  
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alienax Offline
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Ireland
I've been playing this for the last few nights (that is when i can get onto a server) and its great, really creepy at night. The longest I lasted was 2 hrs until i entered Electro and was killed by a bandit with a sniper rifle. You'll find the larger towns and cities are crawling with Bandits.

#3570679 - 05/10/12 07:12 PM Re: DayZ [Re: Mace71]  
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Santhonax Offline
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Temporarily relocated to Brita...
Quote:
Scavenge (or kill) for food, water, weapons, ammo, car/helo parts to stay alive. Just like in The Walking Dead, the zombies aren't the worst things in the game, your fellow players are. If you murder someone you lose humanity and become a bandit and wear different clothing and other players will shoot you on sight. You can kill a bandit without consequence though.


It isn't necessarily a 100% rule that everyone will kill you if you're in bandit clothing, it really depends upon whether you announce your presence to a wary group or not. Quite a few folks garner bandit status after being shot at by another player, killing them in self-defense, and then garnering "bandit" status for awhile simply because the guy they shot was not yet a bandit himself (happened to me once). I actually love this setup though, because when I was in bandit clothing I was much more cautious about meeting other players lest they assume the worst and off me on sight, and it actually causes you to be even more trigger happy at the outset of a meeting (thereby causing you to lose even more humanity if you give in to your urge to just kill them). When you acquire a DMR semi-automatic sniper rifle and a Remington 870 with a flashlight attachment, you just don't become all that trusting of other folks.



cheers


Ebola for you!
#3570684 - 05/10/12 07:24 PM Re: DayZ [Re: Mace71]  
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Mace71 Offline
Dread pirate Mace
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The person I killed had a DMR and I tried to pick it up but it just disappeared! Have had that happen with backpacks too, with all my stuff in.

I'm still alive going north but the longest I survived before was almost 3 days until when I actually managed to get into the game I was losing blood dues to not having any food so had to go into Cherno at night, no zombies anywhere, found a dead body and looted him and he had food. Whilst moving away I saw a bandit move back into a shop. I moved backawards into a dark alley and moved around where he was but he had already run back up a grassy bank about 200 ft away and start sniping me with some suppressed rifle and must have had NV optics as I was moving in shadow. Killed me anyway.


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"There is only one way to avoid criticism: do nothing, say nothing and be nothing." Aristotle
#3570726 - 05/10/12 08:52 PM Re: DayZ [Re: Mace71]  
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Taosenai Offline
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I'm surprised they haven't implemented a melee mechanic, it's not impossible -- just feels a trace clunky. But then again, ArmA always feels nothing if not a trace clunky!


Taosenai, TMR Modular Realism Developer
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
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#3570763 - 05/10/12 09:51 PM Re: DayZ [Re: Mace71]  
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Spyder512 Offline
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Franklinville, New Jersey
Well I tried to try this mod out today.... very unsuccessfully.... I spent about 3 hours just trying to get into a server.... when I did finally find one that wasn't full, the server would freeze or something and I would never actually get into the 3D world. I managed to get into the 3D world about 2 times during my 3 hours of trying, never saw another person or a zombie or even a building. I was in-game for maybe 5 minutes before the server timed out/crashed whatever it did. Finally I just got fed up with it and gave up. I'll try again later... hoping for better results.

#3570779 - 05/10/12 10:19 PM Re: DayZ [Re: Mace71]  
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komemiute Offline
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Hey, Mace! Nice find! I'm going to try it...


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#3570898 - 05/11/12 02:40 AM Re: DayZ [Re: Mace71]  
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kludger Offline
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I was able to try this out and get into a server, the level loading took a long time and I quit a couple of times before I waited and eventually got on.

Traveled for about 30mins without seeing anyone and being paranoid, had to quit for tonight but will continue again later.

Nice article on it here:
http://www.rockpapershotgun.com/2012/05/10/thank-you-for-the-dayz-part-zero/


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#3571005 - 05/11/12 11:15 AM Re: DayZ [Re: Mace71]  
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Spyder512 Offline
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Well later on last night I did actually manage to get into a server and play for a little bit. I managed to get into the same server as a friend of mine and we even managed to find each other in the middle of the night with no maps, flashlight, nothing lol. We walked for a while, checked out some buildings, but didnt find any zombies or any other players. Looking forward to hopefully trying it out again today after work.

