#3398279 - 09/27/11 01:22 AM
Sound mod update
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Boreas
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Thanks to Jolly Roger Two for your observation on engine volume. I've uploaded a new engine sound (enrafexl.wav) which hopefully is a bit better for open canopy takeoff although it's not yet how I would like it ideally (still learning!), especially at higher speeds. I've also updated my gun sound and added a quieter wind howl sound. BoB2 RAF Sound ModInstallation notes are included in the zip file.
Last edited by Boreas; 09/27/11 02:38 AM.
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#3399308 - 09/28/11 04:05 PM
Re: Sound mod update
[Re: Boreas]
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Jolly Roger Two
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Folks, Boreas: Thanks old man. Duly downloaded; soon to be installed. What programs do you use in your work? I have Cakewalk Pro, Sound Forge and Reaper.
Originally Registered January,2001 Member Number 3044
"Blessed are they who expect nothing, for they shall not be disappointed" - Edmond Gwenn, "The Trouble With Harry"
CELEBRATING EIGHTEEN YEARS and over 20 MILLION VIEWS on SNAFU's HWH thread- April 2019
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#3400439 - 09/30/11 12:04 AM
Re: Sound mod update
[Re: Boreas]
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Boreas
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Hi Jolly Rodger Two
It’s likely just that the sound engine is fussy about engine sounds and only works with wave files saved at 22050 Hz ideally in stereo for in-cockpit sounds and mono for external sounds. Hope this helps. I’ll have another think if not. I haven’t been able to get close to improving on the stock enrafinl. I’ve lacked a good enough source sound and probably the necessary skill so I've looked at other areas. Sorry for being a bit dense initially!
Last edited by Boreas; 09/30/11 03:45 AM.
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#3400828 - 09/30/11 04:12 PM
Re: Sound mod update
[Re: Boreas]
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Jolly Roger Two
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Folks,
Boreas:
I'll keep plugging away at it doing some tweaking of those 2 files. So far any changes I've made to either file that sounded OK in the audio program sounded terrible in the game. I cannot quite get my head around what the game sound engine is doing with the files. It seems to be taking the two files and somehow blending them as you increase or decrease the throttle. Yet neither top end nor bottom end in the game sounds exactly like the files in question sound played by themselves in an audio program.
Fortunately I can live with the in cockpit sounds as they are and enjoy the game plenty. I could even go back to the default sounds and do that too. I just enjoy fiddling with this stuff. What you have done with all the other sounds is so good it limits the scope of any changes I might be able to make beyond the interior sounds.
I wish the coders had not seen fit to use any sounds for both the Luftwaffe and the RAF. That makes it a bit tricky for those who, like me, wish to mod the RAF sounds and then fly for both sides.
Originally Registered January,2001 Member Number 3044
"Blessed are they who expect nothing, for they shall not be disappointed" - Edmond Gwenn, "The Trouble With Harry"
CELEBRATING EIGHTEEN YEARS and over 20 MILLION VIEWS on SNAFU's HWH thread- April 2019
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#3401511 - 10/01/11 05:43 PM
Re: Sound mod update
[Re: Boreas]
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Jolly Roger Two
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Folks,
Boreas:
This reminds me of cutting a long wire antenna for radio work. I agree with you there may be some harmonic distortion or canceling or something like that going on. Starting one sound later or earlier would indeed put them out of phase. I'm sure there is a VST or Reaper filter I can use for tweaking the phasing. And it may simply be a difference in personal preference or even a difference in sound systems. No one else is complaining about the in cockpit engine sounds so it may just be me. I use headphones almost exclusively now. I had a problem with my sub-woofer for a bit and my phones are connected to the computer through that. It gives me more bass that way.
I had a bad pot on the sub-woofer so I decided to get another from Radio Shack and replace it. When I broke open the box to replace the control everything was jammed in there so tight I decided not to try. I remembered an old trick for resurrecting scratchy, worn pots. You place a tiny drop of light oil (WD40, or Miracle Mystery Oil) into the case with a toothpick or in my case a precision needle applicator. Work the pot from one stop to the other several times and wait an hour or so. It worked for me like a charm and now that volume control is working perfectly again.
Disclaimer: I do not recommend that those who do not know their way around inside electrical appliances try this at home. A tiny drop is all you need and there might be a shock or fire hazard so take great care.
