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#3480764 - 12/24/11 09:57 PM IL-2 4.11 Guide is now available!  
Joined: Mar 2004
Posts: 398
fafnir_6 Offline
Member
fafnir_6  Offline
Member

Joined: Mar 2004
Posts: 398
Edmonton, AB
Hey guys,

Go here to check it out: http://forum.1cpublishing.eu/showthread.php?t=28663

The actual download is here: http://www.megaupload.com/?d=N1JF5RZX

Cheers,

Fafnir_6

Inline advert (2nd and 3rd post)

#3480791 - 12/24/11 11:37 PM Re: IL-2 4.11 Guide is now available! [Re: fafnir_6]  
Joined: Feb 2000
Posts: 3,904
Tolwyn Offline
Senior Member
Tolwyn  Offline
Senior Member

Joined: Feb 2000
Posts: 3,904
WA, United States
Neat.


My personal licensing agreement: In exchange for my hard-earned cash for your product, you agree to the following terms: No part of my hardware may be used as a mechanism to verify or reverify my economical patronage. My receipt will serve that purpose. If you disagree with this license, you may return my money to me, and I'll return your product. \:\)
#3480845 - 12/25/11 01:34 AM Re: IL-2 4.11 Guide is now available! [Re: fafnir_6]  
Joined: Aug 2007
Posts: 331
T}{OR Offline
[DBS]
T}{OR  Offline
[DBS]
Member

Joined: Aug 2007
Posts: 331
Croatia, Zagreb
A new game! With features that should have been in there from the beginning. Can't wait. smile

#3480904 - 12/25/11 04:53 AM Re: IL-2 4.11 Guide is now available! [Re: fafnir_6]  
Joined: Jan 2003
Posts: 940
Redwolf2 Offline
Member
Redwolf2  Offline
Member

Joined: Jan 2003
Posts: 940
Maple Ridge, B.C., Canada
Wow - the AI adjustments alone make this a real tour de force!!! (hope you were able to effectively pull all of it off). This, and of course the Ki-45, make this a MUST HAVE patch...amazing! This will be a real treat...can't wait.
santa

#3480923 - 12/25/11 06:32 AM Re: IL-2 4.11 Guide is now available! [Re: fafnir_6]  
Joined: Dec 2008
Posts: 26,556
wheelsup_cavu Offline
Lifer
wheelsup_cavu  Offline
Lifer

Joined: Dec 2008
Posts: 26,556
Corona, California
Amazing stuff Daidalos Team. thumbsup
I am looking forward with great anticipation the patch release.


Wheels


Cheers wave
Wheelsup_cavu

Mission4Today (Campaigns, Missions, and Skins for IL-2)
Planes of Fame Air Museum | March Field Air Museum | Palm Springs Air Museum
#3480996 - 12/25/11 08:29 AM Re: IL-2 4.11 Guide is now available! [Re: fafnir_6]  
Joined: May 2007
Posts: 89
imaca Offline
Junior Member
imaca  Offline
Junior Member

Joined: May 2007
Posts: 89
Impressive list of changes, particularly the AI awareness and blocking AI line of sight through clouds. This sim looking like it will never be surpassed.

#3481018 - 12/25/11 10:58 AM Re: IL-2 4.11 Guide is now available! [Re: fafnir_6]  
Joined: Jan 2001
Posts: 3,011
Lagarto Offline
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Lagarto  Offline
Senior Member

Joined: Jan 2001
Posts: 3,011
AI's engine overheating? Too good to be true smile

#3481200 - 12/25/11 09:39 PM Re: IL-2 4.11 Guide is now available! [Re: fafnir_6]  
Joined: Jul 2005
Posts: 1,126
MedinaES Offline
Member
MedinaES  Offline
Member

Joined: Jul 2005
Posts: 1,126
Destination Unknown...
The AI is going to improve a lot.

