#3432829 - 11/13/11 03:52 AM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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Ace_Pilto
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Sector ZZ9 Plural Z Alpha
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Hi Pat, I have a request for you regarding the structure of missions in your CG.
One thing that I've noticed in RoF is that the AI members of the players flight take to the air very rapidly upon spawning and leave the player no time to get organised in relation to checking controls, wind, calibrating the head-tracker, starting the engine and allowing time for the RPM to settle so that the mixture can be adjusted adequately for take-off. I find that, by the time I've done all of these things, my flight is long gone and it becomes very hard to reacquire them and subsequently more difficult to maintain contact with them during a patrol.
What I was wondering is, would it be possible to add a series of way-points to a flight after take-off so that the AI remain near the airfield to form up and gain a little altitude before heading for the front? This would give the missions a greater level of realism and allow the player to carry out the appropriate pre-flight procedures so I would greatly appreciate it if you would consider adding this as a feature to your superb campaign generator.
Last edited by JimmyBlonde; 11/13/11 03:54 AM.
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Wenn ihr sieg im deine Kampf selbst gegen, wirst stark wie Stahl sein. "The best techniques are passed on by the survivors." - Gaiden Shinji
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#3432941 - 11/13/11 10:04 AM
Re: ROF Campaign Released
[Re: Ace_Pilto]
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Joined: Jul 2010
Posts: 1,256
Bandy
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...would it be possible to add a series of way-points to a flight after take-off so that the AI remain near the airfield to form up and gain a little altitude before heading for the front? ... The first thing that came to mind are those three gawd-awful circles of the airfield you have to make in OFF each time. Yes, you can time-warp through them but that sort of detracts from the experience, no? IMHO I do not want to see that. But yes, I do agree that AI wingmates do their best to try and loose you from the get-go. There used to be a dog-leg in the waypoints but that was deleted some versions ago.
4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce) 26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
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#3433714 - 11/14/11 03:45 PM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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Joined: Oct 2011
Posts: 740
Ace_Pilto
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Sector ZZ9 Plural Z Alpha
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Whatever works mate, so long as take-off doesn't resemble the first 5 seconds of the Melbourne Cup then I'm happy. Can I do this myself in the config or is it a mission planner thing?
Last edited by JimmyBlonde; 11/14/11 03:50 PM.
Let's pretend I got the BWOC badge to embed here.
Wenn ihr sieg im deine Kampf selbst gegen, wirst stark wie Stahl sein. "The best techniques are passed on by the survivors." - Gaiden Shinji
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#3434267 - 11/15/11 05:35 AM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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Joined: Oct 2011
Posts: 740
Ace_Pilto
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Sector ZZ9 Plural Z Alpha
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That is fantastic Pat, I know it will make a lot of guys very happy.
Let's pretend I got the BWOC badge to embed here.
Wenn ihr sieg im deine Kampf selbst gegen, wirst stark wie Stahl sein. "The best techniques are passed on by the survivors." - Gaiden Shinji
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#3438005 - 11/20/11 09:28 PM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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Joined: Feb 2005
Posts: 1,263
elephant
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Patras-Greece
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Now with the upcoming new Mods On mode... Is it possible for RoF CG to save missions in binary code as well, in order to take benefit of the new feature? PS: Yet another tiny request... Is it possible to omit the rank of the pilot in icons? as it seems most of the times the name of the pilot appears cut out...
Last edited by elephant_; 11/20/11 09:56 PM.
WOFF UE, BOC member, Albatros pilot.
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#3461317 - 11/24/11 08:36 PM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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Joined: Jul 2010
Posts: 1,256
Bandy
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Wishing I was in the La Cloche
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That is awesome Pat. I do hope you are taking some time to enjoy the fruits of all your labours, i.e. that you enjoy your campaign mission generator as much as we do.
Many thanks!
4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce) 26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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