#3506616 - 01/29/12 09:47 PM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Dec 2011
Posts: 481
max2012
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Pictures just super ! I really liked on ! Thank you again Hpasp!
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#3506811 - 01/30/12 02:38 AM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Jan 2012
Posts: 123
wasfa
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max2012, you love Pics ? these Pics are for you! the fist and second - no comment - all know what is it ! artistic angle!
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#3506813 - 01/30/12 02:43 AM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Jan 2012
Posts: 123
wasfa
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#3506884 - 01/30/12 06:17 AM
Re: SAM Simulator
[Re: wasfa]
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Joined: Dec 2009
Posts: 2,665
Hpasp
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artistic angle!Could you send me more about the third type? (Not so artistic?)
Last edited by Hpasp; 01/30/12 06:18 AM.
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#3506923 - 01/30/12 08:47 AM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Jun 2010
Posts: 108
vintorez
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Hpasp, can you explain more deeply, how do radio fuses work? If one has a, say, 300 m sensitivity, and missile explodes at, say, 15 m, why it did not earlier? Of course, if the target is still closing, the fuse should wait, since delay raises chance for kill. So, when the fuse makes warhead explode? (I would suspect that when target distance starts to grow again, which means that minimum distance has JUST been reached, or reflected signal has reached some particular strength, which means that the distance is sufficiently small).
This one with artistic angle - a S-300 P/PM? More of that please!
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#3506957 - 01/30/12 11:42 AM
Re: SAM Simulator
[Re: wasfa]
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Joined: Dec 2011
Posts: 481
max2012
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Photos are very good I really liked The question of where they filmed the Volkhov, the Neva .
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#3506980 - 01/30/12 12:54 PM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Dec 2009
Posts: 2,665
Hpasp
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What is your opinion about a 3D After Action Report using Google Earth?After a mission, you could save a file... http://www.mediafire.com/file/ege4q3oaivahaag/Asuluk.gpx... drop it into Google Earth. Uncheck "Adjust altitudes to ground height" Pull the time slider to leftmost. Click on play. Please share your view...
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#3507003 - 01/30/12 01:44 PM
Re: SAM Simulator
[Re: wasfa]
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Joined: Dec 2009
Posts: 2,665
Hpasp
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Please Hpasp this questions still no totally answered yet, and no any complete answers found about in this forum ! Hope answers? I know it's not simulated, but still interesting to know for what purpose is the left most and the centered switches ! If you switch the leftmost one, the angle tracking control is given to the two optical angle tracker officer, sitting at the top of the SNR, in the "doghouse". [not simulated] Middle one is the jamming target identification switch. (if you have more than one jammer strobe in the screen, you can highlight it at the other display) [not simulated]
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#3507022 - 01/30/12 02:07 PM
Re: SAM Simulator
[Re: vintorez]
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Joined: Dec 2011
Posts: 481
max2012
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As I understand there is shown the affected area SAM KRUG. As I understand it should be left to -10 km, -20km-, -30km affected area in a DOGON! As I understand minimum target height of 150 meters (0,15) Maximum distance of 50 km. Target height is 24.5 km in the boost phase missile. On the passive can be all of 26 km. In the DOGON worse as always!
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#3507027 - 01/30/12 02:15 PM
Re: SAM Simulator
[Re: Lieste]
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Joined: Dec 2009
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Hpasp
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Good idea, but how bad would the slow down be if you wrote data out more frequently - the elevation profile is potentially useful and interesting, but currently shows very coarse steps because of the widely spaced discrete intervals and lack of smarts in GE. At the current test, it is one coordinate per 10 second, for each flying object. I can change it to one coordinate per each second, to have more granularity, and nicer missile path... http://www.mediafire.com/file/54rzne02fi6e3un/Asuluk2.gpxJust do not forget to click on settings... ... and pull the "animation speed" to the leftmost.
Last edited by Hpasp; 01/30/12 02:50 PM.
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#3507048 - 01/30/12 03:08 PM
Re: SAM Simulator
[Re: Hpasp]
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Joined: Oct 2008
Posts: 3,352
Lieste
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More detail in the missile path. Some spiking from the velocity profile, unsure if this is data provided by you or computed by GE.
Launcher Height is given as 5m, with the terrain set at -19m. Is this correct? It is possible that the launcher is on an elevated platform, but 24m seems a large value for the missile height above 'flat' ground around, given that most seem to be in revetments in their 'war' positions.
I think that a better solution could be found or built for the purpose later, particularly with navigating and viewing the data (GE is clumsy for working with these tracks, as it can only display one at a time and navigation of the 3d world is not as convenient as some games have managed. - I recall the Falcon ICMI being quite flexible, with view points pinnable to a single unit, padlocked to another, or free flying/steerable... Still hugely better than nothing, and would be really useful with a 'parameter/range' model for the missile overlaid for the currently selected missile, if that was possible...
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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