#3484468 - 12/30/11 11:24 PM
Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots
[Re: MoonJumper]
|
Joined: Dec 2001
Posts: 4,840
ricnunes
Senior Member
|
Senior Member
Joined: Dec 2001
Posts: 4,840
Portugal
|
Good point. I've been thinking about this as well. F/A-18A is not that much more advanced than the F-16A and F-15A. Here's a little article about the hornet's pit http://www.ausairpower.net/TE-Fighter-Cockpits.html I think it's very doable at stock TW standards. We're not talking about the Superbug here. look at the pics Nothing in that pit hasn't been done before. Also, Yay! New A-7 skins! That's NOT correct! The F/A-18A was much more advanced in terms of cockpit avionics than the F-15A and F-16A since the later ones (F-15A and F-16A) didn't have any MFDs ("Glass cockpit") like the F/A-18A had. Besides the F-16A (inicial blocks, circa early 80's) didn't have advanced Air-to-Air modes such as the TWS and had no advanced air-to-ground radar modes like the F/A-18A did and the F-15A didn't have Air-to-Ground radar. The F/A-18A was the world's first true modern multirole combat aircraft and the first one to be able to change from fighter to bomber roles with a simple "flip of a switch". Finally, the capabilities from the F/A-18A are basically the same as the F/A-18C - the F/A-18C only have better radar/ECM/etc... but the basic capabilities of the F/A-18A and F/A-18C are the same while with the F-16 things were in fact diferent, the current F-16C and latter F-16A block such as MLU give capabilities that the inicial F-16A didn't have such as glass cockpit (MFDs), advanced radar modes such as TWS and advanced air-to-ground capabilities (which most were already present in the F/A-18A). Remember that the F-16A fighter aircraft (in it's inicial versions/blocks) was designed as a short-range dogfighter/interceptor.
|
|
#3484483 - 12/30/11 11:40 PM
Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots
[Re: MoonJumper]
|
Joined: Aug 2009
Posts: 116
heat2151
Member
|
Member
Joined: Aug 2009
Posts: 116
NY
|
Hey All,
Like many of you, I'm a huge fan of TK's work. But remember, all of his product line are lite simulations, noting hard core. TK's makes it perfectly clear on his forums over at third wire, that these are games not sim's. I hope some of you understand this, and not get bent of shape when "everything is not click-able or guy's running around the flight deck" heck, if he could make it happen, I'd settle for air to air refueling and a solid immersion factor, more than anything else, closer to what Janes F-18 had back in the day.
Now, on the subject of the air wing and judging from the pictures, the composition of the air wing's, during the time period appears to be the late 80's, so are we looking at 2 F-14's, 2 A7's, or F18A's and support units. Any speculation on the air wing. The best part of all this is, I just finished reading Tom Clancy's Red Storm Rising, this a great book and SF2NA seem's to jump out of the battle in the North Atlantic from the book.
Heat2151 USN Retired, 08
My World is simple, I answer to the CINC House: My Wife, my Kids, my troops: 2 German Shepherds. I just love Flying Flight Sim's, and driving my 2017 Challenger SRT .
My Dark Blue Beast. Cooler Master HAF X Blue-Liquid Cooled Windows 10 64 Bit Intel i7 6950X 10c@4.0 Ghz Asus Rampage V X99 Asus GTX 980 GDDR5 4Gb Corsair 64 Gb DDR4 (8x8Gb) Corsair AX 1500 Watt P/S 2 SSD's (1 Tb) 2 WD Velociraptor's(1 Tb) 2 Spin point F4(2 Tb) 2 WD Green(6 Tb) Track iR Pro, X-55 HOTAS & Pro rudder pedals.
