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#3485681 - 01/02/12 12:07 AM (AP:OS) bugs thread  
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Void Offline
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Prague
This Matilda was destroyed by Tiger and there are no damage vectors visible.




Since the October patch I´ve seen these stuck soldiers often. In various objects.






Last edited by Void; 01/02/12 12:08 AM.

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#3485690 - 01/02/12 12:23 AM Re: (AP:OS) bugs thread [Re: Void]  
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Originally Posted By: Void
This Matilda was destroyed by Tiger and there are no damage vectors visible.

It's not a bug.

Vector is drawn only on the first sheet of a penetrated armor or misc objects.
If part with first penetration was detached the vector will not be present too.



Originally Posted By: Void
Since the October patch I´ve seen these stuck soldiers often. In various objects.


Yes, such feature smile is present and will remain in a fairly long term.

#3485860 - 01/02/12 11:05 AM Re: (AP:OS) bugs thread [Re: andrey12345]  
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Originally Posted By: andrey12345


Vector is drawn only on the first sheet of a penetrated armor or misc objects.
If part with first penetration was detached the vector will not be present too.


So if I understand it correctly, when the part of the tank is hit and falls off the vector isn´t shown ?



Originally Posted By: andrey12345
Yes, such feature smile is present and will remain in a fairly long term.


OK Smile2


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#3485864 - 01/02/12 11:18 AM Re: (AP:OS) bugs thread [Re: Void]  
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Originally Posted By: Void
Originally Posted By: andrey12345


Vector is drawn only on the first sheet of a penetrated armor or misc objects.
If part with first penetration was detached the vector will not be present too.


So if I understand it correctly, when the part of the tank is hit and falls off the vector isn´t shown ?



Yes it is.

#3485876 - 01/02/12 12:22 PM Re: (AP:OS) bugs thread [Re: Void]  
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That is quite cool, actually :-)

#3486048 - 01/02/12 07:22 PM Re: (AP:OS) bugs thread [Re: Void]  
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It isn't probably a bug, but here we go:

(In tactical phase) I issue an order for infantry to move/attack quickly, but they just walk or will run and slow down after a while. In last game, I weren't able to make some squads to run!
- I used "quickly" movement modifier when issuing an order (move or attack)
- "Stealth" modifier wasn't active
- Units weren't tired
- Movement vector is shown grey or changes from blue to grey after a short period of time
- No enemy contact, but it can happen even when there is
- I believe this occured or is happening more after the latest patch (december 2011 beta 5 or december 2011), but I'm not sure.

Any idea what's going on? What does it mean when movement vector is grey instead of blue? When does it change from blue to grey?

#3486131 - 01/02/12 09:17 PM Re: (AP:OS) bugs thread [Re: lavish]  
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Originally Posted By: lavish
It isn't probably a bug, but here we go:

(In tactical phase) I issue an order for infantry to move/attack quickly, but they just walk or will run and slow down after a while. In last game, I weren't able to make some squads to run!
- I used "quickly" movement modifier when issuing an order (move or attack)
- "Stealth" modifier wasn't active
- Units weren't tired
- Movement vector is shown grey or changes from blue to grey after a short period of time
- No enemy contact, but it can happen even when there is
- I believe this occured or is happening more after the latest patch (december 2011 beta 5 or december 2011), but I'm not sure.

Any idea what's going on? What does it mean when movement vector is grey instead of blue? When does it change from blue to grey?


Tired of the game comes in two types, one type is "shortness of breath", when the blue line is changed to gray, for example, if you're lets for soldiers to fast motion in the winter in deep snow (plow or swamp) smile. The second integral fatigue that appears on the interface.

Remember that soldiers carry ammunition and weapons, and will not run fast in the snow and generally in the frost smile

Try to walk by the roads.

#3486157 - 01/02/12 09:59 PM Re: (AP:OS) bugs thread [Re: andrey12345]  
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Hi Andrey,

is it possible to use abandoned non-damaged anti-tank guns or machine-guns by another squad?
I haven´t figured it out.

