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#3410644 - 10/15/11 09:32 AM Co-op campaign?  
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WynnTTr Offline
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WynnTTr  Offline
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Tried to find info on this on the official site and here but is there going to be a co-op dynamic campaign like in Falcon 4?

The site just says co-op multiplayer where one can be pilot and a buddy gunner but no mention of being able to do that in a campaign.

I'll be keeping an eye on this for the pre-paid beta. This is a great idea as DCS: A-10 has shown.

Inline advert (4th to 5th topic)

#3410656 - 10/15/11 10:42 AM Re: Co-op campaign? [Re: WynnTTr]  
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Flexman Offline
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Operation Ouroborus (why couldn't we pick something I can spell?) is a fully dynamic game loosely based on work published by physicist Sean Gourley on the mathematics of war and rules of insurgency. As a system it scales from the size of a shoebox to whole nations. Multi-player is something you can use or not, the local game is running regardless of your host status or even if you've backed out to the main menu. The game core once launched is always ticking away unless paused (we may have to pause for client hot joins). So yes you'll be able to fly solo or with friends and change at any time. We won't be able to handle server migration (not without some effort).

Every flight will effect the game, and quite possibly even a single kill might flip a zone for or against your efforts (cow kills won't count).


The Prologue (paybeta) won't have a campaign, just a set of challenges and whatever else we have time to add as we roll out. You get a chance to support the completion effort and help us improve our game.

You'll see a roadmap and more details when we post on the web-site.


Richard - You Have Control
Tricubic Studios Ltd. (dev blog)
#3410728 - 10/15/11 01:59 PM Re: Co-op campaign? [Re: WynnTTr]  
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BeachAV8R Offline
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Drool...



#3410749 - 10/15/11 02:34 PM Re: Co-op campaign? [Re: Flexman]  

**DONOTDELETE**
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Originally Posted By: Flexman
(cow kills won't count).
hahaha ROTFLMAO
Richard, what is harder for you to do-all avionics and targeting systems,or artificial intelligence and dynamic campaign?

#3410781 - 10/15/11 03:45 PM Re: Co-op campaign? [Re: WynnTTr]  
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Flexman Offline
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I'll let you know what was hardest to do when finished.

Bulk of the avionics is all done, definitely the hardest part so far.

A major pain in the butt has been the 3D engine limiting what we could do, but it also enabled us to do more things in other areas. It certainly hit all the right buttons for a game with the same scope as Longbow 2 and that's all I could ask for and all we can achieve with what we have. That was a case of playing to the strengths and living with weaknesses. We have to start small because we're just 2.5 3 people with no budget to speak of.

The campaign for me IS the game and since I put it together (unlike the Apache which was designed by very smart elves at Boeing) it's a lot easier to follow. A really interesting exercise would be collecting progression data from players and charting the COIN against their strategies. There could be some very interesting ways to achieve the overall goal.


Richard - You Have Control
Tricubic Studios Ltd. (dev blog)
#3410782 - 10/15/11 03:48 PM Re: Co-op campaign? [Re: WynnTTr]  
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AD Offline
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Hotshot

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South East Asia
There's 3 people working on this project, not 2.5. That number makes no sense whatsoever.

Cheers


Judge, jury and executioner of Tricubic's art department.

Follow Combat Helo's development on Facebook
#3410784 - 10/15/11 03:53 PM Re: Co-op campaign? [Re: WynnTTr]  
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Flexman Offline
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Flexman  Offline
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OK, I didn't realise it was an integer.


Richard - You Have Control
Tricubic Studios Ltd. (dev blog)
#3410803 - 10/15/11 04:19 PM Re: Co-op campaign? [Re: WynnTTr]  
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AD Offline
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AD  Offline
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Maybe Fred is a dwarf. Either way it's politically incorrect.


Judge, jury and executioner of Tricubic's art department.

