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#3556258 - 04/14/12 07:46 PM Re: SAM Simulator [Re: Hpasp]  
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montieris Offline
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baltics
First picture looks so innocent biggrin like mini steam locomotive, no way anyone could tell there is nuke inside.

Inline advert (2nd and 3rd post)

#3556356 - 04/15/12 01:23 AM Re: SAM Simulator [Re: Hpasp]  
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arkhangelsk Offline
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arkhangelsk  Offline
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Originally Posted By: Hpasp
Plamya is making the flight profile decision depending on target distance.
I do not see any reason (also the constructors not foreseen any) to override Plamya.
The V-880 missile has plastic nose, that would fail (melt) over Mach3 at low altitudes.

(The Patriot and S-300 family use fused silica nose, to withstand the heat of hypersonic speeds at low altitude)


Well, I don't know. All I can see are my missiles consistently falling behind those pesky F-14s, even when I let them close to under 100km.

My latest bitter experience (rename to GPX extension), miss distance about 5.9km, missile with over 5000km/h speed remaining:



Last edited by arkhangelsk; 04/15/12 01:56 AM. Reason: Trying PNG
#3556435 - 04/15/12 06:07 AM Re: SAM Simulator [Re: arkhangelsk]  
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Hpasp Offline
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Hpasp  Offline
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Hungary, Europe
Originally Posted By: arkhangelsk
Originally Posted By: Hpasp
Plamya is making the flight profile decision depending on target distance.
I do not see any reason (also the constructors not foreseen any) to override Plamya.
The V-880 missile has plastic nose, that would fail (melt) over Mach3 at low altitudes.

(The Patriot and S-300 family use fused silica nose, to withstand the heat of hypersonic speeds at low altitude)


Well, I don't know. All I can see are my missiles consistently falling behind those pesky F-14s, even when I let them close to under 100km.

My latest bitter experience (rename to GPX extension), miss distance about 5.9km, missile with over 5000km/h speed remaining:




Please observe the Vega effective destruction area.
(The purple part of the upper picture, is where your missiles overheat...)



Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
#3556479 - 04/15/12 09:37 AM Re: SAM Simulator [Re: Hpasp]  
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piston79 Offline
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The V-880 missile has plastic nose, that would fail (melt) over Mach3 at low altitudes.

That seems pretty awkward for me.... To lost a big, expensive missile because of a plastic nose cone... They sure have more apropriate materials (at least they had a MiG-25/31 aircrafts, which had a + 3000 km/h top speed, and their nose cones didn't melt).

Please observe the Vega effective destruction area.

Seems that in 1986, US Armed forces are pretty well familiar with Vega, because in all Libian scenarios, aircrafts are allways out or going out of destruction zone, right after launch...
Anyway, the SIM proves to me that any claims from Libians (and some russian sources) that NAVY losts F-14 in those engagements, are just propaganda....

Last edited by piston79; 04/15/12 05:20 PM. Reason: grammar
#3556484 - 04/15/12 10:34 AM Re: SAM Simulator [Re: Hpasp]  
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PN79 Offline
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"at low altitudes" - this is important part. Afterall speed of MiG-25 at low altitude is pretty small.

#3556521 - 04/15/12 01:10 PM Re: SAM Simulator [Re: piston79]  
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arkhangelsk Offline
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Originally Posted By: piston79
Anyway, he SIM proves to me that any claims from Libians (and some russian sources) that NAVY losts F-14 in those engagements, are just propaganda....


To be fair, on the screen, that Big Positive Spike (Missile) does seem to overlap the Negative Spike (Target) and disappear, then the 2nd Positive Spike also seems to overlap, just like you might expect for a hit. It is only when you go to the Magical Plotting screen (a facility open only to us) and see no X, then run out to Google Earth do you realize the missile crapped out by kilometers...

