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#3552457 - 04/07/12 09:07 PM Re: SAM Simulator [Re: Hpasp]  
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The question of where they can select this option here "Enable Nuclear weapons" at the Volkhov?

Inline advert (2nd and 3rd post)

#3552499 - 04/07/12 10:38 PM Re: SAM Simulator [Re: Hpasp]  
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CooLDoG Offline
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And hpasp said he didn't have time for any coding hahaha

I guess now we have something to look forward too!

#3552522 - 04/07/12 11:55 PM Re: SAM Simulator [Re: Hpasp]  
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CooLDoG Offline
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My best so far:
Click to reveal..
4:40am 19th of December 1972
Night-1, Wave-3 of the Linebacker-II raid against Hanoi.

Targets:
Kinh No Industrial Complex - 6 cells of B-52s (18)
Gia Lam Rail Road Yard - 4 cells of B-52s (12)
Hanoi Radio - 7 cells of B-52s (21)

Supporting force:
36 F-4 Phantom-II
6 F-105G Wild Weasel
2 EB-66B Destroyer
2 EA-6B Prowler
1 EC-135 Looking Glass
1 EC-121H AWACS.

SA-75M Dvina


00:03:28, V-750VMVK 11DMVK Missile launched on Channel-1
Target distance: 16km
Target azimuth: 14°
Target elevation: 21°
Target altitude: 5.9km
SNR mode: 55km
Missile guidance method: K (Half Lead Elevated By Constans)


00:03:54, Missile exploded on Channel-1
F-4 number 2 of pair-1 blocking Noi Bai airfield killed by SAM. (miss distance: 27m)

00:04:22, V-750VMVK 11DMVK Missile launched on Channel-2
Target distance: 16km
Target azimuth: 25°
Target elevation: 21°
Target altitude: 5.9km
SNR mode: 55km
Missile guidance method: T/T (Three Point)


00:04:49, Missile exploded on Channel-2
F-4 number 1 of pair-1 blocking Noi Bai airfield killed by SAM. (miss distance: 28m)

00:05:47, V-750VMVK 11DMVK Missile launched on Channel-3
Target distance: 7km
Target azimuth: 93°
Target elevation: 14°
Target altitude: 1.9km
SNR mode: 55km
Missile guidance method: K (Half Lead Elevated By Constans)


00:06:00, V-750VMVK 11DMVK Missile launched on Channel-2
Target distance: 6km
Target azimuth: 93°
Target elevation: 4°
Target altitude: 492m
SNR mode: 55km
Missile guidance method: T/T (Three Point)


00:06:11, Missile exploded on Channel-2
F-4 number 1 of pair-1 blocking Zea Lam airfield killed by SAM. (miss distance: 56m)
00:07:15, B-52 number 1 of cell-2 bombed Hanoi Radio.
00:07:25, B-52 number 2 of cell-2 bombed Hanoi Radio.
00:07:34, B-52 number 3 of cell-2 bombed Hanoi Radio.
00:07:39, B-52 number 1 of cell-1 bombed Kinh No Industrial Complex.
00:07:50, B-52 number 2 of cell-1 bombed Kinh No Industrial Complex.
00:08:03, B-52 number 3 of cell-1 bombed Kinh No Industrial Complex.
00:08:42, B-52 number 1 of cell-4 bombed Gia Lam Railroad Yard.
00:08:51, B-52 number 2 of cell-4 bombed Gia Lam Railroad Yard.

00:08:55, V-750VMVK 11DMVK Missile launched on Channel-1
Target distance: 13km
Target azimuth: 268°
Target elevation: 8°
Target altitude: 2km
SNR mode: 55km
Missile guidance method: T/T (Three Point)

00:08:56, B-52 number 1 of cell-3 bombed Hanoi Radio.
00:09:00, B-52 number 3 of cell-4 bombed Gia Lam Railroad Yard.
00:09:06, B-52 number 2 of cell-3 bombed Hanoi Radio.

00:09:09, V-750VMVK 11DMVK Missile launched on Channel-2
Target distance: 14km
Target azimuth: 265°
Target elevation: 3°
Target altitude: 765m
SNR mode: 55km
Missile guidance method: T/T (Three Point)

00:09:16, B-52 number 3 of cell-3 bombed Hanoi Radio.

