#3392987 - 09/19/11 06:50 AM
Re: Native LB1 + FPK with 3DFX?
[Re: warthog77]
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Joined: Sep 2004
Posts: 4,564
Eugene
Senior Member
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Senior Member
Joined: Sep 2004
Posts: 4,564
Oregon
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I broke down today and unpacked a vintage Win 98 PIII box, and through the generous gift of a Voodoo 5500 card from kramer, managed to get LB Gold 3Dfx version running well. It doesn't appear to run out of the box, as the 3Dfx patch won't run except on Voodoo 1, 2, and Banshee detections. At least that is what the patch said. But I had already patched this install up years ago while running the old pass through Voodoo2. With the addition of a glide2x.dll file copied from a 3dfx driver folder into the LBGold folder, LB ran perfectly. I tried a glide2x.dll file from dgVoodoo first, but that version didn't work.
Just to celebrate a bit, I ran M1TP2 also, which ran in Glide graphics first time, out of the box.
A good Simday!
PS Thanks, kramer.
Eugene i9-9600K GeForce 2080ti Creative Z Win10 32 gig RAM Cougar
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#3394643 - 09/21/11 12:01 PM
Re: Native LB1 + FPK with 3DFX?
[Re: Pinetree]
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Joined: Nov 2006
Posts: 3,453
Flyboy
Senior Member
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Senior Member
Joined: Nov 2006
Posts: 3,453
England, UK
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I found LB Gold to be fairly unstable using Win98, that was back in 1998 mind you.  It's funny you should say that. I can't remember if I ever mentioned it before on here, but a few years back I did in fact buy an old PC with Windows 98 on it what I had intended to be my 'retro' system. At the time, LB2 ran almost perfectly on my normal PC so I didn't even bother to try that on it. What I wanted to do was run LBG via the Windows EXE, natively, with no bugs or game crashes. I can't remember the specifics but I think I did log my findings in some personal files (would have to dig them out). But off the top of my head, I think I remember experiencing a high level of game instability - if I could even get it to run! Well whatever happened, it wasn't good. As I only wanted the retro PC for LBG, and that didn't run properly, I sold it on only a week or so after buying it. EDIT: After delving into my archives, I found my personal report on LBG on Win98. Here are some highlights... DOS EXE: * Sometimes you get a load of error text in the DOS window when you try to enter a mission, and you have to close the game. * When you enter a mission, the whole screen is black except for the top where it is all green and fuzzy, rendering it unplayable. Win EXE: * Game doesn't even initialize - I think I had to use the CA.INI edit for LBG in Win98! * Game freezes on Jane's intro movie, making it unplayable. * Crash to desktop even in Win 98! * Flight model is too fast and responsive. * Missile/rocket smoke causes vast lag. So as you can see, I didn't have a lot of luck!
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#3395069 - 09/21/11 10:50 PM
Re: Native LB1 + FPK with 3DFX?
[Re: warthog77]
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Joined: Sep 2004
Posts: 4,564
Eugene
Senior Member
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Senior Member
Joined: Sep 2004
Posts: 4,564
Oregon
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I am glad to say that I have not seen any of that behavior on my Retroid machine. It is running Win 98 SE, and apparently has the too much memory hack already built in to an ini from when I originally installed it. Will run some more missions; hoope behavior doesn't deteriorate after I have installed the unofficial Win98SE Service Pack (which did update various dll's so that MiG Alley now runs beautifully).
Specs are roughly:
PIII 600 768 mb RAM Voodoo 5500 Win98 SE SP1 (unofficial) SB Live iirc
Only chronic drawback is slight screen issues as I am using a VGA connection to my widescreen Samsung 24" lcd. Nothing much though for either LB edition.
Eugene i9-9600K GeForce 2080ti Creative Z Win10 32 gig RAM Cougar
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#3396128 - 09/23/11 12:23 PM
Re: Native LB1 + FPK with 3DFX?
[Re: warthog77]
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Joined: Dec 2000
Posts: 5,600
Recluse
Mediocrity Above All!
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Mediocrity Above All!
Hotshot
Joined: Dec 2000
Posts: 5,600
Randolph, NJ
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My old Win98 box is first edition as well, I think.
I had none of the issues either. P3-500 OC to 550 MHZ V5 5500. Previous box was a P5 166 V3 3000 Win95. Similarly smooth and at that speed level of CPU, rockets were accurate out to their max range.
I suspect maybe it didn't play well with the AMD CPU...and....IMHO, ATI cards (esp. older ones) always gave problems with sims.
