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#3499015 - 01/20/12 07:50 AM Re: SAM Simulator [Re: vintorez]  
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Hpasp Offline
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Hpasp  Offline
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Hpasp, could you consider releasing minor fixes (SAMSIM versions with 3-digit extension) as separate packages, maybe several files to copy manually to the sim directory? Although my computer has no problem with playing performance, by some reason it takes me some 45 min. to install the sim - files are being copied very slowly.

No, but here is the (quick and dirty) unofficial way...
... unpack the SAM.CAB with WinRAR, than put all files with extension *.dat into a subdirectory called "data".
(shouldn't take more than a few second)
thumbsup


Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
Inline advert (2nd and 3rd post)

#3499020 - 01/20/12 08:02 AM Re: SAM Simulator [Re: santy86]  
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Hpasp Offline
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Hi, I am new to SAM simulation. I really like this simulator and I've been playing around with the SA-5 VE for a couple of days now. I noticed that when trying to simulate some target from Ashuluk test range the target, the target spawns very close to the battery position instead of outside the maximum range mark (it would be cool to test those missiles at full range).

Answering the request of "santy86", in the next version, you will have the opportunity to try the Vega at full range, against some non-cooperating targets (US-NAVY)...

VF102 Fighting Diamondbacks


VA81 Sunliners



VA83 Rampagers



Practice the Vega lot, otherwise you might end up like those Libyans did...
attack


Last edited by Hpasp; 01/20/12 10:26 AM.

Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
#3499023 - 01/20/12 08:18 AM Re: SAM Simulator [Re: Hpasp]  
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piston79 Offline
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Wondering how can understand that HARM is on my way with VEGA. I've just started to train on it, but I have great dificulties with target aquisition without IADS... Don't even imagine how to deal with US NAVY... frown

#3499038 - 01/20/12 08:51 AM Re: SAM Simulator [Re: piston79]  
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vintorez Offline
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Originally Posted By: piston79
Wondering how can understand that HARM is on my way with VEGA. I've just started to train on it, but I have great dificulties with target aquisition without IADS... Don't even imagine how to deal with US NAVY... frown


I think the only way is to ask your Tall King. smile P-12/15/18 had no problems observing Shrikes and Standards over Hanoi.
A few hints from my painful experience of no-IADS acquisition by Vega:
1) antenna elevation vs. target altitude - click and hold in elevation setting area, then change to Z screen and move mouse left-right, still holding. You will see target altitude indicator following your moves.
2) don't forget to set target's predicted radial speed - I would guess that anything different than SR-71 would have approx 300 m/s, or close to zero if your plotting chart shows that they are going parallel.
3) then, KRUG scanning should do the job.
4) if not, you have LOTS of time to retry. No nerves as by Neva. smile

Hpasp, in Vega 1985 scenario I shoot target 3304. Using some tricks I have my missile get close to him, as the missile passes predicted impact point the linear indicator gets resetted (no more missile in flight), no KRO accordingly, I can still see the guy getting lower and lower, but of no avail in AAR. I see that you have programmed their reaction by lowering altitude, but - a kill or not?
Have YOU killed anything but SR-71 and your own MiG-25 in this secnario ever?
Thanks for installation hint. More time to practice!

#3499047 - 01/20/12 09:15 AM Re: SAM Simulator [Re: vintorez]  
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Hpasp Offline
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Hpasp  Offline
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Posts: 2,665
Hungary, Europe
Wondering how can understand that HARM is on my way with VEGA. I've just started to train on it, but I have great dificulties with target aquisition without IADS... Don't even imagine how to deal with US NAVY...

IADS was not exported to Libya.
(Generally it was not exported outside of the Warsaw Pact.)
thumbsup

Here is the official S-200VE Vega-E Firing Manual...
http://narod.ru/disk/2674204001/%D0%BF%D...1-200.djvu.html
thumbsup

Hpasp, in Vega 1985 scenario I shoot target 3304. Using some tricks I have my missile get close to him, as the missile passes predicted impact point the linear indicator gets resetted (no more missile in flight), no KRO accordingly, I can still see the guy getting lower and lower, but of no avail in AAR. I see that you have programmed their reaction by lowering altitude, but - a kill or not?


All AWACS pilots, during the Cold War had to practice emergency descent, to be prepared for an incoming Gammon...
At long range, and low altitude, the Mach6 missile would simply burn away.

Here is the Vega-E firing zone:


Last edited by Hpasp; 01/20/12 10:42 AM.

Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
#3499101 - 01/20/12 12:25 PM Re: SAM Simulator [Re: Hpasp]  
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Amidkor Offline
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#3499129 - 01/20/12 01:21 PM Re: SAM Simulator [Re: Hpasp]  
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Hpasp Offline
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You (as an SA-5B battery commander at Sirte) against the United States Sixth Fleet consisting of three aircraft carriers - USS America (CV-66), USS Coral Sea (CV-43) and USS Saratoga (CV-60); five cruisers, six frigates, 12 destroyers, 250 aircraft and 27,000 personnel...
... to keep the "Line of Death" clear of the Americans.
nope



Last edited by Hpasp; 01/20/12 01:26 PM.

Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
#3499146 - 01/20/12 01:45 PM Re: SAM Simulator [Re: Hpasp]  
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vintorez Offline
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In every footage from SA-2/3 operation I see that screens in cabin blink violently. Is it so in real life (maybe due to SNR picture refreshment rate) or is it just in a film, as a framerate overlap effect? Should it be a real-life effect, it would be an eye-killer for crews.

And now for something completely different:



Hpasp, note target at the boresight line and jamming below. In this situation I am unable to get an angle lock. Is it normal?

#3499164 - 01/20/12 02:12 PM Re: SAM Simulator [Re: Hpasp]  
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santy86 Offline
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Originally Posted By: Hpasp
Answering the request of "santy86", in the next version, you will have the opportunity to try the Vega at full range, against some non-cooperating targets (US-NAVY)...

That sounds good notworthy

Originally Posted By: Hpasp
You (as an SA-5B battery commander at Sirte) against the United States Sixth Fleet consisting of three aircraft carriers - USS America (CV-66), USS Coral Sea (CV-43) and USS Saratoga (CV-60); five cruisers, six frigates, 12 destroyers, 250 aircraft and 27,000 personnel...
... to keep the "Line of Death" clear of the Americans.
nope


Don't you think 250 aircrafts are a bit too many for an sa-5 battery duh

#3499210 - 01/20/12 02:53 PM Re: SAM Simulator [Re: Hpasp]  
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Lieste Offline
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I'm sure the USN intended it to be.

#3499316 - 01/20/12 04:25 PM Re: SAM Simulator [Re: Hpasp]  
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max2012 Offline
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I understood everything perfectly Hpasp!

Thanks for the documentation to the C-200 Vega!

Question How do you take it?

#3499325 - 01/20/12 04:31 PM Re: SAM Simulator [Re: Hpasp]  
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max2012 Offline
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The documentation for the S-75 Dvina is detailed.

I would also like to see documentation on KRUG, Dvina

Question How do you take it all!

Documentation to the Volkhov I already sent one of the users.

I very much liked by very detailed painted as what I want.

Very detailed documentation of all calculations as well as mathematical graphs that I sought answers to the engineering.

thumbsup

#3499332 - 01/20/12 04:38 PM Re: SAM Simulator [Re: Hpasp]  
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max2012 Offline
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max2012  Offline
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Documentation for the 220 pages just for me, where everything is painted in detail with examples.

A documentation Simulation SAM only 50 pages, as very small and short for me.

Example mode Dogon and where and how to use it and why do we need the examples I knew immediately after reading.

Dogon is applicable for the purposes at speeds up to 420 m / sec, I did not know before.

yeah

Last edited by max2012; 01/20/12 04:38 PM.
#3499410 - 01/20/12 05:50 PM Re: SAM Simulator [Re: Hpasp]  
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ricnunes Offline
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Today, I played my most sucessfull mission so far in SAM Simnulator so I decide to share my AAR here.

This mission was the first scenario of the Operation LinebakerII and while playing with the SAM battery from the 255/77 Air Defence Batallion, I was able to destroy 2 (two) F-4 Phantoms and 5 (FIVE) B-52s, bringing a total of 7 enemy aircraft shot down! biggrin

Here's this mission AAR generated by the sim:

Quote:

4:40am 19th of December 1972
Night-1, Wave-3 of the Linebacker-II raid against Hanoi.

Targets:
Kinh No Industrial Complex - 6 cells of B-52s (18)
Gia Lam Rail Road Yard - 4 cells of B-52s (12)
Hanoi Radio - 7 cells of B-52s (21)

Supporting force:
36 F-4 Phantom-II
6 F-105G Wild Weasel
2 EB-66B Destroyer
2 EA-6B Prowler
1 EC-135 Looking Glass
1 EC-121H AWACS.

SA-75M Dvina


48:51, F-105 Wild Weasel number 1 of pair-1 launched AGM-45 Shrike missile.


49:43, F-105 Wild Weasel number 1 of pair-2 launched AGM-78 Standard ARM missile.