00:09:33, Missile exploded on Channel-2

00:10:14, V-750VMVK 11DMVK Missile launched on Channel-1
Target distance: 11km
Target azimuth: 88°
Target elevation: 10°
Target altitude: 2km
SNR mode: 55km
Missile guidance method: K (Half Lead Elevated By Constans)


00:10:20, F-105 Wild Weasel number 1 of pair-1 launched AGM-45 Shrike missile.


00:10:36, Missile exploded on Channel-1
F-4 number 2 of pair-1 blocking Zea Lam airfield killed by SAM. (miss distance: 62m)

00:10:48, SNR knocked out by Anti Radiation Missile.
Total, SNR On Air Time: 5min 50sec

The funny thing is that I saw the AGM-55 coming in at me because I was planning to shoot that weasel next. Most certainly an "ohh sh*t moment" to quote myself. This simulator gets my pulse up more than "first person shooter games".
3DAAR:
Save target as and rename as .zip
Extract the zip and you should have my gpx file.


Any tips would be helpful and much appreciated!!!

Last edited by CooLDoG; 04/07/12 11:57 PM.
#3552614 - 04/08/12 07:39 AM Re: SAM Simulator [Re: Roady]  
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piston79 Offline
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Originally Posted By: Roady
[^^ big fat Splash on Screen?!
...then nothing, 'cause of EMP?!


No, vacuum tube electronics has not problems with EMP... It's like a thunder storm weather - nothing special...
I've read an article about test against nuclear missiles in USSR, two were launched, first one exploded above the SAM site, and then the site works against second one - no problem with that.. I am searching that article and if find it will provide more aqurate facts. yep

#3552626 - 04/08/12 08:30 AM Re: SAM Simulator [Re: CooLDoG]  
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Hi,

Those scenarios were already discussed here, Hpasp provided a lot of information here.
The main goal in those missions is to shot down B-52's, so don't waste your missiles against "Phantom"-s.
Most succesful way to deal with them is to shoot them while are in your "burntrue" range - up to 20 km (page 43 of the manual), so can track them like no jamming is there.
"Shrike" is pretty old design, and will lose you if you switch off your transmition.
Here:
http://www.youtube.com/watch?v=GR_NbfRtM7k&feature=player_detailpage#t=2404s
can see what they do, when AGM-45 comes...

#3552662 - 04/08/12 11:33 AM Re: SAM Simulator [Re: piston79]  
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Roady Offline
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Originally Posted By: piston79

No, vacuum tube electronics has not problems with EMP... It's like a thunder storm weather - nothing special...
I've read an article about test against nuclear missiles in USSR, two were launched, first one exploded above the SAM site, and then the site works against second one - no problem with that.. I am searching that article and if find it will provide more aqurate facts. yep


Ah,ok,you are right,i only forgot about that...
But anyway,i dont want to be where a 15kt Warhead explodes above me,even if its like 10km or so...
I think it will still make a lot of Overpressure,Light and Noise...

#3552666 - 04/08/12 11:36 AM Re: SAM Simulator [Re: piston79]  
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arkhangelsk Offline
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Originally Posted By: piston79



"The Beauty and The Beast"


May I ask how to get that little line chart at the bottom half to appear in Google Earth?

Thanks.

#3552710 - 04/08/12 02:13 PM Re: SAM Simulator [Re: Hpasp]  
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CooLDoG Offline
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@piston, yeah I know that you can shoot them down and turn off your radar. But the problem comes when he is bout 2km away from you when you realize that one has been shot at you biggrin . I tried the same mission again and I was able to kill the same amount with using less radar transmissions. Also, I used more discretion in choosing my target and hit more b-52s. Also, all of my shots were on targets through burn-through (I rad the manual wink )

Last edited by CooLDoG; 04/08/12 02:17 PM.
#3552742 - 04/08/12 03:13 PM Re: SAM Simulator [Re: CooLDoG]  
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piston79 Offline
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@piston, yeah I know that you can shoot them down and turn off your radar. But the problem comes when he is bout 2km away from you when you realize that one has been shot at you

Bad luck than... From this distance he can save his "Shrikes" and kill you with stones...

