#3400122 - 09/29/11 04:41 PM
Interview: Graviteam Projects Update
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Joined: Sep 2000
Posts: 22,095
citizen guod
Lifer
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Lifer
Joined: Sep 2000
Posts: 22,095
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Graviteam Projects Update with CEO Vladimir Zayarniy A Discussion on Steel Armor: Blaze of War and Future Products by Guest Writer Robert "Godzilla 1985" Salopek http://www.simhq.com/_land3/land_163a.html63
Wisdom is knowing what's enough
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#3400813 - 09/30/11 03:38 PM
Re: Interview: Graviteam Projects Update
[Re: citizen guod]
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Joined: Apr 2000
Posts: 1,836
RainMan
Non-Indoctrinated
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Non-Indoctrinated
Member
Joined: Apr 2000
Posts: 1,836
Norman, Oklahoma, USA
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I am really looking forward to this one. According to Vladimir, they have already found publishers for both Russian and Western territories. Let's hope that the game comes out soon. I expect that *if* there's any MP, it will be an add-on or patch down the line.
PC: Intel Core i7-4790K 4.0GHz @ 4.6GHz | MSI GTX 980 4GB | ASUS Maximus VII Hero | G.SKILL Trident X Series 32GB RAM | 27" Acer Monitor (2560x1440) | 512GB Samsung 850 PRO SSD | Win10 Pro 64bit
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#3401841 - 10/02/11 11:17 AM
Re: Interview: Graviteam Projects Update
[Re: citizen guod]
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Joined: Mar 2001
Posts: 165
ijozic
Member
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Member
Joined: Mar 2001
Posts: 165
HR
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Great news. The new tank simulator really looks great. But, I think they should try to do smth like DCS - a game sold online with the basic engine which will be upgraded over time and for which you could buy additional modules (or packs with new vehicles and campaigns). This would increase the profit margins and remove the dependance on the publisher (e.g. Steel Fury was never upgraded because the publisher went under shortly after the release).
i386DX40@42 MHz w/i387 CP, 4 MB RAM (8*512 kB), Trident 8900C 1 MB w/16-bit RAMDAC ISA, Quantum 340 MB UDMA33, SoundBlaster 16, DOS 6.22 w/QEMM + Win3.11CE, Quickshot 1 btn 2 axis gameport joystick, Numpad as hat-switch. 2 FPH on a good day, 1 FPH average.
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#3401887 - 10/02/11 01:40 PM
Re: Interview: Graviteam Projects Update
[Re: ijozic]
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Joined: Nov 2007
Posts: 1,119
godzilla1985
Member
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Member
Joined: Nov 2007
Posts: 1,119
Pa
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Great news. The new tank simulator really looks great. But, I think they should try to do smth like DCS - a game sold online with the basic engine which will be upgraded over time and for which you could buy additional modules (or packs with new vehicles and campaigns). This would increase the profit margins and remove the dependance on the publisher (e.g. Steel Fury was never upgraded because the publisher went under shortly after the release). Somewhat true ijozic, but SFK42 was released with a map and campaign editor, also SFK42 is very modable, more so then most people here realize. Unfortunately the Western publisher was suppose to do the english manuals (which they sort of did but it wasn't 100% complete and in some cases was almost a direct translation and didn't make much sense to the western user), they were also to field the "how too" questions. But the RU and later the western SFK42 communities stuck with it and SFK42 has grown well beyond what was originally released, even without direct publisher/developer input (although the devs did help the community from time to time with how too knowledge). The one really amazing thing about SFK42 is just how much can be modded, tweeked or fixed. Outside of the basic core game engine, from armor values, sounds to skins SFK42 is pretty wide open. One knock the newer armor add-ons for SFK42 has taken is the lack interior cockpits. Now its not because they cannot be made and inserted in the new armor models, it's just because no one has bothered to do them. Whats kind of interesting on that subject is the different mindset between the two communities on interior cockpits. Almost 95% of the new playable armor in SFK42 is/has come from the RU community so far, and most of the RU modders don't really feel interior cockpits are a must have, so they don't model them. Now on the other hand most western players/modders want them, and now that the western community of SFK42 is catching up to where the RU community is, probably most new armor models done by western SFK42 modders will have interior cockpits. Even now work is progressing on new PzIV models and some new buildings for SFK42. So while I do agree somewhat with what your saying, I just don't feel you need to rely on the dev/publisher to do certain things if they provide the tools, comprehensive "how too" manuals and support for the modders to be able to provide for the community. In all honesty the best missions/campaigns I have ever played were from games where the community could design their own. As long as historical and authentic equipment and capabilities are followed I really see no problems allowing the community modders to handle this one. One more side note, due to how the western modder was almost totally shut out of modding SFK42 at the start because of the western publisher. Vlad has reassured me that this won't be the case with SA:BoW. This time unlike SFK42, when SA:BoW is released to the western market, the western modders will have everything the RU modders have available to them and that includes comprehensive manuals written in very understandable english. Vlad really wants the two communities to grow together this time instead of one having to play catch up with the other.
"It's the man, not the machine" Gen Chuck Yeager
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#3403085 - 10/04/11 11:03 AM
Re: Interview: Graviteam Projects Update
[Re: citizen guod]
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Joined: Mar 2001
Posts: 165
ijozic
Member
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Member
Joined: Mar 2001
Posts: 165
HR
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Well, yeah, you can prefer to wait for mods to happen and then collect dozens of files from various russian webpages and search for the compatible installation order only to find out that some of them lack interior or that something is not simulated correctly because it requires a source code change or that the campaigns are not on the same quality level as those which came with the product, etc. On the other hand, you can have a model where (ideally, of course) the developer makes regular updates with the new content of the expected high quality level without MP modsets incompatibility issues, installation problems, etc. The addons are not for free, but you have a guarantee that you sim will be getting updates and new content for some time in the future. I'm all for window number 2
i386DX40@42 MHz w/i387 CP, 4 MB RAM (8*512 kB), Trident 8900C 1 MB w/16-bit RAMDAC ISA, Quantum 340 MB UDMA33, SoundBlaster 16, DOS 6.22 w/QEMM + Win3.11CE, Quickshot 1 btn 2 axis gameport joystick, Numpad as hat-switch. 2 FPH on a good day, 1 FPH average.
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