#3421847 - 10/30/11 11:38 PM
More new screenshots for Steel Beasts Professional PE 2.6
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Joined: Sep 2000
Posts: 22,095
citizen guod
Lifer
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Lifer
Joined: Sep 2000
Posts: 22,095
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#3421885 - 10/31/11 12:37 AM
Re: More new screenshots for Steel Beasts Professional PE 2.6
[Re: citizen guod]
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Joined: Aug 2003
Posts: 10,952
Jeevz
Duke of URL
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Duke of URL
Veteran
Joined: Aug 2003
Posts: 10,952
Clermont, FL
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My kingdom for some shadows in this game.
Commence to Jigglin'
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#3421947 - 10/31/11 02:42 AM
Re: More new screenshots for Steel Beasts Professional PE 2.6
[Re: Jeevz]
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Joined: Jun 2004
Posts: 1,054
Cworth
Member
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Member
Joined: Jun 2004
Posts: 1,054
Pennsylvania
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My kingdom for some shadows in this game. Agree completely.
People who think they know everything are very annoying to those of us who do.
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#3422041 - 10/31/11 04:39 AM
Re: More new screenshots for Steel Beasts Professional PE 2.6
[Re: Jeevz]
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Joined: Mar 2011
Posts: 209
johncage
Member
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Member
Joined: Mar 2011
Posts: 209
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My kingdom for some shadows in this game. normal maps soft shadows self shadowing advanced particles
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#3422092 - 10/31/11 06:30 AM
Re: More new screenshots for Steel Beasts Professional PE 2.6
[Re: johncage]
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Joined: May 2011
Posts: 850
Ronin_GE
Member
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Member
Joined: May 2011
Posts: 850
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My kingdom for some shadows in this game. normal maps ... I don't get that one. Normal maps?
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#3422407 - 10/31/11 05:49 PM
Re: More new screenshots for Steel Beasts Professional PE 2.6
[Re: johncage]
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Joined: Jun 2011
Posts: 11
KastaRules
Junior Member
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Junior Member
Joined: Jun 2011
Posts: 11
Italy
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My kingdom for some shadows in this game. normal maps soft shadows self shadowing advanced particles +1 I understand that in simulators graphics are NOT the main concern, but they still play a very important role because realistic graphics will greatly improve the game immersion.
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#3422603 - 10/31/11 10:30 PM
Re: More new screenshots for Steel Beasts Professional PE 2.6
[Re: Ssnake]
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Joined: Aug 2011
Posts: 75
oscarklein
Junior Member
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Junior Member
Joined: Aug 2011
Posts: 75
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Like I said, I do not debate the beauty of shadows. It just wasn't in the cards for the coming release. The alternative would have been to wait well into 2012, maybe even until summer, before we could have completed SB Pro PE, and that would have been more than the 18 month schedule which is the latest when we want to come up with a new version. 15 months is the targeted upgrade cycle, which will work out just fine this time . If Shadows will be added in the next upgrade will there be a chance to add some sort of suspension system as well? I never seen a tanksim that doesnt have this these days exept Steel beasts pro. Is this a sign the simulation is getting out-dated , or is there some other reason for not including this in the sim?
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#3422638 - 10/31/11 11:12 PM
Re: More new screenshots for Steel Beasts Professional PE 2.6
[Re: citizen guod]
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Joined: Mar 2011
Posts: 1,666
Chris2525
Member
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Member
Joined: Mar 2011
Posts: 1,666
Canada
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Is there any way to buy this online via direct download? Their site only seems to offer DVD versions.
Windows 7 Home Premium x64 / Intel Core i7-3770K @ 3.50GHz (8 CPUs), ~3.9GHz / 8192MB DDR3 / NVIDIA GeForce GTX780 / TM Warthog / Saitek Pro Fight Rudder Pedals / TrackIR5
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#3422727 - 11/01/11 01:07 AM
Re: More new screenshots for Steel Beasts Professional PE 2.6
[Re: oscarklein]
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Joined: Jul 2010
Posts: 40
Jack_Spanner
Junior Member
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Junior Member
Joined: Jul 2010
Posts: 40
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Except for one crack head over on the steelbeasts forums, there really isnt a demand for bouncing roadwheels when it comes at the expense of other new vehicles. Things change glacially in the SB world.
The is always a digital download for the updates, so Im sure this update will be no exception. The problem is you need a dongle and youcant download that, so new users will have to order and wait a couple days for the mail to arrive.
Last edited by Jack_Spanner; 11/01/11 02:24 AM.
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#3422784 - 11/01/11 02:40 AM
Re: More new screenshots for Steel Beasts Professional PE 2.6
[Re: Ssnake]
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Joined: Jun 2008
Posts: 20
Cadmium77
Junior Member
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Junior Member
Joined: Jun 2008
Posts: 20
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Like I said, I do not debate the beauty of shadows. It just wasn't in the cards for the coming release. The alternative would have been to wait well into 2012, maybe even until summer, before we could have completed SB Pro PE, and that would have been more than the 18 month schedule which is the latest when we want to come up with a new version. 15 months is the targeted upgrade cycle, which will work out just fine this time . it looks great. I like the look of those soldiers...are they still sprites? If so they're damn good lookingi sprites...