#3571091 - 05/11/12 01:57 PM Re: DayZ [Re: Mace71]  
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Mace71 Offline
Dread pirate Mace
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I've noticed since patch 1.5.6 that the zombies seem to be inside buildings and not wandering around as much. Also, I cleared out 5 from buildings and the nearby town was far enough away that any zombies there wouldn't hear but when I had looted the buildings and was moving to a nearby treeline I had 2 come after me. So has their hearing been tweaked?


Antec 902 | Intel i7 920 2.66Ghz OC'd to 3.40GHz | MSI GeForce GTX 660 Black Knight 2048MB GDDR5 | Corsair 6GB DDR3 | Coolermaster V8 CPU Cooler | W7 64

"There is only one way to avoid criticism: do nothing, say nothing and be nothing." Aristotle
#3571098 - 05/11/12 02:11 PM Re: DayZ [Re: Mace71]  
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fatty Offline
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I keep getting kicked due to my PMC content being unsigned - except PMC is the official ArmA2 OA DLC. Anyone else encountered this?

This game seems like it'd be fun to get a group on Teamspeak to play for a few hours some night.


"...for who are so free as the sons of the waves?"
#3571160 - 05/11/12 04:26 PM Re: DayZ [Re: Mace71]  
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kludger Offline
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@fatty - I was getting some connect errors until I finally connected with nothing but -mod=@dayz

Also I was reading last night that it seems there may be a bug where if the servers have been up for a long time, the zombies and items may stop spawning, so that may explain why I was exploring for about 30mins and didn't run into any zombies or anything... probably was just me and 50 human bandits.

Hopefully will try again later today.

Count me in for a teamspeak DayZ session, I'm too soft core and clueless for MM or TT but this sounds like fun.


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#3571161 - 05/11/12 04:28 PM Re: DayZ [Re: fatty]  
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ricnunes Offline
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Portugal
Originally Posted By: fatty
I keep getting kicked due to my PMC content being unsigned - except PMC is the official ArmA2 OA DLC. Anyone else encountered this?

This game seems like it'd be fun to get a group on Teamspeak to play for a few hours some night.


Yes, I also had the same problem! I found that the reason was because I installed the DLCs (PMC and BAF) after updating the game with the latest patch. By doing this, the DLCs weren't updated to the latest version which is 1.01 for PMC and 1.02 for BAF.
So what you need to do (assuming that my problem was similar to yours) is to update the PMC and BAF (if you have it installed) DLCs to their latest version which is 1.01 for PMC and 1.02 for BAF.

Here is the link for the PMC update:
http://www.arma2.com/index.php?option=co...o-1&lang=en

And here's the link for the BAF update:
http://www.arma2.com/index.php?option=co...o-1&lang=en

After installing this updates you should have no problem (al least regarding the PMC signatures).


In the future I learned that if I have to reinstall ArmA2 again, first I will install the games (ArmA2 and ArmA2 OA) then install the DLCs (BAF and PMC) and then after having everything install is when I will update the game with the latest version/patch.

#3571265 - 05/11/12 07:53 PM Re: DayZ [Re: Mace71]  
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Jeevz Offline
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This mod is definitely the best thing I've played this year and probably in a few years, even though it's a buggy mess (mostly due to Arma 2 being a buggy mess) it's still the most intense game I've played in ages.

It even has Arma 2:CO back in the top sellers on steam.


Commence to Jigglin'
#3571443 - 05/12/12 12:41 AM Re: DayZ [Re: Mace71]  
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DeadMeat Offline
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This mod has me interested, though so far I've had no luck playing because of servers being full, or I just can't seem to find them. Can't wait to try it though.


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#3571457 - 05/12/12 01:32 AM Re: DayZ [Re: Mace71]  
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First time I've heard of this. looks like fun.



I like the fact that they are 'fast zombies' a la '28 Days Later'.


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