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#3532962 - 03/05/12 10:00 PM Wing Commander Saga Feature Trailer  
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For all you Wing Commander fans out there
trailer

Inline advert (4th to 5th topic)

#3532979 - 03/05/12 10:23 PM Re: Wing Commander Saga Feature Trailer [Re: damson]  
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What is it?


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#3532981 - 03/05/12 10:25 PM Re: Wing Commander Saga Feature Trailer [Re: damson]  
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Is this a new stand alone game or a FS2 mod?

Ok, n/m:
http://www.wcsaga.com/features/faq.html

Q: Will Wing Commander Saga be a standalone or do we need Freespace installed?

A: Both the prologue and the upcoming main-release will be 100% standalone, there is no CD or previous installed Freespace-version required


I'd like to see some gameplay.


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#3532993 - 03/05/12 10:36 PM Re: Wing Commander Saga Feature Trailer [Re: Raw Kryptonite]  
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Originally Posted By: Raw Kryptonite
Is this a new stand alone game or a FS2 mod?

Ok, n/m:
http://www.wcsaga.com/features/faq.html

Q: Will Wing Commander Saga be a standalone or do we need Freespace installed?

A: Both the prologue and the upcoming main-release will be 100% standalone, there is no CD or previous installed Freespace-version required


I'd like to see some gameplay.


Here you go
gameplay 1
gameplay 2

Edit: As a beta tester for the title I can only say that Wing Commander fans will not be dissapointed. Be sure to download it at the end of March for free and see for yourself!

Last edited by damson; 03/05/12 10:40 PM.
#3532997 - 03/05/12 10:41 PM Re: Wing Commander Saga Feature Trailer [Re: damson]  
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#3533001 - 03/05/12 10:44 PM Re: Wing Commander Saga Feature Trailer [Re: No Name]  
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Originally Posted By: peppergomez
What is it?

It's a standalone game built on a modified Freespace Open engine set in the Wing Commander universe parallel to the events known from Wing Commander 3.
More info here.

#3533013 - 03/05/12 10:56 PM Re: Wing Commander Saga Feature Trailer [Re: damson]  
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#3533037 - 03/05/12 11:34 PM Re: Wing Commander Saga Feature Trailer [Re: damson]  
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Wow...I remember playing the demo missions about 5 years ago...

I'll be on this like white on rice!!! biggrin


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#3533148 - 03/06/12 02:22 AM Re: Wing Commander Saga Feature Trailer [Re: damson]  
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Is there a cockpit view? I thought I read that was a limitation of the FS engine. Maybe they fixed that?
Not that I'm complaining, that's a lot of work showing there, and it looks great just the same.


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#3533300 - 03/06/12 09:00 AM Re: Wing Commander Saga Feature Trailer [Re: Raw Kryptonite]  
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Originally Posted By: Raw Kryptonite
Is there a cockpit view? I thought I read that was a limitation of the FS engine. Maybe they fixed that?
Not that I'm complaining, that's a lot of work showing there, and it looks great just the same.

No there is no cockpit view, HUD only as in Wing Commander IV. But that don't ruin the gameplay at all.

The cockpits in FSO engine are possible, check out Diaspora - a BSG themed mod built also on Freespace Open engine (still WIP).

#3533656 - 03/06/12 08:37 PM Re: Wing Commander Saga Feature Trailer [Re: damson]  
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Damson, I am kicking myself for not making the connection as I have seen your name over here at SimHQ. duh Im Light over on the WC:SAGA Beta test forum. Although given that it has been awile since I have been regulerly on SimHQ I can see why I missed it. hahaha

I came over here to see if anyone had posted about the final trailer and release date for SAGA and saw that you had got to it before me. wink

#3533760 - 03/06/12 11:53 PM Re: Wing Commander Saga Feature Trailer [Re: KJakker]  
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Originally Posted By: KJakker
Damson, I am kicking myself for not making the connection as I have seen your name over here at SimHQ. duh Im Light over on the WC:SAGA Beta test forum. Although given that it has been awile since I have been regulerly on SimHQ I can see why I missed it. hahaha

I came over here to see if anyone had posted about the final trailer and release date for SAGA and saw that you had got to it before me. wink

Nice to see a friendly tester from WCSaga Beta team here on SimHQ! Greetings Light or should I say KJakker wink I've always admired your comprehensive posts at WCS forum.

Best regards.

#3541100 - 03/19/12 04:55 AM Re: Wing Commander Saga Feature Trailer [Re: damson]  
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I just played through Wing Commander 3 recently for this mod. It is going to rock man.

#3541288 - 03/19/12 12:33 PM Re: Wing Commander Saga Feature Trailer [Re: damson]  
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Looks fantastic. Will be installing this.


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#3543603 - 03/23/12 12:06 AM Re: Wing Commander Saga Feature Trailer [Re: damson]  
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#3543638 - 03/23/12 02:08 AM Re: Wing Commander Saga Feature Trailer [Re: damson]  
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IF you want to enable TRACK IR, you need to grab this .DLL file and put it in your saga main directory:

http://www.mediafire.com/download.php?ihzkihqj2ky

For more info on the DLL and why, see here:

http://www.hard-light.net/forums/index.php?topic=79747.0

I use Track IR all the time for Freespace 2 and its mods.

#3543646 - 03/23/12 02:36 AM Re: Wing Commander Saga Feature Trailer [Re: damson]  
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The only drawback to TrackIR w/ FS2 is the fact that there's no in-cockpit reference. It's possible to add a cockpit, but it's not officially supported, so they're placeholders at best. I still use TrackIR regardless, it's better than nothin'.


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#3543689 - 03/23/12 04:35 AM Re: Wing Commander Saga Feature Trailer [Re: damson]  
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Adding a cockpit isn't hard at all, actually. smile

#3543828 - 03/23/12 01:05 PM Re: Wing Commander Saga Feature Trailer [Re: damson]  
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does anyone know if this uses the same keyboard layout as freespace 2?
wondering if I can use the CH HOTAS profile for FS2 to play this


PS- anyone else unable to run this game? It crashes everytime I try to begin a campaign from the main hanger bay

Last edited by peppergomez; 03/23/12 02:55 PM.

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#3543913 - 03/23/12 03:56 PM Re: Wing Commander Saga Feature Trailer [Re: damson]  
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Yeah the key layout is similar with the addition of Alt+G for slide, Alt+N for nav points and Alt+A for autonav. I use my regular FS 2 profile on my Cougar for it and it works great.

As for crashing... Post your error message here and here:

http://www.hard-light.net/forums/index.php?board=46.0

http://wcsaga.com/forum/index.php?f=3&sid=ba1b5d2aef73e253cb8b0f315137a689&rb_v=viewforum

I do notice you have a newer ATI Card, try the following:

"ATI compatibility: Current ATI drivers contain a bug that prevents certain shaders from compiling correctly. Normals maps will not work on ATI HD 4xxx series or older. Solution: install older ATI drivers (mid June 2010), copy atioglxx.dll into the game's directory, and re-install the new ATI drivers. Newer ATI cards should work properly."

Here's an ATI thread here:

http://wcsaga.com/forum/index.php?f=3&t=487&rb_v=viewtopic

Last edited by Mr_Blastman; 03/23/12 04:01 PM.
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