#3510950 - 02/04/12 08:23 AM
Re: Friday Update, February 3, 2012 by Blacksix @ 1C Forums
[Re: FS_Phat]
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BKHZ_Furbs
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I think dynamic weather is very much a pipe dream Chivas, we cant even get the 2D clouds or new 3D ones yet. The memory was again caused by them, it entered the sim in the last but one patch(or maybe the last one?) so you would of thought they could find the error after 4 months. Lets hope you are right when you say Chivas they are playing their cards close to their chest with this one, and we get a host of very important fixes. If they fix the memory leak bug i will take my extra month at 1C. My guess is we get a FPS boost and a few patch padding bits and pieces...then another very long wait and more excuses about how hard game development is, plus some more shots of the sequel that will have fixed all the problems so we better buy it.
Last edited by BKHZ_Furbs; 02/04/12 09:32 AM.
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#3510976 - 02/04/12 10:14 AM
Re: Friday Update, February 3, 2012 by Blacksix @ 1C Forums
[Re: Chivas]
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cheesehawk
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If that huge increase of frame rates comes to pass, that should make room for a few more frame eating optional features to be implement for those with the system power to run them. That could be good news for features like Dynamic Weather at some point. Unless the frame rate increases are again at the expense of features currently in the game. Hope not, but the track record so far isn't great. I do believe the CTD will be fixed if the new engine works. Pretty sure it's caused by graphics now, as setting them down to fugly and low resolution greatly delays the frequency of CTDs. So in that respect, I'm hopeful.
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#3511153 - 02/04/12 05:04 PM
Re: Friday Update, February 3, 2012 by Blacksix @ 1C Forums
[Re: robmypro]
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AggressorBLUE
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Lots of questions. Very few answers. Are you surprised? I wonder if they feed this same non-information to the publisher?
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#3511235 - 02/04/12 07:28 PM
Re: Friday Update, February 3, 2012 by Blacksix @ 1C Forums
[Re: BKHZ_Furbs]
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Chivas
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I think dynamic weather is very much a pipe dream Chivas, we cant even get the 2D clouds or new 3D ones yet. The memory was again caused by them, it entered the sim in the last but one patch(or maybe the last one?) so you would of thought they could find the error after 4 months. Lets hope you are right when you say Chivas they are playing their cards close to their chest with this one, and we get a host of very important fixes. If they fix the memory leak bug i will take my extra month at 1C. My guess is we get a FPS boost and a few patch padding bits and pieces...then another very long wait and more excuses about how hard game development is, plus some more shots of the sequel that will have fixed all the problems so we better buy it. I doubt very much that Dynamic Weather is a pipe dream and I believe it will be implemented when there are enough game resources to allow decent frame rates, exactly the same way they added features in the original IL-2 over the years. All the communities angst is just a factor if a sim release unfinished and not optimized. It appears the graphics rewrite and code optimizations has made close to a hundred percent increase in frame rates which should allow more complicated features to be implemented. I don't think cheescakes worry that the increased in frame rates was at the cost of existing features, but it is possible. My guess is also that there will be enough increase in frame rates that will allow far more people with average systems to play online and offline, with far less CTD's. Although people who try to play COD with low spec systems will still experience CTD's. There will probably be a considerable wait for the following patch, because developing a sim this complex IS time consuming and difficult. There is no conspiracy to screw people over, just a group of combat sim enthusiast trying to stay employed in a genre they love. They may not be the perfect developer, but when I take a close look at the FMB, I'm quite impressed at what they have achieved so far.
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#3511248 - 02/04/12 07:43 PM
Re: Friday Update, February 3, 2012 by Blacksix @ 1C Forums
[Re: AggressorBLUE]
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Chivas
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Lots of questions. Very few answers. Are you surprised? I wonder if they feed this same non-information to the publisher? Not surprised at all, and its a tactic the developer should have incorporated a long time ago as some in the community have no idea on the complexities of a development. The IC publisher and main developer are well aware of the Maddox Games situation and can handle the truth, as they are still providing support, financially and otherwise, for the moment. Continued support may depend on the next patches providing far more players, decent frame rates, with some of the game play issues addressed.
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#3511265 - 02/04/12 08:02 PM
Re: Friday Update, February 3, 2012 by Blacksix @ 1C Forums
[Re: FS_Phat]
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BKHZ_Furbs
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Chivas, the developer saying we hope to include this feature when the game is released in 12 months is one thing but when the developer says "this is almost fixed and will be in the patch very soon!..." and then it doesn't appear and is never spoken of again, is that our fault that it leaves people confused and asking questions?
