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#3516418 - 02/11/12 02:45 PM Re: ROF Development Plans for 2012 Blog Post is up! [Re: Bandy]  
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RoFfan Offline
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Originally Posted By: Bandy
Originally Posted By: D13-th_Korn
...presumably that ammount of buildings would require too much computing/rendering power to run smoothly. Also the developing effort of replicating early 20th century London/Paris would be enormous.

Maybe cpu's currently, but why should this restrict future development? And with respect to resources, why not 3rd party volunteers? He!!, I'll volunteer some time to place buildings etc as part of a project team...

We don't have Paris right now as is, and that's OK, why not include the area with London for the future is all I'm saying, NOT let's have our cake and eat it too...


I don't get it. Paris and London are great with modded Il-2, and don't cause any noticeable problems.

Inline advert (2nd and 3rd post)

#3516429 - 02/11/12 03:01 PM Re: ROF Development Plans for 2012 Blog Post is up! [Re: 777 Studios - Jason]  
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way to feed my addiction to this sim!

#3516539 - 02/11/12 06:58 PM Re: ROF Development Plans for 2012 Blog Post is up! [Re: 777 Studios - Jason]  
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navair2 Offline
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Bought everything. Great news Jason, let's see what the team can do. clapping


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#3516541 - 02/11/12 07:01 PM Re: ROF Development Plans for 2012 Blog Post is up! [Re: RoFfan]  
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navair2 Offline
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Originally Posted By: RoFfan
Originally Posted By: Bandy
Originally Posted By: D13-th_Korn
...presumably that ammount of buildings would require too much computing/rendering power to run smoothly. Also the developing effort of replicating early 20th century London/Paris would be enormous.

Maybe cpu's currently, but why should this restrict future development? And with respect to resources, why not 3rd party volunteers? He!!, I'll volunteer some time to place buildings etc as part of a project team...

We don't have Paris right now as is, and that's OK, why not include the area with London for the future is all I'm saying, NOT let's have our cake and eat it too...


I don't get it. Paris and London are great with modded Il-2, and don't cause any noticeable problems.


Different game engine...my guess is that ROF's level of detail for aircraft sacrifice resources that otherwise would be available to other things such as ground objects. There's only so much "horsepower" to go around IMO.


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#3516570 - 02/11/12 07:56 PM Re: ROF Development Plans for 2012 Blog Post is up! [Re: 777 Studios - Jason]  
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Johan217 Offline
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Nitpicking time!

- Ieper is not marked on the map; should be, because the map does seem to include the area. Please change this before people get into a frenzy over "why isn't bloody Wipers on the map?"
- "Zeerbrugge" must be "Zeebrugge"

behindcouch

Looking forward to buy more stuff in 2012!

Last edited by Johan217; 02/11/12 07:57 PM.

Undercarriage lever a bit sticky was it, Sir?
#3516642 - 02/11/12 10:37 PM Re: ROF Development Plans for 2012 Blog Post is up! [Re: Johan217]  
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Cold_Flying Offline
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Originally Posted By: Johan217
Nitpicking time!

- "Zeerbrugge" must be "Zeebrugge"

behindcouch

Looking forward to buy more stuff in 2012!


Maybe if we get enough boats we can redo the Zeebruggee raid, and give 'er some air support.

How cool would that be! pilot


Question everything!
#3516753 - 02/12/12 01:40 AM Re: ROF Development Plans for 2012 Blog Post is up! [Re: D13th_Korn]  
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Avimimus Offline
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Originally Posted By: D13-th_Korn

No, it makes perfect sense not including the great cities, presumably that ammount of buildings would require too much computing/rendering power to run smoothly. Also the developing effort of replicating early 20th century London/Paris would be enormous.

Imo this is one mistake Il-2 Cliffs of Dover made, though it was a lot more important for them to have some version of London in the sim so it's easy to understand why they felt like they had to do it.


Exactly what I was thinking... I'd rather have a higher quality coastline (or submarines that can dive) or a Nieuport with two Lewis guns - rather than a lot of time be put into modeling a city I don't really want to fly over... Paris, I might see - but for London, there are other nearby targets to intercept Gothas over.

#3516869 - 02/12/12 10:01 AM Re: ROF Development Plans for 2012 Blog Post is up! [Re: 777 Studios - Jason]  
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Phazon Offline
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Pre-ordered everything, channel map and floatplanes sounds like great fun to me. smile


"Rock crushes scissors ... but paper covers rock, and scissors cuts paper! Kif, we have a conundrum." - Zapp Brannigan
#3516889 - 02/12/12 12:21 PM Re: ROF Development Plans for 2012 Blog Post is up! [Re: 777 Studios - Jason]  
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I'd rather 777 didn't use their scant resources modelling London or Paris.

If a 3rd party group wanted to take the task on then its all good of course.


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#3516944 - 02/12/12 02:21 PM Re: ROF Development Plans for 2012 Blog Post is up! [Re: Mogster]  
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Bandy Offline
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Originally Posted By: Mogster
I'd rather 777 didn't use their scant resources modelling London or Paris.

If a 3rd party group wanted to take the task on then its all good of course.

I agree 100%, 777 should concentrate resources elsewhere other than Paris/London, BUT if ANYONE is ever going to be able to make London, the map has to include the terrain for it!

That's all I'm trying to say, include the terrain where London SHOULD go, just like the Paris we don't have. Someday we will have it, but the map must cover the area first, or it ain't going to ever happen...


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#3517407 - 02/13/12 03:18 AM Re: ROF Development Plans for 2012 Blog Post is up! [Re: 777 Studios - Jason]  
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vocatx Offline
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I've read through the blog post at the RoF forum several times. Tell me, am I reading between the lines or is this new map going to be single-player only? The article keeps referring to how important the map and the Belgian air forces will be to 'career mode'. I hope I'm simply misunderstanding what's being said.