Follow Combat Helo's development on Facebook
#3410840 - 10/15/11 05:12 PM Re: Co-op campaign? [Re: WynnTTr]  
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Flexman Offline
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Compared to you two I'm tiny. You're like a basketball player, Fred is a giant, I'm 5ft 9"


Richard - You Have Control
Tricubic Studios Ltd. (dev blog)
#3410871 - 10/15/11 06:05 PM Re: Co-op campaign? [Re: WynnTTr]  

**DONOTDELETE**
Unregistered
BANITA
Unregistered


Its only joke, nvm

Last edited by BANITA; 10/15/11 07:16 PM.
#3410893 - 10/15/11 06:34 PM Re: Co-op campaign? [Re: WynnTTr]  
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Flexman Offline
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Flexman  Offline
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Whuh? Can we start this thread again? I think it went off the rails Porkchop Sandwiches style.


Richard - You Have Control
Tricubic Studios Ltd. (dev blog)
#3410954 - 10/15/11 09:13 PM Re: Co-op campaign? [Re: Flexman]  
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gO_oSe Offline
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gO_oSe  Offline
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Originally Posted By: Flexman
Operation Ouroborus (why couldn't we pick something I can spell?) is a fully dynamic game loosely based on work published by physicist Sean Gourley on the mathematics of war and rules of insurgency. As a system it scales from the size of a shoebox to whole nations. Multi-player is something you can use or not, the local game is running regardless of your host status or even if you've backed out to the main menu. The game core once launched is always ticking away unless paused (we may have to pause for client hot joins). So yes you'll be able to fly solo or with friends and change at any time. We won't be able to handle server migration (not without some effort).

Every flight will effect the game, and quite possibly even a single kill might flip a zone for or against your efforts (cow kills won't count).


The Prologue (paybeta) won't have a campaign, just a set of challenges and whatever else we have time to add as we roll out. You get a chance to support the completion effort and help us improve our game.

You'll see a roadmap and more details when we post on the web-site.


Hello Flex,

just a few questions before to finish my bottle of wine :

- That's means a dedicated server will not planned for the online coop campaign ?

- How many people will allowed to be connected in the same time for this ? (Leadwerks bandwidth limitation ?)

As usual, i beg your pardon my poor english ...

Best regards for the Tricubic team !


PS : Have a nice day ? :P

#3411287 - 10/16/11 01:05 PM Re: Co-op campaign? [Re: gO_oSe]  
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Flexman Offline
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Flexman  Offline
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Joined: Oct 1999
Posts: 1,268
Leeds, England
Originally Posted By: gO_oSe


Hello Flex,

just a few questions before to finish my bottle of wine :

- That's means a dedicated server will not planned for the online coop campaign ?

- How many people will allowed to be connected in the same time for this ? (Leadwerks bandwidth limitation ?)

As usual, i beg your pardon my poor english ...

Best regards for the Tricubic team !

PS : Have a nice day ? :P



- You are correct, a dedicated server is not required for co-op multiplayer. I've programmed a client/server architecture. Internally the Apache is a host and crewmen are considered clients.

- We are using Raknet for the multi-player layer, not Leadwerks. Raknet is used in many PC and console games. Tried, tested and easy to use. I don't know how many clients could be supported until we do some stress testing there.

I will probably clamp it to an arbitrary number that would ensure a good player experience and add a command line override for those that want to get around it, at their own risk. It's not meant to be a huge multiplayer experience, a shared one with 2 to 4 players for a typical session but it might stretch to 8 or more, the arrangement of players make a big difference to my computed bandwidth. Individual Apaches vs crewed Apaches is a big difference due to the state information that needs to be transferred. See how it goes.



Regards to all @CheckSix


Richard - You Have Control
Tricubic Studios Ltd. (dev blog)
#3411567 - 10/16/11 10:29 PM Re: Co-op campaign? [Re: WynnTTr]  
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WynnTTr Offline
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WynnTTr  Offline
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Thanks Flexman. This is sounding really good. Too good in fact and I hope that it delivers on the dynamic campaign aspect. Of course I'm not going to complain (we're getting the Apache!) if there are problems with the dynamic campaign, they're notoriously difficult to program.


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