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#3449234 - 08/19/06 08:44 AM Higher Resolution  
Joined: Apr 2001
Posts: 826
Spliff Offline
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Spliff  Offline
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Joined: Apr 2001
Posts: 826
Overland Park, KS
I just reinstalled this sim and scoured the forums looking at how I can run a 1360x768. I think I should be able to run it since my card can produce it, but from within the game I can't select it. I can only go as high as 1024x768. Is there something that I'm doing wrong or is this aspect simply not supported? I'm a little confused. Thanks

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#3449235 - 08/20/06 11:33 AM Re: Higher Resolution  
Joined: Apr 2005
Posts: 917
I B Spectre Offline
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I B Spectre  Offline
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Joined: Apr 2005
Posts: 917
Florida, USA
I think most of the great, older games people have gotten to run under XP or W2K at higher resolutions all were written to support 3DFX. The "Glide Wrappers" emulate the Glide graphics which, at the time, were proprietary 3DFX code. I use the DGVoodoo wrapper in a couple of programs written for 3DFX and, even though the resolutions offered in the game are 640x480 or 800x600, the wrapper allows you to force them to approximately double those values and I can run at 1024x768. I don't know how wide-screen formats would be handled or even if it can be done. Another note, it's been awhile since I installed MA so I can't remember for sure, but there is no mention of 3DFX support on the box or in the paperwork, so the Glide Wrapper route may not offer any options.

#3449236 - 08/20/06 07:43 PM Re: Higher Resolution  
Joined: Dec 2000
Posts: 529
Ursus Offline
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Ursus  Offline
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Joined: Dec 2000
Posts: 529
Stockholm, Sweden
Mig Alley is not written for Glide, it's a Direct 3D game. Works fine with newer video cards. Don't know about the video options though, I know I have had better res than 1024*768.


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