|
|
#3484547 - 12/31/11 01:15 AM
Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots
[Re: ricnunes]
|
Joined: Nov 2005
Posts: 1,961
arthur666
Pitbull Tickler
|
Pitbull Tickler
Member
Joined: Nov 2005
Posts: 1,961
NC, USA
|
Good point. I've been thinking about this as well. F/A-18A is not that much more advanced than the F-16A and F-15A. Here's a little article about the hornet's pit http://www.ausairpower.net/TE-Fighter-Cockpits.html I think it's very doable at stock TW standards. We're not talking about the Superbug here. look at the pics Nothing in that pit hasn't been done before. Also, Yay! New A-7 skins! That's NOT correct! The F/A-18A was much more advanced in terms of cockpit avionics than the F-15A and F-16A since the later ones (F-15A and F-16A) didn't have any MFDs ("Glass cockpit") like the F/A-18A had. Besides the F-16A (inicial blocks, circa early 80's) didn't have advanced Air-to-Air modes such as the TWS and had no advanced air-to-ground radar modes like the F/A-18A did and the F-15A didn't have Air-to-Ground radar. The F/A-18A was the world's first true modern multirole combat aircraft and the first one to be able to change from fighter to bomber roles with a simple "flip of a switch". Finally, the capabilities from the F/A-18A are basically the same as the F/A-18C - the F/A-18C only have better radar/ECM/etc... but the basic capabilities of the F/A-18A and F/A-18C are the same while with the F-16 things were in fact diferent, the current F-16C and latter F-16A block such as MLU give capabilities that the inicial F-16A didn't have such as glass cockpit (MFDs), advanced radar modes such as TWS and advanced air-to-ground capabilities (which most were already present in the F/A-18A). Remember that the F-16A fighter aircraft (in it's inicial versions/blocks) was designed as a short-range dogfighter/interceptor. Point taken. Ok, so I'll take a Hornet with the MFDs set on one mode each, and the F-15A in the game has TWS already (not realistic, so I'm told), so that would be easy to implement. I want it! Hey All,
Like many of you, I'm a huge fan of TK's work. But remember, all of his product line are lite simulations, noting hard core. TK's makes it perfectly clear on his forums over at third wire, that these are games not sim's. I hope some of you understand this, and not get bent of shape when "everything is not click-able or guy's running around the flight deck" heck, if he could make it happen, I'd settle for air to air refueling and a solid immersion factor, more than anything else, closer to what Janes F-18 had back in the day.
Now, on the subject of the air wing and judging from the pictures, the composition of the air wing's, during the time period appears to be the late 80's, so are we looking at 2 F-14's, 2 A7's, or F18A's and support units. Any speculation on the air wing. The best part of all this is, I just finished reading Tom Clancy's Red Storm Rising, this a great book and SF2NA seem's to jump out of the battle in the North Atlantic from the book.
Heat2151 USN Retired, 08 Red Storm Rising was a really good read wasn't it? It's been a while. I remember both A-7 and F-18 had a role in the battle for Iceland in Clancy's novel. Those pics of the Hornets on deck are from a user-made mod. Late '70s/early '80s is what we'll be looking at for the official release.
|
|
#3484586 - 12/31/11 03:34 AM
Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots
[Re: heat2151]
|
Joined: Aug 2005
Posts: 296
Hellfish6
Member
|
Member
Joined: Aug 2005
Posts: 296
|
Hey All,
Like many of you, I'm a huge fan of TK's work. But remember, all of his product line are lite simulations, noting hard core. TK's makes it perfectly clear on his forums over at third wire, that these are games not sim's. I hope some of you understand this, and not get bent of shape when "everything is not click-able or guy's running around the flight deck" heck, if he could make it happen, I'd settle for air to air refueling and a solid immersion factor, more than anything else, closer to what Janes F-18 had back in the day.
Amen, shipmate.
|
|
#3484711 - 12/31/11 11:41 AM
Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots
[Re: ricnunes]
|
Joined: Aug 2002
Posts: 577
Evil Flower
Member
|
Member
Joined: Aug 2002
Posts: 577
Eslöv, Sverige
|
That's NOT correct! The F/A-18A was much more advanced in terms of cockpit avionics than the F-15A and F-16A since the later ones (F-15A and F-16A) didn't have any MFDs ("Glass cockpit") like the F/A-18A had. Besides the F-16A (inicial blocks, circa early 80's) didn't have advanced Air-to-Air modes such as the TWS and had no advanced air-to-ground radar modes like the F/A-18A did and the F-15A didn't have Air-to-Ground radar. The F/A-18A was the world's first true modern multirole combat aircraft and the first one to be able to change from fighter to bomber roles with a simple "flip of a switch".
Finally, the capabilities from the F/A-18A are basically the same as the F/A-18C - the F/A-18C only have better radar/ECM/etc... but the basic capabilities of the F/A-18A and F/A-18C are the same while with the F-16 things were in fact diferent, the current F-16C and latter F-16A block such as MLU give capabilities that the inicial F-16A didn't have such as glass cockpit (MFDs), advanced radar modes such as TWS and advanced air-to-ground capabilities (which most were already present in the F/A-18A). Remember that the F-16A fighter aircraft (in it's inicial versions/blocks) was designed as a short-range dogfighter/interceptor.
