Makes me wonder why TK doesn't make it part of the engine. You know, you give the guys a free copy of each game/dlc you release and in exchange they keep pumpin'out great stuff.
Too many free copies would be given out.... TW would lose too much revenue.
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Am I the only one that still thinks the terrain looks boring and lifeless? What was all the fuss about SF2NA coming with a new terrain engine? To me it looks the same.
Might be lifeless but its Iceland. I haven't seen any shots yet where you would see lots of trees. I'm sure I'll regret the new terrain but I'm also sure that the modders in this series will find a way to make changes.
The fact that there are no tiles are a bonus. Now "hopefully", rivers and streams and roads / highways and such can be placed without having to make weird turns to get things to go proper.
Plastic Modelers Air Combat Association via Thirdwire -Bringing sprues to life since 2003- Callsign=Saguanay Tail No. 282 Member 001
You carriers don't move? I remember back in WOV days, closing the carrier on the let down and watching as I hit a way point the carrier turned into the wind.
Plastic Modelers Air Combat Association via Thirdwire -Bringing sprues to life since 2003- Callsign=Saguanay Tail No. 282 Member 001
The Yak-38 is pretty cool. It would be great if a very limited command/supply interface was available (eg. changing the course of ships and trying to capture islands). IMHO, our modern ultra-realistic sims are missing some of the fun that early sims gave us where we could play 'capture the island'.
In the video, did anyone notice the Hawkeyeski, kidding about the name but there is a Hawkeye looking aircraft that appears to have contra-rotating props and very cool shape. Is it strictly a hypothetical variant?
In the video, did anyone notice the Hawkeyeski, kidding about the name but there is a Hawkeye looking aircraft that appears to have contra-rotating props and very cool shape. Is it strictly a hypothetical variant?
Matt
Yak-44, which never advanced beyond the prototype stage, it was cancelled along with the Ulyanovsk-class CVNs that it was originally intended to deploy from.
It depends on one's position in relation to the Island. That's the actual color of the Gulf Stream. The surface color of the 'Stream stays pretty much the same, irregardless of one being off the East coast of Florida, East of North Carolina, SE of New Jersey, South of Nova Scotia, or South of Iceland.
"SeaWiFS. The Gulf Stream waters are warm and oligotrophic, low in nutrients. They are deep blue while the cooler, more-nutrient-rich waters to the north are milky blue due to the phytoplankton. (click on image for a larger version) Source: NASA Visible Earth."
"Looking at Iceland's northerly position on the map, one would expect the ocean around it to be icy cold and that very little production of phytoplankton could take place and become the basis for the food chain. One would expect the ocean to be rather lifeless. The fact is, however, quite the contrary because the ocean around Iceland is teeming with life. The explanation lies in the system of ocean currents around the country. As the warm Gulf stream approaching from the southwest meets the polar current from the north a huge amount of upwelling of nutrients takes place from the deeper layers to the surface. The nutrients feed microscopic life in the surface layers, notably phytoplankton and zooplankton and thus the ocean's entire food web. The Gulf stream warms the ocean south off Iceland and flows north along the west coast and east along the north coast. It meets the polar current off the north and west coasts and also in the southeast."
Besides, if one does not like the water surface color in a Third Wire sim, it's not all that hard to "personalize" it to suit one's taste.
If anything, hopefully the sky can have its color and contrast adjusted to blend better with the new water so that the SF "world" looks all made out of the same stuff.(CA_Stary or LexxLuthor???) They always put out cool stuff.