#3463083 - 11/27/11 05:27 PM
BF3 SimHQ server feedback...
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Joined: Jan 2003
Posts: 28,506
Magnum
Lifer
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Lifer
Joined: Jan 2003
Posts: 28,506
Naples, Florida
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"dammit you guys can't shoot #%&*$#"
"no one ever covers me"
"were suppose to be a team"
"who the #%&*$# is taking out the tank"
"oh don't bother warning me of the guy behind me... TEAMMATES!"
"this game sucks, this team sucks, my squad sucks"
"pretty much alot of cussing and telling everyone how much they suck" Melissa (my daughter, when she started quoting some of my sayings after this AM's BF3 games, lol.)
My first real time on the PC version showed not only how much I suck, lol... but other problems I really didn't see because frankly, the 360 version that I mostly play don't have those problems... with the built in comms and squad functions... almost all games are teamwork based and verbal communications used... and if not I find another server... but on our SimHQ JTF Bravo server, communications was pretty much via teamspeak, 5 or 6 of us that were on different teams... in games comms was NEVER used, and if something was typed it came and went before most read it. That I saw.
So my question to you users... what to do about it... sure the games were great (sounds and graphics are so much nicer and top notch, (I could actually hear the links from my belt fed SAW gun, hitting the ground, was amazing)). but where BF3 for the PC fails is teamwork and communications... I know there was a squad, I imagine maybe you guys were using in game squad comms? My squad wasn't... it was all TS. With the server at the half way mark of the 3 month rental, and the new map pack coming in a week or 2 or 3... what, if anything can or should SimHQ do to make better use of the BF3 game and server... if we can do anything I know that TS3 plug in was mentioned but we already decided not to use that due to issues already with the TS3 server... anything else.
I love the the server is getting used, mostly at night for a 4 hour block or so... but with 100 platoon members, why are our members not using it more... it's almost a waste of money, something we will have to decided if it's worth it in 6 more weeks... a renewal.
Nows the time to discuss what we as admins can do better to make the game for "simulation", and how or if we can fix the teamwork and comms problems.
Also of note... mostly to my admins... my first games this AM, once others joined had bad guys in the enemy spawn bases throwing down mines, using C4, rockets and sniper rifiles... killing as people spawned in... I thought we agreed long ago that was a NO NO on our server... if a team captures all the points then they defend them, they don't move into the spawn bases in the interest of fairness.
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#3463115 - 11/27/11 06:57 PM
Re: BF3 SimHQ server feedback...
[Re: Magnum]
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Joined: Jul 2009
Posts: 885
Desode
Ps3 & 360 GT : DESODE
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Ps3 & 360 GT : DESODE
Member
Joined: Jul 2009
Posts: 885
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Communication ! Is Needed ! Very Badly. Doesn't SimHQ have a teamspeak server ? If so I Think there should be a Sticky in this section with that information. And if we have to contact one of the server admins for the password then thats fine. I for the life of me can't find the Teamspeak info and I would just about swear we have one.
If not then we need to use the Origin Party system, for squad chat.
I got to play a few on there today and I did Ok, but also had a couple of brutal rounds. I didnt have any issues with Uncaps being attacked in my matches.
One thing that needs to be used is the squadleader has to manage his squad and if not by voice then atleast Frago (Spot)the objectives so that people know where to go to. And the Squad needs to listen to that. I don't have a problem with the squad taking a different route as long as they are atleast in a 2 man group and heading to the same objective. I always use atleast Team chat, but I didnt see anyone else really using it.
I try to 90% of the time go where the squad leader is saying to go to.
I think we need to have some more scheduled practices and maybe even play Squad Rush if there are only 8 peeps, This way we can work at learning squad tactics. Also if some of you guys want to party up and then hit other servers, Im game for that too.
I'd play on the server a Lot more but I just never see anyone on there, when I do, I jump right on.
I do need to add more people from the platoon onto my friends list.
Today, I forgot to throw my SHQ tag on, simply because I was Overjoyed to see people on the server and just jumped in with my TG tag still on.
I felt bad playing against my own guys with the heli today, especially TexasFox,, He was just every where I fired and I'm sure he was hating me, today during one match on Canal.
If we do have some more practices amoung our own members, I think we should also mix up the teams every could of matches,, this way if one side has less experienced players they don't get hammered match after match. Moral is actually HUGE in BF for me, and when your side is getting thumped over and over again,, its hard to stay focused and you can go down hill Quick ! Cussing along the way Desode
Forumrunners.com When you crave teamwork at the Highest Level ! Were waiting for you !
