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#3495286 - 01/15/12 01:55 PM Re: Performance and quality comparisons of various AA (in-game and injected) modes [Re: Xander Fulton]  
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Pooch that SMAA looks better than the FSAA, are you sure that's the one you used?

Edit ive just tried both and while it is a improvement, to me its not a huge gain by any means.

Last edited by BKHZ_Furbs; 01/15/12 02:49 PM.
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#3495330 - 01/15/12 03:09 PM Re: Performance and quality comparisons of various AA (in-game and injected) modes [Re: Xander Fulton]  
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I've tried both FXAA and SMAA a little, and have to say I see more change when FXAA is activated. System in signature, ATI card.

Now, as mentioned, when I toggle SMAA on/off I see some slight improvement (ultra introduced in config.ini), but when SMAA is off the render looks much better than when FXAA is off. So I'm wondering if the simple presence of the dll and/or other files in the game folder has an impact on render?

I've seen this type of thing before in other sims (3rd Wire), where just having the 'bloom' files present (not activated) actually improved FPS, which I know is counter intuitive, but true. Many others verified the phenomenon.


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#3495417 - 01/15/12 05:39 PM Re: Performance and quality comparisons of various AA (in-game and injected) modes [Re: Xander Fulton]  
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Yes, I'm sorry. SMAA. Getting my abbreviations and acronyms confused. It's like being in the military. It does seem to reach farther out, doesn't it?


"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace."
Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia

#3495632 - 01/16/12 12:31 AM Re: Performance and quality comparisons of various AA (in-game and injected) modes [Re: Pooch]  
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Originally Posted By: Pooch
The definition in the terrain is very noticeable to me. I hadn't been seeing it that nicely. Clear and crisp and the horizons arent jagged , shmmering messes. And look at France, way out there. It had been jaggede line, for me. Very nice!


You sure there isn't something else going on in those pics?

The horizon looks far more (correctly) 'hazy' than the pics I used, and I think it's that "horizon haze" (that the game was always painfully missing) that is fixing the issue for you.

Are you running any other mods that might be fixing that?

Or maybe running in different weather in those screenshots than the other tests you were using?

#3495679 - 01/16/12 02:31 AM Re: Performance and quality comparisons of various AA (in-game and injected) modes [Re: Xander Fulton]  
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Will SMAA work with nvidea cards or is it meant only for ATI?


Intel i5 2500K CPU @4.0,Gigabyte GA-Z97-HD3 MB (turbo) GTX 1060 6G, 16G DDR3, Windows 10 Home 64 bit- "N�or bhris focal maith fiacail riamh."
#3495739 - 01/16/12 05:41 AM Re: Performance and quality comparisons of various AA (in-game and injected) modes [Re: Xander Fulton]  
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X, no other mods. I don't even know of any. I'm new to this sim. And the weather is what ever weather the ATAG server was using. I don't know how to change that. To be honest, I didn't know you could.
Murph, I believe, like fxaa, you can use this for both card brands. Looks good, doesn't it?


"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace."
Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia

#3495770 - 01/16/12 07:47 AM Re: Performance and quality comparisons of various AA (in-game and injected) modes [Re: Xander Fulton]  
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I don't suppose it gets rid of the shimmering tree shadows does it?


Formerly JG5_Emil
#3495938 - 01/16/12 05:02 PM Re: Performance and quality comparisons of various AA (in-game and injected) modes [Re: Xander Fulton]  
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If I want to use SMAA, I take it I will need to remove the files for FXAA first?


Intel i5 2500K CPU @4.0,Gigabyte GA-Z97-HD3 MB (turbo) GTX 1060 6G, 16G DDR3, Windows 10 Home 64 bit- "N�or bhris focal maith fiacail riamh."
#3495940 - 01/16/12 05:04 PM Re: Performance and quality comparisons of various AA (in-game and injected) modes [Re: Xander Fulton]  
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Bandy Offline
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Well, obviously one needs to try each of these AA mods out one after the other using the exact same conditions, i.e. use a stock quick mission.

Taking screenshots for comparison is a poor choice for capturing what these mods are trying to do, i.e. get rid of distant shimmer and cockpit jagged lines. IMHO you have to compare them in an active runtime, and when you have to shut down in between to switch mods, it becomes more subjective.

I like the other things FXAA does, such as getting rid of the blue tint and toning down the day-glo greens of the stock textures, it also does a nice job of sharpening which helps to make things look a little more 3D. But I think SMAA may do a better job with distant shimmers. I have an ATI card.

Set them up in JSGME, switch 'em back and forth, then they are super easy to install.


4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce)
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#3496004 - 01/16/12 06:35 PM Re: Performance and quality comparisons of various AA (in-game and injected) modes [Re: Xander Fulton]  
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Yeah, the shimmering trees, I still have. And yes, I removed the FXAA files before installing the SMAA. I'm pretty happy with results, though. And it does seem , to me , that the shimmering trees and their shadows, aren't as bad.


"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace."
Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia

#3496006 - 01/16/12 06:35 PM Re: Performance and quality comparisons of various AA (in-game and injected) modes [Re: Murph]  
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Originally Posted By: Murph
If I want to use SMAA, I take it I will need to remove the files for FXAA first?


Yes, they both replace the same standard DirectX .dll file (either dxd9.dll or dxgi.dll for DX9 or DX10 mode, respectively)

#3496022 - 01/16/12 06:57 PM Re: Performance and quality comparisons of various AA (in-game and injected) modes [Re: Bandy]  
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Originally Posted By: Bandy
I like the other things FXAA does, such as getting rid of the blue tint and toning down the day-glo greens of the stock textures, it also does a nice job of sharpening which helps to make things look a little more 3D. But I think SMAA may do a better job with distant shimmers. I have an ATI card.

Set them up in JSGME, switch 'em back and forth, then they are super easy to install.


+1. I'm now using SMAA with my ATI card, and I very much like how it fixes jaggies.

For those of you looking for an easy way to try out any of these FXAA and SMAA options, check out JSGME FXAA and SMAA utils to easily do what Bandy suggests above.

Charlo


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#3537549 - 03/13/12 05:08 AM Re: Performance and quality comparisons of various AA (in-game and injected) modes [Re: Xander Fulton]  
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I'm really liking SMAA, and it's very easy to set up using JSGME. Thank you. Is there a way to set the SMAA to 4X? I think 2X is default?


Intel i5 2500K CPU @4.0,Gigabyte GA-Z97-HD3 MB (turbo) GTX 1060 6G, 16G DDR3, Windows 10 Home 64 bit- "N�or bhris focal maith fiacail riamh."
#3576223 - 05/20/12 06:51 PM Re: Performance and quality comparisons of various AA (in-game and injected) modes [Re: Xander Fulton]  
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Im gonna try this as soon as I can, I really cannot stand those jaggies, so if this works Ill be a happy camper, even if I have to reduce some settings or lower the resolution.

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