#3501702 - 01/23/12 05:24 PM
[SABOW] Weapon Mod (ex-Small Arms Accuracy)
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Joined: Jan 2012
Posts: 269
Krabb
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Member
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Posts: 269
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Weapon Mod(ex-Small Arms Accuracy) Requirements: September 2015 patch Version 3.0 - Updated for September 2015 patch. - Changes from previous versions removed as unnecessary after recent patch. Shrapnel 3Sh6 for T-62 is available from 1985 (for user campaigns) and in the quick battle only for USSR. To select it Ctrl+right click on the OF (HE) shell icon. Acknowledgements (in alphabetic order): A_A_A (sukhoi.ru) - adjustment of fire procedure, Andrey12345 - valuable advices, FlashBurn (SimHQ) - good review, Hollywood (sukhoi.ru) - good suggestion. http://www.mediafire.com/download/mal22forjlo26ia/weapon_mod_v3.0.gt2extension
Last edited by Krabb; 10/01/15 01:15 PM.
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#3503593 - 01/25/12 11:31 PM
Re: [SABOW] Small Arms Accuracy mod
[Re: Krabb]
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Joined: Dec 2011
Posts: 3,740
FlashBurn
Senior Member
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Senior Member
Joined: Dec 2011
Posts: 3,740
Washington State, USA
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Anybody tried this yet? My fear is that all mg's turn into laser beams. Well I'm gonna give it a go, but if coax mg's turn into 1 moa sniper mg I will not be impressed. Like all the games out there where some fat nerd sees that an m16 can shoot 2moa then makes there game/mod shoot that way while running around getting shot at.......ya NO. Under that kind of condidtion try closer to 50 moa if your really good. But, will give mod a shot. But ive used a m240C, .50 cal mg (my baby), 240B, mk19, and 25mm chaingun so Ill be brutal if it wrong. lol
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#3503835 - 01/26/12 11:12 AM
Re: [SABOW] Small Arms Accuracy mod
[Re: Krabb]
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Joined: Jan 2012
Posts: 269
Krabb
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Member
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I'm interested in your review. I know the actual procedure only for PKT, so did others similar to it (they shouldn't be worse, right?). Technically, I just changed circular error probability (russian: KVO - krugovoe verojatnoe otklonenie, КВО - круговое вероятное отклонение) coefficient for these machine guns (in game mechanics, actually, shells, so other guns of similar caliber are affected, such as famous 7.62 rifles - AK, SVD, etc.) from default 1.2 to 0.5.
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#3504473 - 01/27/12 05:05 AM
Re: [SABOW] Small Arms Accuracy mod
[Re: Krabb]
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Joined: Dec 2011
Posts: 3,740
FlashBurn
Senior Member
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Senior Member
Joined: Dec 2011
Posts: 3,740
Washington State, USA
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Ok, I think its better than default. That was all wrong the other way. Now I just tried the m85 and m60 coax. M85 seems a little too accurate to me. Now Ive never used an m85 of course but m2 hb .50 cal was my baby. Longest I ever shot at stuff with that was 1600 meters off a HMMWV using a T&E. At that range its hard to get enough rounds of your cone of fire onto a truck target. But at 1000 meters rounds should be all over a target area the size of a truck from a fixed mount (not free handing it). Right now with your mod the m85 has hardly any dispersion at 700 meters. M60 coax, Way better than default. I think it might be a little to accurate but i don't think its that far off. Coax mgs usually have a little give in there mounts so they produce a larger cone of fire. But only a little give. Ill try out the T62 next. Oh do you know what variables need to get changed for rate of fire? That m85 needs help. Sure its a crap tastic 12.7mm but it IS a 12.7 mg. Ok, overall i think your mod is alot better than default . Personally I would like see a little more dispersion, just a lilttle, but I think Ill keep it in the vary short mod list.
Last edited by FlashBurn; 01/27/12 05:29 AM.
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#3504791 - 01/27/12 04:25 PM
Re: [SABOW] Small Arms Accuracy mod
[Re: Krabb]
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Joined: Jan 2012
Posts: 269
Krabb
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Member
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Posts: 269
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Rate of fire is in shared\packed_data\tabs.flatdata\common_res_mod.loc_def.engcfg2. You need "weapons" table there. I will use PKT as an example:
PKT, 1, 0, MGUN, 3, 0, 0, 0, 40, 7.62, 1, 0.25, 0.1, 0.04, 250, 0.1, 5, 0, 0, 0, 0, 1, 0.1, 0, 0, 1, 0, shot_pkt, , , , 10, 2, 0, 0, txt_gun_pkt, MGUN, , B_762, 0, 2;
First value (0.1) is shell reload time, and second (5) - clip reload time. So, for rate of fire you need the first, it should be 30 / <rate of fire>. Don't fully understand why there is 30 instead of 60, but my experiments show 30 fits better.
Last edited by Krabb; 01/27/12 04:27 PM.
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#3505031 - 01/27/12 07:59 PM
Re: [SABOW] Small Arms Accuracy mod
[Re: Krabb]
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Joined: Dec 2011
Posts: 3,740
FlashBurn
Senior Member
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Senior Member
Joined: Dec 2011
Posts: 3,740
Washington State, USA
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Well m85 is a screwed up light version of an m2 HB, Im guessing its downrange performance when mounted in turret is pretty darn close. But 400 RPM? That sounds wrong to me, also considering it had a high rate of fire selector (to damned fast for .50 IMO) of 1000 rounds a minute. Who is going to time their mg to 400 rounds a minute? No one on purpose. Wonder if its possible to have both rates of fire? Not sure how that would work out but??????????? I guessing if where possible it would be clunky.
Last edited by FlashBurn; 01/27/12 08:11 PM.
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#3510725 - 02/03/12 11:56 PM
Re: [SABOW] Small Arms Accuracy mod
[Re: Krabb]
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Joined: Jan 2012
Posts: 38
JamesL
Junior Member
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Junior Member
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Posts: 38
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Hi Krabb - Could you make a mod which lowers the accuracy of small arms & AVF Mg's for use in APOS? An unusual request I know but the small arms in APOS just seem too accurate to be realistic. I'd suggest lowering accuracy by 50%!
It'd great if you would. I wish I could do this myself but I find it impossible to decipher the mod system!!!
Last edited by JamesL; 02/03/12 11:56 PM.
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#3511250 - 02/04/12 07:44 PM
Re: [SABOW] Small Arms Accuracy mod
[Re: Krabb]
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Joined: Jan 2012
Posts: 269
Krabb
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Member
Joined: Jan 2012
Posts: 269
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Ok, I got commander an additional MG, but he shouts "Fire!" on every shot. I think it's too hackish, so will continue with two mod versions.
Almost forgot...
Warning! At the moment mod is not compatible with beta 5 patch.
Please, disable or uninstall it.
Last edited by Krabb; 02/04/12 07:52 PM.
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