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#3463126 - 11/27/11 07:13 PM
Re: BF3 SimHQ server feedback...
[Re: Magnum]
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Joined: Jul 2007
Posts: 3,085
fatty
Senior Member
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Senior Member
Joined: Jul 2007
Posts: 3,085
Brussels, Belgium
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Opposing team spawns are insta-kill zones in all maps. If an enemy player is in your base, he's possibly using some sort of exploit. Best to go onto Battlelog and report him to EA/DICE.
Looks like the server has reverted to softcore for some reason. I tried to change it but the settings were all fine in ProCon. May need a reset.
I find that comms are used frequently (there's always a good crowd of us on Teamspeak), but many folks talking do not seem to appreciate that the rest of us can't see what's happening on their screen. This was a long-standing problem in ArmA, and is made worse in BF3 by the facts that the maps are so large and the teams are so scattered. A request like "somebody come kill this #%&*$# tank!" is not helpful to anyone. What tank? Where is it? Is it damaged? Why can't you kill it? Any other bad guys there? If you want serious teamplay, clarity is key.
"...for who are so free as the sons of the waves?"
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#3463135 - 11/27/11 07:29 PM
Re: BF3 SimHQ server feedback...
[Re: fatty]
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Joined: Jul 2009
Posts: 885
Desode
Ps3 & 360 GT : DESODE
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Ps3 & 360 GT : DESODE
Member
Joined: Jul 2009
Posts: 885
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Opposing team spawns are insta-kill zones in all maps. If an enemy player is in your base, he's possibly using some sort of exploit. Best to go onto Battlelog and report him to EA/DICE.
Looks like the server has reverted to softcore for some reason. I tried to change it but the settings were all fine in ProCon. May need a reset.
I find that comms are used frequently (there's always a good crowd of us on Teamspeak), but many folks talking do not seem to appreciate that the rest of us can't see what's happening on their screen. This was a long-standing problem in ArmA, and is made worse in BF3 by the facts that the maps are so large and the teams are so scattered. A request like "somebody come kill this #%&*$# tank!" is not helpful to anyone. What tank? Where is it? Is it damaged? Why can't you kill it? Any other bad guys there? If you want serious teamplay, clarity is key. Completley Agree with this. One thing to do is make it a point to remember your uncap is south and the enemy's is north, then use this as a reference in combination with the flags, when calling out information on the battlefield. @Magnum THANK YOU !!
Forumrunners.com When you crave teamwork at the Highest Level ! Were waiting for you !
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#3463306 - 11/28/11 12:38 AM
Re: BF3 SimHQ server feedback...
[Re: Magnum]
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Joined: Jul 2009
Posts: 1,715
Dirt_Diver
Member
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Member
Joined: Jul 2009
Posts: 1,715
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Tex mentioned that DICE might be incorporating VOIP in an upcoming patch here http://simhq.com/forum/ubbthreads.php/topics/3461016/IN_Game_VOIP.html#Post3461016 . Until then TeamSync with TS3 works great. I’ve personally set up a server with it and could have SimHQ’s server TeamSync’d in about 2 minutes regardless of what OS is running what. As for leadership issues, the guy with the star beside his name in your team is the squad leader and should call the shots. Countdown to post erasure initiated ...
|| Intel Quad Core Q9550 @ 3.7GHz || nVidia GeForce GTX 580 1.5GB || 8 GB Corsair DDR2 || Win 7 64bit || || Logitech G500 Mouse || Logitech Driving Force GT Racing Gear || Saitek Pro Flight Yoke/Quadrant || Saitek X52 Pro Hotas || TrackIR 5 ||
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#3463355 - 11/28/11 02:19 AM
Re: BF3 SimHQ server feedback...
[Re: Dirt_Diver]
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Joined: Jul 2007
Posts: 3,085
fatty
Senior Member
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Senior Member
Joined: Jul 2007
Posts: 3,085
Brussels, Belgium
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Tex mentioned that DICE might be incorporating VOIP in an upcoming patch here http://simhq.com/forum/ubbthreads.php/topics/3461016/IN_Game_VOIP.html#Post3461016 . Until then TeamSync with TS3 works great. I’ve personally set up a server with it and could have SimHQ’s server TeamSync’d in about 2 minutes regardless of what OS is running what. As for leadership issues, the guy with the star beside his name in your team is the squad leader and should call the shots. Countdown to post erasure initiated ... Quoted for posterity!