You miss the point completely. Between the F-4, F-15 and F-16, all the necessary features for doing an F-18 are already in the game. SF games are intended as games and not slow, buggy, click-fest-for-fat-nerds type "sims".
|
|
#3484967 - 12/31/11 08:58 PM
Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots
[Re: Fulcrum85]
|
Joined: Dec 2009
Posts: 3,462
AggressorBLUE
Check out my
|
Check out my
Senior Member
Joined: Dec 2009
Posts: 3,462
Jerz
|
TK stated some time ago that there will be NO F/A-18 in North Atlantic, his next addon will be Mirage F1.
If you asking for Hornet in simple Strike fighters style just download great stuff from Combatace. EricJ did amazing SuperHornets, also there are some Hornets from Mirage Factory. This. I'd rather TK and team spend time developing the underlying game engine, weather, environment, damage modeling, etc. than on specific content like aircraft. The community can fill in the air-fleet gaps later.
My Rig:i5-3570k @ 4.2 GHZ W/ Corsair Hydro H110 Cooler / Asus Sabertooth Z77 Mobo / GTX 1070/ 16 Gigs DDR3 RAM / A Few SSDs, and a Bunch of HDDs / All held together by: Corsair C70 Case Other Assets Deployed: HOTAS: Thrustmaster Warthog SN#22621/CH Throttle Quad/MFG Crosswind Pedals SN#0004 TrackIR TIR 5 w/ TrackClip Pro Simpit: Obutto R3VOLUTION
|
|
#3484974 - 12/31/11 09:14 PM
Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots
[Re: AggressorBLUE]
|
Joined: Nov 2005
Posts: 1,961
arthur666
Pitbull Tickler
|
Pitbull Tickler
Member
Joined: Nov 2005
Posts: 1,961
NC, USA
|
This.
I'd rather TK and team spend time developing the underlying game engine, weather, environment, damage modeling, etc. than on specific content like aircraft. The community can fill in the air-fleet gaps later.
You know, until these recent screenshots, I would have disagreed. I thought the SF engine was set in stone. But with the new advancements we're seeing, I'll change my mind.
|
|
#3485000 - 12/31/11 10:28 PM
Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots
[Re: MoonJumper]
|
Joined: Dec 2001
Posts: 4,840
ricnunes
Senior Member
|
Senior Member
Joined: Dec 2001
Posts: 4,840
Portugal
|
Point taken. Ok, so I'll take a Hornet with the MFDs set on one mode each, and the F-15A in the game has TWS already (not realistic, so I'm told), so that would be easy to implement. I want it!
Well, there's already a very good user made F/A-18 addon (don't remember who made it but as soon as I find I'll post) which models the F/A-18 this exact same way, with one "MFD" set as radar and the second "MFD" show a weapons page which shows the weapons that the player F/A-18 have (in a very convincing manner, BTW). There's also a third "MFD" (the lower center one) that show a "NAV page" with a digital "compass", waypoint heading and moving digital map. This addon F/A-18 has also a great and very convincing (IMO) flight model as well - It's great to play with it
|
|
#3485039 - 12/31/11 11:56 PM
Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots
[Re: arthur666]
|
Joined: Aug 2009
Posts: 116
heat2151
Member
|
Member
Joined: Aug 2009
Posts: 116
NY
|
This.
I'd rather TK and team spend time developing the underlying game engine, weather, environment, damage modeling, etc. than on specific content like aircraft. The community can fill in the air-fleet gaps later.
