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#3515750 - 02/10/12 04:51 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: komemiute]  
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Originally Posted By: komemiute
Aye, Arthur!
I use that too... great mod, really.

Makes me wonder why TK doesn't make it part of the engine.
You know, you give the guys a free copy of each game/dlc you release and in exchange they keep pumpin'out great stuff.


Too many free copies would be given out.... TW would lose too much revenue.


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#3515969 - 02/10/12 09:10 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]  
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arthur666 Offline
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Terrain is looking amazing.


System Vitals: Intel i5 9600, RTX2060, 16GB DDR3000(OC), Win10 Home 64bit, Saitek X-52, Logitech G27
Current Sims: MSFS2020, Assetto Corsa, StrikeFighters2, IL2:BoS etc, Arma3, American Truck Simulator, SnowRunner
#3515989 - 02/10/12 09:30 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]  
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Definately looking forward to this.

#3516003 - 02/10/12 10:01 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]  
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Am I the only one that still thinks the terrain looks boring and lifeless? What was all the fuss about SF2NA coming with a new terrain engine? To me it looks the same.

Last edited by xclusiv8; 02/10/12 10:03 PM.
#3516016 - 02/10/12 10:17 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]  
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Might be lifeless but its Iceland. I haven't seen any shots yet where you would see lots of trees. I'm sure I'll regret the new terrain but I'm also sure that the modders in this series will find a way to make changes.

The fact that there are no tiles are a bonus. Now "hopefully", rivers and streams and roads / highways and such can be placed without having to make weird turns to get things to go proper.


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#3516066 - 02/10/12 11:16 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]  
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Has there been any word on improved carrier ops? Like... moving carriers?

#3516083 - 02/10/12 11:45 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]  
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You carriers don't move? I remember back in WOV days, closing the carrier on the let down and watching as I hit a way point the carrier turned into the wind.


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#3516142 - 02/11/12 01:05 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: RSColonel_131st]  
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Originally Posted By: RSColonel_131st
Has there been any word on improved carrier ops? Like... moving carriers?


Posting this reply for Fubar512 from CA:


#3516150 - 02/11/12 01:22 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]  
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Isn't that water a bit ...blue?

The Yak-38 is pretty cool. It would be great if a very limited command/supply interface was available (eg. changing the course of ships and trying to capture islands). IMHO, our modern ultra-realistic sims are missing some of the fun that early sims gave us where we could play 'capture the island'.

#3516158 - 02/11/12 01:44 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]  
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In the video, did anyone notice the Hawkeyeski, kidding about the name but there is a Hawkeye looking aircraft that appears to have contra-rotating props and very cool shape. Is it strictly a hypothetical variant?

Matt


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#3516178 - 02/11/12 02:38 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]  
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Originally Posted By: strykerpsg
In the video, did anyone notice the Hawkeyeski, kidding about the name but there is a Hawkeye looking aircraft that appears to have contra-rotating props and very cool shape. Is it strictly a hypothetical variant?

Matt


Yak-44, which never advanced beyond the prototype stage, it was cancelled along with the Ulyanovsk-class CVNs that it was originally intended to deploy from.



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#3516233 - 02/11/12 04:48 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Avimimus]  
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Originally Posted By: Avimimus
Isn't that water a bit ...blue?


It depends on one's position in relation to the Island. That's the actual color of the Gulf Stream. The surface color of the 'Stream stays pretty much the same, irregardless of one being off the East coast of Florida, East of North Carolina, SE of New Jersey, South of Nova Scotia, or South of Iceland.


"SeaWiFS. The Gulf Stream waters are warm and oligotrophic, low in nutrients. They are deep blue while the cooler, more-nutrient-rich waters to the north are milky blue due to the phytoplankton. (click on image for a larger version) Source: NASA Visible Earth."

And from this site: http://old.fisheries.is/ships/grounds.htm

"Looking at Iceland's northerly position on the map, one would expect the ocean around it to be icy cold and that very little production of phytoplankton could take place and become the basis for the food chain. One would expect the ocean to be rather lifeless. The fact is, however, quite the contrary because the ocean around Iceland is teeming with life. The explanation lies in the system of ocean currents around the country. As the warm Gulf stream approaching from the southwest meets the polar current from the north a huge amount of upwelling of nutrients takes place from the deeper layers to the surface. The nutrients feed microscopic life in the surface layers, notably phytoplankton and zooplankton and thus the ocean's entire food web. The Gulf stream warms the ocean south off Iceland and flows north along the west coast and east along the north coast. It meets the polar current off the north and west coasts and also in the southeast."

Besides, if one does not like the water surface color in a Third Wire sim, it's not all that hard to "personalize" it to suit one's taste. yep


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#3516336 - 02/11/12 10:57 AM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]  
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Originally Posted By: MoonJumper
Originally Posted By: RSColonel_131st
Has there been any word on improved carrier ops? Like... moving carriers?


Posting this reply for Fubar512 from CA:



Is that a new Flanker model? Because mine sure doesn't fold its wings


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#3516393 - 02/11/12 01:26 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]  
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Now back on topic with more WIP pics from www.facebook.com/thirdwire :






#3517020 - 02/12/12 05:20 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]  
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If anything, hopefully the sky can have its color and contrast adjusted to blend better with the new water so that the SF "world" looks all made out of the same stuff.(CA_Stary or LexxLuthor???) They always put out cool stuff.


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#3517024 - 02/12/12 05:26 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]  
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Well out of the Badger pic, I hope that isn't TK playing it and is an AI pilot firing guided munitions.


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#3517053 - 02/12/12 05:54 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: Saguanay]  
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Originally Posted By: Saguanay
Well out of the Badger pic, I hope that isn't TK playing it and is an AI pilot firing guided munitions.


i don't think tk playing it at all

i'm pretty sure he made ai able to fire that kind of guided ammo

#3517071 - 02/12/12 06:23 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]  
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I'm almost 100% certain that's the AI shooting and flying. 3rd Wire AI can engage a moving target with a guided weapon.


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#3517117 - 02/12/12 07:32 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]  
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AI A-10's use Mavericks all the time.

#3517118 - 02/12/12 07:36 PM Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots [Re: MoonJumper]  
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