Thanks


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#3486164 - 01/02/12 10:10 PM Re: (AP:OS) bugs thread [Re: Void]  
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Originally Posted By: Void
Hi Andrey,

is it possible to use abandoned non-damaged anti-tank guns or machine-guns by another squad?
I haven´t figured it out.

Thanks


Not so far. It's not very realistic for most weapons. In those days, even a car to drive, few know how, not that no preparation to fire from an unknown weapon.

We considered that a realistic use cases are extremely rare (eg, two identical guns, one is broken, and the other drove the crew) and a feature has been thrown out of the development.

#3486186 - 01/02/12 10:56 PM Re: (AP:OS) bugs thread [Re: Void]  
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but i should go back into the force pool if operational.

#3486205 - 01/02/12 11:44 PM Re: (AP:OS) bugs thread [Re: Xambrium]  
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Originally Posted By: Xambrium
but i should go back into the force pool if operational.


If it remain on your territory after the battle, and there is at least one not wounded (and live) crew member, and no fatal destructions, it remain in service.

And I want to argue that if even one of these three rules are not met, the probability that weapons will be involved in further battles (from 1-2 days) tends to zero smile

Last edited by andrey12345; 01/02/12 11:45 PM.
#3486468 - 01/03/12 11:19 AM Re: (AP:OS) bugs thread [Re: andrey12345]  
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Originally Posted By: andrey12345
Tired of the game comes in two types, one type is "shortness of breath", when the blue line is changed to gray, for example, if you're lets for soldiers to fast motion in the winter in deep snow (plow or swamp) smile. The second integral fatigue that appears on the interface.

Remember that soldiers carry ammunition and weapons, and will not run fast in the snow and generally in the frost smile

Try to walk by the roads.


This is good "news"!

Then I would like to propose that you add a spesific walking animation for soldiers that are tired or out of breath. It's not important for a simulation, but pretty important for a game. Looks visually good and gives clear feedback to player. And now that I mentioned this, it would also be nice to see a new walking animation for soldiers that are cautious/alert, i.e. walking/sneaking during a fight when they have seen enemies nearby (similiar to Combat Misson "hunt"-movement) instead of normal relaxed walking. Again, not very important for a simulation, but visually informative about infantry behaviour. Also, I've observed that when soldiers shoot from kneeled stance, they drop to the ground (go prone) too fast - a slight delay here would be good. smile

#3486487 - 01/03/12 12:22 PM Re: (AP:OS) bugs thread [Re: lavish]  
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Originally Posted By: lavish

Then I would like to propose that you add a spesific walking animation for soldiers that are tired or out of breath. It's not important for a simulation, but pretty important for a game. Looks visually good and gives clear feedback to player.

Yes it in far plans (now we don't have animators).

Originally Posted By: lavish

And now that I mentioned this, it would also be nice to see a new walking animation for soldiers that are cautious/alert, i.e. walking/sneaking

It's present - run under fire

#3488677 - 01/06/12 09:30 AM Re: (AP:OS) bugs thread [Re: Void]  
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Problems with time compression

I am having som problems with time compression after patching. The problem started with the december beta patch.
During normal gameplay the time windows says something like: 1 (0.8) which means that game is achtually running at 0.8 speed.
During combat time is slowed down further: 1 (0.5) which means that it is actually running at half speed.
The time compression buttons do not affect anything. Putting time at 6x the speed actually gives: 6 (0.8) in the time window and game is still running at 0.8 speed.
I have not tried reinstalling yet which is my next option but I would like to know if anyone else has seen this?
Apart from this problem I am really enjoying this game and it gives me a feeling of presence I haven't experienced since playing Close Combat in the late 90:s.

#3488719 - 01/06/12 12:27 PM Re: (AP:OS) bugs thread [Re: MrCoredump]  
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Originally Posted By: MrCoredump
Problems with time compression

I am having som problems with time compression after patching. The problem started with the december beta patch.
During normal gameplay the time windows says something like: 1 (0.8) which means that game is achtually running at 0.8 speed.
During combat time is slowed down further: 1 (0.5) which means that it is actually running at half speed.
The time compression buttons do not affect anything. Putting time at 6x the speed actually gives: 6 (0.8) in the time window and game is still running at 0.8 speed.
I have not tried reinstalling yet which is my next option but I would like to know if anyone else has seen this?