You know, until these recent screenshots, I would have disagreed. I thought the SF engine was set in stone. But with the new advancements we're seeing, I'll change my mind. You Guy's, are dead on, regarding this point, the overall immersion factor is far more important than anything else. Well, at least it is for me. I would be nice to have everything but the kitchen sink, but then their's learning curve, which will take time away from the sim it self. One of the things I liked the most of old flight sim's like Janes F/A-18 was, basically getting right into it. Also, TK stated that the more they have to include in term of cockpit realism, the longer it will take third wire to release SF2NA. So since no hornet's are in the picture, that narrows down the air wing displacement of USN air-wings of the mid 80's; I did a little digging around and the following deployed with the Nimitz during the time period reflected in SF2NA; CVW-8 (AJ) CVN-68 NIMITZ Aug.15, 1986 - Oct.16, 1986 (NorLant) Modex Squadron Aircraft 100 VF-41 Black Aces F-14A 200 VF-84 Jolly Rogers F-14A 300 VA-82 Marauders A-7E 400 VA-86 Sidewinders A-7E 500 VA-35 Black Panthers A-6E/KA-6D 600-603 VAW-124 Bear Aces E-2C 604-607 VAQ-138 Yellow Jackets EA-6B 610 HS-9 Sea Griffins SH-3H 700 VS-24 Scouts S-3A Heat2151 USN Retired,08
Last edited by heat2151; 01/01/12 01:15 AM.
My World is simple, I answer to the CINC House: My Wife, my Kids, my troops: 2 German Shepherds. I just love Flying Flight Sim's, and driving my 2017 Challenger SRT .
My Dark Blue Beast. Cooler Master HAF X Blue-Liquid Cooled Windows 10 64 Bit Intel i7 6950X 10c@4.0 Ghz Asus Rampage V X99 Asus GTX 980 GDDR5 4Gb Corsair 64 Gb DDR4 (8x8Gb) Corsair AX 1500 Watt P/S 2 SSD's (1 Tb) 2 WD Velociraptor's(1 Tb) 2 Spin point F4(2 Tb) 2 WD Green(6 Tb) Track iR Pro, X-55 HOTAS & Pro rudder pedals.
|
|
#3485196 - 01/01/12 03:57 AM
Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots
[Re: heat2151]
|
Joined: Nov 2004
Posts: 17,632
SkateZilla
Skate Zilla Graphics
|
Skate Zilla Graphics
Veteran
Joined: Nov 2004
Posts: 17,632
Virginia Beach, VA
|
This.
I'd rather TK and team spend time developing the underlying game engine, weather, environment, damage modeling, etc. than on specific content like aircraft. The community can fill in the air-fleet gaps later.
You know, until these recent screenshots, I would have disagreed. I thought the SF engine was set in stone. But with the new advancements we're seeing, I'll change my mind. You Guy's, are dead on, regarding this point, the overall immersion factor is far more important than anything else. Well, at least it is for me. I would be nice to have everything but the kitchen sink, but then their's learning curve, which will take time away from the sim it self. One of the things I liked the most of old flight sim's like Janes F/A-18 was, basically getting right into it. Also, TK stated that the more they have to include in term of cockpit realism, the longer it will take third wire to release SF2NA. So since no hornet's are in the picture, that narrows down the air wing displacement of USN air-wings of the mid 80's; I did a little digging around and the following deployed with the Nimitz during the time period reflected in SF2NA; CVW-8 (AJ) CVN-68 NIMITZ Aug.15, 1986 - Oct.16, 1986 (NorLant) Modex Squadron Aircraft 100 VF-41 Black Aces F-14A 200 VF-84 Jolly Rogers F-14A 300 VA-82 Marauders A-7E 400 VA-86 Sidewinders A-7E 500 VA-35 Black Panthers A-6E/KA-6D 600-603 VAW-124 Bear Aces E-2C 604-607 VAQ-138 Yellow Jackets EA-6B 610 HS-9 Sea Griffins SH-3H 700 VS-24 Scouts S-3A Heat2151 USN Retired,08 All of those AC have been confirmed.
HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro, Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133, 2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ., 3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals Intensity Pro 10-Bit, TrackIR 4 Pro, WD Black 1.5TB, WD Black 640GB, Samsung 850 500GB, My Book 4TB
|
|
#3485561 - 01/01/12 09:04 PM
Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots
[Re: SkateZilla]
|
Joined: Aug 2009
Posts: 116
heat2151
Member
|
Member
Joined: Aug 2009
Posts: 116
NY
|
This.
I'd rather TK and team spend time developing the underlying game engine, weather, environment, damage modeling, etc. than on specific content like aircraft. The community can fill in the air-fleet gaps later.