"...for who are so free as the sons of the waves?"
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#3463597 - 11/28/11 03:13 PM
Re: BF3 SimHQ server feedback...
[Re: Skip]
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Joined: Sep 2009
Posts: 134
Tiger_BiH
Member
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Member
Joined: Sep 2009
Posts: 134
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Well after last night I will say this, if for some reason SimHQ does decide to shut it down I will rent one(24 player hardcore) but I hope that doesnt happen last night was some of the most intense combat Ive seen in my PC gaming experience and Ive been around since 97,but the biggest killer to teamwork is IMPATIENCE!!!!!! even guys I would think were teamplayers take off like a shot as soon as they spawn in,
see you guys tonite
Tex Tex that last Match that we played RUSH was sick. I think it was one of my better nights on BF3. The matches where you have 4v4 or 5v5 i think tend to be more intense and allow for more tactical play. Tiger
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#3464214 - 11/29/11 12:51 PM
Re: BF3 SimHQ server feedback...
[Re: Skip]
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Joined: Jul 2006
Posts: 21
Chappie
Junior Member
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Junior Member
Joined: Jul 2006
Posts: 21
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Thanks for the info. About the TS server. Will definitely use it in the future. Btw...here's the site for teamsync if anyone is interested. http://www.tssync.net/Thanks, Chappie.
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#3464270 - 11/29/11 02:05 PM
Re: BF3 SimHQ server feedback...
[Re: Magnum]
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Joined: Aug 2005
Posts: 11,242
Coot
Pilgrim
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Pilgrim
Veteran
Joined: Aug 2005
Posts: 11,242
These United States of America
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Good games last night. That's the best mp experience in BF3 that I've had thus far. And I like the change of not having the 3D tagging as it makes you have to communicate with your team more. Hey Texas, I know I probably ran off a couple of times but I think it was during the final count down and I was just scrambling to do the most good I could go out and do. That's my first time playing with some of you all and you all seem like a good bunch of folks to play with. That Tiger guy also makes for a really good team mate. I love the communication.
John 10:1-30 Romans 10:1-13
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#3464305 - 11/29/11 02:53 PM
Re: BF3 SimHQ server feedback...
[Re: Magnum]
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Joined: Jul 2007
Posts: 3,085
fatty
Senior Member
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Senior Member
Joined: Jul 2007
Posts: 3,085
Brussels, Belgium
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I've had very strange experiences on the SimHQ server lately. Sometimes when joining, it appears from my perspective that the server has switched back to softcore mode - I have crosshairs, ammo count HUD, red triangles pointing out enemy locations, etc. Originally, I thought the server had switched back to softcore (hence my mention of it in my first post in this thread). But after playing last night with XRoK and Dec, it appears that this is only affecting me and nobody else on the server. Usually exiting the game and rejoining resets it back to the true server settings. I've only ever seen this on SimHQ. Anyone else experience this?
Last edited by fatty; 11/29/11 03:20 PM.
"...for who are so free as the sons of the waves?"
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#3464348 - 11/29/11 04:13 PM
Re: BF3 SimHQ server feedback...
[Re: Magnum]
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Joined: Sep 2009
Posts: 134
Tiger_BiH
Member
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Member
Joined: Sep 2009
Posts: 134
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GG's last night guys. fatty, i have not experienced that problem...i do however lose my gun while i am walking through buildings and through tight corner etc. Not sure if this is a bug but it happens once in a while. coot, good team work last night...i love how we teamed up and just take down flags. See you guys tonight! Tiger
Last edited by Tiger_BiH; 11/29/11 04:13 PM.
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#3464408 - 11/29/11 05:58 PM
Re: BF3 SimHQ server feedback...
[Re: fatty]
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Joined: Jan 2009
Posts: 4,737
FearlessFrog
Senior Member
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Senior Member
Joined: Jan 2009
Posts: 4,737
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I've had very strange experiences on the SimHQ server lately. Sometimes when joining, it appears from my perspective that the server has switched back to softcore mode - I have crosshairs, ammo count HUD, red triangles pointing out enemy locations, etc. Originally, I thought the server had switched back to softcore (hence my mention of it in my first post in this thread). But after playing last night with XRoK and Dec, it appears that this is only affecting me and nobody else on the server. Usually exiting the game and rejoining resets it back to the true server settings. I've only ever seen this on SimHQ. Anyone else experience this? ^ l33t h@x0r ^ No, I've not seen that - are you running procon at the same time?
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