Originally Registered January,2001 Member Number 3044
"Blessed are they who expect nothing, for they shall not be disappointed" - Edmond Gwenn, "The Trouble With Harry"
CELEBRATING EIGHTEEN YEARS and over 20 MILLION VIEWS on SNAFU's HWH thread- April 2019
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#3401598 - 10/01/11 08:53 PM
Re: Sound mod update
[Re: Boreas]
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Jolly Roger Two
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Folks,
The Stones singing "I can't git no Sat-is-fact-shun" can finally stop playing in my head. Exchanging the modded high rev file for the WoV default file I'd archived and leaving the modded low res sound file as it was seems satisfactory to me. Who knew it would be that easy? Somehow reinstalling the original file added a little fattness and speed to the high rev engine sound of the Spitfire that I wasn't hearing with the high rev mod.
There is no known connection beyond a pleasant roar to my engine, however I had one of the best single missions ever. It was a head-on attack on bombers over Southampton docks. The Hurricanes took on the bombers and our squadron bit right into the 109s. It became a twisting fur ball that spread out into the Channel where my trusty wingman Old Dux and I were maliciously set upon (to their ultimate displeasure) by 3 angry 109s. We'll call them Larry, Curly and Moe. I got 2 and Dux 1. I also got extra holes in my starboard wing. We then caught up with the surviving bombers that were heading homeward.
Approaching the French coast they were apparently alone so we had them all to ourselves until the bullets and fuel ran out. Ours that is. They still seemed to have plenty. One more Udet Buoy was filled to capacity me thinks. If they were lucky.
Originally Registered January,2001 Member Number 3044
"Blessed are they who expect nothing, for they shall not be disappointed" - Edmond Gwenn, "The Trouble With Harry"
CELEBRATING EIGHTEEN YEARS and over 20 MILLION VIEWS on SNAFU's HWH thread- April 2019
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#3401917 - 10/02/11 02:46 PM
Re: Sound mod update
[Re: Boreas]
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Boreas
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Jolly Roger Two Your sub-woofer story reminds me of when I was in a band and one of us was given a heavy duty looking but pretty much unusable old valve amp for free. I think just by repeatedly working the volume knob back and forth, which seemed to gradually scrape away the accumulated dust inside, we had the amp working reliably in only an hour or so. Must have been a good quality pot. That was about our best achievement though. Great to hear you got some good engine sound results. Actually I couldn't help having another go myself. I found a realy good P51 sound that should have required minimal work. I made some improvements though just to make sure and anyway it sounded awful in the game same as usual. I like how the sound engine seems so particular though and usually only hints at really being able to get motoring if offered just the right sounds. All part of the fun .
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#3401985 - 10/02/11 05:18 PM
Re: Sound mod update
[Re: Boreas]
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Jolly Roger Two
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Folks,
Boreas:
It seems, as you have indicated, that I need a much better understanding of just how that persnickety sound engine does its magic before attempting to mod these complex engine sounds. I agree that quality sound samples are easier to find today. However in this case it seems that rather than 'garbage in, garbage out' it is a case of 'quality in, garbage out' in my case at least.
I tried a high pass filter and I tried individually altering the file's pitch ,speed and tempo with poor to poorer to poorest results. What sounded good outside the game sounded like something you should flush when played inside it. Not until I replaced the mod hi rev engine sound with the default hi rev engine sound did I get what I wanted. Yet using both the default files does not satisfy me. To me the default RAF engine sounds like a Brigs & Straton lawn mower engine. This is subjective to be sure. Again, it may simply be my old ear or my elderly XP system.
I see that McGonigle saw what I typed on the HWH thread and he is also getting your sound files. I recommend them to everyone. Keep up the good work.
Originally Registered January,2001 Member Number 3044
"Blessed are they who expect nothing, for they shall not be disappointed" - Edmond Gwenn, "The Trouble With Harry"
CELEBRATING EIGHTEEN YEARS and over 20 MILLION VIEWS on SNAFU's HWH thread- April 2019
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#3461368 - 11/24/11 10:02 PM
Re: Sound mod update
[Re: Boreas]
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Boreas
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All I had some success with the tricky in-cockpit Merlin engine sound. I've included this and some additional sounds in a sound pack for use with JSGME to replce my RAF sounds download. Take care not to delete the stock sounds if installing manually. BoB2 sound mods pack for JSGME
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#3462656 - 11/26/11 10:29 PM
Re: Sound mod update
[Re: Boreas]
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Joined: Jul 2010
Posts: 1,256
Bandy
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Wishing I was in the La Cloche
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Thanks for mod, but I get an intermittent static sound along with the merlin sounds. Enjoy the Browning sounds, much better than the stock Uzi's.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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