You know, until these recent screenshots, I would have disagreed. I thought the SF engine was set in stone. But with the new advancements we're seeing, I'll change my mind. You Guy's, are dead on, regarding this point, the overall immersion factor is far more important than anything else. Well, at least it is for me. I would be nice to have everything but the kitchen sink, but then their's learning curve, which will take time away from the sim it self. One of the things I liked the most of old flight sim's like Janes F/A-18 was, basically getting right into it. Also, TK stated that the more they have to include in term of cockpit realism, the longer it will take third wire to release SF2NA. So since no hornet's are in the picture, that narrows down the air wing displacement of USN air-wings of the mid 80's; I did a little digging around and the following deployed with the Nimitz during the time period reflected in SF2NA; CVW-8 (AJ) CVN-68 NIMITZ Aug.15, 1986 - Oct.16, 1986 (NorLant) Modex Squadron Aircraft 100 VF-41 Black Aces F-14A 200 VF-84 Jolly Rogers F-14A 300 VA-82 Marauders A-7E 400 VA-86 Sidewinders A-7E 500 VA-35 Black Panthers A-6E/KA-6D 600-603 VAW-124 Bear Aces E-2C 604-607 VAQ-138 Yellow Jackets EA-6B 610 HS-9 Sea Griffins SH-3H 700 VS-24 Scouts S-3A Heat2151 USN Retired,08 All of those AC have been confirmed. Now, on the subject of deployed NATO & Warsaw Aircraft, dose anyone have word on the NATO and Red air composite both flyable and non flyable. ? SkateZilla put a list together on the objects list, any updates and further feedback on clear landmass, ships, weapons employment ect... Happy New Year Everyone
Last edited by heat2151; 01/01/12 09:19 PM.
My World is simple, I answer to the CINC House: My Wife, my Kids, my troops: 2 German Shepherds. I just love Flying Flight Sim's, and driving my 2017 Challenger SRT .
My Dark Blue Beast. Cooler Master HAF X Blue-Liquid Cooled Windows 10 64 Bit Intel i7 6950X 10c@4.0 Ghz Asus Rampage V X99 Asus GTX 980 GDDR5 4Gb Corsair 64 Gb DDR4 (8x8Gb) Corsair AX 1500 Watt P/S 2 SSD's (1 Tb) 2 WD Velociraptor's(1 Tb) 2 Spin point F4(2 Tb) 2 WD Green(6 Tb) Track iR Pro, X-55 HOTAS & Pro rudder pedals.
|
|
#3487206 - 01/04/12 01:54 PM
Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots
[Re: MoonJumper]
|
Joined: Sep 2001
Posts: 1,007
Fenix
Member
|
Member
Joined: Sep 2001
Posts: 1,007
Linköping Sweden
|
When it is ready probably I rather have a ready game then an unfinished game that need patches before it is even playable.
Tomcats Forever
|
|
#3487477 - 01/04/12 09:01 PM
Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots
[Re: Fulcrum85]
|
Joined: Nov 2004
Posts: 17,632
SkateZilla
Skate Zilla Graphics
|
Skate Zilla Graphics
Veteran
Joined: Nov 2004
Posts: 17,632
Virginia Beach, VA
|
Actually we have plenty underpowered aircrafts in SF so nothing really new LOL Yeah, we are already used to the under powered restrictive Envelopes.
HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro, Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133, 2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ., 3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals Intensity Pro 10-Bit, TrackIR 4 Pro, WD Black 1.5TB, WD Black 640GB, Samsung 850 500GB, My Book 4TB
|
|
#3487594 - 01/05/12 12:07 AM
Re: Strike Fighters 2: North Atlantic - Preview WIP screenshots
[Re: Fenix]
|
Joined: Dec 2009
Posts: 3,462
AggressorBLUE
Check out my
|
Check out my
Senior Member
Joined: Dec 2009
Posts: 3,462
Jerz
|
When it is ready probably I rather have a ready game then an unfinished game that need patches before it is even playable. Last I heard it was two weeks.
My Rig:i5-3570k @ 4.2 GHZ W/ Corsair Hydro H110 Cooler / Asus Sabertooth Z77 Mobo / GTX 1070/ 16 Gigs DDR3 RAM / A Few SSDs, and a Bunch of HDDs / All held together by: Corsair C70 Case Other Assets Deployed: HOTAS: Thrustmaster Warthog SN#22621/CH Throttle Quad/MFG Crosswind Pedals SN#0004 TrackIR TIR 5 w/ TrackClip Pro Simpit: Obutto R3VOLUTION
|
|
|
CD WOFF
by Britisheh. 03/28/24 08:05 PM
|
|
|
|
|
|
|
|
|
|
|