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#3422909 - 11/01/11 08:18 AM
Re: More new screenshots for Steel Beasts Professional PE 2.6
[Re: oscarklein]
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Joined: Dec 1999
Posts: 7,747
Ssnake
Virtual Shiva Beast
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Virtual Shiva Beast
Hotshot
Joined: Dec 1999
Posts: 7,747
Germoney
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If Shadows will be added in the next upgrade will there be a chance to add some sort of suspension system as well? I never seen a tanksim that doesnt have this these days exept Steel beasts pro. Is this a sign the simulation is getting out-dated , or is there some other reason for not including this in the sim? Oscar, do you really believe that hawking over a single item in every. single. post. that you write will make the animation of roadwheels come any faster? Constant reiteration of the same point with the same arguments and without actually learning from three years or replies to that same question of yours only makes you look like a robot. Is there really nothing of bigger importance for you? Even if so, do you really believe that we haven't got your point? Steel Beasts Professional, above all, is a simulation of combined arms combat tactics - at battalion level and below in larger multiplayer games, at company team level and below for a single player. A secondary role of Steel Beasts is crew procedure and gunnery training, in combination with the right hardware, be it as a desktop trainer station or as a part of larger cabin trainer installations (I hope to be able to make a decent video of some of them in the future). Bouncing roadwheels simply are of no importance in either role. Their main purpose is "good looks". Good looks are nice, we like them like everybody, but they simply are not at the focus of our attention, and never will as long as our main business is in delivering training tools.
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#3423033 - 11/01/11 02:22 PM
Re: More new screenshots for Steel Beasts Professional PE 2.6
[Re: Ssnake]
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Joined: Aug 2011
Posts: 75
oscarklein
Junior Member
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Junior Member
Joined: Aug 2011
Posts: 75
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If Shadows will be added in the next upgrade will there be a chance to add some sort of suspension system as well? I never seen a tanksim that doesnt have this these days exept Steel beasts pro. Is this a sign the simulation is getting out-dated , or is there some other reason for not including this in the sim? Oscar, do you really believe that hawking over a single item in every. single. post. that you write will make the animation of roadwheels come any faster? Constant reiteration of the same point with the same arguments and without actually learning from three years or replies to that same question of yours only makes you look like a robot. Is there really nothing of bigger importance for you? Even if so, do you really believe that we haven't got your point? Steel Beasts Professional, above all, is a simulation of combined arms combat tactics - at battalion level and below in larger multiplayer games, at company team level and below for a single player. A secondary role of Steel Beasts is crew procedure and gunnery training, in combination with the right hardware, be it as a desktop trainer station or as a part of larger cabin trainer installations (I hope to be able to make a decent video of some of them in the future). Bouncing roadwheels simply are of no importance in either role. Their main purpose is "good looks". Good looks are nice, we like them like everybody, but they simply are not at the focus of our attention, and never will as long as our main business is in delivering training tools. I think you are mistaking me for someone else buddy. This is my first post on the subject and i dont even have Steel Beast (yet) But to comment on the subject (if you dont mind) i understandt bouncing roadwheels do not have that much value for simulation and that for the bigger part its just good on the eyes. But it seems shadows are about on the same level arent they? I wouldnt see any real value for simulation but yet it is mostly good on the eyes right? However its not a showstopper and i considering buying steel beasts somewhere along the line. Its just that i wondered if it would ever see implementation thats all. I didnt know that it was THAT big of an issue for some..
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#3423455 - 11/01/11 11:25 PM
Re: More new screenshots for Steel Beasts Professional PE 2.6
[Re: citizen guod]
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Joined: Nov 2004
Posts: 3,109
TankHunter
Misanthropic Peon
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Misanthropic Peon
Senior Member
Joined: Nov 2004
Posts: 3,109
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I don't know about anyone else, but bouncing road wheels are at least a distant 10th on my list of wants, far below a playible Merkava with 3D female crew who sport something else that bounces. Edit Must be a popular name and handle http://twitter.com/oscar19681
Last edited by TankHunter; 11/02/11 01:20 AM.
l'Audace, toujours l'audace
I don’t have pet peeves; I have major, psychotic hatreds. - George Carlin
Even if you have a crown and sit at a throne In the end you will have nothing Even if you are destined for great riches In the end you will return to the dust
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#3424329 - 11/03/11 03:10 AM
Re: More new screenshots for Steel Beasts Professional PE 2.6
[Re: kramer]
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Joined: Jun 2008
Posts: 20
Cadmium77
Junior Member
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Junior Member
Joined: Jun 2008
Posts: 20
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in the 2.6 upgrade the soldiers will now be 3D. no more sprites. Hooray...those look damned good.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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