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#3022195 - 05/31/10 02:32 PM Anyone remember Dawn Patrol??  
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Major_Johnson Offline
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It was how my career in IT got started actually. One simple comuter game. I played it for hours on end. But that was Windows 95 then, and there was a lot of behind the scenes configuration that needed to be done, and fortunatley I knew a computer geek that was able to come over and get it done. Although I really don't remember (or understood) what he did. And now, 12-13 years and 5 operating systems later, all I can do is look at box.

I've heard that it's possible to get some old games to run on XP with some DOS emulators, like DOSbox, but I just don't have the expertise on the commands needed. I know that sounds funny coming from someone in the IT field, but when I got into it, using DOS was not part of schools curriculum that I went to. In fact the O/S of choice at the time was NT. Does anyone out there have any knowledge on the subject?? It would be appreciated.


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#3022210 - 05/31/10 02:58 PM Re: Anyone remember Dawn Patrol?? [Re: Major_Johnson]  
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Avimimus Offline
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Hello,

DOS is a fairly simple command-line interface. In fact, modern versions lack the more powerful (and useful tools).

1.
A folder is called a directory

2.
One generally types a command followed by a name:
cd x = change directory to "x"
cd.. = go up a directory
dir = show the contents of directory
dir /p = show the contents of the directory and pause if the contents fill more than one screen
copy *.* x = copy all files in current directory to "x"
copy alphabet.* x = copy all files named "alphabet", regarless of type to "x"
copy *.a = copy all files ending in "a" regardless of type to "x"
md "x" = create directory "x"
rd "x" = remove directory "x"
del *.* = identical to copy except it deletes everything in the directory
del alphabat.a = identical to copy except it deletes only "alphabet.a"
dawnpatrol = run dawnpatrol.exe

There are a few more - but that should be enough to get you started.

3.
For DOSBox one needs to create virtual computer. If you read the help files it will give you the commands. Basically there are three steps:
I. Mount a directory as a drive - the command is something like:
Mount C C:\dosgames\
II. mount a cdrom drive if need be (simply copy the text in the help - the command is too long too remember)
III. Type the standard cd C:\ command to change directory to the new (fake) C:\ (which is really C:\dosgames in our example) and then select the game directory and run the program as if you were in dos.
IV. It is usually best to pick one setup and stay with it - including installing the games while already in Dosbox. This can avoid problems, and if you know batch, you can write a little program to automatically set things up. Dosbox also has commands that allow you to adjust the speed that games can access the CPU and RAM (to keep the games from running too fast).

DOSbox also exists for Linux and it is in this configuration that I've gotten a lot of games to run that I hadn't managed to since the 1990s.

Good luck

Last edited by Avimimus; 05/31/10 02:59 PM.
#3022410 - 05/31/10 07:56 PM Re: Anyone remember Dawn Patrol?? [Re: Avimimus]  
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Joes Shop Offline
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Major,

I use Dosbox; you might want to try D-fend which uses a GUI.

Regards,

J. P. Kelly


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#3053771 - 07/16/10 06:53 PM Re: Anyone remember Dawn Patrol?? [Re: Joes Shop]  
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HistoryDude Offline
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DOSbox is an awsome tool to play the old games. Free and uber-easy to install, learn, and use, even for non-IT fellows, like me! wink

edit: Oh, and, yes, I do remember Dawn Patrol - great fun! smile Aweseom Errol Flynn movie, tool! beercheers

Last edited by HistoryDude; 07/16/10 06:56 PM.
#3137569 - 11/15/10 02:30 PM Re: Anyone remember Dawn Patrol?? [Re: Major_Johnson]  
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tomcervo Offline
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Or . . .
You can find a P1 at Goodwill or rummage for $20 or less.
I took a hard drive from my old 486 box, that hadn't run in 10 years, and put it in; it started and ran stuff I hadn't seen in ten years. I've loaded up the old Rowan sims, and Wings of Glory, SWotL, Dynamix stuff--worth every penny.

#3158823 - 12/17/10 12:48 AM Re: Anyone remember Dawn Patrol?? [Re: Major_Johnson]  
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I had DP but Rowan's Flying Corps was much better and I still have my CDR copy they sent me for doing a bit of beta testing when they converted it from 2D graphics engine to D3D. I can get that running but don't have DP anymore to try it.

