#3567682 - 05/05/12 08:47 AM
Re: SAM Simulator
[Re: CooLDoG]
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Joined: Apr 2012
Posts: 916
farokh
farokh
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farokh
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Joined: Apr 2012
Posts: 916
I-RAN
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Could you post the original article in its native language in spoiler tags?
Or a link to the original? yes .. sure .. but could u read a article to persian language??? if u can .... i will sent the orginal link
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#3568140 - 05/06/12 06:44 AM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Sep 2011
Posts: 2,010
piston79
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Interesting to see, that Plamya elected two types of guidance method for the two target, differently.
No,no.. Both missiles were in the air, after first one was hit, I've just stopped "plamya", hit "Prolong", then illuminated second target in MHI mode and put on AS-3. It appears that when missile lost the signal from the first target (dB too low), it continued to climb, and when seccond target was illuminated, the missile goes after ....
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#3568320 - 05/06/12 05:31 PM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Apr 2012
Posts: 916
farokh
farokh
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farokh
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this topic is so boring!no body dont talk about any new sam system! I'm tired of the systems I've used Sam 2, 3, 4 and 5..... when im in sleep!!! in see in my dream im firest officer of sa-2 o my goosh sam simulator goes so slowly!!!! this is not honor for sam sim user!!!!
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#3568368 - 05/06/12 07:41 PM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Apr 2012
Posts: 916
farokh
farokh
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farokh
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dear montiriesthis is not my sentence's mean!!! i like m.r hp and i respect to him... because he so try to intreduce sam system to wourld !!! this is nice work ......................... but this system's is very very older!!! But working with these systems is like working with tractor i wish mr.hp could create a diffrent sam system for once... then.. we dont need any more to use older sam system like tor-m1 & rapear & s-300p & one thing some like thees!!! mayhap mr.hp for speed uper sam system have to creat a develope team !!!
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#3568579 - 05/07/12 04:11 AM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Sep 2010
Posts: 54
arkhangelsk
Junior Member
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Junior Member
Joined: Sep 2010
Posts: 54
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I don't think the real Asuluk targets have artificial intelligence.
On a further note, a big part of the "fun" in these simulators is to use the old system.
A third note: I suspect that even a mixture of the manual and FCOs will not be enough to replicate the missile algorithm faithfully with the newer SAMs. The missile logic is much more complicated and thus harder to explain and the user has less need to know the details anyway due to increased automation.
Last edited by arkhangelsk; 05/07/12 04:18 AM. Reason: Add 3rd point
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#3568621 - 05/07/12 08:11 AM
Re: SAM Simulator
[Re: arkhangelsk]
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Joined: Apr 2012
Posts: 916
farokh
farokh
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farokh
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I don't think the real Asuluk targets have artificial intelligence. but i guess new anuluk in russia have artificial intelligence for Maneuvering missile to measure !
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#3568652 - 05/07/12 10:03 AM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Apr 2012
Posts: 916
farokh
farokh
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farokh
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hello mr.hpASP why are u canceled the shilka project !!! when i seen this version in simulator.. u write up o sebject under constraction!!!! i realy happy because shilka is my favorit air defence... why are u stop shilka develop for sam simulator???
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#3568803 - 05/07/12 03:18 PM
Re: SAM Simulator
[Re: Alien_MasterMynd]
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Joined: Dec 2009
Posts: 2,665
Hpasp
Senior Member
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Senior Member
Joined: Dec 2009
Posts: 2,665
Hungary, Europe
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Hi Hpasp, could you please explain capabilities of Vega on how to attack jamming targets? In the manual there is shortly described only one method. I have downloaded all original Vega manuals, but my Russian is not so good, I can read but it takes quite a time to understand (even if the Czech is quite close to it) and with two small children you never have enough time.
And what: - is the switch left to GSN/KRO display? I think it is some mode of display (X/Y) since it has descriptions like beta, z, beta/z and so. I think someone before asked something about Lissajous figures (I dnot't even know if it was regarding Vega, but it might be). - is the switch left to AS3 vykl. button? It has description of rabota po v. Is it something what Plamya should do after last missile exploded? Automatically acquire different target, stop tracking and so?
I will ask later for more :-) The primary purpose of the Vega system, (beside frightening the Habu away) is to kill standoff jammers. It can cope several types of jamming, but they are not depicted in the sim. When you set the "jamming mode on" white switch above this mode selector, you would need to select the correct jamming type with this four state selector. In the sim, only noise jamming is simulated, where the AC VIKIL setting is the default. " AVTO PEREZAHVAT" is against modulated noise jamming, while " POLOCA SIR" is against Velocity Gate Pulloff. And another question about two screens: what is the purpose of the screen above GSN/KRO display and above speed/range tracking display?
They are the most important two They display what your missile's GSN receives, in dB. (epsilon - summa - beta) At the GSN/KRO display you can see noise vs signal ratio only. As the Target Tracking Officer has no (summa) dB measuring instrument, he can read the value from the scope.
Last edited by Hpasp; 05/07/12 03:58 PM.
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#3568818 - 05/07/12 03:40 PM
Re: SAM Simulator
[Re: piston79]
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Joined: Dec 2009
Posts: 2,665
Hpasp
Senior Member
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Senior Member
Joined: Dec 2009
Posts: 2,665
Hungary, Europe
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And another question about two screens: what is the purpose of the screen above GSN/KRO display and above speed/range tracking display? You got me... Don't have a clue... I believe it is about GSN too. As I know, there is an operator only for the missile GSN, and those screens maybe are like VIKO from P-14: it showed in fire cabin information about GSN receiving signal... There are operators in the K2, K3, and at the K9 cabin. K2 is fully simulated. K3 is similar to the Volhov's OP panel, they are just operating the ZM's. They also see all the GSN displays at the same time. The K9 battery control post is just commanding the firing channels, what target to track.
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CD WOFF
by Britisheh. 03/28/24 08:05 PM
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