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Overview | Release History | Features | Product Information | System Requirements
Overview
Lockheed Martin entered into an intellectual property licensing agreement with Microsoft for the Microsoft® ESP™ platform in late 2009. Lockheed Martin Prepar3D® (pronounced “prepared”), an application based on Microsoft® ESP™, is a visual simulation platform that brings immersive games-based technology to training, experiential learning and decision and performance support for non-government, government and commercial organizations.
Lockheed Martin Prepar3D® immerses the user in a rich and interactive environment that allows users go anywhere in the virtual world, from underwater up to sub orbital space. The Lockheed Martin Prepar3D® team has continued to improve the core ESP™ product while maintaining compatibility with Microsoft Flight Simulator X (FSX) allowing the many thousands of addons to be used within Prepar3D®.
Release History
In November 2010 Lockheed Martin debuted Prepar3D ® 1.0, based on Microsoft® ESP™ technology, as a training application for military, educational, civil and aviation professionals.
In February 2011, the Prepar3D ® team launched additional tools including the Prepar3D Model Converter and Prepar3D Model Placer to help developers by making it easier to create scenery and missions.
In April 2011, version 1.1 was launched. The newest iteration not only brings users increased functionality, but also includes addition of features that support Federal Aviation Authority (FAA) Qualification, new platforms and several modernization upgrades and performance improvements. New features in version 1.1 include enhancements to the end user experience, as well as several additions to and enhancements to SimConnect for developers.
New Capabilities
The Prepar3D® team has worked to extend the core capabilities of Microsoft® ESP™ and continue to add new features and functions that make the new platform a front runner in the modeling and simulation marketplace.
Some new capabilities include:
Expanded Hardware Controls
Upgraded Landclass
Added High-Res Norfolk area
Upgraded User Interface
Added Multichannel support
Added Sensor Capability
Added Global Bathymetry
Added Global Dynamic Water Surface
Enhanced SDK documentation and code samples
Upgraded Panels and Gauges System
Expanded Hardware Controls
32 axes and 128 buttons per joystick
Upgraded to DirectInput8
Fully Supports Fighter Pilots needs
Upgraded Landclass
10 million updated 1km tiles
3 million tiles upgraded from urban/farms to higher density
7 million tiles upgraded from vegetation to more accurately reflect the human footprint in the real world
Added High-Res Norfolk Area
Content based on 12cm real world photography
3 seasons (summer, fall, winter)
day and night
1488 buildings
Upgraded User Interface
Customizable and more rich user experience – based on WPF
Drag n’ Drop
Customized Data – save your favorites
Save and quickly retrieve your aircraft, your missions, your pilot records
Upgraded Learning Center – Create and edit your own articles for reference inside the simulation
Added Multichannel Support
Wider Field of View for your training needs
Configurable up to 100 channels
Freedom to choose different geometric displays
Ready for COTS perspective correction software
Added Sensor Capability
Configure your vehicle with a sensor view
Design sensor views into cockpit gauges
Static Infra Red model
Gray scale and Green scale colorizer views
Added Global Bathymetry
Global Costal Bathymetric DEM
High Resolution Coastal Relief Model for Continental U.S. –
http://www.ngdc.noaa.gov/mgg/coastal/crm.htmlSelected deep-ocean sites based on Global Relief Model –
http://www.ngdc.noaa.gov/mgg/global/global.htmlTransparent water surface, variable water coloration and underwater visibility
Added Global Dynamic Water Surface
Texture-based dynamic water
Train on or under the water surface
Transparency – see through the water surface
Water fog
Enhanced SDK documentation and code samples
Updated Software Development Kit Documentation
Visual Studio Developers Guide
DirectX Gauge Sample
Upgraded Panels and Gauges System
C++ Gauges now support DirectX
Embed hardware accelerated 3D Graphics into gauge displays
Unprecedented freedom to design complex gauges while maximizing performance
Limited OpenGL support via Conversion Library
Features
Living World
Customizable, data driven graphics and models
Whole Earth WGS-84 Model
Accurate topography with Regionally and Culturally appropriate textures
Modifiable real-time weather system, continuous time of day, seasons and a variety of lighting effects
Realistic Air Traffic Control
Expandable library of vehicle models
Living World
Prepar3D® is a dynamic world that includes:
Airport vehicles
Highway traffic
Boats and ships on lakes and oceans
Air traffic
Livestock
Wild animals
Product Information
Electronic download
45 high-detail airports
39 high-detail cities
Tower Controller
System Requirements
Minimum
Recommended
Operating System
Microsoft Windows XP, Vista, or 7 (32-bit) Microsoft Windows 7 (64-bit)
Computer Processor
2.0 GHz Quad Core 2.0 GHz (Per Core) +
Computer Memory
2 GB 4 GB +
Hard Drive Space
20 GB (2 GB for the SDK)
Graphics Card Video Memory
256 MB 1 GB + (GDDR5 or better)
Graphics Card Other
Vertex/Pixel Shader Model 3.0 or newer
DirectX9 or newer compatibility
Other
Administrator Rights
MSXML 6
DirectX9.0c