#3209815 - 02/17/11 01:52 AM Re: Anyone remember Dawn Patrol?? [Re: Major_Johnson]  
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RedVonHammer Offline
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Dawn Patrol was amongst my first WW1 flight "sims" ever too, I can`t remember if I ran that or RB1 first.

I still own the very first PC I ever had, with DP and RB1 on it.

But I prefer to play it on Dosbox w/D-Fend.
Remember to install the game WITH dosbox (Or, practically D-Fend) and install as VGA res, and not SVGA or you`ll end up with the usual error when starting the game, however if anyone knows how to get the game running with SVGA please do say so, I havent played DP w/SVGA textures in YEARS smile

Set up with Sound Blaster for sound, preferably 16 or the likes.


I sort of missed out on Flying Corps, also it is very hard to get running whether it be dos box w/d-fend or W7, RB2 was pretty good though smile

#3210205 - 02/17/11 02:37 PM Re: Anyone remember Dawn Patrol?? [Re: Major_Johnson]  
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ArgonV Offline
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I've gotten Dawn Patrol to run in SVGA res before via DOSBox, but it has been a while and I forgot what vid card options I used. frown


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#3242111 - 03/22/11 10:29 PM Re: Anyone remember Dawn Patrol?? [Re: Major_Johnson]  
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Do mean the one with that book, from which you choose your missions? Yep, I remember that - not a bad little game, but I preferred Knight of the Sky. When is someone going to do a Knights of the Sky II?


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#3243410 - 03/24/11 02:53 AM Re: Anyone remember Dawn Patrol?? [Re: Major_Johnson]  
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I wouldn't hold my breath sir. PC games aren't as popular as they once were due to the console invasion. Of the PC games that are produced, flight simulation makes up a very small percentage because of how complex it is to program these things to behave realistically. Not just the AI but each planes individual flight model.

So these days your choices are (in alphabetical order)

First Eagles 2 - by Third Wire
http://www.thirdwire.com/project_fe2.htm

Over Flanders Fields: Between Heaven & Hell - By OBD software
http://www.overflandersfields.com/info.htm

Rise of Flight - by 777 studios
http://riseofflight.com/en

I can't say I've tried First Eagles 2, however I own and regularly fly the other two. Both have some amazingly good aspects to them and are well supported by dedicated Devs.

Hellshade


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#3243923 - 03/24/11 04:31 PM Re: Anyone remember Dawn Patrol?? [Re: Major_Johnson]  
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Never mind - after reading up on RoF's forthcoming singleplayer campaign, it sounds very much like it has got all the content of KoTS and a whole lot more as well. £30's a bit steep for a game that's a couple of years old though, don't you think? Games have usually come down by then - unless they've been selling spectacularly well. I'll track it for a bit and see if it comes down. Shame it isn't on Steam - games that are around two years old often appear in midweek SuperDeals - such as when I picked up Napoleon Total War for £5! And Mafia II for the same price.


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#3244004 - 03/24/11 05:39 PM Re: Anyone remember Dawn Patrol?? [Re: Major_Johnson]  
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I would not worry about the price at this point, for what you get is more now than what it was 2 years ago. There have been pretty significant improvements to the engine, as well as new aircraft.


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#3244080 - 03/24/11 06:29 PM Re: Anyone remember Dawn Patrol?? [Re: Major_Johnson]  
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If the price is a concern, it should be noted that additional planes above the 9 included are going to cost $7.62 each to be able to fly them. Bombers are $14.99 to be able to fly. Try the demo. If you love it, you may find it worth the money. If not, considered one of the other two fine WWI sims out there.

Hellshade


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#3244608 - 03/25/11 12:20 AM Re: Anyone remember Dawn Patrol?? [Re: Major_Johnson]  
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Stuffy, you can't think of RoF as being two years old. You can't think of it in the same way as Mafia2. Mafia2 and games such as that, are two years old, and they're over. Done. RoF is an ongoing thing. What the game was two years ago, is not what it is now. And isn't now, what it will be two years from now. It's changing with every new version. New planes, new effects, terrain changes, clouds, gameplay.
A lot of the people who didn't like Rise Of Flight when it came out are coming back and changing their minds. Me...I liked it from day one.
So, it's not two years old. It's still new.