Long system spec sig follows:
PowerSpec G436 Lian Li ATX 205 MSI Z490 Plus Motherboard Intel Core i7 10700K 3.8 GHz 32 GB RAM DDR4 1600 Nvidia RTX3070
Windows 10 Professional 64 Bit
Flight Gear:
Cougar Hotas S/N 26453 Thrustmaster RCS Rudder Pedals
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#3396136 - 09/23/11 12:38 PM
Re: Native LB1 + FPK with 3DFX?
[Re: warthog77]
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Joined: Nov 2006
Posts: 3,453
Flyboy
Senior Member
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Senior Member
Joined: Nov 2006
Posts: 3,453
England, UK
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Ha, it's OK, Eugene. I also had many years worth of quality LB2 singleplayer play - most notably on my main Windows 98SE and Windows XP PCs of their era (i.e., not 'retro'). I have well over 150 flight hours and have just about 'memorized' every possible gameplay element in LB2. Therefore, I don't necessarily feel the need to have to continue to play the sim in order to have the good memories but also the information and game 'theory' at hand in an instant for answering questions or adding to a discussion. As I've stated before, I never really got into LB1/Gold, but I guess if you played LB2 first it is hard to go back - just as it would be hard for DCS: BS players to 'go back' and try LB2 for the first time. To be honest, I don't really have the attention span nowadays to get back into LB2 even if I really, really tried to sort out my stability issues. And as we get older, priorities change, free time gets less and other games take our grasp. I've also come to appreciate that there are so many other helicopters to discover and not to dwell on the AH-64. For me, I am more of a Comanche fan now. And simming as a whole has taken a turn, community-wise, perhaps for the worse. I know on many occasions I have been instrumental in starting or continuing arguments and debates over such trivia as the authenticity of sims, Longbow complexity, flight models, helicopter dynamics and weapon effectiveness - but there is so much info readily available nowadays and there are so many know-it-alls that, at times, I no longer feel that I can contribute worthy, once perhaps rare and cutting-edge info and theories. People have spoilt the whole community experience for me recently (note, nobody in this forum). LB2 will always have a place in my heart, from the awesome manual right down to the first time I saw the sim in 3DFX after years of playing in Software mode. The AH-64 will always have a place in my heart, but as advanced as it is and may become, it is no longer enough to entice me. Well, this latest post of mine has come to sort of sound like a farewell, and in many ways it is. I will always be here for as long as the website is going and/or I am alive and kicking, but I feel that my LB2 playing days are well and truly over and I will only be a kind of third-party to the whole process here - not playing the game but having the knowledge from when I did play it. I also have the website with all my 'hard' knowledge on and a lot of personal files with notes, experimental stuff, etc. I'm also sorry that I never got to play with you guys in the LB2 multiplayer heyday, and the two flights I did with you were more of a hard task on my part rather than an enjoyable experience. I've only ever really been any good at multiplayer in FPS games anyhow, and multiplayer as a whole is not something I strive for - I much more enjoy well-polished singleplayer. And can I just take this time, again, to say what a pleasure it has been meeting all of you guys here. You are some of the best guys on the 'net, a virtual friend could have. When I first joined about 5 years ago I came here simply to advertise my ONE page LB2 'site' that was then hosted at Geocities. Look how my site has grown. Tens of pages, thousands of words and several webhost moves later - I think that in itself is testament to how much we've all interacted and my site is as much yours as it is mine, as I couldn't have made it what it is today without the input and dedication from you guys. I have made a few personal friends out of you, a few enemies, and a few who I have a strictly 'professional' relationship with. Jeez I'm actually starting to well-up here! May we raise a toast to those who have come and gone, to those that are still here posting, to those who have moved on, and to those such as Kevin 'PositiveG' Speichts who was sadly taken away from us way before his time. I think these icons sum-up the mood right now, for me anyhow... 
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#3396400 - 09/23/11 07:36 PM
Re: Native LB1 + FPK with 3DFX?
[Re: warthog77]
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Joined: Sep 2004
Posts: 4,564
Eugene
Senior Member
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Senior Member
Joined: Sep 2004
Posts: 4,564
Oregon
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Great post, FB. And thanks for always remembering +G/Kevin. Know that your website service and answers and re-hosting +G's content is always appreciated. Doubtlessly more than you are ever told!
I know what you mean re attention span and flight sims (versus fps of all types) these days. But the advent of the new BMS release has revived me, and I would imagine a number of others at least from the Falcon community. It is simply terrific.
Eugene i9-9600K GeForce 2080ti Creative Z Win10 32 gig RAM Cougar
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Hey hey
by Stormtrooper. 12/02/23 12:54 AM
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