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#3402789 - 10/03/11 09:07 PM Re: Chinook update [Re: AD]  
Joined: Dec 2001
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ricnunes Offline
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WOW, it's even better seeing that great Chinook cockpit in the real 3D world! Excelent work AD!

Inline advert (4th to 5th topic)

#3402868 - 10/03/11 11:07 PM Re: Chinook update [Re: AD]  
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Flexman Offline
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It does look cramped doesn't it? Like climbing into the car after the wife has been driving it, seat so up close you can't get in.

#3402903 - 10/04/11 12:24 AM Re: Chinook update [Re: AD]  
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Cat Offline
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Somewhere....over the Rainbow
Having ridden in the CH-47 several times back in the '80s, that looks very familiar to me.

I remember one ride where the copilot turned a knob on the overhead panel and it broke off in his hand. It must have been important, because the crew chief ran up front in a real hurry.

We were practicing the art of helocasting, something MPs are not known for, at the time. So I jumped out about a minute later and I have no clue what happened to the Chinook after that....

Miao, Cat


Miao, Cat
#3402905 - 10/04/11 12:27 AM Re: Chinook update [Re: AD]  
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pcriddle Offline
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hehehe, does the wife read these boards biggrin


If you want sympathy look it up, it’s between sex and syphilis
#3403080 - 10/04/11 10:58 AM Re: Chinook update [Re: AD]  
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AD Offline
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South East Asia
Interesting story Cat. The rotary controls on the overhead panel mainly deal with lighting but there is a knob up there for controlling the FADEC engine management system. The same system is thought to have been involved in a Chinook crash in Scotland 10 years ago.

http://www.computerweekly.com/Articles/2...d-have-gone.htm

Panel is mostly done though I'm sure I've forgotten a couple of hundred things (like the floating dimmer switch on the chronometer and the selector knobs for the oil temp/press gauges)





Cheers


Judge, jury and executioner of Tricubic's art department.

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#3403100 - 10/04/11 11:44 AM Re: Chinook update [Re: AD]  
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ricnunes Offline
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That was certainly the case where the FADEC system became a FCKUP system hahaha

#3403562 - 10/04/11 10:16 PM Re: Chinook update [Re: AD]  
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DethJeff Offline
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Friggin AD... that is really, really a great looking pit. Congrats and you should be beaming with pride over the fantastic work you've done.

Im gonna have many, many hours enjoying your great pits.

Last edited by DethJeff; 10/04/11 10:17 PM.
#3403766 - 10/05/11 04:12 AM Re: Chinook update [Re: AD]  
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Thank you Jeff. The Chinook will be a hard sell with it's non-combat role so it's important to make sure it's no slouch in the aesthetics department.

Panel backlighting


Panel backlighting + mock-up lighting


Cubemaps are in also. This is what is used to generate reflections on glass surfaces. I'll also apply it to the mirrors to give the appearance of a rear facing mirror.



Cheers



Judge, jury and executioner of Tricubic's art department.

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#3403860 - 10/05/11 08:39 AM Re: Chinook update [Re: AD]  
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Floydii Offline
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Just looking at that view into the rear of the cockpit (and into the main body of the Chinook) will whatever you are carrying internally be visible in there?

"Deliver the livestock" comes to mind...

#3403863 - 10/05/11 08:50 AM Re: Chinook update [Re: AD]  
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Not if I use a cubemap. Cubemaps are a 'resource-free' way of making reflections but it's static so it won't show what you're carrying. Rick mentioned a dynamic cubemap system he was going to implement so that could be an answer.

Whilst working on the original cubemap I was blown away by how much the screenshots I was taking reminded me of the classic days of 2D cockpits. I thought I'd post them here.






Cheers


Judge, jury and executioner of Tricubic's art department.