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#3244626 - 03/25/11 12:38 AM Re: Anyone remember Dawn Patrol?? [Re: Major_Johnson]  
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That's a fair observation when you look at it like that. smile


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#3424067 - 11/02/11 09:20 PM Re: Anyone remember Dawn Patrol?? [Re: ArgonV]  
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Originally Posted By: ArgonV
I've gotten Dawn Patrol to run in SVGA res before via DOSBox, but it has been a while and I forgot what vid card options I used. frown

I'm running Dawn Patrol in SVGA and it runs pretty smooth.
Here is what you need to do:

I have made a DOSBox conf file for Dawn Patrol:
Quote:
# This is the configurationfile for DOSBox 0.74. (Please use the latest version of DOSBox)
# Lines starting with a # are commentlines and are ignored by DOSBox.
# They are used to (briefly) document the effect of each option.

[sdl]
# fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
# fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
# fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
# Using your monitor's native resolution with aspect=true might give the best results.
# If you end up with small window on a large screen, try an output different from surface.
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
# (output=surface does not!)
# output: What video system to use for output.
# Possible values: surface, overlay, opengl, openglnb, ddraw.
# autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
# sensitivity: Mouse sensitivity.
# waitonerror: Wait before closing the console if dosbox has an error.
# priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
# pause is only valid for the second entry.
# Possible values: lowest, lower, normal, higher, highest, pause.
# mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
# usescancodes: Avoid usage of symkeys, might not work on all operating systems.

fullscreen=true
fulldouble=false
fullresolution=original
windowresolution=original
output=surface
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper-0.74.map
usescancodes=true

[dosbox]
# language: Select another language file.
# machine: The type of machine tries to emulate.
# Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures: Directory where things like wave, midi, screenshot get captured.
# memsize: Amount of memory DOSBox has in megabytes.
# This value is best left at its default to avoid problems with some games,
# though few games might require a higher value.
# There is generally no speed advantage when raising this value.

language=
machine=svga_s3
captures=capture
memsize=16

[render]
# frameskip: How many frames DOSBox skips before drawing one.
# aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
# scaler: Scaler used to enlarge/enhance low resolution modes.
# If 'forced' is appended, then the scaler will be used even if the result might not be desired.
# Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.

frameskip=0
aspect=true
scaler=normal2x

[cpu]
# core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.
# Possible values: auto, dynamic, normal, simple.
# cputype: CPU Type used in emulation. auto is the fastest choice.
# Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
# cycles: Amount of instructions DOSBox tries to emulate each millisecond.
# Setting this value too high results in sound dropouts and lags.
# Cycles can be set in 3 ways:
# 'auto' tries to guess what a game needs.
# It usually works, but can fail for certain games.
# 'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.
# (Example: fixed 4000).
# 'max' will allocate as much cycles as your computer is able to handle.
#
# Possible values: auto, fixed, max.
# cycleup: Amount of cycles to decrease/increase with keycombo.(CTRL-F11/CTRL-F12)
# cycledown: Setting it lower than 100 will be a percentage.

core=dynamic
cputype=auto
cycles=max
cycleup=10
cycledown=20

[mixer]
# nosound: Enable silent mode, sound is still emulated though.
# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
# Possible values: 1024, 2048, 4096, 8192, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=44100
blocksize=1024
prebuffer=20

[midi]
# mpu401: Type of MPU-401 to emulate.
# Possible values: intelligent, uart, none.
# mididevice: Device that will receive the MIDI data from MPU-401.
# Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
# See the README/Manual for more details.

mpu401=intelligent
mididevice=default
midiconfig=

[sblaster]
# sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
# Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
# sbbase: The IO address of the soundblaster.
# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
# irq: The IRQ number of the soundblaster.
# Possible values: 7, 5, 3, 9, 10, 11, 12.
# dma: The DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# hdma: The High DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
# Possible values: auto, cms, opl2, dualopl2, opl3, none.
# oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
# Possible values: default, compat, fast.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
# Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=default
oplrate=44100

[gus]
# gus: Enable the Gravis Ultrasound emulation.
# gusrate: Sample rate of Ultrasound emulation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# gusbase: The IO base address of the Gravis Ultrasound.
# Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
# gusirq: The IRQ number of the Gravis Ultrasound.
# Possible values: 5, 3, 7, 9, 10, 11, 12.
# gusdma: The DMA channel of the Gravis Ultrasound.
# Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.

gus=false
gusrate=44100
gusbase=240
gusirq=5
gusdma=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker: Enable PC-Speaker emulation.
# pcrate: Sample rate of the PC-Speaker sound generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
# Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).

