#3561527 - 04/23/12 07:13 PM
Re: Fixing the tail gunners? How much?
[Re: Richardg]
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Joined: Apr 2008
Posts: 788
NattyIced
Member
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Member
Joined: Apr 2008
Posts: 788
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Screw em, let em go the way of the dodo bird. Exactly. So we can go play one of those other Great War air combat simulat.... oh.
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#3561677 - 04/24/12 01:32 AM
Re: Fixing the tail gunners? How much?
[Re: NattyIced]
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Joined: Feb 2011
Posts: 69
navair2
Dumber than a rock
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Dumber than a rock
Junior Member
Joined: Feb 2011
Posts: 69
Illinois, USA
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Screw em, let em go the way of the dodo bird. Exactly. So we can go play one of those other Great War air combat simulat.... oh.
System Specs:
Intel i5-2500K AsRock Z77 Extreme4 GTX 580 8gb G.Skill DDR3 1600 Antec 750W SoundBlaster X-Fi Titanium Windows 7 64-bit CH Fighterstick, Pro Pedals
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#3561811 - 04/24/12 10:54 AM
Re: Fixing the tail gunners? How much?
[Re: Richardg]
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Joined: Jun 2001
Posts: 11,234
LukeFF
Veteran
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Veteran
Joined: Jun 2001
Posts: 11,234
Redlands, California
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They know its jacked up and buggy, and they will never fix it. Oh, really?
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#3561912 - 04/24/12 02:26 PM
Re: Fixing the tail gunners? How much?
[Re: Master]
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Joined: Jul 2004
Posts: 10,984
Master
meh
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meh
Veteran
Joined: Jul 2004
Posts: 10,984
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Their business model does not really give a lot of room for engine modifications that wont bring in more paying customers. I hope that they can see that fixing the gunner would bring in more customers though.
Right now any free account can gun for someone. First thing that they do is learn that they can blow their own wing/tail off. That ends with the pilot cussing them out and either locking them out or kicking them out of the next flight. Then they learn that the whole gunner system is extremely screwed up in that when you least expect or want it to, shooting at an enemy plane, it acts the worst and prevents you from doing the only thing the gunner CAN do and that is shoot the enemy.
So you come out of your demo of the game thinking wow if the gunner is this screwed up why should I even stay let alone buy things for this game.
How is that a good thing for the sim? How do you expect to recruit paying customers like that? My mind is baffled at how this has not been fixed for so long.
Last edited by Master; 04/24/12 02:31 PM.
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#3562061 - 04/24/12 06:09 PM
Re: Fixing the tail gunners? How much?
[Re: Master]
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Joined: Apr 2002
Posts: 13,364
Freycinet
Veteran
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Veteran
Joined: Apr 2002
Posts: 13,364
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How is that a good thing for the sim? How do you expect to recruit paying customers like that? My mind is baffled at how this has not been fixed for so long.
Hey, you have stated your case and you seem to have a good one, so don't ruin it by becoming unnecessarily whiny and repetitive. There's a fine line between raising a valid compaint and getting into non-productive incessant whining (like some sad gits have done in the past). No need to go down that road. As I am sure you realise there ARE very many balls to keep in the air when you are the developer of a fringe sim with a rather small customer base. Respect that they have priorities. I am sure they have noted your issue down, now it is time to step respectfully back and let them deal with it as they seem fit (imho). Anything else is just not productive...
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#3564180 - 04/28/12 11:52 PM
Re: Fixing the tail gunners? How much?
[Re: Master]
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Joined: Apr 2008
Posts: 788
NattyIced
Member
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Member
Joined: Apr 2008
Posts: 788
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Lets fix the gunners, so when the plane is rolled inverted they fall out. Or when the pilot yaws like he has restless leg syndrome they knock themselves out with the weapons. Or when the pilot pulls back too hard the gunner is too busy trying to not go through the belly side of the plane's fabric. or.....
The observer/rear gunner is broken, just less in the direction some want it to be "fixed."
Last edited by NattyIced; 04/28/12 11:52 PM.
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#3564953 - 04/30/12 11:22 AM
Re: Fixing the tail gunners? How much?
[Re: RoFfan]
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Joined: Mar 2009
Posts: 144
Juergen
Member
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Member
Joined: Mar 2009
Posts: 144
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We're still hoping for ... Lewis and Parabellum guns (a big deal for those who like to gun from the observer's seat), ...., but for now I haven't seen indication that these things are going to be improved in our beloved sim. Sure ?
Last edited by Juergen; 04/30/12 11:23 AM.
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#3564954 - 04/30/12 11:27 AM
Re: Fixing the tail gunners? How much?