#3552775 - 04/08/12 04:17 PM Re: SAM Simulator [Re: arkhangelsk]  
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Originally Posted By: arkhangelsk
Originally Posted By: piston79

"The Beauty and The Beast"


May I ask how to get that little line chart at the bottom half to appear in Google Earth?

Thanks.

There's an option that reads "Display altitude profile", or something like that, under the right click menu of the track.

Speaking of those Libyan scenarios, I might have been better off with a Strela-2 or two and stand somewhere around that runway threshold -- at the very least no HARM's gonna home in on that. banghead

EDIT: I smell some WWIII what-if scenario coming in...Hot with thermonuclear goodness!

Last edited by JWNoctis; 04/08/12 04:24 PM.
#3552928 - 04/08/12 09:40 PM Re: SAM Simulator [Re: piston79]  
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CooLDoG Offline
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No I just didn't see him shoot it smile

#3553059 - 04/09/12 04:05 AM Re: SAM Simulator [Re: Hpasp]  
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Amidkor Offline
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Russia

Last edited by Amidkor; 04/09/12 06:04 AM.
#3553101 - 04/09/12 07:40 AM Re: SAM Simulator [Re: Amidkor]  
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Hpasp Offline
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Hpasp  Offline
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Joined: Dec 2009
Posts: 2,665
Hungary, Europe


This video shows the S-300P shooting ground target...
(again the Zemlja switch)
thumbsup


Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
#3553147 - 04/09/12 11:49 AM Re: SAM Simulator [Re: Roady]  
Joined: Dec 2009
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Hpasp Offline
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Hpasp  Offline
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Posts: 2,665
Hungary, Europe
Originally Posted By: Roady
Originally Posted By: piston79

No, vacuum tube electronics has not problems with EMP... It's like a thunder storm weather - nothing special...
I've read an article about test against nuclear missiles in USSR, two were launched, first one exploded above the SAM site, and then the site works against second one - no problem with that.. I am searching that article and if find it will provide more aqurate facts. yep


Ah,ok,you are right,i only forgot about that...
But anyway,i dont want to be where a 15kt Warhead explodes above me,even if its like 10km or so...
I think it will still make a lot of Overpressure,Light and Noise...


The safety range for the 15kt warhead equipped V-760 15D missile is 6km. Over 6km not even a window should broke.
This is also the minimum altitude it should detonated above ground, to protect against civilian casualties.

explode
Nice reading...
http://www.fourmilab.ch/etexts/www/effects/

Last edited by Hpasp; 04/09/12 12:32 PM.

Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
#3553181 - 04/09/12 01:41 PM Re: SAM Simulator [Re: Hpasp]  
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piston79 Offline
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...aand 100% kill probability distance could be???? About a mile maybe?

Last edited by piston79; 04/09/12 02:32 PM.
#3553212 - 04/09/12 02:53 PM Re: SAM Simulator [Re: piston79]  
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CooLDoG Offline
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CooLDoG  Offline
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Originally Posted By: piston79
...aand 100% kill probability distance could be???? About a mile maybe?

If this is true then shooting will no longer be challenging. But I guess that's the point.

#3553233 - 04/09/12 03:58 PM Re: SAM Simulator [Re: piston79]  
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Hpasp Offline
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Hpasp  Offline
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Posts: 2,665
Hungary, Europe
Originally Posted By: piston79
...aand 100% kill probability distance could be???? About a mile maybe?


100% kill is approx ~2400m radius from the Epicenter, caused by the Air Blast Shock Wave.
Within ~80m radius, all object will instantly disappear, due to the Nuclear Fireball.

I have not calculated Thermal Radiation (Burn, Flash) and Nuclear Radiation yet, but I expect these has minor effect, compared to the Shock Wave.

Click to reveal..
14:40 19th of December, 1972.
SR-71 bomb damage assessment flight number two.

