Over 5 years ago I purchased for less than $10 a program called 6000 Sounds. It had hundreds of files of explosions, jet aircraft and helo flyovers, startups, takeoffs and aircraft taxiing. I have also culled files from the old Avalon Hill game, Flight Commander, which had a huge number of combat aircraft cockpit communications recorded from air to air and ground combat and in general flight. Some are routine and glib and some are quite dramatic, including some Saudi voices involved in air to air combat. These files were recorded by the designer from the public domain. I also culled some files from a few other flight sims, some of which are not from public domain sources.
By inserting these files in appropriate places, you can greatly add to the immersive atomosphere of a mission. In a large scale mission that I designed about an attack on the nuclear site at Bushehr, Iran, I had a random group setup in which a flight of F-117s either attacks a key SA-10 site at Khark Island and then moves on to strike an EWR site on the northern Red Sea coast of Iran or it aborts the mission because of mechnical difficulties. If it turns back, the lead pilot announces that the flight is aborting its mission, but if it makes the strike, there are cockpit communications concerning the attack. It is very entertaining to use these files.
If you like to build missions, these kinds of files can be a great tool, and they are readily available and easy to use.
Last edited by Timc; 03/08/12 01:55 AM.