Quote:
Various new AI maneuvers have been added. Number of maneuvers is increased by 25%.
AI planes will no longer detect enemy planes automatically inside certain radius. Position and
size of enemy plane is the main factor here. Bigger plane will obviously produce a bigger and
more visible "dot" and it will be more visible to AI.
AI skill will generally determine how well AI can spot targets. Also every gunner on board will
contribute to enemy spotting by covering their own sectors.
Generally pilots will keep looking more forwards than backwards. Occasionally fighters execute
fishtail maneuver to get better view behind. Planes will be less visible against dark background
like land, but more visible against brighter background like sky and clouds.
Clouds & land mass blocks AI's ability to see other planes behind them. For example it is
possible to evade attacking AI plane by hiding in clouds. AI planes will also try to hide in clouds
in certain conditions.
AI's own plane will block their line of sight. This is calculated from the plane's collision model.
For example basically all planes cannot see directly below them, unless the plane has
ventral/bottom gunner that can cover the underside. For example plane like Blenheim has
blind spot rear & behind since it has no tail/bottom gunner. Plane like B-17 with bottom/rear
gunners cannot be surprised from rear & behind like Blenheim (during daylight).
Occasionally fighters will execute roll maneuvers to get a look directly below them.
When fighter is pulling positive G's to get a lead shot and target goes invisible under nose, AI
will not see the target. Instead of aiming at the actual target, AI is shooting at estimated
target which position is extrapolated based on the last real observations. Much like human
brain would do.
AI pilot's ground collision detection is improved and now they will detect ground obstacles in
front of them better. Previously AI always crashed into certain kind of hill/mountain which has
too steep slope.
Environment factors such as darkness affects how well planes can be seen. AI is blind against
attack from sun and planes show up better as silhouette against moon. Planes are spotted
more easier if they emit smoke, fire, condensation trail or have lights on or are illuminated by
searchlight.
Also ships & ground AAA and aircraft gunners have the same clouds/ground/environment
restrictions as AI pilots.
AI gunners check before shooting that there is no friendly planes in front/behind their enemy
target.
AI gunners don't keep shooting while the gun is turning towards target and the target is
nowhere near when the bullets would go. So gunners will no longer waste ammo for stupid
shots.
Gunners will be less accurate shooting targets that move fast. In other words target that
forces the gunners to turn guns fast is less likely to get hit.
Gunners that experience too much positive or negative G's cannot fire at all.
AI plane's engine will overheat forcing AI to reduce throttle and open radiators.
AI planes respect diving limits of their planes.
Changes have been made in AI deflection shooting. AI calculate deflection better but it is still not perfect. AI's ability to chose correct deflection and to hold steady aim vary with the skill. AI
Aces shooting ability is now at human aces level and if they get into your close six you will be
in trouble.
AI flights doesn't go into attack as soon as they spot the enemy anymore. Depending on the
situation AI might try to avoid fight or try to improve their position before commencing the
attack.
AI skills are now divided internally into sub-skills and thus provide finer distribution of skill.
Aces are still better than Veterans and Averages are better than Rookies but not all AI pilots
with the same skill are the same. Some fly better, some shoot better. Some are braver and
some see better. This makes their behavior less predictable.
In addition to the maneuvers, AI fighter defense is completely reworked, no more constant
rolls. AI will perform diverse maneuvers and provide bigger challenge to the player.
AI will make mistake too. They will stall and spin occasionally, panic and “freeze” and
sometimes they will even bail out before you fire a single bullet at them.

#3481210 - 12/25/11 09:57 PM Re: IL-2 4.11 Guide is now available! [Re: fafnir_6]  
Joined: May 2010
Posts: 5
RedDragon Offline
Junior Member
RedDragon  Offline
Junior Member

Joined: May 2010
Posts: 5
Great stuff, but a 1½ to late. Not playing it anymore.

Have fun with it smile

#3481242 - 12/25/11 11:31 PM Re: IL-2 4.11 Guide is now available! [Re: fafnir_6]  
Joined: Jun 2006
Posts: 471
MudPuppy Offline
Member
MudPuppy  Offline
Member

Joined: Jun 2006
Posts: 471
Appalachian foothills in Virgi...
(What an odd first post; sorry RD)

hahaha

Honestly, I've laid Il-2 aside for a while now waiting on 4.11. I'm thrilled to get this guide to read and the patch will be out in....two weeks?
Derek

#3481266 - 12/26/11 12:20 AM Re: IL-2 4.11 Guide is now available! [Re: MudPuppy]  
Joined: Dec 2008
Posts: 26,556
wheelsup_cavu Offline
Lifer
wheelsup_cavu  Offline
Lifer

Joined: Dec 2008
Posts: 26,556
Corona, California
A little more context of why RD quit playing might help us understand his point but I agree it is a bit odd to register just to post that you aren't playing anymore. It seems to happen a lot around patch time though.

So far all the patches that the Daidalos Team have released came with a pre-release of the guide and we had a patch within a week so twoweeks or less is definitely a good probability.


Wheels


Cheers wave
Wheelsup_cavu

Mission4Today (Campaigns, Missions, and Skins for IL-2)
Planes of Fame Air Museum | March Field Air Museum | Palm Springs Air Museum
#3481449 - 12/26/11 02:22 PM Re: IL-2 4.11 Guide is now available! [Re: fafnir_6]  
Joined: Jan 2011
Posts: 1,527
WileECoyote Offline
Member
WileECoyote  Offline
Member

Joined: Jan 2011
Posts: 1,527
Argentina
Ah... AI blind spots... I'm drooling the keyboard. I agree that this is a little (or actually, a lot) too late, but man, it makes my drool anyway. bananadance

Quote:
AI gunners check before shooting that there is no friendly planes in front/behind their enemy
target.