There is a big difference between the two.
Last edited by BKHZ_Furbs; 02/04/12 08:03 PM.
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#3511281 - 02/04/12 08:21 PM
Re: Friday Update, February 3, 2012 by Blacksix @ 1C Forums
[Re: BKHZ_Furbs]
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Chivas
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Chivas, the developer saying we hope to include this feature when the game is released in 12 months is one thing but when the developer says "this is almost fixed and will be in the patch very soon!..." and then it doesn't appear and is never spoken of again, is that our fault that it leaves people confused and asking questions?
There is a big difference between the two.
Hmmm, you could be right, but I don't remember the developer ever saying the Dynamic Weather "is almost fixed and will be in the patch very soon!..."
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#3511319 - 02/04/12 09:02 PM
Re: Friday Update, February 3, 2012 by Blacksix @ 1C Forums
[Re: Force10]
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Chivas
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I really hope at some point the re-write allows enough headroom for trees to be objects that aren't transparant. If you have a sim that is struggling for realism, this is a must IMO. Many of my flight sim "pucker" moments have been trying to bring a wounded bird home and having to find a clearing to land it. This is not a problem in COD, you can just land it in a dense forest and all is well. Total immersion killer. With a sim that has a "state of the art" damage model, it seems even more important to have the issues present of trying to land a damaged plane. I know they said that this probably wasn't possible the way the trees are in the game. They also said the way the use the "speedtree" tech is different from anyone else, I guess it shows that this "special" way they are using it has probably nerfed them being collision objects. Just guessing. Totally agree and they have to find away around this SpeedTree collision problem. Its a total immersion killer. I've never much liked Speedtrees in the first place but understood the developers dilemma. Regular trees where a huge performance hit on the large map, and adding a collision model too SpeedTree had the same problem. One solution looked better, while much fewer trees, and alot of trees without a collision model, had the same problem of being able to land almost anywhere. This has to be addressed, but I'm not sure the developer will be able to address the problem until a few other major issues are addressed. The developer would much rather have trees with a collision model and I can't see them not addressing the issue at some point.
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#3511321 - 02/04/12 09:05 PM
Re: Friday Update, February 3, 2012 by Blacksix @ 1C Forums
[Re: Chivas]
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BKHZ_Furbs
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Chivas, the developer saying we hope to include this feature when the game is released in 12 months is one thing but when the developer says "this is almost fixed and will be in the patch very soon!..." and then it doesn't appear and is never spoken of again, is that our fault that it leaves people confused and asking questions?
There is a big difference between the two.
Hmmm, you could be right, but I don't remember the developer ever saying the Dynamic Weather "is almost fixed and will be in the patch very soon!..." Agreed that never happened with the dynamic weather Chivas. Though i could name a few others features it did.
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#3511327 - 02/04/12 09:14 PM
Re: Friday Update, February 3, 2012 by Blacksix @ 1C Forums
[Re: Chivas]
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BKHZ_Furbs
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I really hope at some point the re-write allows enough headroom for trees to be objects that aren't transparant. If you have a sim that is struggling for realism, this is a must IMO. Many of my flight sim "pucker" moments have been trying to bring a wounded bird home and having to find a clearing to land it. This is not a problem in COD, you can just land it in a dense forest and all is well. Total immersion killer. With a sim that has a "state of the art" damage model, it seems even more important to have the issues present of trying to land a damaged plane. I know they said that this probably wasn't possible the way the trees are in the game. They also said the way the use the "speedtree" tech is different from anyone else, I guess it shows that this "special" way they are using it has probably nerfed them being collision objects. Just guessing. Totally agree and they have to find away around this SpeedTree collision problem. Its a total immersion killer. I've never much liked Speedtrees in the first place but understood the developers dilemma. Regular trees where a huge performance hit on the large map, and adding a collision model too SpeedTree had the same problem. One solution looked better, while much fewer trees, and alot of trees without a collision model, had the same problem of being able to land almost anywhere. This has to be addressed, but I'm not sure the developer will be able to address the problem until a few other major issues are addressed. The developer would much rather have trees with a collision model and I can't see them not addressing the issue at some point. I would rather they had much less but better placed trees, at the moment they look like they are auto-generated at random and it looks very unnatural. if they could get them better placed around roads and a few forests then maybe they could be a collision model for them.
