#3507340 - 01/30/12 09:05 PM
Re: SAM Simulator
[Re: max2012]
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Joined: Jan 2012
Posts: 123
wasfa
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Member
Joined: Jan 2012
Posts: 123
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Photos are very good I really liked The question of where they filmed the Volkhov, the Neva . Russian PVO Museum
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#3507366 - 01/30/12 09:29 PM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Oct 1999
Posts: 129
Wolfhound
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Member
Joined: Oct 1999
Posts: 129
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Hpasp
The other day I was reading a document (thesis) regarding Wild Weasel missions against the SA-2 SAM in Vietnam and it mentioned a couple of interesting things about the SA-2 that I wanted to run past you and get your opinion on for accuracy: '......the SA-2 system usually required a high degree of operator skill to engage fighters, for there was an appreciable delay between the time a need for a direction change was recognized and when the missile responded to the new flight path.'
'The SA-2, despite its radar guidance and maneuverability, was not physically capable of making drastic changes of direction to compensate for significant evasive maneuvers made by its intended target. There was about a 5-second delay between the time the Fansong's computer recognized a need to alter the missile course and when the missile actually responded to the new guidance command.'
Would you agree with these statements? I'm quite surprised at the apparent delay in missile guidance if true.
Thanks
*********I have quite a large collection of Flight, Weapon Systems, Tactical & Supplementary Aircraft Manuals for Jets, Helicopters & some Props, spanning the Vietnam era to present. If you're interested in trading Flight Manuals, mainly for modern military aircraft, send me a PM.*********
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#3507400 - 01/30/12 10:12 PM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Dec 2001
Posts: 4,840
ricnunes
Senior Member
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Senior Member
Joined: Dec 2001
Posts: 4,840
Portugal
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I checked the code, and the Vega part still has the 300m sensitivity. (bit too much) Did you receive KRO signals during missile flight? If the set range is far from the real target range, the missile engine program might cause the missile to burn. Also, as the missile decelerate during unpowered glide, the chance to hit anything is reduced.
I think your missiles that not scored, avoided the target by far margin.
Humm, this really seems strange and it kinda reeinforces my convinction that something is perhaps wrong regarding the Vega's radio fuse. Like I previously said I never go a missile detonation above 18 meters since it's strange that with the SA-2 I get detonations up or even more than 100 meters. Regarding your question, yes I do get the KRO signals when the SA-5 missiles miss their target. Regarding the target's range, you're mentioning the Left dial on the "-C" button console, right? If yes, I usually place that range near the real target range - there could have been one occasion or two that I may have forgotten this but I think that usually don't forget this. Anyway, I still think that after firing large dozens (maybe a hundred or so) of SA-5 missile that all of them either hit by a very CLOSE proximity (less than 18 meters, with an average of perhaps 4 to 6 meters) or completly miss (more than 300 meters?), this again I think it's very wierd inded...
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#3507520 - 01/31/12 12:26 AM
Re: SAM Simulator
[Re: ricnunes]
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Joined: Jan 2012
Posts: 203
Lonewolf357
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Member
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Posts: 203
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Well, I started to play with the SA-5 Gammon/Vega and I must say that this one looks considerably diferent (on how it works) than the SA-2 and SA-3 that I'm now more used to.
But I think that I have a bug to report regarding the SA-5: -> The SA-5 fuse only seems to work when the missile (SA-5) passes VERY NEAR to the target. For example: I never managed to get a target detonation at distances more than 12 meters (normally I get target detonations at distances of 4-6 meters with the SA-5). This seems very odd since I can get target detonations at more than 100 meters with the SA-2 and even with the SA-3. So this means that getting a kill with the SA-5 is and will be much harder than getting a kill with the SA-2 since with the SA-5 in order to get a kill the missile must almost hit the target "by impact" which again is very odd since the SA-5 is supposed to be a much more advanced missile than the SA-2.