This one, alone, makes the game entirely new!

Last edited by WileECoyote; 12/26/11 02:24 PM.

When you're feeling sad, just remember that somewhere in the world, there's someone pushing a door that says "pull".
#3481466 - 12/26/11 02:55 PM Re: IL-2 4.11 Guide is now available! [Re: fafnir_6]  
Joined: Jun 2002
Posts: 850
KeyCat Offline
Member
KeyCat  Offline
Member

Joined: Jun 2002
Posts: 850
Sweden
Awesome!

Kudos to Daidalos Team and happy holidays!

/KC


>> It's all about teamwork! <<
#3481535 - 12/26/11 05:25 PM Re: IL-2 4.11 Guide is now available! [Re: fafnir_6]  
Joined: Jul 2009
Posts: 140
monsterZER0 Offline
Member
monsterZER0  Offline
Member

Joined: Jul 2009
Posts: 140
I can't wait. I'm soooo glad TD is keeping this classic alive.

#3481571 - 12/26/11 06:35 PM Re: IL-2 4.11 Guide is now available! [Re: fafnir_6]  
Joined: Oct 2004
Posts: 320
Tracy Offline
Member
Tracy  Offline
Member

Joined: Oct 2004
Posts: 320
Chillicothe, IL
Hi all,

This looks like a great patch, I play offline so will this patch take effect in the campaigns I have running. Or will this patch just work in DGEN and user made missions with the editor ? In other words does this change the whole game, or just the Mission editor created games, of which I have none !

Thanks, Tracy

#3481757 - 12/27/11 01:27 AM Re: IL-2 4.11 Guide is now available! [Re: fafnir_6]  
Joined: Jan 2007
Posts: 1,833
DaveP63 Offline
Member
DaveP63  Offline
Member

Joined: Jan 2007
Posts: 1,833
Indiana, USA
Whole game.


i5-4460@3.2ghz, 16GB Ram, Gigabyte GTX1050Ti 4GB, 2TB HDD, 500GB SDD
#3482510 - 12/28/11 06:56 AM Re: IL-2 4.11 Guide is now available! [Re: fafnir_6]  
Joined: Oct 2005
Posts: 350
15/JG52_Genie Offline
Member
15/JG52_Genie  Offline
Member

Joined: Oct 2005
Posts: 350
Doha, Qatar
wow! I must try this now smile

#3482520 - 12/28/11 07:10 AM Re: IL-2 4.11 Guide is now available! [Re: 15/JG52_Genie]  
Joined: Dec 2008
Posts: 26,556
wheelsup_cavu Offline
Lifer
wheelsup_cavu  Offline
Lifer

Joined: Dec 2008
Posts: 26,556
Corona, California
Originally Posted By: 15/JG52_Genie
wow! I must try this now smile

This patching guide at M4T will get you up to date so that all you will need is the v4.11m patch when it is released. smile
IL-2 1946 Installation and Patching Guide: http://www.mission4today.com/index.php?name=Knowledge_Base&op=show&kid=584

You can download the patches from the Downloads subforum right here at SimHQ. You will need to be logged in to see it and download the patches.
IL-2 Series Downloads: http://simhq.com/forum/ubbthreads.php/forums/265/1/IL_2_Series_Downloads.html


Wheels


Cheers wave
Wheelsup_cavu

Mission4Today (Campaigns, Missions, and Skins for IL-2)
Planes of Fame Air Museum | March Field Air Museum | Palm Springs Air Museum
#3482797 - 12/28/11 06:09 PM Re: IL-2 4.11 Guide is now available! [Re: fafnir_6]  
Joined: Mar 2003
Posts: 1,209
Dozer Offline
Member
Dozer  Offline
Member

Joined: Mar 2003
Posts: 1,209
This addresses the reasons I stopped playing Il-2. The cheating omnipotent anti-thermodynamic AI. I want to make stuff blow up when I shoot it again!


Dozer
#3482873 - 12/28/11 08:00 PM Re: IL-2 4.11 Guide is now available! [Re: Dozer]  
Joined: Dec 2007
Posts: 2,283
FlyingToaster Offline
Member
FlyingToaster  Offline
Member

Joined: Dec 2007
Posts: 2,283
Scotland
Originally Posted By: Dozer
This addresses the reasons I stopped playing Il-2. The cheating omnipotent anti-thermodynamic AI. I want to make stuff blow up when I shoot it again!


This pretty much sums up my feelings. I am really looking forwards to this patch after reading the guide!

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