51:36, V-750VKU 11DKU Missile launched on Channel-1
Target distance: 17km
Target azimuth: 11°
Target elevation: 20°
Target altitude: 5,9km
SNR mode: 55km
Missile guidance method: UPR (Half Lead)


52:16, V-750VKU 11DKU Missile launched on Channel-2
Target distance: 15km
Target azimuth: 23°
Target elevation: 8°
Target altitude: 2,1km
SNR mode: 55km
Missile guidance method: K (Half Lead Elevated By Constans)


52:48, V-750VKU 11DKU Missile launched on Channel-3
Target distance: 15km
Target azimuth: 33°
Target elevation: 4°
Target altitude: 1,3km
SNR mode: 55km
Missile guidance method: K (Half Lead Elevated By Constans)


53:18, Missile exploded on Channel-3
F-4 number 2 of pair-1 blocking Noi Bai airfield killed by SAM. (miss distance: 59m)

53:50, V-750VKU 11DKU Missile launched on Channel-1
Target distance: 17km
Target azimuth: 43°
Target elevation: 19°
Target altitude: 5,9km
SNR mode: 55km
Missile guidance method: UPR (Half Lead)


54:23, Missile exploded on Channel-1

55:25, V-750VKU 11DKU Missile launched on Channel-1
Target distance: 33km
Target azimuth: 59°
Target elevation: 15°
Target altitude: 8,7km
SNR mode: 55km
Missile guidance method: T/T (Three Point)

55:43, B-52 number 1 of cell-2 bombed Hanoi Radio.
55:52, B-52 number 2 of cell-2 bombed Hanoi Radio.

55:59, Missile exploded on Channel-1
F-4 number 1 of pair-1 blocking Noi Bai airfield killed by SAM. (miss distance: 49m)
56:03, B-52 number 3 of cell-2 bombed Hanoi Radio.
56:24, B-52 number 1 of cell-1 bombed Kinh No Industrial Complex.
56:36, B-52 number 2 of cell-1 bombed Kinh No Industrial Complex.
56:48, B-52 number 3 of cell-1 bombed Kinh No Industrial Complex.

56:50, V-750VKU 11DKU Missile launched on Channel-3
Target distance: 18km
Target azimuth: 197°
Target elevation: 33°
Target altitude: 10,5km
SNR mode: 55km
Missile guidance method: T/T (Three Point)


57:25, Missile exploded on Channel-3
B-52 number 1 of cell-4 killed by SAM. (miss distance: 81m)
57:28, B-52 number 2 of cell-4 bombed Gia Lam Railroad Yard.
57:32, B-52 number 1 of cell-3 bombed Hanoi Radio.
57:43, B-52 number 2 of cell-3 bombed Hanoi Radio.

57:47, V-750VKU 11DKU Missile launched on Channel-1
Target distance: 23km
Target azimuth: 188°
Target elevation: 27°
Target altitude: 10,7km
SNR mode: 55km
Missile guidance method: T/T (Three Point)

57:48, B-52 number 3 of cell-4 bombed Gia Lam Railroad Yard.
57:54, B-52 number 3 of cell-3 bombed Hanoi Radio.

58:36, Missile exploded on Channel-1

59:31, V-750VKU 11DKU Missile launched on Channel-1
Target distance: 14km
Target azimuth: 355°
Target elevation: 45°
Target altitude: 10,6km
SNR mode: 55km
Missile guidance method: T/T (Three Point)


59:55, Missile exploded on Channel-1
B-52 number 2 of cell-5 killed by SAM. (miss distance: 25m)
00:06, B-52 number 1 of cell-5 bombed Kinh No Industrial Complex.
00:21, B-52 number 3 of cell-5 bombed Kinh No Industrial Complex.

00:34, V-750VKU 11DKU Missile launched on Channel-3
Target distance: 12km
Target azimuth: 92°
Target elevation: 59°
Target altitude: 10,4km
SNR mode: 55km
Missile guidance method: T/T (Three Point)


01:01, Missile exploded on Channel-3
B-52 number 1 of cell-5 killed by SAM. (miss distance: 21m)

01:54, V-750VKU 11DKU Missile launched on Channel-1
Target distance: 15km
Target azimuth: 203°
Target elevation: 41°
Target altitude: 10,4km
SNR mode: 55km
Missile guidance method: T/T (Three Point)

02:22, B-52 number 1 of cell-6 bombed Gia Lam Railroad Yard.

02:24, Missile exploded on Channel-1
02:26, B-52 number 2 of cell-6 bombed Gia Lam Railroad Yard.
02:29, B-52 number 3 of cell-6 bombed Gia Lam Railroad Yard.