A(B) - need game speed ( actual game speed )

B is validated by game from your system specs, unit count in battle and others.

In options you also can uncheck auto validation settings. And take speed control like in previous versions (without auto validation) but lags with interfaces is possible in hi speeds.

Last edited by andrey12345; 01/06/12 08:24 PM.
#3488831 - 01/06/12 03:35 PM Re: (AP:OS) bugs thread [Re: Void]  
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Hi Andrey,

I would like to add that when I play the game I do not feel devastating effects of tanks and weapons. I thought It is because weapons' fire affects and explosions are not good. I really believe these need to be improved. Apart from that the december patch is just brilliant, I love having more units under my control and strategic map is making much more sense. I have all your games hope you will develop the game furthermore. The game is much improved since AP.Well done guys.

#3488868 - 01/06/12 04:44 PM Re: (AP:OS) bugs thread [Re: bekro]  
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Originally Posted By: bekro
Hi Andrey,

I would like to add that when I play the game I do not feel devastating effects of tanks and weapons. I thought It is because weapons' fire affects and explosions are not good. I really believe these need to be improved.


I think that they are devastating too much Smile2


I5-4670@4.4Ghz, MSI Z87-G45,Crucial Ballistics lp 8Gb Ram, Crucial MX100 256 SSD, GTX 980, 1980x1080, Win10 64
#3488913 - 01/06/12 05:38 PM Re: (AP:OS) bugs thread [Re: andrey12345]  
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MrCoredump Offline
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Originally Posted By: andrey12345
Originally Posted By: MrCoredump
Problems with time compression

I am having som problems with time compression after patching. The problem started with the december beta patch.
During normal gameplay the time windows says something like: 1 (0.8) which means that game is achtually running at 0.8 speed.
During combat time is slowed down further: 1 (0.5) which means that it is actually running at half speed.
The time compression buttons do not affect anything. Putting time at 6x the speed actually gives: 6 (0.8) in the time window and game is still running at 0.8 speed.
I have not tried reinstalling yet which is my next option but I would like to know if anyone else has seen this?

A(B) - need game speed ( actual game speed )

B is validated by game from your system specs, unit count in battle and others.

In options we also can uncheck auto validation settings. And take speed control like in previous versions (without auto validation) but lags with interfaces is possible in hi speeds.


Ah, I must have missed that. Thanks! I suspect that my old system is kind of in the low end of system specs.

#3488938 - 01/06/12 06:21 PM Re: (AP:OS) bugs thread [Re: Void]  
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lavish Offline
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Originally Posted By: Void
Originally Posted By: bekro
Hi Andrey,

I would like to add that when I play the game I do not feel devastating effects of tanks and weapons. I thought It is because weapons' fire affects and explosions are not good. I really believe these need to be improved.


I think that they are devastating too much Smile2


I believe they got it pretty close to reality (though it's very difficult to say how it should be). Of course there's not as much cover for infantry as in reality and infantry don't use cover as effectively in the game. On the contrary it seems that rifle/mg bullets cannot penetrate trees in the game, but I'm not sure (they might penetrate fences and house walls). Need to look things closer. smile

#3488980 - 01/06/12 06:58 PM Re: (AP:OS) bugs thread [Re: lavish]  
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bekro Offline
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Originally Posted By: lavish
Originally Posted By: Void
Originally Posted By: bekro
Hi Andrey,

I would like to add that when I play the game I do not feel devastating effects of tanks and weapons. I thought It is because weapons' fire affects and explosions are not good. I really believe these need to be improved.


I think that they are devastating too much Smile2


I believe they got it pretty close to reality (though it's very difficult to say how it should be). Of course there's not as much cover for infantry as in reality and infantry don't use cover as effectively in the game. On the contrary it seems that rifle/mg bullets cannot penetrate trees in the game, but I'm not sure (they might penetrate fences and house walls). Need to look things closer. smile


I meant visually. I agree game physics are very good but animation and visual effects regarding the weapons and weapon damage need to be improved.

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