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#3551108 - 04/05/12 03:38 PM Re: Ground Branch info coming 4/16 [Re: Magnum]  
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ricnunes Offline
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And why do you think that this is a "I hate BIS" campaign?? As far as I know the vast majority here bought BIS ArmA products and some here that criticize ArmA3 perhaps even bought more BIS products than yourself - I for example bought all OFP/ArmA1/ArmA2/ToH and ALL their associated addons/DLCs - So please but don't patronize me, there's a chance that I probably bought more BIS products than yourself and this grants me the right to criticize any BIS products whenever I want!
I do really hate the setting of ArmA3 and NO, for the first time I WON'T BUY a BIS product and for the same reasons (sci-fi-ish stuff) I won't buy the Carrier Command game either (also from BIS) but while I don't have any problems with Carrier Command since this game is meant to be "sci-fi-ish" from the begining the same doesn't apply to the ArmA series - ArmA series whatever you like it or not it's an INFANTRY SIMULATOR (that includes other units which aren't simulated with the same detail as infantry such as tanks, helicopters, etc...) which models existing or based on real life units and their weaponry.
For me what BIS is doing regarding ArmA3 is the same thing as if for example ED would decide to make a DCS:X-Wing!

And since one of the few ways to communicate with BIS is using forums and I really like to have an "ArmA3" with a BELIEVABLE past, present or at best VERY NEAR future setting I won't stop demonstrating my dislike regarding the direction that ArmA3 took. And from what I see I'm far from being the only one here!
And yes, some BIS devs do really read this (and other) forums.

Inline advert (2nd and 3rd post)

#3551112 - 04/05/12 03:43 PM Re: Ground Branch info coming 4/16 [Re: Magnum]  
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actually this thread ain't about ArmA3... so take that there... this is about GROUND BRANCH, i ask that you stay on topic now... thanks.

#3551137 - 04/05/12 04:13 PM Re: Ground Branch info coming 4/16 [Re: Magnum]  
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BadKarma1001 Offline
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Have to admit that i was under the impression they went belly up a few years ago and it´s a nice surprice they are still out there.
I will definatly keep an eye open on April 16th and see what the fuss is about!

#3551898 - 04/06/12 06:23 PM Re: Ground Branch info coming 4/16 [Re: Magnum]  
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Jedi Master Offline
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I'll bet a billion dollars no BIS devs look in this forum for people's opinions on Arma 3.
Maybe they'd look in the Arma forum, in a thread with Arma 3 in the title?

No, you're right, they'll be looking in the general - tac sims forum in a thread named "Ground Branch" for that. reading

As for GB, I also had thought this thing went the way of Fighter Ops (which apparently is also officially "not dead yet") so I'm somewhat surprised to see anything new. I'm neither dismissive nor hyped for it, however. If it comes, it comes.




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#3551908 - 04/06/12 06:33 PM Re: Ground Branch info coming 4/16 [Re: Jedi Master]  
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Originally Posted By: Jedi Master
I'm neither dismissive nor hyped for it, however. If it comes, it comes.

The Jedi Master


Same feeling here. Don't have my hopes up, but if it comes another good realism-grounded shooter is always certainly welcome in my library.


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#3551984 - 04/06/12 08:39 PM Re: Ground Branch info coming 4/16 [Re: Magnum]  
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Well, color me surprised. I thought for sure this one was dead.


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#3552411 - 04/07/12 07:41 PM Re: Ground Branch info coming 4/16 [Re: Magnum]  
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ricnunes Offline
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Originally Posted By: Magnum
actually this thread ain't about ArmA3... so take that there... this is about GROUND BRANCH, i ask that you stay on topic now... thanks.


Roger that. My appologies...

#3556259 - 04/14/12 07:49 PM Re: Ground Branch info coming 4/16 [Re: Magnum]  
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Only a few days left. I am looking forward to seeing what features made it in the final game. They say that they are done experimenting with features in GB, so a proper feature list might be possible. Many things were brought up, including adjustable weapon zero, the ability to kick open certian doors (with a random chance for how many attempts it would take), and much more. Obviously a lot of these ideas will not make it in... but I hope to find out which ones do and don't soon.

Some gameplay videos would be nice to.

#3556263 - 04/14/12 07:59 PM Re: Ground Branch info coming 4/16 [Re: Magnum]  
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What would be the point of adjustable weapon zero? When I was in I zeroed my rifle exactly once...

#3556659 - 04/15/12 06:05 PM Re: Ground Branch info coming 4/16 [Re: Evil Flower]  
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Originally Posted By: Evil Flower
What would be the point of adjustable weapon zero? When I was in I zeroed my rifle exactly once...


That was my thought as well, and I doubt it will be in the final game. But as I said, I am interested in knowing what did and what did not make it.

Looks like it will only be PvP up front. Not sure how or when SP/co-op will be done.

#3556717 - 04/15/12 07:50 PM Re: Ground Branch info coming 4/16 [Re: Magnum]  
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Perhaps he just means adjusting the elevation for long distance etc?

I'll be interested to see how far this project has moved along.

#3556863 - 04/16/12 12:52 AM Re: Ground Branch info coming 4/16 [Re: sparks50]  
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Originally Posted By: sparks50
Perhaps he just means adjusting the elevation for long distance etc?

I'll be interested to see how far this project has moved along.


That has its usefulness, but for the most part, people set their zero and leave it at that. 300 meters seems to be ideal for rifles.