02:31, V-750VKU 11DKU Missile launched on Channel-2
Target distance: 17km
Target azimuth: 173°
Target elevation: 36°
Target altitude: 10,4km
SNR mode: 55km
Missile guidance method: T/T (Three Point)


03:07, Missile exploded on Channel-2

05:18, V-750VKU 11DKU Missile launched on Channel-2
Target distance: 15km
Target azimuth: 288°
Target elevation: 43°
Target altitude: 10,4km
SNR mode: 55km
Missile guidance method: T/T (Three Point)


05:42, Missile exploded on Channel-2
B-52 number 1 of cell-8 killed by SAM. (miss distance: 26m)
05:56, B-52 number 1 of cell-7 bombed Kinh No Industrial Complex.
06:08, B-52 number 2 of cell-7 bombed Kinh No Industrial Complex.
06:22, B-52 number 3 of cell-7 bombed Kinh No Industrial Complex.

06:34, V-750VKU 11DKU Missile launched on Channel-3
Target distance: 12km
Target azimuth: 201°
Target elevation: 55°
Target altitude: 10,6km
SNR mode: 55km
Missile guidance method: T/T (Three Point)

07:00, B-52 number 2 of cell-8 bombed Hanoi Radio.

07:02, Missile exploded on Channel-3
B-52 number 2 of cell-8 killed by SAM. (miss distance: 85m)
07:10, B-52 number 3 of cell-8 bombed Hanoi Radio.
08:31, B-52 number 1 of cell-9 bombed Hanoi Radio.
08:41, B-52 number 2 of cell-9 bombed Hanoi Radio.

Total, SNR On Air Time: 17min 22sec


#3499546 - 01/20/12 07:51 PM Re: SAM Simulator [Re: vintorez]  
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piston79 Offline
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Vintorez, thank you for the advise!

I did a mistake somewhere, set the altitude as you wrote, set the speed, should I correct distance? I mean if the distance is 150 km, and target is on, say 18 km altitude, when she moves towards SNR (still searching for it), I should correct distance before start scanning, right? Anyway, this is what I do, and SR-71 from Tallin scenario just recorded my emitions and fly away with this priceless information!!! Other one is with damn Nonius - is it neccesary that? If I have the distance barely (say 5 km -Middle Nonius), and knew it is in the middle of my killing zone, I can fire, it is just to measure shooting and killing zone, it shouldn't have any effect on aquracy, right? When dealing with fast moover like SR-71, it is jumping up and down on Noniuses, and I can't lock them, often switching to more unaqurate Nonius.... Anyway, if Libya is only for Vega, I won't participate... At least I don't won't to kill my favorite airframes in US NAVY - "Tomcat" and A-7 "Corsair"!!! sigh

#3499552 - 01/20/12 07:53 PM Re: SAM Simulator [Re: ricnunes]  
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piston79 Offline
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Congratulation ricnunes!

Obviously you're the misterious Master of Vinn site, who respected all US Air Force!

#3499586 - 01/20/12 08:26 PM Re: SAM Simulator [Re: piston79]  
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ricnunes Offline
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Originally Posted By: piston79
Congratulation ricnunes!

Obviously you're the misterious Master of Vinn site, who respected all US Air Force!


Thanks, but who's that (the misterious Master of Vinn site)?



Originally Posted By: piston79
Anyway, if Libya is only for Vega, I won't participate... At least I don't won't to kill my favorite airframes in US NAVY - "Tomcat" and A-7 "Corsair"!!! sigh


Just think like this: From the SAM operator perspective all aircraft (F-14, F-15, F-16, F/A-18, F-4, B-52, etc...) are simply dots or blips. Just think that you're shooting dots biggrin

#3499592 - 01/20/12 08:31 PM Re: SAM Simulator [Re: piston79]  
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max2012 Offline
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You can use a vernier or rough average is not necessarily accurate.

The error in distance will be more than a yes, but as the rocket flies very quickly this is offset by the speed of the rocket.

I used a rough average and vernier, then the goal will not jump like that.

The error rate of range offset most Rockets!

#3499600 - 01/20/12 08:37 PM Re: SAM Simulator [Re: Hpasp]  
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max2012 Offline
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Question about Hpasp!

Script Editor will be made?

Also about this Livia is a C-200 Vega?

Another question is why do not "play is not historical scenarios with S-200 Vega!"

Example C-200 Vega with Operation Lainbacker-II And you can do or not?

#3499620 - 01/20/12 08:54 PM Re: SAM Simulator [Re: ricnunes]  
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piston79 Offline
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Posts: 2,010
Originally Posted By: ricnunes

Just think like this: From the SAM operator perspective all aircraft (F-14, F-15, F-16, F/A-18, F-4, B-52, etc...) are simply dots or blips. Just think that you're shooting dots biggrin

Yes, and we are just noise in pilot's ears... Thanks for the idea, it could work if Hpasp didn't put those beautiful photos... Now I am helpless.... wink

P.S. I think that VEGA could find the diference between one engined Corsair and double engined Tomcat. thumbsup

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