#3480764 - 12/24/11 09:57 PM
IL-2 4.11 Guide is now available!
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Joined: Mar 2004
Posts: 398
fafnir_6
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Member
Joined: Mar 2004
Posts: 398
Edmonton, AB
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#3480923 - 12/25/11 06:32 AM
Re: IL-2 4.11 Guide is now available!
[Re: fafnir_6]
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Joined: Dec 2008
Posts: 26,556
wheelsup_cavu
Lifer
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Lifer
Joined: Dec 2008
Posts: 26,556
Corona, California
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Amazing stuff Daidalos Team. I am looking forward with great anticipation the patch release. Wheels
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#3481200 - 12/25/11 09:39 PM
Re: IL-2 4.11 Guide is now available!
[Re: fafnir_6]
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Joined: Jul 2005
Posts: 1,126
MedinaES
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Member
Joined: Jul 2005
Posts: 1,126
Destination Unknown...
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The AI is going to improve a lot. Various new AI maneuvers have been added. Number of maneuvers is increased by 25%. AI planes will no longer detect enemy planes automatically inside certain radius. Position and size of enemy plane is the main factor here. Bigger plane will obviously produce a bigger and more visible "dot" and it will be more visible to AI. AI skill will generally determine how well AI can spot targets. Also every gunner on board will contribute to enemy spotting by covering their own sectors. Generally pilots will keep looking more forwards than backwards. Occasionally fighters execute fishtail maneuver to get better view behind. Planes will be less visible against dark background like land, but more visible against brighter background like sky and clouds. Clouds & land mass blocks AI's ability to see other planes behind them. For example it is possible to evade attacking AI plane by hiding in clouds. AI planes will also try to hide in clouds in certain conditions. AI's own plane will block their line of sight. This is calculated from the plane's collision model. For example basically all planes cannot see directly below them, unless the plane has ventral/bottom gunner that can cover the underside. For example plane like Blenheim has blind spot rear & behind since it has no tail/bottom gunner. Plane like B-17 with bottom/rear gunners cannot be surprised from rear & behind like Blenheim (during daylight). Occasionally fighters will execute roll maneuvers to get a look directly below them. When fighter is pulling positive G's to get a lead shot and target goes invisible under nose, AI will not see the target. Instead of aiming at the actual target, AI is shooting at estimated target which position is extrapolated based on the last real observations. Much like human brain would do. AI pilot's ground collision detection is improved and now they will detect ground obstacles in front of them better. Previously AI always crashed into certain kind of hill/mountain which has too steep slope. Environment factors such as darkness affects how well planes can be seen. AI is blind against attack from sun and planes show up better as silhouette against moon. Planes are spotted more easier if they emit smoke, fire, condensation trail or have lights on or are illuminated by searchlight. Also ships & ground AAA and aircraft gunners have the same clouds/ground/environment restrictions as AI pilots. AI gunners check before shooting that there is no friendly planes in front/behind their enemy target. AI gunners don't keep shooting while the gun is turning towards target and the target is nowhere near when the bullets would go. So gunners will no longer waste ammo for stupid shots. Gunners will be less accurate shooting targets that move fast. In other words target that forces the gunners to turn guns fast is less likely to get hit. Gunners that experience too much positive or negative G's cannot fire at all. AI plane's engine will overheat forcing AI to reduce throttle and open radiators. AI planes respect diving limits of their planes. Changes have been made in AI deflection shooting. AI calculate deflection better but it is still not perfect. AI's ability to chose correct deflection and to hold steady aim vary with the skill. AI Aces shooting ability is now at human aces level and if they get into your close six you will be in trouble. AI flights doesn't go into attack as soon as they spot the enemy anymore. Depending on the situation AI might try to avoid fight or try to improve their position before commencing the attack. AI skills are now divided internally into sub-skills and thus provide finer distribution of skill. Aces are still better than Veterans and Averages are better than Rookies but not all AI pilots with the same skill are the same. Some fly better, some shoot better. Some are braver and some see better. This makes their behavior less predictable. In addition to the maneuvers, AI fighter defense is completely reworked, no more constant rolls. AI will perform diverse maneuvers and provide bigger challenge to the player. AI will make mistake too. They will stall and spin occasionally, panic and “freeze” and sometimes they will even bail out before you fire a single bullet at them.
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#3481242 - 12/25/11 11:31 PM
Re: IL-2 4.11 Guide is now available!
[Re: fafnir_6]
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Joined: Jun 2006
Posts: 471
MudPuppy
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Member
Joined: Jun 2006
Posts: 471
Appalachian foothills in Virgi...
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(What an odd first post; sorry RD) Honestly, I've laid Il-2 aside for a while now waiting on 4.11. I'm thrilled to get this guide to read and the patch will be out in....two weeks? Derek
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#3481266 - 12/26/11 12:20 AM
Re: IL-2 4.11 Guide is now available!
[Re: MudPuppy]
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Joined: Dec 2008
Posts: 26,556
wheelsup_cavu
Lifer
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Lifer
Joined: Dec 2008
Posts: 26,556
Corona, California
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A little more context of why RD quit playing might help us understand his point but I agree it is a bit odd to register just to post that you aren't playing anymore. It seems to happen a lot around patch time though. So far all the patches that the Daidalos Team have released came with a pre-release of the guide and we had a patch within a week so or less is definitely a good probability. Wheels
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#3481449 - 12/26/11 02:22 PM
Re: IL-2 4.11 Guide is now available!
[Re: fafnir_6]
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Joined: Jan 2011
Posts: 1,527
WileECoyote
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Member
Joined: Jan 2011
Posts: 1,527
Argentina
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Ah... AI blind spots... I'm drooling the keyboard. I agree that this is a little (or actually, a lot) too late, but man, it makes my drool anyway. AI gunners check before shooting that there is no friendly planes in front/behind their enemy target. This one, alone, makes the game entirely new!
Last edited by WileECoyote; 12/26/11 02:24 PM.
When you're feeling sad, just remember that somewhere in the world, there's someone pushing a door that says "pull".
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#3481466 - 12/26/11 02:55 PM
Re: IL-2 4.11 Guide is now available!
[Re: fafnir_6]
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Joined: Jun 2002
Posts: 850
KeyCat
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Member
Joined: Jun 2002
Posts: 850
Sweden
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Awesome!
Kudos to Daidalos Team and happy holidays!
/KC
>> It's all about teamwork! <<
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#3482797 - 12/28/11 06:09 PM
Re: IL-2 4.11 Guide is now available!
[Re: fafnir_6]
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Joined: Mar 2003
Posts: 1,209
Dozer
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Member
Joined: Mar 2003
Posts: 1,209
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This addresses the reasons I stopped playing Il-2. The cheating omnipotent anti-thermodynamic AI. I want to make stuff blow up when I shoot it again!
Dozer
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#3482873 - 12/28/11 08:00 PM
Re: IL-2 4.11 Guide is now available!
[Re: Dozer]
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Joined: Dec 2007
Posts: 2,283
FlyingToaster
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Member
Joined: Dec 2007
Posts: 2,283
Scotland
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This addresses the reasons I stopped playing Il-2. The cheating omnipotent anti-thermodynamic AI. I want to make stuff blow up when I shoot it again! This pretty much sums up my feelings. I am really looking forwards to this patch after reading the guide!
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