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#3440555 - 03/28/04 11:59 AM Anyone still have a copy of Secret Weapons over Normandy?  
Joined: Jun 2001
Posts: 329
Drawde Offline
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Drawde  Offline
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Joined: Jun 2001
Posts: 329
Cookham,Berkshire,UK
After buying a cheap second-hand copy of this game I'm surprised at how fun SWON is
for creating missions. It has a huge variety of planes (including things like the Swordfish, Meteor
and Devastator) and theatres and the mission editor is very easy to use and has a very detailed scripting system.
It is also very moddable, so I'm currently creating a realism mod which adds more accurate
aircraft and weapon data, gravity effects on bullets, improved aircraft skins etc.
Anyway, I've finished two missions and have posted these for download along
with a beta version of the realism mod, on the game's forum - http://pub30.ezboard.com/fofficialtotallygamesboardfrm9
(there is also an unofficial forum at http://panzerblitz.proboards9.com/index.cgi#SWONboard )
Anyway, arcade-like as it is, I can't help but enjoy SWON, simply because there are so many interesting missions and scenarios
you can create for it - Fleet Air Arm carrier ops, anti-V1 missions in the Meteor, Flying Tigers in Burma, and much more, as well
as the usual Western Front scenarios. You can create virtually any WW2 air combat scenario (the only major thing missing is RAF
heavy bombers, which is a shame since there are several night terrains available in the editor).
The default campaign is TERRIBLE, though - more like one of the "X-Wing" games with WW2 planes instead of spaceships (I like the
X-Wing series, but I don't really think it translates well to a real-life historic setting, to say the least) but it is possible to create
some much more realistic and immersive missions with the editor. Flying a Swordfish at near sea-level into a harbour heavily defended
by flak and E-boats, to torpedo a destroyer, whilst 1000 feet above, your Hurricane escorts try to fend off the 109s, is quite nerve-wracking!
(this is one of the missions I uploaded; the other one involves defending an Atlantic convoy from a Ju290 - this mission isn't nearly as challenging,
but it was the mission I made whilst learning how to use the editor)
Anyway, whilst SWON "out of the box" is terrible, if you like mission creating, modding and generally "tinkering" with games, it might
be worth picking up if you see it for a few pounds/dollars in the bargain bin. And if you bought the game when it was released, and haven't
since sold it (or thrown it in the bin in disgust :p ) try installing the realism mod and missions and see what you think.
If there is any interest at all, I'll be creating and releasing more missions in future, I also have some ideas for a campaign - based
on the "island-hopping" mid/late South Pacific campaign, which will include both carrier and land ops in various USN/USAAF aircraft (mostly
the F4F, SBD and P-40).

Inline advert (2nd and 3rd post)

#3440556 - 03/30/04 06:00 PM Re: Anyone still have a copy of Secret Weapons over Normandy?  
Joined: Jun 2001
Posts: 329
Drawde Offline
Member
Drawde  Offline
Member

Joined: Jun 2001
Posts: 329
Cookham,Berkshire,UK

#3440557 - 03/31/04 06:21 PM Re: Anyone still have a copy of Secret Weapons over Normandy?  

**DONOTDELETE**
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Yeah I still have a copy, I bought it last week for $29 Canadian. I am fairly new to flight sims, I have IL& IL2 FB. They are more technical, obviously. I find the challenge of them alot more fun. But on the other hand, if you just want to plug in and play and start shooting and blowing things up, SWON seems fun. It is way to easy to fly and keep in the air though. I let my 2 year old son take control of the joystick in the "advanced" mode. He was able to keep it in the air without crashing, and he was playing for about 15 min., while I did not help him. I think the graphic are good, it is a little to easy to shoot down the enemy though. On all the forums I've gone on, no one seems to mention that you can't bail out!!
If you could make the flight dynamics more realistic, I would really be interested. It is a good game that needs some tweaking. I don't like the fact that you can be in a vertical turn, and do a 180, or 360 for that matter, by just simply cranking back on the joystick. There is no reaction or hesitation on the part of the aircraft. Any way to answer your question, yes I would definitely be interested in your Mod. But I will wait to install it after you have 1.0 out.
Thanks Newleafman, Ontario Canada

#3440558 - 03/31/04 07:08 PM Re: Anyone still have a copy of Secret Weapons over Normandy?  
Joined: Jun 2001
Posts: 329
Drawde Offline
Member
Drawde  Offline
Member

Joined: Jun 2001
Posts: 329
Cookham,Berkshire,UK
Thanks for the reply.
What are the forums you mentioned? The only ones I've found are the offical TG one and the Panzerblitz one.
1.0 of the realism mod should be out soon, currently I'm trying to tweak the first-person camera location to a more
realistic position (currently it feels like you're attached to the end of the spinner). I've given all planes accurate
maximum speed and mass/weight (mass seems to affect turning and manouevering) but haven't changed pitch/roll rate yet as
I haven't so far found any real-life data for this.

#3440559 - 04/01/04 09:21 AM Re: Anyone still have a copy of Secret Weapons over Normandy?  

**DONOTDELETE**
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Anonymous
Unregistered


Dude I gotta tell ya, I go click happy with the mouse when I'm online. I'm all over the place. Check out Gamespot, and GameRankings (this has alot of links). Also Gamespy. I've read some reviews on SWON at retail store sites, like Future Shop, and EB. Most of the Sim sites just slam it. Its got potential though. I suppose for the veteran flight simmer it would be lame, but to people looking for a different game experience,SWON could be the first baby step into a different genre. I personally, am just getting into the flight sims, ( I know SWON is'nt a sim) FPS games are fun, but can't hold my interest all the time. And Strategy games, definitely are'nt for me. Any way good luck with the mod, I,ll check back to see if you've got any updated news.


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