Click to reveal..
13:46 24th of March, 1986.
Operation Prairie Fire

S-200VE Vega-E


00:04:21, Missile launched from launcher-1
Target distance: 89km
Target azimuth: 12‹
Target elevation: 2‹
Target angular speed: 275m/s (0.9 Mach)
Target altitude: 4.5km
RPC mode: MHI - Narrow Beam
GSN mode: Acquire target before launch
Received signal strength: 38.5dB


00:04:31, Missile launched from launcher-2
Target distance: 87km
Target azimuth: 12‹
Target elevation: 2‹
Target angular speed: 275m/s (0.9 Mach)
Target altitude: 4.5km
RPC mode: MHI - Narrow Beam
GSN mode: Acquire target before launch
Received signal strength: 38.8dB


00:04:42, Missile launched from launcher-3
Target distance: 84km
Target azimuth: 12‹
Target elevation: 2‹
Target angular speed: 277m/s (0.9 Mach)
Target altitude: 4.5km
RPC mode: MHI - Narrow Beam
GSN mode: Acquire target before launch
Received signal strength: 39.1dB


00:05:07, Missile launched from launcher-4
Target distance: 81km
Target azimuth: 12‹
Target elevation: 1‹
Target angular speed: -154m/s (-0.6 Mach)
Target altitude: 2.5km
RPC mode: MHI - Narrow Beam
GSN mode: Vcr<0
Received signal strength: 39.4dB


00:05:28, Missile exploded
F-14B Tomcat killed by SAM. (miss distance: 3m)

Total, SNR On Air Time: 5min 48sec

Last edited by arkhangelsk; 04/15/12 01:18 PM. Reason: Got hit
#3556528 - 04/15/12 01:27 PM Re: SAM Simulator [Re: arkhangelsk]  
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JWNoctis Offline
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JWNoctis  Offline
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Posts: 55
It's not all that difficult -- the target return will lose its turbine modulation on kill, if it's not powered by rockets and have no modulation to begin with.

And that positive spike is the estimated impact point, the computer never truly knows where a missile is once it's launched...Seems so, at least.

Last edited by JWNoctis; 04/15/12 02:20 PM. Reason: Grammar
#3556531 - 04/15/12 01:36 PM Re: SAM Simulator [Re: Hpasp]  
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Posts: 2,665
Hpasp Offline
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Hpasp  Offline
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Posts: 2,665
Hungary, Europe
SAMSIM v924 Beta-2 Released
cowboy

Prepare for the BIG BOOOOM!!!
Added the possibility to launch the V-760 15D (Guideline Mod.4) Nuclear tipped SAM Missile, for the S-75M3 Volhov (SA-2E Guideline) system.
biggrin

http://sites.google.com/site/samsimulator1972/



Also fixed two bugs:

- Suicidal RPK behavior of the Volhov system. (not switching RPK signal off, after the last missile detonated)
- No Neva missiles at newer Linebacker-II Scenarios.

Last edited by Hpasp; 04/15/12 02:04 PM.

Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
#3556552 - 04/15/12 02:26 PM Re: SAM Simulator [Re: Hpasp]  
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JWNoctis Offline
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JWNoctis  Offline
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Whoa! Going nuclear already?! eek2

Now I am become Death, the Destroyer of Worlds.

#3556589 - 04/15/12 03:49 PM Re: SAM Simulator [Re: Hpasp]  
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montieris Offline
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baltics
Thanks for nuclear release! smile

#3556651 - 04/15/12 05:50 PM Re: SAM Simulator [Re: Hpasp]  
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Topcat Offline
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FYI, the d'load for pt2 of the beta2 seems to be broken, I d'loaded it twice and both times on extraction got error/data/115vega/dat.,that file is also empty.

Last edited by Topcat; 04/15/12 05:51 PM.
#3556670 - 04/15/12 06:23 PM Re: SAM Simulator [Re: Topcat]  
Joined: Dec 2009
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Hpasp Offline
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Hpasp  Offline
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Hungary, Europe
Originally Posted By: Topcat

FYI, the d'load for pt2 of the beta2 seems to be broken, I d'loaded it twice and both times on extraction got error/data/115vega/dat.,that file is also empty.


Checked, and it works for me.
Start unrar with SAMSIM_v924_Beta-2.part1.rar.
SAMSIM_v924_Beta-2.part2.rar is just the second part of that file, winrar will automatically unpack it, if you place both files to the same directory.

thumbsup

Last edited by Hpasp; 04/15/12 06:23 PM.

Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
#3556792 - 04/15/12 10:17 PM Re: SAM Simulator [Re: Hpasp]  
Joined: Jan 2012
Posts: 203
Lonewolf357 Offline
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Lonewolf357  Offline
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Joined: Jan 2012
Posts: 203
Tried it... It's like shooting chicken in your backyard:

Click to reveal..