[Re: Richardg]
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Joined: Mar 2009
Posts: 144
Juergen
Member
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Member
Joined: Mar 2009
Posts: 144
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They know its jacked up and buggy, and they will never fix it..... they aren't interested in fixing real game play problems. You either have information we don´t have, or you are talking b...sh.t. If you have free time, make a list of all fixes of "real game play" they made in the last 3 years. It will not fit on one page.
Last edited by Juergen; 04/30/12 11:27 AM.
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#3565022 - 04/30/12 01:23 PM
Re: Fixing the tail gunners? How much?
[Re: NattyIced]
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Joined: Apr 2002
Posts: 13,364
Freycinet
Veteran
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Veteran
Joined: Apr 2002
Posts: 13,364
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Lets fix the gunners, so when the plane is rolled inverted they fall out. Or when the pilot yaws like he has restless leg syndrome they knock themselves out with the weapons. Or when the pilot pulls back too hard the gunner is too busy trying to not go through the belly side of the plane's fabric. or.....
The observer/rear gunner is broken, just less in the direction some want it to be "fixed." You think the real gunners of WWI were all suicidal idiots? - They strapped themselves in for combat, so they wouldn't fall out. They trained hard to be able to defend their plane in turning combat, because, ehhh, their life actually depended on it, you know?
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#3565174 - 04/30/12 07:30 PM
Re: Fixing the tail gunners? How much?
[Re: Master]
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Joined: Jun 2010
Posts: 615
RoFfan
Member
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Member
Joined: Jun 2010
Posts: 615
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You think the real gunners of WWI were all suicidal idiots? - They strapped themselves in for combat, so they wouldn't fall out. They trained hard to be able to defend their plane in turning combat, because, ehhh, their life actually depended on it, you know? This kind of appeal to common sense is not a valid form of argument, especially when dealing with events from 100 years ago during the dawn of aviation. The remark about "training hard" also belies the reality of WW1 air crew training, where boys were thrown into combat with less than 20 hours of flight time. Anyway, there was a huge discussion about this at the RoF forum. Historical evidence is that gunners were not always strapped in, and some were thrown from the aircraft. One anecdote in particular describes the gunner aiming with one hand and holding onto the aircraft with the other when the aircraft was in a turn. If this seems crazy, remember that these guys weren't wearing parachutes, and their aircraft were doped with highly flammable resin.
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#3568941 - 05/07/12 07:30 PM
Re: Fixing the tail gunners? How much?
[Re: JDski]
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Joined: Jan 2007
Posts: 451
RedVonHammer
Member
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Member
Joined: Jan 2007
Posts: 451
Norway
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I would also contribute to the development of fixing these core game problems that are being overlooked if that's a possibility. Maybe it could be funded by selling something like a small custom personalized patch or insignia that you could put on your plane. Something that would also show you are a supporter. I would pay $100 for an approved personalized insignia that I could add to my fuselage for instance.
100 bucks is a way too steep but other than that I think this is a really good idea! What I would pay 100 bucks for though is a livery editor alà Forza Motorsport 4, basically you just form layers out of squares, circles, triangles etc and create your own logo`s and themes (In this case you can make your own lozenge pattern for example) put them on the vehicle (And the layers are saveable in a reference folder for future use on any other vehicle if you so wish): http://www.youtube.com/watch?v=n0ntfmgbhOY&feature=relatedThis would completely eliminate the need for any skin approval and anyone with a bit of patience can paint up their aircraft exactly the way they want, and with the colors available to the players decided by what the devs would deem non useable for any sort of super stealth paintjobs there`d be no risk of exploiting the editor. Oh and ya, gunner needs fixin`! (Doh)
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#3581924 - 05/29/12 03:01 AM
Re: Fixing the tail gunners? How much?
[Re: Master]
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Joined: Jan 2001
Posts: 8,932
ArgonV
Hotshot
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Hotshot
Joined: Jan 2001
Posts: 8,932
College Station, Texas, USA
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I just saw this post in the Screenshots forum: The rockets are fun. And so is the improved turret. Improved turret?!? Could this mean they are fixing the lousy turret controls?!?
"Go Fly A Kite!" -Jason R. FS-WWI Project Leader FS-WWI Plane Pack SiteIntel i9 10900k Gigabyte Z490 Aorus Elite AC 64GB Corsair DDR4 2933 Vengeance RGB Pro AMD XFX 7900 XTX Merc310 Black Edition LG UltraGear 38GN95B-B 38" monitor Corsair HX1200 PSU 1TB EVO 980 Pro M.2 PCIe x4 SSD 2TB EVO 980 Pro M.2 PCIe x4 SSD Two 2TB EVO 860 SSDs Sound Blaster ZxR Win 10 x64 Pro HOTAS Cougar #4069 w/Uber II Nxt mod #284 & UTM bushings
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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