I would apreciate an answer regarding this issue. I have just managed to get Vega's detonation at 280 meters from the target. It appears that everything is fine with its proximity fuze, just your successful shots passed very close to the target, and your missed ones passed much farther than 300 meters from it. Have you tracked your missed shots by your P-14 radar? They often fly far enough from the target to be noticeable there. Here's my AAR: Asuluk training ground. Practice target: RM-217 Zvezda [program-3] simulating F-117A Stealth S-200VE Vega-E 00:30, Practice target RM-217 Zvezda [program-3] simulating F-117A Stealth launched 19:11, Missile launched from launcher-2 Target distance: 41km Target azimuth: 80° Target elevation: 19° Target angular speed: 677m/s (2,4 Mach) Target altitude: 14km RPC mode: MHI - Narrow Beam GSN mode: Acquire target before launch Received signal strength: 25,7dB 19:18, Missile launched from launcher-1 Target distance: 37km Target azimuth: 82° Target elevation: 21° Target angular speed: 624m/s (2,2 Mach) Target altitude: 14km RPC mode: MHI - Narrow Beam GSN mode: Acquire target before launch Received signal strength: 27,5dB 19:43, Missile exploded Practice target RM-217 Zvezda [program-3] simulating F-117A Stealth hit by SAM. (miss distance: 280m) 19:48, Missile exploded Practice target RM-217 Zvezda [program-3] simulating F-117A Stealth killed by SAM. (miss distance: 35m) Total, SNR On Air Time: 2min 1sec
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#3507635 - 01/31/12 03:20 AM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Jan 2012
Posts: 123
wasfa
Member
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Member
Joined: Jan 2012
Posts: 123
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#3507807 - 01/31/12 11:47 AM
Re: SAM Simulator
[Re: piston79]
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Joined: Dec 2009
Posts: 2,665
Hpasp
Senior Member
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Senior Member
Joined: Dec 2009
Posts: 2,665
Hungary, Europe
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What is your plan - to have this AAR only on Ashuluk and Ustka, or even for historic scenarios? Im just playing with this idea. If I do it, than it would be done for all scenarios. (I have no idea currently, what load would it cause at the Hanoi Scenario, where 120+ planes are around...)
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#3507808 - 01/31/12 12:00 PM
Re: SAM Simulator
[Re: Lonewolf357]
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Joined: Dec 2001
Posts: 4,840
ricnunes
Senior Member
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Senior Member
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Posts: 4,840
Portugal
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I have just managed to get Vega's detonation at 280 meters from the target. It appears that everything is fine with its proximity fuze, just your successful shots passed very close to the target, and your missed ones passed much farther than 300 meters from it. Have you tracked your missed shots by your P-14 radar? They often fly far enough from the target to be noticeable there. Here's my AAR:
Asuluk training ground.
Practice target: RM-217 Zvezda [program-3] simulating F-117A Stealth
S-200VE Vega-E
00:30, Practice target RM-217 Zvezda [program-3] simulating F-117A Stealth launched
19:11, Missile launched from launcher-2 Target distance: 41km Target azimuth: 80° Target elevation: 19° Target angular speed: 677m/s (2,4 Mach) Target altitude: 14km RPC mode: MHI - Narrow Beam GSN mode: Acquire target before launch Received signal strength: 25,7dB
19:18, Missile launched from launcher-1 Target distance: 37km Target azimuth: 82° Target elevation: 21° Target angular speed: 624m/s (2,2 Mach) Target altitude: 14km RPC mode: MHI - Narrow Beam GSN mode: Acquire target before launch Received signal strength: 27,5dB
19:43, Missile exploded Practice target RM-217 Zvezda [program-3] simulating F-117A Stealth hit by SAM. (miss distance: 280m)
19:48, Missile exploded Practice target RM-217 Zvezda [program-3] simulating F-117A Stealth killed by SAM. (miss distance: 35m)
Total, SNR On Air Time: 2min 1sec Very interesting AAR, thanks for sharing it Lonewolf! This is IMO getting really and even more wierd. Yes, it's noticible that the proximity fuse worked at a distance of 280 meters which concurs with what Hasp said: The Vega has a proximity fuse that detonates at distances up to 300 meters - At least this is a very good news! But what's still wierd is by reading your AAR that your shoot parameters are not diferent than what I usually do in the shooting range (and I never got any proximity detonation at longer distances, like you did). Also you even use the suposedly "less precise" MHI RPC mode which I also often use but somethings I also use and tested the other suposedly more precise mode (called FKM or something like that - sorry I'm not at home to check the name of this mode ) but with the exact same results! Regarding your question about tracking the missiles using the P-14 radar, NO I admit that I often do not use it to track my missiles (only rarelly I did it) but that's a good sugestion and I will definitly take a better look into the P-14 not only to search for my targets but also to track my missiles. So and according from what I've experienced coupled with you AAR I still think that maybe there's something wrong here (but I could be wrong thou as I was before) but