#3396845 - 09/24/11 02:36 PM
Chinook update
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Joined: Oct 2001
Posts: 6,269
AD
Hotshot
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Hotshot
Joined: Oct 2001
Posts: 6,269
South East Asia
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Evening Gentlmen, Whilst Rick has been working diligently on the remaining code issues I've been trying to forge a reasonable Chinook cockpit. There's not much to say at this point, it's really just a lot of virtual metal, panels and switches.    There's still a heap of things to add and change. Many thanks to our newest expert 'Bear' for helping me to understand some of less obvious components in the Chinook pit. Cheers
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#3396867 - 09/24/11 03:35 PM
Re: Chinook update
[Re: AD]
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Joined: Oct 2007
Posts: 421
_michal
poly pusher
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poly pusher
Member
Joined: Oct 2007
Posts: 421
Poland
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#3397330 - 09/25/11 12:41 PM
Re: Chinook update
[Re: AD]
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Joined: May 2011
Posts: 34
Squirrel
Junior Member
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Junior Member
Joined: May 2011
Posts: 34
Norway
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Is it weird to be way more excited about this than the Apache? (And the possibility of a Kiowa... wow)
It freaks me out when I think about how big the universe is. Just so big and growing bigger, exploding outward constantly in all directions, so no, I don't care how fast I was going, officer.
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#3397346 - 09/25/11 02:06 PM
Re: Chinook update
[Re: Squirrel]
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Joined: Dec 2001
Posts: 4,836
ricnunes
Senior Member
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Senior Member
Joined: Dec 2001
Posts: 4,836
Portugal
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Is it weird to be way more excited about this than the Apache? (And the possibility of a Kiowa... wow) IMO, no. For me what makes this helo together with the new missions that will come with it so exciting is that we finally will have a combat helicopter simulator what will also model combat assault and transport missions (such as insertions, extractions, medvac, etc...) as opposed the other combat helicopter simulators released so far which only models gunship helicopters and missions. The rare exceptions are Jane's Longbow 2 which modeled UH-60 Blackhawks but unfortunally only a few limited small SpecOp insertion and extraction missions and DI's Hind which IMO, was by far the best combat helo sim that modeled other missions besides the usual gunship ones.
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#3399430 - 09/28/11 06:06 PM
Re: Chinook update
[Re: AD]
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Joined: Jun 2011
Posts: 18
LcSummers
Junior Member
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Junior Member
Joined: Jun 2011
Posts: 18
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AWESOME!!! Men that looks fantastic but i have found a bug  Its not on my pc  or i cant buy it!!! S!
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#3399577 - 09/28/11 09:03 PM
Re: Chinook update
[Re: LcSummers]
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Joined: Aug 2011
Posts: 75
oscarklein
Junior Member
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Junior Member
Joined: Aug 2011
Posts: 75
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AWESOME!!! Men that looks fantastic but i have found a bug  Its not on my pc  or i cant buy it!!! S! That has to be one of the biggest bugs with combathelo at the moments indeed . The fact that we cannot buy it yet!
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#3399628 - 09/28/11 10:11 PM
Re: Chinook update
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Joined: Oct 1999
Posts: 1,268
Flexman
Member
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Member
Joined: Oct 1999
Posts: 1,268
Leeds, England
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You would just complain that it was unfinished anyway, so you can't win. I can't win. We're all not-winning. I did a lot of work today, this week (so far) has been quite productive on my part with regard to giving you guys gadgets to play with. And Dave's been busy with his Chinook over the weekend finally putting the main dashboard gauges together. He should really post an update but I'll do it on his behalf. This is how it look in the game engine (you can see the editor debug stats). Once we get this kitted out with lights it should look fine. 
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#3399672 - 09/28/11 11:27 PM
Re: Chinook update
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Joined: Nov 2009
Posts: 217
Raptor9
Rotorhead / GFC
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Rotorhead / GFC
Member
Joined: Nov 2009
Posts: 217
Central US
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Man, not only will it be a shift in gameplay going from the Apache's types of missions to the Chinook's, but it will be a helluva shift going from a small glass cockpit to a spacious cockpit covered with switches and columns of steam gauges. I feel a headache coming on, and I welcome it... 
Afterburners are for wussies...hang around the battlefield and dodge tracers like a man.
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#3399678 - 09/28/11 11:43 PM
Re: Chinook update
[Re: AD]
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Joined: Nov 2007
Posts: 3,674
EinsteinEP
Just a Noob
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Just a Noob
Senior Member
Joined: Nov 2007
Posts: 3,674
Tucson, AZ
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@Flexman - it looks like we're all on the way to winning big. Tiger's blood big!
Keep up the great work, and thanks for the updates! As you can tell we're all exicted.
Shoot to Kill. Play to Have Fun.
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#3402533 - 10/03/11 03:22 PM
Re: Chinook update
[Re: AD]
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Joined: Oct 2001
Posts: 6,269
AD
Hotshot
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Hotshot
Joined: Oct 2001
Posts: 6,269
South East Asia
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In terms of scale, it generally feels cramped. Especially once you throw in a CPT. From the photos Bear sent me, cramped is about right. All of the major components are in now and P/C is hitting 62,000 which is about what I expected. Object count is pretty ugly too, and that'll get worse once I add in all these needles and dials. With all of the reflective glass that'll be going in this week, combined with the lights, panel back lighting and metal effects, it should look pretty spectacular.  Scaling is rough but it's pretty much looking as it should. Cheers
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