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#3517457 - 02/13/12 04:58 AM Re: ROF Development Plans for 2012 Blog Post is up! [Re: vocatx]  
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LukeFF Offline
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Originally Posted By: vocatx
I've read through the blog post at the RoF forum several times. Tell me, am I reading between the lines or is this new map going to be single-player only?


http://riseofflight.com/Forum/viewtopic.php?f=49&t=27548&p=379484#p379484

#3517478 - 02/13/12 05:45 AM Re: ROF Development Plans for 2012 Blog Post is up! [Re: 777 Studios - Jason]  
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vocatx Offline
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Thanks Luke. That answers my question.


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#3517527 - 02/13/12 10:04 AM Re: ROF Development Plans for 2012 Blog Post is up! [Re: 777 Studios - Jason]  
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AlexanderV Offline
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To be honest I'm a little disappointed. I was hoping for further enhancements to AI and the dynamic campaign. Those are the features which in my opinion already make ROF a very good simulator but if improved further could make it one for the gaming history books. I understand that 777 needs to make money but why not do it with the dynamic campaign. It is still considered a beta...so leave what there is for free for everyone to try out (or make some sort of trail version where you can only fly a limited number of sorties with each pilot) and improve on that...make a final version and sell that. I would buy that no matter the price.

Adding more planes and maps doesn't really appeal as much to me. The SP is good...but it is not really there yet. The dynamic campaign is well designed in terms of immersion (just missing a better debriefing) but the automatically generated missions need to become better (which would also be facilitated by improvements to the AI...attacking a plane with a rear gunner shouldn't be nothing but suicide and the AI needs to concentrate more on the actual goal of the mission). A good static campaign also would be appreciated...I bought the St. Mihiel but I don't like it very much. The missions I tried are designed very well and the diary thing is a good idea (which should be improved further) but I miss what is the strongest point of the dynamic campaign: keeping track of your pilot and squadron. A combination of both would be the best...the missions from the St. Mihiel campaign combined with the immersive dynamic campaign.

Of course everything is just IMHO but that's the way I feel.

Alexander

Last edited by AlexanderV; 02/13/12 10:07 AM.

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#3517560 - 02/13/12 11:59 AM Re: ROF Development Plans for 2012 Blog Post is up! [Re: 777 Studios - Jason]  
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komemiute Offline
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@Alexander: Please, I don't mean to sound polemic, but I read nowhere that they are stopping the rest of the development to produce this new map + Aircrafts. On the contrary, I believe somewhere is written that they (777) are still aiming to improve Flight Models and the Sim-Core.

It's just that on top of that they're also releasing stuff for us to buy. On a former post was in fact written they hired new poeple for new models/maps, sorry content development.

biggrin

I spent almost €30 last month so wifey wouldn't let me pre-order anything. Still I'm deeply in love with the idea of the channel map.
I'll buy it and the streamers/guns ASAP.

Cheers!


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#3517563 - 02/13/12 12:20 PM Re: ROF Development Plans for 2012 Blog Post is up! [Re: 777 Studios - Jason]  
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777 need to finish what's still unfinished and plug the glaring gap in the existing planeset before they start pushing stuff like this. I'll not part with another penny unless it's for early-war planes like the Fe2.


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#3517569 - 02/13/12 01:01 PM Re: ROF Development Plans for 2012 Blog Post is up! [Re: 777 Studios - Jason]  
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looking at it nowadays, it was a bad decission to make the N.11/DH2/E.III IMO. Because of the lack of "target"-planes for them, read twoseaters of 1916.

777 had two choices for 2012:
1) make such 1916 twoseaters
2) concentrate on the already much better equipted 1917/18 scenario.

they decided to go 2), even more with adding a new map with some new possibilites with the airwarfare over the sea. I am ok with that, they couldnt do both i guess.

And i belive they will still improve their already existing stuff too.

to ad, i would have also been ok if 777 would have decided to go 1) wink lets wait what 2013 will bring biggrin

Last edited by Frankyboy; 02/13/12 01:03 PM.

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#3517578 - 02/13/12 01:23 PM Re: ROF Development Plans for 2012 Blog Post is up! [Re: 777 Studios - Jason]  
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RoFfan Offline
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Maybe the DH2, E.III, and N11 should have never been created. Now there's this expectation that RoF will cover 1916 as thoroughly as it does 1917-1918. I enjoy the early war birds, but it isn't realistic to think that there's a financial future in it for RoF.

Even the 1917-1918 planeset has some pretty big holes. My $.02.

#3517598 - 02/13/12 01:51 PM Re: ROF Development Plans for 2012 Blog Post is up! [Re: 777 Studios - Jason]  
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I think that the new map and new planes can better attract NEW players, thus enlarging the players base. THEN, the time periods can be better filled with the important missing airplanes, which will be bought by the existing players. Maybe this detour is needed to get to that point, financially speaking.

#3517605 - 02/13/12 01:58 PM Re: ROF Development Plans for 2012 Blog Post is up! [Re: 777 Studios - Jason]  
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I wouldn't forget to check what the fanbase asked louder than the rest.
Cross that with the foreseen costs of developing such things, and what you get is pretty much probably what we're having now.

But I guess you'd need to be part of the developing team...
I have no idea how they're programming or what the code looks like.

I look at RoF and I smile.
I'm happy to have spent what I have.

smile

Couldn't really ask more.


Click to reveal..
"Himmiherrgottksakramentzefixhallelujah!"
Para_Bellum

"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..."
Ice

"Ha! If it gets him on the deck its a start!"
MigBuster

"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
Sauron
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