now I'm convinced that the problem doesn't seem to be related at all to the proximity fuse, like I previously suspected. I now suspect that there's something wrong with the proper missile behaviour (it's flight path and precision). And here's why I have this oppinion: 1- Aparently there's nothing with the missile's fuse (great news and I'm glad that I was wrong regarding this) 2- But IMO, it's still strange that the SA-5 missile either passes VERY NEAR to the target or VERY FAR from the target (more than 300 meters so that the fuse won't work) and there's no "MIDDLE" distance passes at all! I think that my experiences seems to somehow confirm that the missile either passes VERY NEAR (less than 18 meters) and yours also confirm this (detonation at 35 meters - longer than what I've experienced but still relativelly very close) or that the missile passes VERY FAR from the target since from my experiences I never got a long/longer distance detonation and your experience shows that you distant detonation was in fact VERY FAR - 280 meters which is almost outside the 300 meter fuse range. 3- So if Hasp decides to reduce the 300 meter range fuse, you would basically end up with exactly the same experiences that I get with the SA-5 since the first missile (280 meter) would never detonate and the other is a rather very close detonation/pass (35 meter). So and resuming, could there be something in the simulator code that either makes the SA-5 missile to either pass VERY NEAR or VERY FAR from the target with absolutelly no "middle term" like for example 100 meters?
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#3507810 - 01/31/12 12:04 PM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Sep 2011
Posts: 2,010
piston79
Member
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Member
Joined: Sep 2011
Posts: 2,010
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Hm, Hanoi is tough job... Maybe it's good to pull down data only for target which are fired against. Even if it doesn't load too much the sim, all 120 target could create a mess in 3D AAR (like they allready do on plotting board). But if AAR presents the path only of killed, or fired against targets, how could pick them from all? we could fire (with SA-2's) against target which are not tracked at all (but still must be tracket in any dimension at least for a while), so maybe this could be your rule for selecting from a list. Of course if it is posslible to put this kind of selection....
Last edited by piston79; 01/31/12 02:07 PM.
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#3507814 - 01/31/12 12:16 PM
Re: SAM Simulator
[Re: ricnunes]
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Joined: Sep 2011
Posts: 2,010
piston79
Member
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Member
Joined: Sep 2011
Posts: 2,010
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So and resuming, could there be something in the simulator code that either makes the SA-5 missile to either pass VERY NEAR or VERY FAR from the target with absolutelly no "middle term" like for example 100 meters?
Hm, I have something like that in mind about SA-2's, because in ver 932.3 missiles had different behaviour,( I've wrote about it), but Hpasp told me that everithig is fine... Maybe you're a sharpshooter ;), so lay back and wait for 3D/AAR
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#3507896 - 01/31/12 02:19 PM
Re: SAM Simulator
[Re: ricnunes]
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Joined: Sep 2011
Posts: 2,010
piston79
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Member
Joined: Sep 2011
Posts: 2,010
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Yes, I understand that the fuse behaviour was somehow changed with the newest version (923.3) but even so with this latest version I still can get proximity detonations at distances of for example 60 to 120 meters (or less and sometimes even higher distances) with both the SA-2 and SA-3, situations that I cannot experience with the SA-5 and this really puzzles me... The 3D/AAR is definitly a great addition to this already great sim No,no!.. I wrote about missile behaviour, not for fuses, fuses are reseted, as I asked Hpasp long ago... Check this post: A question about last version. Is there any changes in missile behavior and/or way of calculating the impact point, particulary about UPR and K modes for Dvina/Volkhov?
Nothing.
If there are changes, please, describe them, because It seems to me that missiles do much more UPR than before (say ver 923.0)???
Shouldn't be over 4 degree. Definitely there is a diference in missile behaviour between 932.1 and 932.3 versions. 13:45 19th of December, 1972. SR-71 bomb damage assessment flight number one. Battery 261/57. 923.1: 923.3: That's for what I am talking about. Completely same situation, total diferent behaiviour (see where are missiles marks, compared to the epsilon and beta boresights).
Last edited by piston79; 01/31/12 02:24 PM.
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#3508143 - 01/31/12 07:39 PM
Re: SAM Simulator
[Re: max2012]
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Joined: Sep 2001
Posts: 9,581
Sim
Hotshot
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Hotshot
Joined: Sep 2001
Posts: 9,581
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The question of how to use AAR 3D?
It's not released, yet.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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