S-75M3 Volkhov

00:00:00, B-52D Snow-01 bombed Hanoi Railroad Yard.
00:00:00, B-52D Slate-01 bombed Hanoi Petroleum Storage.
00:00:00, B-52D Rust-01 bombed SAM Site VN-549.
00:00:00, B-52D Maroon-01 bombed Van Dien Vehicle Yard.
00:00:00, B-52D Amber-01 bombed Van Dien Vehicle Yard.
00:00:00, B-52D Black-01 bombed Kinh No Complex.
00:00:00, B-52D Ruby-01 bombed Duc Noi Railroad.
00:00:00, B-52D Rainbow-01 bombed Kinh No Complex.
00:00:00, B-52D Pink-01 bombed Giap Nhi Railroad.
00:00:00, B-52D White-01 bombed Giap Nhi Railroad.
00:00:00, B-52D Ivory-01 bombed Giap Nhi Railroad.
00:00:08, B-52D Snow-02 bombed Hanoi Railroad Yard.
00:00:08, B-52D Slate-02 bombed Hanoi Petroleum Storage.
00:00:08, B-52D Rust-02 bombed SAM Site VN-549.
00:00:08, B-52D Maroon-02 bombed Van Dien Vehicle Yard.
00:00:08, B-52D Amber-02 bombed Van Dien Vehicle Yard.
00:00:08, B-52D Black-02 bombed Kinh No Complex.
00:00:08, B-52D Ruby-02 bombed Duc Noi Railroad.
00:00:08, B-52D Rainbow-02 bombed Kinh No Complex.
00:00:08, B-52D Pink-02 bombed Giap Nhi Railroad.
00:00:08, B-52D White-02 bombed Giap Nhi Railroad.
00:00:08, B-52D Ivory-02 bombed Giap Nhi Railroad.
00:00:40, B-52D Snow-03 bombed Hanoi Railroad Yard.
00:00:40, B-52D Slate-03 bombed Hanoi Petroleum Storage.
00:00:40, B-52D Rust-03 bombed SAM Site VN-549.
00:00:40, B-52D Maroon-03 bombed Van Dien Vehicle Yard.
00:00:40, B-52D Amber-03 bombed Van Dien Vehicle Yard.
00:00:40, B-52D Black-03 bombed Kinh No Complex.
00:00:40, B-52D Ruby-03 bombed Duc Noi Railroad.
00:00:40, B-52D Rainbow-03 bombed Kinh No Complex.
00:00:40, B-52D Pink-03 bombed Giap Nhi Railroad.
00:00:40, B-52D White-03 bombed Giap Nhi Railroad.
00:00:40, B-52D Ivory-03 bombed Giap Nhi Railroad.
00:00:44, B-52D Cream-01 bombed Hanoi Railroad Yard.

00:00:46, V-760 15D Missile launched on Channel-1
Target distance: 20km
Target azimuth: 199°
Target elevation: 39°
Target altitude: 12,7km
SNR mode: LORO - 75km
Missile guidance method: T/T (Three Point)

00:01:02, B-52D Cream-02 bombed Hanoi Railroad Yard.

00:01:16, Missile exploded on Channel-1
B-52D Pink-03 killed by nuclear blast. (distance from epicenter: 63m)
00:01:19, B-52D Cream-03 bombed Hanoi Railroad Yard.
00:01:46, B-52D Indigo-02 bombed Duc Noi Railroad.
00:01:47, B-52D Indigo-01 bombed Duc Noi Railroad.
00:01:50, B-52D Indigo-03 bombed Duc Noi Railroad.

00:01:50, V-760 15D Missile launched on Channel-2
Target distance: 22km
Target azimuth: 47°
Target elevation: 31°
Target altitude: 11,4km
SNR mode: LORO - 75km
Missile guidance method: T/T (Three Point)

00:01:50, B-52D Yellow-01 bombed Giap Nhi Railroad.
00:01:52, B-52D Yellow-02 bombed Giap Nhi Railroad.
00:01:56, B-52D Yellow-03 bombed Giap Nhi Railroad.
00:02:13, B-52D Lilac-01 bombed Hanoi Petroleum Storage.
00:02:19, B-52D Silver-01 bombed Van Dien Vehicle Yard.
00:02:19, B-52D Silver-02 bombed Van Dien Vehicle Yard.
00:02:24, B-52D Silver-03 bombed Van Dien Vehicle Yard.
00:02:28, B-52D Lilac-02 bombed Hanoi Petroleum Storage.

