Thanks for sharing that sh0v0r.
You didn't ask
but here's my advice as a 'guy on the internet' i.e. worth what you paid for it..
- You need a demo, urgently.
- Steam Sales will be your mainstay - with some indies reporting about a 900% difference in volume at sales time.
http://twotribes.com/message/rush-sales-statistics/- Your price point in a sale at around $4 would, in my opinion, make you more money than any normal $20 price point.
- Ongoing adding of game content, even if not really significant, helps ongoing sales. It gives a good impression that things are rolling on and the title is still active.
- Presentation-wise the game is great, and the only thing I'd change would be probably the main title/logo - getting a one-off art contract for that would pay for itself.
I enjoy playing the game, and I hope it does well!
Edit: In my experience deals with Valve prohibit the sharing of sales numbers, but I guess you might have this waived? If not sure then changing it to a percentage might be legally safer. Just trying to help..