Edit: Some info about the 16th (should be the 16th in Ohio now):

http://www.blackfootstudios.com/news/news-bfs2-launch.html

Quote:
Ground Branch

BlackFoot Studios' premiere title; Ground Branch is based on the real life subsection of the Special Activities Division of the Central Intelligence Agency. The Special Activities Division typically carries out deniable covert operations on foreign soil and often goes into a situation before anyone else, before Special Forces, before the SEALs, before DevGru; SAD Ground Branch is the true tip of the spear. SAD Ground Branch operatives are mainly recruited from Army Special Forces or CAG units and are experts in field craft, surveillance, small arms, hostage rescue and Close Quarters Battle.

Being a CIA unit Ground Branch has a free hand to get the job done and as such will take measures which military units cannot. There are laws in war and Ground Branch tears those pages out of the book when necessary. They are the gunslingers of modern day warfare and are not a direct combat unit but instead rely on stealth and hit and run tactics. This means their operational manners may be deemed questionable by some at times. Ground Branch isn’t sent in to be an ambassador of good will, they are sent in to get very specific results.

As players, gameplay will be deliberate, calculated, gritty and heavy. Without the consequence of death and loss there is no depth to the game. Loss will be personal and unavoidable. We are not taking the moral high ground but players will sense the impact of thier actions. Your gear choices, route choices, team plan and actions against the enemy will all play into your success or failure. Multiplayer games will be methodical with pockets of quick but intense firefights all the way to long drawn out engagements against an equally matched team. There is no artificial balancing, but the individual’s skill and decision making will be what allows them to succeed.
Quote:
BlackFoot Studios Launches BFS 2.0

Posted: April 16, 2012

In 2004, the industry witnessed the opening of BlackFoot Studios, an independent development studio created by John Sonedecker, former Lead Artist for Red Storm Entertainment and one of the driving forces behind the award winning Ghost Recon series.

John’s professional career in game design and development spans over a decade of involvement and influence in high profile projects including several Triple A Tom Clancy titles, and developing tactical simulations for the military.

In 2007, www.BlackfootStudios.com was launched, and Sonedecker revealed the beginning development of Ground Branch, the premier title from his studio that would return the first person shooter genre back to its tactical roots.

With authentic realism and gameplay based on intelligent strategy, fans of the first person shooter genre would once again experience a true tactical military experience that is hard to find in today's gaming market. The Blackfoot Studios forums and community quickly swelled with a loyal following.

Despite the difficulties faced by independent developers without a big name publisher, John and his team remained steadfast in their endeavor. Through several years of perseverance and dedication, Ground Branch slowly took shape and became a reality.

Now, on April 16th 2012, after working under the radar to bring tangible results to their loyal community, BlackFoot Studios is returning to the forefront with the reveal of its redesigned home website, and a new second site dedicated specifically to Ground Branch.

With all new content, never before seen screenshots and game footage, inside information and one on one talks with the BlackFoot Studios developers, BFS 2.0 will bring Ground Branch back into the spotlight.

BlackFoot Studios would like to thank its loyal community that has stuck with us from the beginning, not only through the exciting times, but through the quiet times. And now, we invite all of our existing members, and new ones, to continue with us into the next phase of the studio's growth and Ground Branch's development.

Welcome to BFS 2.0.
There are also some screen shots on the top page. More stuff is to come mid day (it is midnight BFS time).

They will also be doing a Kickstarter.

#3557182 - 04/16/12 04:32 PM Re: Ground Branch info coming 4/16 [Re: Magnum]  
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BadKarma1001 Offline
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That´s it?
A new BFS website and a "Ground Breach" HP still under construction!?
Sorry but i am underwehlmed i was hoping for some "real" info not some marketing bs!

#3557188 - 04/16/12 04:34 PM Re: Ground Branch info coming 4/16 [Re: Magnum]  
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well when the site goes up in about an hour or two (Just talked with John) we will find out more... the new site can answer alot of questions, have screens, and videos... or it could not... at the end of the day we will decide as readers if the awaited 4/16 was worth it. wink

#3557193 - 04/16/12 04:37 PM Re: Ground Branch info coming 4/16 [Re: Magnum]  
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I too felt a bit taken back by what was released. The read on their website is pretty nice but no software title released today, bummer.


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#3557199 - 04/16/12 04:41 PM Re: Ground Branch info coming 4/16 [Re: Magnum]  
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Just PvP on release? Sorry, I'll be waiting for the SP/coop, as that's the only part I play in these games.

I haven't done PvP in almost 10 years.




The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#3557572 - 04/17/12 04:00 AM Re: Ground Branch info coming 4/16 [Re: Jedi Master]  
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Originally Posted By: Jedi Master
Just PvP on release? Sorry, I'll be waiting for the SP/coop, as that's the only part I play in these games.

I haven't done PvP in almost 10 years.




The Jedi Master


I'd buy it and give it a try. With some friends I am sure you can get some fun out of it. The profits can fund the SP/co-op. I share your view though, I was looking for SP/co-op mainly. But PvP and the offline training modes will have to do for the time being.

#3558693 - 04/19/12 12:37 AM Re: Ground Branch info coming 4/16 [Re: Magnum]  
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Releasing it as PvP first (and for who knows how long given the history of this project) seems to be missing the point.

You can play BF3 and COD realistically PvP on the right servers, not to mention games like Arma II.

What's missing in the market is that deep realistic single player experience everyone loved about the Rainbow Six series. Seems it'll still be missing for a while longer.

#3558696 - 04/19/12 12:43 AM Re: Ground Branch info coming 4/16 [Re: Magnum]  
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actually what I'm looking for is a co-op squad based tactical shooter, much like SWAT 4, but elite unit military based.

#3558697 - 04/19/12 12:46 AM Re: Ground Branch info coming 4/16 [Re: Magnum]  
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You're not alone.


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