00:02:29, Missile exploded on Channel-2
B-52D Black-01 killed by nuclear blast. (distance from epicenter: 1527m)
B-52D Black-02 killed by nuclear blast. (distance from epicenter: 1984m)

00:02:44, V-760 15D Missile launched on Channel-3
Target distance: 25km
Target azimuth: 80°
Target elevation: 21°
Target altitude: 9,3km
SNR mode: LORO - 75km
Missile guidance method: T/T (Three Point)

00:02:45, B-52D Lilac-03 bombed Hanoi Petroleum Storage.

00:03:15, Missile exploded on Channel-3
B-52D Slate-01 killed by nuclear blast. (distance from epicenter: 13m)
B-52D Slate-02 hit by nuclear blast. (distance from epicenter: 2712m)
B-52D Slate-03 hit by nuclear blast. (distance from epicenter: 4876m)

00:03:50, V-760 15D Missile launched on Channel-1
Target distance: 21km
Target azimuth: 188°
Target elevation: 28°
Target altitude: 10,3km
SNR mode: LORO - 75km
Missile guidance method: T/T (Three Point)

00:04:16, B-52D Brown-02 bombed Kinh No Complex.
00:04:18, B-52D Brown-01 bombed Kinh No Complex.
00:04:19, B-52D Brown-03 bombed Kinh No Complex.
00:04:28, B-52D Ebony-01 bombed Giap Nhi Railroad.

00:04:28, Missile exploded on Channel-1
B-52D Maroon-01 killed by nuclear blast. (distance from epicenter: 9m)
B-52D Maroon-02 killed by nuclear blast. (distance from epicenter: 929m)
B-52D Maroon-03 hit by nuclear blast. (distance from epicenter: 3463m)
B-52D Ivory-01 hit by nuclear blast. (distance from epicenter: 4570m)
00:04:32, B-52D Ebony-02 bombed Giap Nhi Railroad.
00:04:35, B-52D Ebony-03 bombed Giap Nhi Railroad.
00:04:42, B-52D Red-01 bombed Van Dien Vehicle Yard.
00:04:42, B-52D Red-02 bombed Van Dien Vehicle Yard.
00:04:48, B-52D Red-03 bombed Van Dien Vehicle Yard.

00:04:59, V-760 15D Missile launched on Channel-2
Target distance: 19km
Target azimuth: 338°
Target elevation: 37°
Target altitude: 11,4km
SNR mode: LORO - 75km
Missile guidance method: T/T (Three Point)


00:05:25, Missile exploded on Channel-2
B-52D Rainbow-01 killed by nuclear blast. (distance from epicenter: 14m)
B-52D Rainbow-02 killed by nuclear blast. (distance from epicenter: 2151m)
00:05:41, B-52D Pinto-01 bombed Hanoi Railroad Yard.

00:05:42, V-760 15D Missile launched on Channel-3
Target distance: 17km
Target azimuth: 90°
Target elevation: 33°
Target altitude: 9,3km
SNR mode: LORO - 75km
Missile guidance method: T/T (Three Point)

00:05:50, B-52D Pinto-02 bombed Hanoi Railroad Yard.
00:06:05, B-52D Pinto-03 bombed Hanoi Railroad Yard.

00:06:07, Missile exploded on Channel-3
B-52D Cream-01 killed by nuclear blast. (distance from epicenter: 2161m)
B-52D Cream-02 killed by nuclear blast. (distance from epicenter: 56m)
B-52D Cream-03 killed by nuclear blast. (distance from epicenter: 1454m)

Total, SNR On Air Time: 5min 14sec



I'd say we need an appropriate "doomsday"-style scenario, with B-52's loaded with Hound Dog cruise missiles heading for Moscow...

#3556810 - 04/15/12 10:57 PM Re: SAM Simulator [Re: Hpasp]  
Joined: Jun 2011
Posts: 432
jazjar Offline
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jazjar  Offline
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Posts: 432
what do you do to launch it? I use normal parameters for firing and it doesn't launch.

#3556833 - 04/15/12 11:34 PM Re: SAM Simulator [Re: Hpasp]  
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jazjar Offline
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jazjar  Offline
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Posts: 432
Which switch must be flipped/clicked before the nuclear missile can be launched against a target?

Last edited by jazjar; 04/15/12 11:34 PM.
#3556853 - 04/16/12 12:31 AM Re: SAM Simulator [Re: Hpasp]  
Joined: Feb 2012
Posts: 95
CooLDoG Offline
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CooLDoG  Offline
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Posts: 95
When I get lazy and don't check the thread he launches nukes at us. Great man, thanks!!!