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#3511394 - 02/04/12 10:32 PM
Re: Friday Update, February 3, 2012 by Blacksix @ 1C Forums
[Re: BKHZ_Furbs]
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Joined: Dec 2002
Posts: 4,024
Chivas
Senior Member
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I really hope at some point the re-write allows enough headroom for trees to be objects that aren't transparant. If you have a sim that is struggling for realism, this is a must IMO. Many of my flight sim "pucker" moments have been trying to bring a wounded bird home and having to find a clearing to land it. This is not a problem in COD, you can just land it in a dense forest and all is well. Total immersion killer. With a sim that has a "state of the art" damage model, it seems even more important to have the issues present of trying to land a damaged plane. I know they said that this probably wasn't possible the way the trees are in the game. They also said the way the use the "speedtree" tech is different from anyone else, I guess it shows that this "special" way they are using it has probably nerfed them being collision objects. Just guessing. Totally agree and they have to find away around this SpeedTree collision problem. Its a total immersion killer. I've never much liked Speedtrees in the first place but understood the developers dilemma. Regular trees where a huge performance hit on the large map, and adding a collision model too SpeedTree had the same problem. One solution looked better, while much fewer trees, and alot of trees without a collision model, had the same problem of being able to land almost anywhere. This has to be addressed, but I'm not sure the developer will be able to address the problem until a few other major issues are addressed. The developer would much rather have trees with a collision model and I can't see them not addressing the issue at some point. I would rather they had much less but better placed trees, at the moment they look like they are auto-generated at random and it looks very unnatural. if they could get them better placed around roads and a few forests then maybe they could be a collision model for them. I usually fly at treetop level into the target areas, when on Jabo and Ju88 runs, trying to avoid contact. I would like to see many of the trees placed along roads, railroads, field borders replaced with hedgerows. This would vastly improve mark one eyeball navigation, and also make the terrain more believable. Although the hedgerows would also require a collision model. Small groups of trees amongst the hedgerows would not be mistaken for or mask forests. This would be such a huge job that I feel it would only be done by a dedicated modder with alot of time on his hands.
Last edited by Chivas; 02/04/12 10:34 PM.
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#3511451 - 02/04/12 11:24 PM
Re: Friday Update, February 3, 2012 by Blacksix @ 1C Forums
[Re: FS_Phat]
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BKHZ_Furbs
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Yep Chivas its a real immersion killer watching enemy planes escaping by flying through the trees too. I still say the landscape and tree placement was far and away better in the early builds of CLOD.... By furbs9999 at 2010-10-25
Last edited by BKHZ_Furbs; 02/04/12 11:29 PM.
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#3511461 - 02/04/12 11:38 PM
Re: Friday Update, February 3, 2012 by Blacksix @ 1C Forums
[Re: BKHZ_Furbs]
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Chivas
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Yep Chivas its a real immersion killer watching enemy planes escaping by flying through the trees too. I still say the landscape and tree placement was far and away better in the early builds of CLOD.... By furbs9999 at 2010-10-25 I agree its probably works very well on small maps, much like the WOP BOB map, but the sim was unplayable on full BOB maps hence the use of Spreedtree technology to cut the frame rates usage.
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#3511621 - 02/05/12 04:41 AM
Re: Friday Update, February 3, 2012 by Blacksix @ 1C Forums
[Re: FS_Phat]
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FS_Phat
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Hey Guys I asked B6 if the CTD/Memory leak was addressed and he responded saying the graphics patch will fix it.
FYI I am posting a bunch of new answered questions from B6 in my first post too.
Also as we now have a new infraction based system in place at 1C forums, its only fair that Furbs and Tree are welcomed back to the community as long as they read and follow the rules. If anyone is unclear about any of the new infraction penalties and how they are applied please PM one of the mods, dont open a public discussion ok!
Cheers, Phat.
PS. You can still be banned under the infraction system, infact very quickly if you disregard the rules.
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#3511992 - 02/05/12 06:54 PM
Re: Friday Update, February 3, 2012 by Blacksix @ 1C Forums
[Re: BKHZ_Furbs]
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Chivas
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Gotta love the blind confidence Chivas! Right im off to 1C, was irony on the infraction list? Thanks for letting me know Phat. You did read Phat"s post about the graphic rewrite fixing the memory leak and CTD's, or was it easier just to ignore the statement. I think there is more common sense involved than blind confidence.
Last edited by Chivas; 02/05/12 06:56 PM.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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