S-75M3 Volkhov


00:03:43, V-760 15D Missile launched on Channel-1
Target distance: 79km
Target azimuth: 266°
Target elevation: 17°
Target altitude: 23,9km
SNR mode: LORO - 150km
Missile guidance method: T/T (Three Point)


00:03:59, V-760 15D Missile launched on Channel-2
Target distance: 38km
Target azimuth: 272°
Target elevation: 21°
Target altitude: 14km
SNR mode: LORO - 150km
Missile guidance method: T/T (Three Point)


00:04:05, V-760 15D Missile launched on Channel-3
Target distance: 39km
Target azimuth: 274°
Target elevation: 23°
Target altitude: 15,8km
SNR mode: LORO - 75km
Missile guidance method: T/T (Three Point)


00:04:37, Missile exploded on Channel-1
SR-71 Habu hit by nuclear blast. (distance from epicenter: 3936m)

00:04:44, Missile exploded on Channel-2
SR-71 Habu killed by nuclear blast. (distance from epicenter: 1113m)

Total, SNR On Air Time: 3min 56sec


Last edited by Hpasp; 04/09/12 05:56 PM.

Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
#3553344 - 04/09/12 06:58 PM Re: SAM Simulator [Re: Hpasp]  
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piston79 Offline
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Poking one easy scenarios, and check what happens...
Is that possible(?) with this huge Parameter?:
Click to reveal..



Click to reveal..
14:00 28th of March, 1985.
SR-71 Operation Giant Reach.

S-200VE Vega-E


00:03:54, Missile launched from launcher-6
Target distance: 293km
Target azimuth: 331°
Target elevation: 2°
Target angular speed: 886m/s (3,1 Mach)
Target altitude: 20km
RPC mode: MHI - Narrow Beam
GSN mode: Acquire target during flight
Received signal strength: 7dB


00:04:55, Missile launched from launcher-5
Target distance: 242km
Target azimuth: 329°
Target elevation: 3°
Target angular speed: 743m/s (2,6 Mach)
Target altitude: 20km
RPC mode: MHI - Narrow Beam
GSN mode: Home on Jam
Received signal strength: 45dB


00:05:26, Missile launched from launcher-4
Target distance: 222km
Target azimuth: 324°
Target elevation: 4°
Target angular speed: 579m/s (2 Mach)
Target altitude: 20km
RPC mode: MHI - Narrow Beam
GSN mode: Home on Jam
Received signal strength: 45dB


00:07:18, Missile exploded
SR-71 Habu hit by SAM. (miss distance: 164m)

00:07:51, Missile exploded
SR-71 Habu killed by SAM. (miss distance: 252m)

00:13:04, Missile launched from launcher-1
Target distance: 262km
Target azimuth: 284°
Target elevation: 0°
Target angular speed: -161m/s (-0,6 Mach)
Target altitude: 7,5km
RPC mode: MHI - Narrow Beam
GSN mode: Acquire target during flight
Received signal strength: 26,7dB


Total, SNR On Air Time: 13min 38sec


Another quriosity...(First missile hits, no mather of jamming...





Last edited by piston79; 04/10/12 06:58 AM.
#3553354 - 04/09/12 07:05 PM Re: SAM Simulator [Re: piston79]  
Joined: Dec 2009
Posts: 2,665
Hpasp Offline
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Hpasp  Offline
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Joined: Dec 2009
Posts: 2,665
Hungary, Europe
Originally Posted By: piston79
Poking one easy scenarios, and check what happens...
Is that possible(?) with this huge Parameter?:


Parameter is only important with systems tracking the missile and the target with the same relatively narrow antenna beam.
(Dvina, Volhov, Neva)

All the other SAM missile can fly directly towards the predicted intercept point, while the target is tracked with the SNR.
(KRUG, VEGA)
thumbsup

Last edited by Hpasp; 04/09/12 07:07 PM.

Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
#3553370 - 04/09/12 07:28 PM Re: SAM Simulator [Re: Hpasp]  
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CooLDoG Offline
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CooLDoG  Offline
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Posts: 95
But that 4000m + hit range would hit a truck load of targets in operation linebacker, for example, right? Would it also be possible to have the missile explode if it was, say, 700m away from the target instead of being within proximity fuse range? Do I have to be within proxy fuse range to to blow up? How else could you get a missile to explode 4000 meters away from a target?I would say that I could detonate my warhead at anytime by use of the K3 command. I am probably 100% wrong, and am sorry if this is a complete waste of your time frown

Also, I found this interesting, yet semi irrelevant video, about an American SAM armed with a nuclear warhead:
http://www.youtube.com/watch?feature=player_embedded&v=rgFIhomusc8#!

Last edited by CooLDoG; 04/09/12 07:48 PM.
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