pcspeaker=true
pcrate=44100
tandy=auto
tandyrate=44100
disney=true

[joystick]
# joysticktype: Type of joystick to emulate: auto (default), none,
# 2axis (supports two joysticks),
# 4axis (supports one joystick, first joystick used),
# 4axis_2 (supports one joystick, second joystick used),
# fcs (Thrustmaster), ch (CH Flightstick).
# none disables joystick emulation.
# auto chooses emulation depending on real joystick(s).
# (Remember to reset dosbox's mapperfile if you saved it earlier)
# Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
# timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
# autofire: continuously fires as long as you keep the button pressed.
# swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
# buttonwrap: enable button wrapping at the number of emulated buttons.

joysticktype=auto
timed=false
autofire=false
swap34=true
buttonwrap=false

[serial]
# serial1: set type of device connected to com port.
# Can be disabled, dummy, modem, nullmodem, directserial.
# Additional parameters must be in the same line in the form of
# parameter:value. Parameter for all types is irq (optional).
# for directserial: realport (required), rxdelay (optional).
# (realport:COM1 realport:ttyS0).
# for modem: listenport (optional).
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
# transparent, port, inhsocket (all optional).
# Example: serial1=modem listenport:5000
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[dos]
# xms: Enable XMS support.
# ems: Enable EMS support.
# umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none).

xms=true
ems=true
umb=true
keyboardlayout=auto

[ipx]
# ipx: Enable ipx over UDP/IP emulation.

ipx=false

[autoexec]
# Lines in this section will be run at startup.
# You can put your MOUNT lines here.

Within DOSBox where you have Dawn Patrol installed, run SVGATEST.BAT from the DOS prompt, when it asks for a VGA card, select 'OTHER' and do the tests.
Then from the DOS prompt run PATROL ? and select SVGA ON THE GROUND AND IN THE AIR.

Have fun running Dawn Patrol in SVGA. smile

This might also work with other old Rowan sims like Air Power and Navy Strike, since they are based on the same game engine, but I haven't tested this myself.
By the way, does anyone know how to run Flying Corps Gold on Windows XP or Vista (64 bit)?

#3424087 - 11/02/11 09:44 PM Re: Anyone remember Dawn Patrol?? [Re: Major_Johnson]  
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ArgonV Offline
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Cheers! And I have no clue about FCG. frown


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FS-WWI Plane Pack Site

Intel i9 10900k
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2TB EVO 980 Pro M.2 PCIe x4 SSD
Two 2TB EVO 860 SSDs
Sound Blaster ZxR
Win 10 x64 Pro
HOTAS Cougar #4069 w/Uber II Nxt mod #284 & UTM bushings
#3424681 - 11/03/11 03:38 PM Re: Anyone remember Dawn Patrol?? [Re: Major_Johnson]  
Joined: Apr 2002
Posts: 5,503
Pooch Offline
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Pooch  Offline
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Joined: Apr 2002
Posts: 5,503
Orlando, FL
I don't quite understand this whole , old game, retro, thing. With something as good as ROF out there, why would anyone want to play a ten year old game? I still can't see why people are playing EAW. Even with mods it looks like ass. Falcon 4.O with the new 4.32 BMS mod is the only old game (sim) I still play. But, what they've done is amazing.
I'm all for the new stuff. Forget the past guys, move forward, men!


"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace."
Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia

#3425079 - 11/03/11 10:27 PM Re: Anyone remember Dawn Patrol?? [Re: Major_Johnson]  
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ArgonV Offline
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I've got the new stuff, but every now and then I like to fire up the old school.

P.S. I had FCG running in Win XP in software rendering... But it was unstable. I haven't tried it in Win 7.


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HOTAS Cougar #4069 w/Uber II Nxt mod #284 & UTM bushings
#3425103 - 11/03/11 11:06 PM Re: Anyone remember Dawn Patrol?? [Re: Major_Johnson]  
Joined: Nov 1999
Posts: 1,524
Keithb77 Offline
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Keithb77  Offline
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Joined: Nov 1999
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UK
Quote:
I'm all for the new stuff. Forget the past guys, move forward, men!


The new stuff may have all the shiny graphics and huge numbers of buttons to push....but the old stuff often had real gameplay that is sadly missing in the new (russian) stuff.
I've nothing at all against the russians or flying Migs, its just that playing their games is a little too like playing chess (a favourite russian pastime I believe).

RoF is brilliant, but I only ever play one mission over and over. FCG I remember being sucked in and needing to progress.
And going to work next day and telling people about it.

Cheers,
Keith

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