Here we go with one of my after action reports:
Click to reveal..
Asuluk training ground.

Practice target:
Ground Target

SA-75M Dvina


00:00, Practice target Ground Target launched

00:00:28, V-750VMU 11DMU Missile launched on Channel-1
Target distance: 17km
Target azimuth: 62°
Target elevation: 0°
Target altitude: 94m
SNR mode: 55km
Missile guidance method: T/T (Three Point)


00:00:56, Missile exploded on Channel-1
Practice target Ground Target killed by SAM. (miss distance: 0m)

This was fired with T/T with out the ground proxy charge on... How did this actually work?

Also, forgive my ignorance, but were in the forum was the way to launch nuclear missile discussed? I have used the forum search and couldn't find it.

Last edited by CooLDoG; 04/16/12 12:42 AM.
#3556977 - 04/16/12 05:12 AM Re: SAM Simulator [Re: jazjar]  
Joined: Sep 2010
Posts: 54
arkhangelsk Offline
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arkhangelsk  Offline
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Posts: 54
Originally Posted By: jazjar
Which switch must be flipped/clicked before the nuclear missile can be launched against a target?


On the Q screen, change the fusing to the setting to the right of USU-gated mode.

On the Z screen, change the guidance algorithm to one of the two to the right of K mode.

When the little command-detonation red lights go on and cannot be switched off, you have the right settings.

#3557066 - 04/16/12 12:29 PM Re: SAM Simulator [Re: Hpasp]  
Joined: Sep 2011
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piston79 Offline
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piston79  Offline
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Originally Posted By: PN79
"at low altitudes" - this is important part. Afterall speed of MiG-25 at low altitude is pretty small.


Yes, MiG-25 heats up on 20 km altitude, but what's the difference? They had a materials which withstand the high temperatures. I think this plastic nose is only for missiles, which are for training purposes (i.e. not real ones..)

Quote:
When the little command-detonation red lights go on and cannot be switched off, you have the right settings.


They can be switched off on me (with work on K3 switch) plus when missile detonates I don't see any detonation at all... How should nuclear blast looks like?

+1! :
Click to reveal..
13:46 24th of March, 1986.
Operation Prairie Fire

S-200VE Vega-E


00:04:28, Missile launched from launcher-3
Target distance: 88km
Target azimuth: 12°
Target elevation: 2°
Target angular speed: 275m/s (0,9 Mach)
Target altitude: 4,5km
RPC mode: MHI - Narrow Beam
GSN mode: Acquire target before launch
Received signal strength: 38,7dB


00:04:38, Missile launched from launcher-2
Target distance: 85km
Target azimuth: 12°
Target elevation: 2°
Target angular speed: 275m/s (0,9 Mach)
Target altitude: 4,5km
RPC mode: MHI - Narrow Beam
GSN mode: Acquire target during flight
Received signal strength: 39dB


00:04:47, Missile launched from launcher-1
Target distance: 83km
Target azimuth: 12°
Target elevation: 2°
Target angular speed: 277m/s (0,9 Mach)
Target altitude: 4,5km
RPC mode: MHI - Narrow Beam
GSN mode: Vcr<0
Received signal strength: 39,3dB


00:05:46, Missile exploded
F-14B Tomcat killed by SAM. (miss distance: 2m)

Total, SNR On Air Time: 6min 34sec

Last edited by piston79; 04/16/12 01:48 PM.
#3557129 - 04/16/12 02:49 PM Re: SAM Simulator [Re: piston79]  
Joined: Sep 2010
Posts: 54
arkhangelsk Offline
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arkhangelsk  Offline
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Posts: 54
Originally Posted By: piston79
Yes, MiG-25 heats up on 20 km altitude, but what's the difference? They had a materials which withstand the high temperatures. I think this plastic nose is only for missiles, which are for training purposes (i.e. not real ones..)


The air at 20km, where the MiG-25 makes Mach 3 is substantially thinner than at sea level where the MiG makes about 1200km/h.

Quote:
+1! :

[/quote]

So the trick is to shoot from 85-90km (the plane turns before it reaches 80).

#3557135 - 04/16/12 03:01 PM Re: SAM Simulator [Re: Hpasp]  
Joined: Sep 2010
Posts: 106
PN79 Offline
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PN79  Offline
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Posts: 106
arkhangelsk and piston79 - congrats to that F-14.

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