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#3403868 - 10/05/11 09:05 AM Re: Chinook update [Re: AD]  
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Flexman Offline
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Dynamic cubemaps will eat the soul of your PC and cause global warming. We can do it, we have the technology but my PC can't cut it. The trick is to interleave generation of each side of the cube (a face updated every 6th or 12th frame), so it's not quite real-time. Still sucks up performance for not much gain (IMO).


Richard - You Have Control
Tricubic Studios Ltd. (dev blog)
#3403869 - 10/05/11 09:09 AM Re: Chinook update [Re: AD]  
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Flexman Offline
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Originally Posted By: AD
Not if I use a cubemap. Cubemaps are a 'resource-free' way of making reflections but it's static so it won't show what you're carrying. Rick mentioned a dynamic cubemap system he was going to implement so that could be an answer.

Whilst working on the original cubemap I was blown away by how much the screenshots I was taking reminded me of the classic days of 2D cockpits. I thought I'd post them here.






Cheers


Looking really good. 2D cockpits would have been much easier smile


Richard - You Have Control
Tricubic Studios Ltd. (dev blog)
#3403874 - 10/05/11 09:14 AM Re: Chinook update [Re: AD]  
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We certainly don't want to be responsible for the end of the world, just so you can see whether the soldiers in the back are vomiting in their helmets, or on the floor. The static cubemaps seem a bit bugged at the moment. Infact they are blurring based upon the draw distance of the horizon in the environment object (which makes it near impossible to add scratches and grime).

Cheers


Judge, jury and executioner of Tricubic's art department.

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#3403945 - 10/05/11 12:12 PM Re: Chinook update [Re: AD]  
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LcSummers Offline
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Hey, no winning from my side i only wanted to point out your great work. Its unbeleavable those details. AND I LOVE THAT PILOT!! Great for keeping me/us informed.

This is the best Apache since Longbow2. I think it was 1998 when it hit the shelves. Correct me if i am wrong. More than 10 years for another "real" Apache!! And now a Chinook. IT is worth that 10 or 11 years.

Thanks AD and Flex.

#3404625 - 10/06/11 07:28 AM Re: Chinook update [Re: AD]  
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Talking about Apaches in a Chinook thread could be considered fightin' talk!

Thanks to Bear for pointing out that I'd missed the starter key! I've also been experimenting with cubemaps on toggle switches.



The cubemapped mirrors are also in place. They work as expected (as you move your head the 'reflection' in the mirror changes to reflect your viewing angle). With trackIR it should look quite natural.





Cheers


Judge, jury and executioner of Tricubic's art department.

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#3404653 - 10/06/11 09:08 AM Re: Chinook update [Re: AD]  
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Gopher Offline
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Midlands
You guys, this is just crazy. When was the last time you stepped back and looked at what you've all accomplished? That would definitely be a "holy crap" moment.

#3404737 - 10/06/11 01:10 PM Re: Chinook update [Re: AD]  
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Flexman Offline
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Will there be an option to loose your keys?

I have to wonder.


Richard - You Have Control
Tricubic Studios Ltd. (dev blog)
#3406603 - 10/09/11 12:12 PM Re: Chinook update [Re: AD]  
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LcSummers Offline
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No, you devs are crazy wave (in a positive way). YOUR work is fantastic. Its like Christmas. Every time i come here to see whats new BANG!! It hits me like an Apache.

NICE NICE work. Those details are amazing. Corious to play it with Track IR. I am very happy that it is implemented in the sim.

Keep on with these nice "gifts"

See ya!

Last edited by LcSummers; 10/09/11 12:12 PM.
#3410905 - 10/15/11 06:57 PM Re: Chinook update [Re: AD]  
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AD Offline
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I don't usually post pictures of untextured work and it's very early days for the mesh, but this is quite an interesting model to build.



Cheers


Judge, jury and executioner of Tricubic's art department.

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#3411184 - 10/16/11 04:48 AM Re: Chinook update [Re: AD]  
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Cheers


Judge, jury and executioner of Tricubic's art department.

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